Extra Dimensional
09-21-03, 03:19 PM
Howdy partnerZ!
I do alot of Photoshop work (play :D ) and I'd like to share with you all a way I'm developing to bring vague, flat 2D images to full 3D life using Zbrush. I create an image in Z, then export it and do some fun filter things in Photoshop ending up with an image like this... http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064182225pmz.jpg
...I then find something of interest within an image like this, and crop it out...like so...
http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064182306joe.jpg
...I edit this little portion of the image to give it a greater degree of contrast, so that it will have more "strength" when I make a mask out of it in Z.
Once in Z I make a nice, high poly item, i prefer Cube3D sphereized and divided, (thanks Pigma! You are a genius.) Then I load the texture in, and make a mask from it using the INT value under Deformation, Selection. After that is done, I deflate and inflate a little and begin modeling. The modeling usually goes by smooth like butter because the Texture acts as a guideline for you to follow. Here is the final 3D model...from two views....
http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064182643ppn.jpg
Ha Ha! Pretty Eerie eh? Thanks for your interest and I hope this can be inspirational to some.
I do alot of Photoshop work (play :D ) and I'd like to share with you all a way I'm developing to bring vague, flat 2D images to full 3D life using Zbrush. I create an image in Z, then export it and do some fun filter things in Photoshop ending up with an image like this... http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064182225pmz.jpg
...I then find something of interest within an image like this, and crop it out...like so...
http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064182306joe.jpg
...I edit this little portion of the image to give it a greater degree of contrast, so that it will have more "strength" when I make a mask out of it in Z.
Once in Z I make a nice, high poly item, i prefer Cube3D sphereized and divided, (thanks Pigma! You are a genius.) Then I load the texture in, and make a mask from it using the INT value under Deformation, Selection. After that is done, I deflate and inflate a little and begin modeling. The modeling usually goes by smooth like butter because the Texture acts as a guideline for you to follow. Here is the final 3D model...from two views....
http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1064182643ppn.jpg
Ha Ha! Pretty Eerie eh? Thanks for your interest and I hope this can be inspirational to some.