lodenfactory
03-26-10, 09:22 AM
Hi everyone,
I've been working on this creature for a contest of an italian forum (treddi.com) involving the sculpting of a fantasy creature.
I choose a creature from the "Monster Manual 3.5" of Dangeons & Dragons, it's called "Ethereal Filcher".
You can find the original concept here (http://www.iwozhere.com/SRD/images/MM35_PG104.jpg). Because I didn't like the leg I asked to Mike Corriero (http://www.mikecorriero.com/) if he could help me out to find a better solution to the one legged creature. He was so kind to send me a rough sketch of his interpretation involving a split hip joint leading to one limb. I like so much his version that I finally choose his one for the final creature. I think that Mike's solution give a better solidity to this poorly balanced creature.
I then start creating the base mesh in Silo and once finished I exported it to zbrush and started sculpting.
The contest itself is just about sculpting so right now I'm done with it, but I like so much how this weird creature has come out that I want to texture it and do for it a still image. So in the next days I will be working on its textures ;)
beauty2.jpg
The character sheet:
eth_filcher_sheet_500k.jpg
Wire:
wire.jpg
Mike's rough sketch
leg-reconstruction.jpg
Hope to get some feedback from you, thanks!
Fede
ZBC1.jpg
I've been working on this creature for a contest of an italian forum (treddi.com) involving the sculpting of a fantasy creature.
I choose a creature from the "Monster Manual 3.5" of Dangeons & Dragons, it's called "Ethereal Filcher".
You can find the original concept here (http://www.iwozhere.com/SRD/images/MM35_PG104.jpg). Because I didn't like the leg I asked to Mike Corriero (http://www.mikecorriero.com/) if he could help me out to find a better solution to the one legged creature. He was so kind to send me a rough sketch of his interpretation involving a split hip joint leading to one limb. I like so much his version that I finally choose his one for the final creature. I think that Mike's solution give a better solidity to this poorly balanced creature.
I then start creating the base mesh in Silo and once finished I exported it to zbrush and started sculpting.
The contest itself is just about sculpting so right now I'm done with it, but I like so much how this weird creature has come out that I want to texture it and do for it a still image. So in the next days I will be working on its textures ;)
beauty2.jpg
The character sheet:
eth_filcher_sheet_500k.jpg
Wire:
wire.jpg
Mike's rough sketch
leg-reconstruction.jpg
Hope to get some feedback from you, thanks!
Fede
ZBC1.jpg