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nAÄAx
07-31-03, 04:49 AM
Hi everyone !
Maybe some of you would remember that i was trying to convert a z-cow into a real rubber model, the enterprise needs the file in a 3ds extension so i am trying to export the unified skin to a dxf archive in many many ways, im not experienced in 3dmax or similar programs and when i try to open it at max and i find always that half cow is like smashed (from the belly to the feet). i've tried to export in quad mode too to reduce polygons (i suposed that, not sure if it works like that) and the result was the same.

If someone could help ... :( :( :(

thanx guys

andreseloy
07-31-03, 08:27 AM
Hy nAAAx here is a very didactic tutorials from UphamExporting/Importing from ZB to 3DMax (http://homepages.paradise.net.nz/zland/ExercisePages/NewFiles/ZBrush2Max.htm)
I hope this help you
Thanks for your attention

nAÄAx
07-31-03, 08:47 AM
Thank u very much andres ;) i did it finally conjverting the cow to an obj file, it worked better than dxf... now i've sent it to other enterprises in my country and they need other formats that i cant convert from max (i think)

*.slt; *.tri; *.dmt; *.igs; *.x_t; *.stp; *.prt

The only one i can convert to is *.igs but when i try to import again the model is absolutely diferent , and it has less than 20 facets :(....
What can i do?? :(


Thanx again andres your help is much apreciated ;) ur gettin very special in the forum and ur work is getting better every minute :tu: :D :tu: