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Comrade420
05-10-10, 01:01 AM
this is a work in progress, sorry if i posted in the wrong forum.

please critic me, Thank you in advance.

also these are snapshots, since i don't render my wips, any advice on to how show better wips pictures. New to the forums thankyou.

i had to resize the images to 800x600

1.jpg
2.jpg

Stephen Babb
05-10-10, 06:36 AM
Hello Comrade420,

Use the GrabDoc feature within the Texture pallet on the left and then export the image.
Doing it this way will only show the canvas and not ZBrush's UI.

Keep going, it's looking pretty interesting. I'd like to see it finished :)

Comrade420
05-10-10, 06:42 PM
so this is my polypaint, first time I have ever gotten this far on an entire body model.

More coming soon
2 part2.jpg
ZGrab01.jpg
ZGrab02.jpg

Also Whats a good way to take a high poly model(pic related) and and make it smaller while preserving the detail in normal maps... quickest? My 3dsMax is having trouble rendering scenes when i add lighting, and i believe its because the poly count is too high, and when light is being added to the render its crashing.

Comrade420
05-11-10, 01:14 AM
So i've spent a whole day learning from my mistakes, and in the end i ended up losing my texture maps, well this is my last render for this project
Alienrender.jpg

please STRONGLY critic me

Stephen Babb
05-11-10, 06:28 AM
How many poly's if your mesh? You could use Decimation Master to lower the poly's while still retaining almos all - if not all- of your detail work. This might help you when bringing it into Max. Max cannot handle as many poly's as ZBrush, so if you plan on rendering your model in Max take that into acount as you subdivide in ZBrush. Although, after sculpting you can use Decimation Master as mentioned above to lower the overall poly count.
Are you sure you lost your textures? If you didn't create a texture (unwrap uvw) you will not be able to render the textures in Max as far as I know (correct me if I'm wrong anybody!).

Comrade420
05-11-10, 12:56 PM
thank you BAb, i used the decimation to make the last render, and since i forgot to unwrap with uvmaster, it wouldn't do it late stage, since the poly count was too high, but i learned a lot from my mistakes,

Comrade420
05-12-10, 01:04 AM
I got creative, well this is a close render.

Day 1 Crocer.jpg

Comrade420
05-12-10, 06:44 PM
So this is my zsketch, I'm thinking of adding more detail, but i got stumped, since i have no reference yet.

ZgrabZsketch.jpg (javascript:zb_insimg('193694','ZgrabZsketch.jpg', 1,0))