nAÄAx
07-31-03, 04:49 AM
Hi everyone !
Maybe some of you would remember that i was trying to convert a z-cow into a real rubber model, the enterprise needs the file in a 3ds extension so i am trying to export the unified skin to a dxf archive in many many ways, im not experienced in 3dmax or similar programs and when i try to open it at max and i find always that half cow is like smashed (from the belly to the feet). i've tried to export in quad mode too to reduce polygons (i suposed that, not sure if it works like that) and the result was the same.
If someone could help ... :( :( :(
thanx guys
Maybe some of you would remember that i was trying to convert a z-cow into a real rubber model, the enterprise needs the file in a 3ds extension so i am trying to export the unified skin to a dxf archive in many many ways, im not experienced in 3dmax or similar programs and when i try to open it at max and i find always that half cow is like smashed (from the belly to the feet). i've tried to export in quad mode too to reduce polygons (i suposed that, not sure if it works like that) and the result was the same.
If someone could help ... :( :( :(
thanx guys