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View Full Version : REDUCING POLYGONS OF IMPORT



JUSTNPROUD
11-25-03, 05:22 AM
Hi! i asked this before , but somehow i got a reply that belongs to another topic.hers the question again.i simply want to know if a high resolution(high polygon)mesh can have its complexity reduced after importation to zbrush whithout affecting its appearance?in other words i make a very high polygon model in say cinema 4d then import it into ZBRUSH and somehow fix it so that later when i take it back to Cinema 4d it doesnt use as much computing power.

Frenchy Pilou
11-25-03, 07:54 AM
Maybe you can try Menu Tool/Modifiers/Deformations/Optimize
Pilou