TVeyes
01-04-03, 03:27 PM
This is a work in progress, there is still many unfinished parts to the main subject(below). The finished image will be about double the horizontal size and slightly taller. If anyone could offer any advice before I continue I would be very grateful.
OK here is where I am:
- The ear will be smoothed into the head
- The eyes are placeholders
- The lighting is supposed to be this bright.
What I would like help on: :)
- Any tips on making eyebrows
- Help on making fine grooves on the lips.
- Any comments on the freckles? Is there a better way to do it than painting color and letting the color bump do the rest, or do you think something else would look better than freckles?
- And most of all which color would suit the lips, I have tried every dark red/tan color in the book but it never seems right. I'm thinking I also have to do something about the material before it will work?
Info:
- Used Six lights, all set as Sun, 2 of them backlights. 3 lights were set to cast shadows.
- The colorizer material was used for the skin, with variations(high/low) of the skin color set in slot 1 (S1). Diffuse curve edited.
- Head modeled from Sphere3D, ear is seperate Sphere3D, both at 512x256 resolution.
- Rays at:110 Aperture at:65
Thank you.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1041722774ewh.jpg
121 Welcome
OK here is where I am:
- The ear will be smoothed into the head
- The eyes are placeholders
- The lighting is supposed to be this bright.
What I would like help on: :)
- Any tips on making eyebrows
- Help on making fine grooves on the lips.
- Any comments on the freckles? Is there a better way to do it than painting color and letting the color bump do the rest, or do you think something else would look better than freckles?
- And most of all which color would suit the lips, I have tried every dark red/tan color in the book but it never seems right. I'm thinking I also have to do something about the material before it will work?
Info:
- Used Six lights, all set as Sun, 2 of them backlights. 3 lights were set to cast shadows.
- The colorizer material was used for the skin, with variations(high/low) of the skin color set in slot 1 (S1). Diffuse curve edited.
- Head modeled from Sphere3D, ear is seperate Sphere3D, both at 512x256 resolution.
- Rays at:110 Aperture at:65
Thank you.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1041722774ewh.jpg
121 Welcome