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Digits
02-10-02, 12:12 PM
I wanted to see how Global Light Mapping worked, not sure if I understand it :) But I created the diffuse and specular map for this image. Then I kept the same point lighting that I used for the maps and turned off the Suns and set the global ambience down to zero.
The result I did like, a sharp contrast between light and dark areas.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1013371916ehh.jpg

DeeVee
02-10-02, 12:34 PM
Interesting Digits. It is nice to see that the master is still there, lurking in the background. Thanks for sharing this information, I am sure that I can make use of your methodology.

boozy floozie
02-10-02, 01:13 PM
ditto ,we don't see as much of you these days.

Stonecutter
02-10-02, 02:18 PM
Nice one Floyd! :cool:
I haven't played around with that yet either...Now I'll have to check it out.

DM
02-10-02, 02:36 PM
Interesting effect giving a pleasing result.
Dave

Mentat7
02-10-02, 02:47 PM
Nice experiment! Gives me some ideas.........

Stargo
02-10-02, 05:16 PM
Nice light test :tu: :tu: :tu:

stargo
________

My homepage (http://www.juergenkilp.com)

Digits
02-10-02, 07:47 PM
Thanks guys, nice to know I ain't forgotten ;) Aside from lack of time, also have had a lack of inspiration lately. But I feel it coming back with all the great stuff I have been seeing lately.

I continued my light experiment on a doodle I made with my Depth Stroke script and I am really pleased with the contrast that resulted. No suns in this one, only point lights and 0 global ambience. Using the global light mapping I think adds specularity highlights to the material and leaving the lights in the same arrangement seems to heighten the color. (course it could be all in my mind)

http://www2.zbrushcentral.com/zbc_uploads/user_image-1013399136ftj.jpg

Thanks for viewing. As for this image I haven't got a clue what I should call it. Kinda reminds me of those Big Daddy Rat models of hot rods when I was a kid.
http://www.cyber-webs.com/Floydvoid/zbrush/ratfink.jpg
(Stonecutter found this in his archives!)

drjjwow
02-10-02, 07:49 PM
i havent done much with global lighting either.. looks like you had fun with it.. great to see you creating again digits..

banez
02-10-02, 07:55 PM
Great Neon Glow effect.
and Great image all so Master Floyd! :tu:

Ron Harris
02-10-02, 08:09 PM
I agree with EZ....love the neon effects and the backdrop lighting...very kewl...I will have to find the script you were talking about that you used also.... :tu: :tu: :tu:

Zoid
02-10-02, 08:18 PM
Digits, I'm sure there's a lot "in your mind", and I'm no stranger to the creative doldrums as well. The global lighting thing is indeed a very mysterious thing. I've dabbled with it also to make custom specular maps. It would be interestng to see these images rendered with the default lighting just for comparison. (Then I can pick up this thread to use in Upham's compilation for the lighting section ;) ) Very interesting stuff.

Digits
02-10-02, 08:39 PM
Hi Zoid!

This is pretty close to the default settings with two suns and no global mapping. There are 6 other color point lights as in the original. As you can see there is a marked difference in ambience and color in the image that I think was enhanced in the original by using this technique.

http://www.cyber-webs.com/zbrush/digits/centurynorm.jpg

here is the other one with normal lighting

http://www.cyber-webs.com/zbrush/digits/littestnorm.jpg

Heya Ron

Get your sooperdooper DepthStroke script here

Digit Widgets Depth Stroke Zscript (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=003647)

filament9
02-10-02, 09:24 PM
Hi Digits,
great info there. Lighting is one of those things that makes, or breaks an image - as I'm sure you know very well. The information you have shared should be of help to all of us. My thanks :tu: :) :tu:

juandel
02-11-02, 04:18 AM
zooper paintings, Floyd! note to myself: finally go play with those settings and: next script you load is depthstroke, dumbhead! when i ran the updated version for the first time i overdid a bit and escaped the painting process after about 30 minutes (i guess i have to reduce the repeat settings next time) :) + :tu: :tu: :tu:

- juandel