View Full Version : Need help with an exporter
georgiano
04-18-10, 04:34 AM
Hi everyone, I want to make my own exporter but can`t find a way of getting the coordinates of the vertices. I guess Mesh3DGet is the way to go but I have tried several different parameter configurations with no luck. I`ll be grateful for any help.
marcus_civis
04-18-10, 10:21 AM
You can't get the vertex positions within ZBrush. You'll need to export an OBJ and process that.
georgiano
04-19-10, 03:23 AM
Thank you for your answer marcus. Although this is an option it complicates things a bit. But I am also wondering how exactly is the Mesh3DGet used with the "Optional input 1" parameters and what information they can give. Thanks again.
marcus_civis
04-19-10, 11:10 AM
Here's a script that shows you Mesh3DGet in action. The zip file contains an OBJ of the DemoSoldier with 3 UV tiles so you can try it as standard UVs will only have one tile. (If you do a UV check in the Tool>Texture Map submenu you'll see the UVs overlap.)
HTH,
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