kablooie
06-22-04, 03:12 AM
Hey all,
I'm a new zbrush user who's a bit stuck and was wondering if you could help me out? Basically I need to nail a process that would allow me to import a low-poly Lightwave car model as an obj and add resolution to the mesh in the areas I want while keeping the rest of the mesh low-poly. The problem is that for technical reasons the car has been modelled in parts: the doors, the wings, the bonnet etc. are all seperate (unwelded) parts. Therefore when I divide the mesh to add resolution, the car breaks up into strips of high res polys whose edges no longer touch - so the model is ruined :( Basically I want to add detail to the cars edges without losing the hard lines. The mask selection part of zbrush I find totally confusing as there seems to be no per-poly control of the mesh like usual 3d programs, it's all rather global. Is there something I'm missing as regards this low-level control that I need, or am I just using the wrong package?
Thanks in Advance,
Kab.
I'm a new zbrush user who's a bit stuck and was wondering if you could help me out? Basically I need to nail a process that would allow me to import a low-poly Lightwave car model as an obj and add resolution to the mesh in the areas I want while keeping the rest of the mesh low-poly. The problem is that for technical reasons the car has been modelled in parts: the doors, the wings, the bonnet etc. are all seperate (unwelded) parts. Therefore when I divide the mesh to add resolution, the car breaks up into strips of high res polys whose edges no longer touch - so the model is ruined :( Basically I want to add detail to the cars edges without losing the hard lines. The mask selection part of zbrush I find totally confusing as there seems to be no per-poly control of the mesh like usual 3d programs, it's all rather global. Is there something I'm missing as regards this low-level control that I need, or am I just using the wrong package?
Thanks in Advance,
Kab.