View Full Version : **** Pixologic Release: UV Master (WIN & MAC)
UVMasterLogoA.jpg
Pixologic is proud to announce the release of UV Master.
A plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN.
With UV Master , you can quickly create high quality and artist-friendly UV maps. It's as simple as 1-2-3
1. Select your model's lowest subdivision level.
2. Click UV Master's Unwrap button.
3. Actually, there is no step 3. You're done!
UV Master will unwrap your model's UVs in a way that's easily understood by the human eye and without texture distortion. It's incredibly fast, with results so clean that you can paint on the unwrapped model in a 2D image editor of your choice. (This includes ZBrush's 2.5D canvas.)
UV Master was also built with several innovative features to help control its automated UV creation. It can:
:b1:Use your model's polygroups to create UV islands. In this way you can for example unwrap the face separately from the rest of the body. Or have different texture space for the inner and outer surfaces.
:b1:Use Control Painting to protect parts of the model from UV seams and attract them toward places where they'll be out of sight. For example, a couple brush strokes can move the unwrap seams to a model's back where they will be out of sight. This is ideal for normal maps, which are typically very sensitive to UV seams.
:b1:You can also use Control Painting to change how the UVs make use of the available texture space. If your model's face is where most of the detail needs to be, a single stroke with the paint brush can tell UV Master to give it more texture pixels.
UV Master can even combine any or all of these options, giving you remarkable control while saving hours of tedious work. UV Master will free you from the labor of creating UVs, giving you more time to release the Artist inside you and focus on your sculpting and texturing!
<center><IFRAME WIDTH=905 HEIGHT=645 frameborder=0 SRC="http://www.pixologic.com/zbrush/features/UV-Master/UV-Master.html"></IFRAME>
UV Master Feature List:
:b3: Create high quality UV Unwrap in one click.
:b3: Control of UV seam placement through control painting: seam Protect and seam Attract options.
:b3: Specialized Ambient Occlusion algorithm to automatically create seam Attract painting, which you can then refine if desired.
:b3: Density mode to paint areas in which UV space will be increased or decreased to give the most texture pixels where it really matters.
:b3: Flatten mode to literally unwrap your model as a flat surface based on its UVs. You can then use TransPose or the ZBrush sculpting brushes to adjust your UVs.
:b3: Check Seams mode to display the UV seams on your model so that you can identify potential problems before you begin painting.
:b3: Use UV seams created in other packages, but remap for better use of the texture space and zero distortion.
:b3: Unwrap by polygroups.
:b3: Includes several checkerboard maps to visualize the results of the UV unwrap.
:b3: Work On Clone feature instantly sets your model up for control painting without putting your existing sculpting or painting at risk.
:b3: Copy UVs and Paste UVs to easily transfer UV mapping back to your original model, or even to another model with the same topology.
:b3: Full documentation with tutorials.
What to know about UV Master:
:b3: UV Master has been designed as a one-click UV Unwrap solution, with extra controls for if you wish to change or improve this first result.
:b3: UV Master's purpose is to create UVs quickly with a result that will suit the needs of 95% of artists.
:b3: UV Master creates and manages the UV seams system automatically. You do not use it to try and draw specific UV seams.
:b3: You can "drive" UV Master to attract or protect UV seam creation in parts of the model by painting large areas. The plugin has been designed to work with large painted areas rather than requiring you to focus on specific seam placement.
:b3: UV Master is a UV creator plugin and not a full UV editor. However, it can make use of the seams from a full UV editor for those rare situations where precise seam placement is required while still giving the benefits of UV Master's distortion-free unwrapping.
flatten_eof.jpg
What artists are saying about UV Master:
"UV Master is a great tool that saves the user an extensive amount of time. I think people are going to love it, since everything else out there is tedious."
Josh Tiefer – Character Artist - Namco Bandai Games
"UV Master is a really right-brain tool... you just PAINT how you'd like the UV to be mapped, and ZBrush does the rest!"
Szabolcs Mátéfy - Senior Character Artist - Crytek
"Pixologic has done it again, making one of the slowest processes in 3D modeling and texturing a snap... or rather I should say a click."
Yariv Newman - External Art Director - Snowball VFX
"A great new plug-in that provides fast and intuitive unwrapping. UVMaster allows me to unwrap everything rangeing from the simplest mesh to complex models comprised of multiple polygroups on the fly! Getting my meshes out of ZBrush with clean UV and texture maps has never been easier. Thank you Pixologic!"
Geert “Etcher” Melis - Art Teacher - Antwerp
"No more UV-headaches!"
Alessandro Mastronardi – ZBrush Artist
Download UV Master for ZBrush 3.5 R3 Windows or ZBrush 3.2 OS X at the Download Center (http://www.pixologic.com/zbrush/downloadcenter/zplugins/).
UV Master is available free-of-charge for all registered ZBrush users.
Happy ZBrushing!
© 2010 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.
Of course you had to drop this awesome bomb on my head,,, for free. You guys are freaking amazing. Thank you.
Now how about that 3.5 for OSX ;) j/k I can keep waiting patiently
manzarek123
02-23-10, 06:13 PM
Just perfect!! the pain with UV's has gone! i cant believe this looks so easy now!:D:D let's gonna try! right now!, thank you veeery much Pixologic!
invertedNormal
02-23-10, 06:13 PM
awesomeness!
thank you very much =D
RockinAkin
02-23-10, 06:15 PM
Great to see Pixologic continuing to innovate the modeling industry with ARTIST-FRIENDLY tools... keep up the great work! :tu:
GregStrangis
02-23-10, 06:16 PM
Holy ****! That is all I have to say:D
esepablo
02-23-10, 06:19 PM
o ****, i havent even watched the video yet, but this looks ****ing amazing, o **** thanks pixologic this is what i was waiting for,
PolyTweak
02-23-10, 06:23 PM
Pixologic... I want to have your babies. Thanks so much!
aaronfang
02-23-10, 06:25 PM
Really fast,interactive way of creating UVs!!Awesome!!!!!!!!! :eek:
industripop
02-23-10, 06:28 PM
Holy ****! That is all I have to say:D
My sentiments exactly. This is huge!!!
dsoellbuster
02-23-10, 06:29 PM
Holy Cow!!!! Now that's why we love Pixologic !!!
works beautifully! just tested it on a very complex mesh and it handled it with no problems. You guys are awesome!
Turchik
02-23-10, 06:34 PM
this looks awesome, I cant wait to see what other surprises are in store for Z4
MASTERSHOKHAN
02-23-10, 06:38 PM
It's so sneaky to release this while I'm watching LOST!!!! Thank you so much:D
MudboxRules
02-23-10, 06:39 PM
I don't believe it there's no way
this program must be made out of magic or something
chindian
02-23-10, 06:40 PM
OMG... i think I might just cry tears of joy... Pixologic - you guys are full of awesome sauce. Never cease to amaze with the updates and plugins... just sheer genius.... can't wait to try it out!
Morph Division
02-23-10, 06:42 PM
:eek::tu:
EDIT: @ mudbox rules, correction its made from alien tech ;)
d(o () o)b arhhhhhhhhh!!!! awesomeeee !!!!:tu::tu::tu::tu::tu::tu::tu::tu::tu::tu:
:eek:again with black magic program. you are rock star in my mind
" Thank you pixologic! "
that's why i love zbrush program
**so many thank zbrush developer team +so many thank pixologic again
**can't wait to try.........--->>>>>>
Now that I am back in my chair, omg thank you.
Disco Stu
02-23-10, 06:51 PM
video buffering ... cant wait ... need now
industripop
02-23-10, 06:55 PM
just gave it a run using only the default settings and it works great! I brought the .obj into modo (just for a check) and on a whole body mesh there was only a tiny sliver of overlap. Other than that, just awesome!
alphagsv
02-23-10, 06:56 PM
Brilliant, just Brilliant...
SixxPixels
02-23-10, 07:05 PM
Change of plans - Looks like I'll be spending the next couple of days learning UVv master! Awesome guys Thank you - much needed.
DBriggs
02-23-10, 07:10 PM
This plugin seems extremely useful, I plan on using this for my next project. Great update! Thank you Pixologic!
Darukin
02-23-10, 07:12 PM
Dang!
Thank you Pixologic this looks revolutionary for UVing!
This really is becoming an all in one modeling package
This plugin makes one of the the most painful and boring parts of
the 3d process a breeze
Amazing!
spaceboy412
02-23-10, 07:13 PM
i was just planning on learning how to do UV's.
So what's the catch? can someone who knows UV editing really well tell me is this too good to be true, cause to me it seems damn awesome.
Intervain
02-23-10, 07:13 PM
well I did just one quick test on a head and it's really impressive and intuitive! Awesome plugin :tu:
manzarek123
02-23-10, 07:15 PM
1. Select your model's lowest subdivision level.
2. Click UV Master's Unwrap button.
3. Actually, there is no step 3. You're done!
This is something that i always wanted to read about UV's!! to see and now to make the UV's !!!!!!! Works so perfect :'D!, THANKS ONCE AGAIN GUYS!
michalis
02-23-10, 07:15 PM
Thats fantastic, thank you. Tested it on a decimated model!!! Now thats sick. It worked perfectly. Thank you again.
hockey14
02-23-10, 07:16 PM
This is gonna make things so much easier Thank you Pixologic:D
jramauri
02-23-10, 07:19 PM
F*cking incredible. My greatest headache on 3d world is gone. :) Thank you Pixologic, this is a company made of dreams.. that come true!
renisance_x
02-23-10, 07:19 PM
man i feel like i should give u guys a freeby of some body part . Thanks so much
This is awesome
Disco Stu
02-23-10, 07:21 PM
i was just planning on learning how to do UV's.
So what's the catch? can someone who knows UV editing really well tell me is this too good to be true, cause to me it seems damn awesome.The good thing is that you can uv almost anything.
The catch is precise loop selection on a retopoed model and
not many abilitys to straighten uvs.
So its definatly more for artist :D which is good is guess :cool::tu:
Intervain
02-23-10, 07:28 PM
Well I've put it through a head, hands and a really funky mesh on one of my models which took quite a long time to cut properly in uv layout and I have to say - wow - I would have saved a lot of time. The Ambient occlusion control's magical - really great job Pixologic.
goblin_bones
02-23-10, 07:30 PM
I was hoping you guys would come up with an easy way to do UVs. This looks great and very easy, Thanks to everyone at Pixologic.
gbendana
02-23-10, 07:30 PM
how do you show the checker board with the number in your models?
can anyone tell me?
dsoellbuster
02-23-10, 07:33 PM
@gbendana: Just load them up with Lightbox. Zbrush folder/Zstartup/Zplugs
Or copy them into your Texture folder.
spaceboy412
02-23-10, 07:38 PM
disco stu, as i said i don't know uv's too well but after just playing with it, you can select loops by polygroups right? and you can use transpose and all the brushes to move/straighten, you can even go into projection master and paint on the texture then pop out again.
please let me know if i misunderstood you, thanks for the response too!
i unwrapped a few things, one was a simple picture frame which was the first thing i tried uv'ing in another package, took me hours, in zbrush now with polygroups took less than a minute.
Reactor
02-23-10, 07:39 PM
Aaaagggghhhhhhhhhh! I just spent 300 on UV layout.
Don't worry, UVLayout is is like the surgeons knife for this kind of thing and a lot more. It's a tool you won't regret having in your toolbox, trust me.
Don't worry, UVLayout is is like the surgeons knife for this kind of thing and a lot more. It's a tool you won't regret having in your toolbox, trust me.
Agreed. Just did a side by side test on a couple non organic meshes and a couple organic ones and they both worked great but Headus UV Layout gave me way more control on the non organic shapes which is good. But I must say Pixo's UV tool unwrapped a head perfectly while I blinked my eye, which is impressive.
I am glad to have both a surgeons knife and a butter knife in my tool kit. :)
bogeywash
02-23-10, 07:47 PM
as simple as 1,2,3
thank god for that means i can get rid of blender and not even have to bother with doing the uvs in maya.
All hail the great and powerfull pixologic.
i wonder how long its going to take mudbox to copy this s***hot bit of code.
daugaard47
02-23-10, 07:47 PM
I'm literally picking my jaw up off the floor. :tu:
Just want to add my thanks to the others.
Appreciate all the work that went into this.
As someone who stugggled with 1.5 and auv's,
I can truly say that this represents a milestone for your/our program.
Thank you again.
Question for Aurick:
Of the announcements you have made over the years.
how high does this one rank?
leonabou
02-23-10, 07:51 PM
Jeezus! Those hours i spent, pelting, and relaxing, changing values and relaxing again!!
Seriously this is making me cry! This time im still going to use my uvw's due to the time i spent perfecting it, but the next model i promise, is surely gnna be unwrapped with uv master.
Reactor
02-23-10, 07:54 PM
Just did a side by side test on a couple non organic meshes and a couple organic ones and they both worked great but Headus UV Layout gave me way more control on the non organic shapes which is good.
Exactly- UVLayout is the king of hard edged stuff. But, I have to admit for organic stuff the AO idea with UV master is a killer idea.
I am glad to have both a surgeons knife and a butter knife in my tool kit.
As am I :)
Thank you folks a bunch! This is the final peice of the UV puzzle. When you guys made the original per poly UVs blown away by the lack of distortion, but at times you really need "Human readable" UVs. Now we've got those as well. UV Layout is the best, but there was just no way I was going to shell out $300 for the work done in ZB. I was actively searching for a solution and you've provided the perfect answer!!! :D
Gary
bermudezis2005
02-23-10, 08:12 PM
Wow, this guys sure have dropped one heck of a plugin! This is just great! :eek:
SolidSnakexxx
02-23-10, 08:18 PM
Wow...I'm stunned!
se7enthcin
02-23-10, 08:25 PM
Sweet tool, intuitive... unfortunately I've had it crash on me several times. Is there an error file that I can give a programmer to help out? It usually crashes when I try to use any of the brush tools (move or smooth) on the flattened mesh.
Wow nice! Now if only there were something this good for retopology!
oR_Creeper
02-23-10, 08:32 PM
Excellent! Thank You Pixologic! Woot.
Avan-AMS
02-23-10, 08:40 PM
haha i knew it
ctedin1
02-23-10, 08:49 PM
Must have been late, or I'm just lazy... But, I didn't even read the instructions and I unwrapped a head, body and several other things with the "protect" and "suggest" painting, and it worked great each time! Thanks again, pixologic. Awesome stuff. It's going to save my students a massive amount of work these next few weeks.
FoxHound1984
02-23-10, 08:54 PM
That is so sexy! Thanks Pixologic! :)
Looks very promising. I got to try that out ASAP.
Shark2003
02-23-10, 08:59 PM
thank you oh-so-muchhhhhhhhhhhhhh!!!!!!!!!!!!
EricArtman
02-23-10, 08:59 PM
I knew this was coming! You guys (pixologic) are amazing.
I don't know how in the world you continually roll out this ground breaking technology as freely as you do, while companies (that shall go unnamed :D) continually release meager upgrades to their software at a high premium.
You guys seriously freaking ROCK! :tu::tu::tu::tu::tu:
This is great guys. super awesome.
Wow nice! Now if only there were something this good for retopology!
Oh man, that would be so amazing. Being able to pinpoint where the loops are by drawing on the polypaint ... :eek:
mrpeculiar
02-23-10, 09:17 PM
Amazing plugin
Iam recieving a problem on pressing the . Work on clone button
The error i get is
Material: SkinShade4
In...
[Press,"Material: SkinShade4:]
Any ideas ?
Paint Guy
02-23-10, 09:19 PM
And best part is Pixologic released both mac and pc versions of UV Master at the same time. I knew you guys could do it! :)
CrazyMatt
02-23-10, 09:24 PM
Great stuff Pixologic! :tu:
I can't wait to give this a go! :)
mrpeculiar
02-23-10, 09:26 PM
My bad .... ive reinstalled and everything is working fine
:rolleyes:
Vancross
02-23-10, 09:29 PM
This is; complete and utter awesomeness—a definite game changer!!
Kamakazzi
02-23-10, 09:31 PM
I have longed for this day. You guys make it so easy to just be creative and omit the technical labor of production. This came out just in time! I LOVE YOU guys...I dont get to say that often so...I LOVE YOU GUYS!!!
Back to the bat cave.
www.Cyphermesh.com
www.BaguaKungfu.com
BARON_3D
02-23-10, 09:35 PM
Zbrush Awesomeness !!! :tu:
Yet another awesome addition to an already wonderful program.
Thank you!
I love you, Pixologic! Why can't other 3D companies follow your lead and give free updates instead of having us buy or upgrade to newer ones?
You guys freakin' rock!
Aberrant
02-23-10, 10:01 PM
:eek: :tu: :D :cool:
Wildsketch
02-23-10, 10:03 PM
Well that works. Just checking the forums because I had a problem and this seems to solve it. Helped me solve the problem of what was going wrong with my displacement mapping process, turns out it was the UVs getting messed up along the way. I'm going to be doing a lot more with Zbrush because of this.
maxgamer
02-23-10, 10:18 PM
Great first step for unwrapping, especially combined with GoZ.
But I have one question:
WHERE IS MY 3.5 FOR MAC? should you really be working on plugins when there is a community full of Mac users waiting for their upgrade that has already been delivered to PC users months ago?
OMG!! THAT IS SO AWESOME!!:D :eek: :tu: :tu:
Big DIFFERENCE
FROM REGULAR UV WORKFLOWS...:tu: :tu: :D
My Thanks and Salute Pixo, you guys are the best.
I haven't tried it yet but if it does what it says on the tin, it will be a godsend.
I don't know how in the world you continually roll out this ground breaking technology as freely as you do, while companies (that shall go unnamed :D) continually release meager upgrades to their software at a high premium.
No doubt. cough cough, autodesk, cough cough
ROAAARH! Excelent! Wonderfupl! FINALLY!
:tu: :tu:
daddymack
02-23-10, 11:54 PM
Congratulations U guys for once again and consistently innovating and pushing the envelope
I love you guys. I mean it. I really, really LOVE YOU! :tu:
OMG..this really powerfull~~~
i am speechless..
you guys.... are .... awesome
hp651106
02-24-10, 12:17 AM
I love you so much, Pixologic! you guys are genius!!!!!! :tu:
You are the lead of 3D.....You creating the future!!!!!!!:tu:
Magnus3D
02-24-10, 12:27 AM
Aw.. this is just bloody awesome Pixologic! freakin fantastic and easy UV mapping. Now even a normal human and not only nerds can unwrap a complex model :D wow!
Great work Pixy!
/ Magnus
ChrRambow
02-24-10, 12:29 AM
Holy! I am speachless :eek: Thank you :tu:
Yes... yes, yes!
This is awsome... just great!!!:D :tu:
MotleyPete
02-24-10, 12:32 AM
That. Is. Awesome.
bloodboy
02-24-10, 12:34 AM
That´s just awesome ..
this looks really cool. but i seem to not be able to install it. i put the files into the zplugs folder but it doesnt appear inside zbrush.
any ideas what could cause this??
cheers,
ello
ghost-d
02-24-10, 12:47 AM
You guys are insane!!! thank you very much.
I'm with Ello on this :(
I've copied zsc, + directory etc but it doesn't appear in plugin rollout.
Wondering if there is a default path issues as I'm not installed in the default directory.
El-d
stuart1983
02-24-10, 12:53 AM
I wish this were ZBrush 3.5 for mac... :cry:
What Mac users have been waiting for is ZBrush 3.5 which should be available already...
But I love it so much. :)
Thanks, Pixologic.
digital_3d
02-24-10, 12:56 AM
This is what we are missing in Zbrush.
It's awesome plugin.
I haven't check it but I will sure check it out.
I love Zbrush :* :*:tu:
dclayton
02-24-10, 01:03 AM
Thankyou thankyou thankyou
Wondering if there is a default path issues as I'm not installed in the default directory. me, too... i am on vista 64bit btw.
KlaNDeR
02-24-10, 01:12 AM
This is amazing! This little plugin will save a lot of time in my workflow. Thank you Pixologic!
AgentSmith
02-24-10, 01:16 AM
...good god, thank you Pixologic!!!!!!!!!!!!!!!!!
Magnus3D
02-24-10, 01:21 AM
I have to show you guys this test i ran.. absolutely wonderful results! :)
For this test i used a laserscanned mesh with a polycount of about 544,000 polys. Half a million :)
Zbrush required a few minutes to unwrap this, around 5 minutes or so.. not bad at all considering the complexity and polycount of this large model. Enjoy the results!
http://pict.com/view/2942110/0/ajax544kpolysa
http://pict.com/view/2942112/0/ajax544kpolysb
http://pict.com/view/2942113/0/ajax544kpolysc
http://pict.com/view/2942114/0/ajax544kpolysd
http://pict.com/view/2942115/0/ajax544kpolyse
/ Magnus
Lone Deranger
02-24-10, 01:24 AM
I was hoping the next big news we'd hear from Pixologic was the imminent release of 3.5 for OSX. We've been waiting 5-6 months again already. :(
This UV Master looks nice of course but it's no v3.5. I can do UV's in a whole host of other applications, including free ones.
Tell me Pixologic, was the addition of a UV unwrapping tool truly a greater priority to you than sticking to earlier promises made to your already so often marginalized OSX customers??
:rolleyes:
It will be memorized that 24th february 2010 is date when manual UV tweaking gone in history. :D
This is really amazing.
Plakkie
02-24-10, 01:29 AM
UV's have always been a bit of a mystery to me, but now I'm confident I'll do more with them! Thanks very much! :tu: :tu: :tu: :tu:
fantastic, that's that solved then.
many thx ..
cherub_rock
02-24-10, 01:36 AM
Oh dear lord! I fainted
KittyLover
02-24-10, 01:40 AM
Pure awesomeness, thank you VERY MUCH :)
Jean-Luc
gwainbarek
02-24-10, 01:43 AM
"1. Select your model's lowest subdivision level.
2. Click UV Master's Unwrap button.
3. Actually, there is no step 3. You're done! "
every other company had already change nr. 3 in "making more money"
thanks a lot pixologic, you guys are just awesome !!!!!!!:tu:
Great! Thanks Pixologic team!
Long time no post on ZBC.
This is tooo coool, I'm waiting for UVW tool in zbrush for years and now we've got it!BIG Thx Pixologic.
When we have bit quicker retopo tool there wont be anything else to update as far as I am concerned.
truthhunter
02-24-10, 01:54 AM
you guys are freakin out of your minds
one after another you guys keep on bombarding with your new inventions i dont get time to breathe also
and ya who wants to breathe if you guys are so fantastic life saver
are you guys mind readers in any ways
guys thanks a ton again for this awesome tool
as i always say keep em comin
raziel014
02-24-10, 01:55 AM
Ok, how about non organic models? Such as architecture and buildings etc?
fracture
02-24-10, 01:57 AM
i'm crying... you are tech-artist with superpowers. Love you all
joebount
02-24-10, 01:57 AM
Really cool and I am really impressed. I wish you could force some seams though.:tu:
Are you using ZBrush 3.5 R3 WIn or ZBrush 3.2 OSX?
I'm with Ello on this :(
I've copied zsc, + directory etc but it doesn't appear in plugin rollout.
Wondering if there is a default path issues as I'm not installed in the default directory.
El-d
chemkid
02-24-10, 02:11 AM
Thank you very much!!
chem!
Now i want Layers for Textures, improved retopology tools, and a Hair Tool, and i'll never use other software.
gwainbarek
02-24-10, 02:14 AM
omg......first you guys reinvent the wheeel by adding hard surface modeling to zbrush and now you take away my UVheadache,
you guys are amazing!!!!!!!!!!!!!!!!!!!!
InkySpot
02-24-10, 02:14 AM
Amazing,
Thank you pixologic.
What's next real rigging and a animation plugin?
I never thought a software company can have me so much in love.
ReDeeMer
02-24-10, 02:16 AM
Oh my God that's F***** awesome !!
U rocks !!
:tu: :tu: :tu: :tu: :tu:
Astounding, you've done it again! Thankyou so much!
Thanks Pixo, we love you so much!
me, too... i am on vista 64bit btw.I'm on XP 64.
Anyone got this working on 64bit? or is it just us 2 :cry:
El-d
Extra Dimensional
02-24-10, 02:33 AM
Logged in for the first time in years to say thanks for this right brain approach to UV unwrapping. Thanks for always looking at the technical stuff and approaching them with a more artistic slant. The results are always awesome, this in particular.
Drunkenmaster
02-24-10, 02:42 AM
Amazing!!!:eek:
splodge
02-24-10, 02:43 AM
:)
LittleClaude
02-24-10, 02:57 AM
Thank you so much from all the 3D students at the University of Hertfordshire.:D
http://uhanimation.co.uk/2009/showreel-2d3dvfxgamesart-digital-animation/
KHALLUS
02-24-10, 02:58 AM
This "BLOWS MY MIND!!!!!" :eek:
Thank you pixologic
stefanobernardi
02-24-10, 03:06 AM
Can't believe such a tedious thing could be done in such a quick and intuitive way!
Zbrush is not a 3d software, is magic!
got it working! and its such an amazing addition to the toolset! big big thank you to pixologic team
mxhaunted
02-24-10, 03:09 AM
Looks all very good and impressive.... if I could actually load it up. As like a few others who are using 64bit Windows, ZB doesn't recognise the plugin.
I'm running Windows XP 64.
I look forward to an updated (working) version soon. :)
Edit: As Totyo points out below: Don't extract the UVMaster_Win_1.0 folder into the Zplugs folder. Extract everything inside the UVMaster_Win_1.0 folder into Zplugs.
D'oh!
MX
theMARK
02-24-10, 03:09 AM
Now I understand why there is a delay on ZBrush 3.5 for OSX. Even the manual has been worked on in great detail.
This makes it all feel better. I've just been searching for a separate UV mapper app and was going to purchase on the weekend.
Pixologic supply FREE upgrades, FREE Plugins and now they even save their customers money on purchasing other apps.
BRILLIANT!!!
Once again, thank you for another amazing update to what I feel to be the most revolutionary 3d product released in recent years.
- Stu Shapiro
seanforsyth
02-24-10, 03:14 AM
This looks VERY sexy. Am hoping the servers will be back up soon and able to handle downloads again so I can have a look at it. Even zclassroom.com seems to be down. Guess it's taking a hammering.
Julian_K
02-24-10, 03:23 AM
me, too... i am on vista 64bit btw.did you copy the UVMasterData_1.0 folder or just the .dll?
if you copy over just the dll without its folder it won't work.
frankino
02-24-10, 03:27 AM
oooohhhh mmmaaaaaaaaaaiii gaaaaaaaaaaaaaaaaaaaaaaaddddd (<--- omg)
I really think pixologic is the last company on the planet earth, that continue to spend lot of time in R&D activity ...
Awesome work
:tu:
frk
hey --pixologic this is fantastic....I can't download the server is down---hehe so many nerds are downloading---anybody tried to use it to unwrap hardsurface (non human)....???
did you copy the UVMasterData_1.0 folder or just the .dll?
if you copy over just the dll without its folder it won't work.no, i copied everything.. but i recognized after shutting down zbrush again that the files where gone again. so i unzipped once more and that time it worked.. strange enough, but why ask further what a windows system tends to do ;)
For those of you who have an instalaltion problem, please, carrefully check the path as explained in the read me and the documentation.
it should be on x64:
C:\Program Files (x86)\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\UVMaster_1.0.zsc
C:\Program Files (x86)\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\UVMasterData_1.0\UVMasterDLL.dl land it should be on x86:
C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\UVMaster_1.0.zsc
C:\Program Files\Pixologic\ZBrush 3.5 R3\ZStartup\ZPlugs\UVMasterData_1.0\UVMasterDLL.dl l
sahil_raptor
02-24-10, 04:02 AM
pixologic - every time u guys come up with something its always a huge change to the artists workflow...and purely awesome..thanks a ton for this genius plugin
ministerart@hotmail.co.uk
02-24-10, 04:19 AM
you made the whole UV thing go away...bless you.
Gods of awesome, that's what you guys are.
:tu::tu::tu::tu::tu::tu:
I do not know What to say about this new plug-in!
Very amazing. I just downloaded and installed on my computer . After a couple of minutes later, the tool begun to show its powerfull and uniqe features. The succes of the unwrapping result was unbelievable!
I tried to export the mesh - in this case , the defult dog Ztool -.
I imported it into 3ds Max and looked at its UV layout with UW Unwrap modifier.
Something was very interesting to me because all the poly faces in UV editor was saperated from each other even though they looked one solid piece of geometry.
Is there anyone who can tell me How to fix this problem?
Best Regards;
Ozan
Morph Division
02-24-10, 04:48 AM
.......yes it is SAWEET!
It is totally automagic, but does give you control over density, aka poly to uv ratio, and seam placement via vertex painting.
I will say the seam placement is the only aspect which is not entirely up to you (sym as well)
98% of the time it does what you expect, usually in less than a sec.
to overcome that you can use poly groups, or/and predefined uvs outside zb.
I shudder to think this method could be used to define new typology :eek:
drooooooooooool!
:D:tu:
EDIT: it blows my mind that you have developed a technique to minimize the technical aspect through the creative, we are through the looking glass people.
ior-calin
02-24-10, 05:00 AM
this is great,thanks pixologic!! :tu:
Bas Mazur
02-24-10, 05:04 AM
WOW!! Great plugin! Thanks!!
Reactor
02-24-10, 05:08 AM
Ok, how about non organic models? Such as architecture and buildings etc?
See the start of the thread, specifically about UVlayout. This plugin sets its seams in a relaxed manner, so for accurate UVing, that's the kind of tool you'll need. With both tools you're laughing, really.
deadrockboy
02-24-10, 05:17 AM
Jeah Right!
I won't believe it till I try it myself :p
Curtis Poirier
02-24-10, 05:24 AM
You have made a lazy mans dream come true. You have my thanks. Boy do I find unwrapping tedious, no more!:eek:
DAnconia
02-24-10, 05:29 AM
I love you Pixologic!
nimajneb
02-24-10, 05:38 AM
Insert jaw drop here. Holy carp people. <img src="http://www.zbrushcentral.com/pixo/atn.gif"> (http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_image s)
seanforsyth
02-24-10, 05:44 AM
Anyone managed to get the AttractFromAmbientOcclusion working? It doesn't change anything for me when I hit Unwrap again, the seams stay right where they were.
Thats what I'm talking about fellas!
No more panic! Less software skills, more art!
gwainbarek
02-24-10, 05:53 AM
http://www.youtube.com/watch?v=UPw-3e_pzqU
you guys are GODz!!!!!!!!!!!
it works, its fast, goodbye terrible uvmappingtimes:D
musashidan
02-24-10, 06:00 AM
Just tested this morning on an asymmetrical Tposed mesh. What an amazingly innovative way to UV. Works beautifully. Pixologic completely rock! :tu:
Lasse Eriksen Bjørseth
02-24-10, 06:01 AM
i get this error message on the pixologic site when I try to download:
"This server can only be accessed by the proper referring server." :(
Moni-Poroni
02-24-10, 06:04 AM
That sounds fantastic. Thanks a lot Pixologic!
TiMrozek
02-24-10, 06:11 AM
Hmm, anyone just finding that it doesn't show up in the zplugin pallette? I've installed all the plugins before, know how to do it but this one isn't showing up. Issue with XP 64 bit perhaps?
Webhead
02-24-10, 06:22 AM
Wow! It looks even easier than Modo's UV mapping tools, which I love.
What an essential tool this will be. I'm so glad it's dual platform, too. I'll have to try it immediately. Thank you! :cool:
digitalmind
02-24-10, 06:22 AM
Thank you so much Pixologic!Ive been waiting for this for a long long time!
AWESOME!!:tu::tu::tu::tu::tu:
seanforsyth
02-24-10, 06:23 AM
TiMrozek (member.php?u=165733): Yeah, I had the same problem. You need to make sure the folders are in the right directory. By default in the zip file there is a UVMaster_Win_1.0 folder, you don't need that folder to be created inside your ZStartup/ZPlugs folder, you just need the contents of them.
You should end up with:
ZStartup\ZPlugs\UVMaster_1.0.zsc
ZStartup\ZPlugs\UVMaster_checkers (the folder)
ZStartup\ZPlugs\UVMasterData_1.0 (the folder)
Hope this helps. If you can get the AttractFromAmbientOcclusion working, can you let me know!
TiMrozek
02-24-10, 06:29 AM
seanforsyth: Thanks, that did the trick. About to start messing around. I'll keep you posted if I have success with the AO mapping
If you can get the AttractFromAmbientOcclusion working, can you let me know!Just to test, pick the Rhino available in Light Box. Enable the control painting and click on AttractFromAO. Unwrap. Enable check seam. Clone your model.
Now, disable control Painting and unwrap again ,still with check seam enable.
Switch from the clone and the original, you should see a difference.
Tksss Pixologic :D but....it's a bug or I'm doing it wrong ? :confused:
(http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_image s)
fabiomsilva
02-24-10, 06:51 AM
wow...im speechless...the ability to make uvs or re-do uvs inside zbrush..
i dont regret a single penny of what i paid for zbrush, specially when all receiving all these goodies! XD
thanks pixologic, u rock
Ares1979
02-24-10, 06:59 AM
thankyou thankyou thankyou!!!!!!:tu: :tu: :tu: :tu: :tu: :)
jinxx: It is likely that your polygroups are forcing the seam to extend there. You could try isolating the face as a separate polygroup, rather than the whole head.
joeblount: There is no need to post the same text multiple times. In response to what you said, UV Master has never been envisioned to be a complete UV editor. That gets deep into the technical side of things, which is exactly what UV Master was designed to avoid. For about 95% of users we estimate that UV Master will make them very happy. For people who demand extra control, you'll need to work with a dedicated UV editor. However, even here UV Master can help you because you can lay out your specific seam placement in the editor and then bring it into ZBrush for the actual unwrap. This will often give you better use of the texture space with less distortion.
For people having installation issues: Please see Totyo's posts. It is important to ensure that the files are extracted correctly. Do not extract directly into your Zplugs folder, as this will bury the plugin too deep for ZBrush to see it. Instead, try something like extracting to desktop. Open the resulting folder and then copy its contents into your Zplugs folder.
Regarding 3.5 Mac: The development of this plugin was done by a separate team with different specializations from those required for the Mac migration. This means that UV Master had zero impact on the work that is being done for 3.5 Mac.
loki_22
02-24-10, 07:44 AM
saaaawweeeeeettt!!!
joebount
02-24-10, 07:52 AM
Hey Aurick,
I appreciate the answer. I just see that on a production perspective not simply to toy around (thing I will do at home anyway :) ).
The tool is really nice and I would love to implement it in my workflow, but when you are dealing with a character with a lot of different elements, it can be tidious to import/export everything multiple time between applications.
So yes, I would love to use this unwrap because it works brillantly (kudos to you guys, you really deserve a big up for this one) but even if there is a workaround by importing/exporting, I would sincerly prefer to have a more streamlined approach (for example, I had to deal with more than 150 pieces of clothing on the last project I worked on and such an approach would have be more problematic than anything else).
I only post to give feedback so that the tools can be improved. A complain I hear a lot in the game industry (and movie as well from what that matters) is that Zbrush is a bit disconnected from production needs.
That's not necesseraly my opinion (I have been a happy zbrusher for many years now), but I must admit that there's many easy areas where it could be optimized to fit our needs (like the inverted textures, everybody would love you and send flowers to fix that one, or giving back the ability to have a bigger edge bleeding than 16 pixels,etc.)
Anyway, thanks again to all the Pixologic staff for the incredible work.
Best,
Matth
PS : I wanted to send a PM to you but it appears that I can't, so feel free to delete this post and to reply to me by PM if you feel the need.
jodiomaki
02-24-10, 07:53 AM
I stayed with my mouth open, you are amazing Pixologic
Maxmate
02-24-10, 07:55 AM
Just last night, when I had troubles getting sleep, I wondered "when will Pixologic release new stuff?"
Hey Aurick,
[...] but when you are dealing with a character with a lot of different elements, it can be tidious to import/export everything multiple time between applications. Import as one mesh, or merge all your SubTools, unwrap and done :)
HAT OFF TO YOU AGAIN PIXOLOGIC TEAM :tu:
What an amazing addition to what is i think,The best 3D sculpting and 2D package for all artists of all kinds.
Sculpt,Texture,Render OMG no tech needed:D
joebount
02-24-10, 08:03 AM
That's true that would speed up things quite a bit indeed, not a final solution but it can be a good start indeed. I like it inside of Zbrush, I don't wanna go out of it, understand me ;)
Cheers :)
triplej96
02-24-10, 08:05 AM
Just amazing I can't wait to try it out! Thanks!
-Josh
maxmate,Just think what you could get if you were asleep and dreaming? Zbrush 7. :cool:
V-Rex_Freak
02-24-10, 08:15 AM
this would have been useful if i got ZBrush 3.5r3 but i just got ZBrush 3.1. :cry:
After years of not understanding UV's I have finally found something that I can make work...fantastic. Epic piece of software, truly. Thanks!
monstermaker
02-24-10, 08:20 AM
I Love You Guys! You are the best!
Lucky_1
02-24-10, 08:29 AM
you guys/girls ? did it again ! <img src="http://www.zbrushcentral.com/pixo/atn.gif"> (http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_image s)
Cheers
RawSunlight
02-24-10, 08:51 AM
It's like you guys at Pixologic are mind-readers or something.
I lost all the UVs on a side of beef I'm modeling, i have no idea how but there they were, gone, and after the mother of all polypaint jobs too...
... i don't have to worry now... yipeeeeeeeeeeeeeeeee!
You guys truly are AWESOME!!!! :D
kornille
02-24-10, 08:52 AM
Oh my god! Pixologic comes from outer space *u*
RubberMonster
02-24-10, 09:01 AM
Well I guess I don't need UVLayout any more. How are you guys able to give this stuff away for free. All other software companies should take some lessons from you. You have me as a hardcore supporter for that alone. Free and worth so much more then the competition... I actually feel guilty.
LONG LIVE PIXOLOGIC:tu:
wow ! well done, and thank you !!!, pixologic
thank for not making us mac users jones for this feature
Darukin
02-24-10, 09:07 AM
I agree with RubberMonster, these plugins alone can each cost a fortune indiviually and they would still be worth it , but the best part is that you guys give all these plugins for free! No wonder you will have so much support
Thanks again!
sagiarts
02-24-10, 09:13 AM
PIXOLOGIC ROCKS!!!!
U guys are so so so awesome.......
SHAME AUTODESK SHAME
I think to recover from this massive blow autodesk will start selling softwares on easy instalment schemes...hehehehe
Paint Guy
02-24-10, 09:17 AM
PIXOLOGIC ROCKS!!!!
U guys are so so so awesome.......
SHAME AUTODESK SHAME
I think to recover from this massive blow autodesk will start selling softwares on easy instalment schemes...hehehehe
This UV Master is a Godsend! It would be great to have a retopology tool that was this simple to use. Hint Hint! :D
Sagiarts, if Autodesk every buys Pixologic (and it is possible) I will drop ZBrush like a hot potato. Pixologic, please never sell out to Autodesk. They already have enough of a monopoly!:cry:
pg
splodge
02-24-10, 09:17 AM
Well I guess I don't need UVLayout any more. How are you guys able to give this stuff away for free. All other software companies should take some lessons from you. You have me as a hardcore supporter for that alone. Free and worth so much more then the competition... I actually feel guilty.
LONG LIVE PIXOLOGIC:tu:
Pixologic will still be selling Zbrush to new users and this helps to keep them in business. There may come a day when everybody that's interested in ZBrush already has a copy and that's when Pixologic will be forced to charge for updates.
It's probably credit to their marketing and the mass appeal of sculpting programs that's helping them to sell new copies. Whereas programs like Maya are just too geeky to ever have mass appeal regardless of the price. So companies like Autodesk have no choice but to charge for their upgrades.
Also, the fact that Pixologic isn't currently charging for updates helps to encourage people to buy ZBrush.
That's not to say that they're not awesome. Some companies will take any opportunity they can to squeeze their customers for cash. Pixologic are obviously more interested in making cool software than money.
:tu:
Thank you for breacking down barriers!
Wow - stunning plugin. Everyone in my art cube is making ooh ooh noises.
Only slight problem I've had is the protect seems sort of hit or miss? e.g. I'll paint a face of a model, hit unwrap and end up with seams across it? Aside from that though - it's fantastic! The density options in particular are genius and the packing results very very good.
Asyme: if you paint all your face and for technical reasons it have a tunnel inside let's say the mouth, or if you are spiting by polygroups, UV Master may have the obligation to add a seam to create an unwrap which doesn't have overlap.
Without a screenshot, it's not easy to reply. I invite you to post a message in the support forum about that :)
SelWorks
02-24-10, 10:29 AM
That's awesome! You always are amazing me. Downloading and testing! Thank you!
IbizanHound
02-24-10, 10:31 AM
I 've always supported the idea that the developers working for Pixologic, must be, or must have been abducted by aliens at some point...
THANK YOU PIXOLOGIC SPECIES FOR THIS WONDERFUL GIFT TO HUMANITY!!!
:lol:
:lol:
:lol:
dozogovi
02-24-10, 10:42 AM
oh wow so great wowwy. now how about fixing the f***ing lazy brush .I am sick and tired of losing my work
Aumakua
02-24-10, 10:47 AM
You keep being pioneers in evolutionary tools, you keep seducing the whole community of digital art, you keep being an ideal standard for software developers that Autowreck will never reach! Hats off guys and gals!
MattSilverstein
02-24-10, 10:57 AM
this is pretty amazing stuff. did a few tests on a fairly high poly humanoid model and the results are fantastic, the symmetry works great....i'm seriously impressed.
the only problem i'm having is that when i pop between protect, attract, and erase modes it seems to arbitrarily decide to delete the painting i've just done and return to a previous state. i can't really figure out the exact behavior, but it seems to be happening fairly often. perhaps i'm doing something wrong...it's brand new, after all.
in any case, well done pixologic. very well done.
RiVvenGuard
02-24-10, 11:05 AM
sinfully delicious... yes mmm yes :evil:
KHALLUS
02-24-10, 11:48 AM
This is so fun I love it.
Now C'ya!! Im off to perform further hybrid zany experiments with uv master and Headus uv layout and see what mad creations I can splice together just for kicks Mawhahahahah :evil:
invertedNormal
02-24-10, 11:51 AM
i've already given thanks, but need to again--for the ability to copy and paste UVs between models of the same topology. i'm so glad i don't have to import and replace my base mesh anymore, or store a morph target, just to acquire preexisting UVs (which sometimes causes issues stepping up in resolution if something has been moved the slightest bit). So, THANK YOU, AGAIN!!!
AngellDude
02-24-10, 12:10 PM
its awesome, thanks Pixo guys! I hate LightWaves UV maps...this solved ALL that! Exported OBJ, made UVs in Z, exported back to OBJ for Lightwave, made my some maps in Photoshop....nice! Long way around...but super sweet! Good sign of things to come in Z4!
andream
02-24-10, 12:21 PM
OMG OMG OMG, this is awesome!!
Thank you Pixologic!
Aberrant
02-24-10, 12:21 PM
I would love to see some one post their results.
Also, it mentions using painted areas to make use of texture space, I only saw how to paint areas of likely, or unlikely seams. How can you make use of space? Its probably something I overlooked.
This looks like a time saver and then some. Thanks PIXOLOGIC!
NewMonster
02-24-10, 12:29 PM
I downloaded this to my Mac and copied everything to my ZPlugs file, but it wont work on Zbrush. Did I do something wrong?
nerveink
02-24-10, 12:32 PM
Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You!
Bas Mazur
02-24-10, 12:40 PM
I downloaded this to my Mac and copied everything to my ZPlugs file, but it wont work on Zbrush. Did I do something wrong?
Yeah you did something wrong, here it works real fine!
Magnus3D
02-24-10, 12:43 PM
A quick auto UV test of a hardsurface model to see how well it deals with that and it did very well! :)
http://img2.pict.com/03/a0/4e/2947280/0/zbrushnuts2bflatuv.jpg
/ Magnus
Oxidosis
02-24-10, 01:02 PM
alright pixo team, calm down. if you make everyday seem like christmas then i'm gonna be real dissapointed around december time. Unless you decide to put ZB4 under my tree :D
RedRowan
02-24-10, 01:03 PM
I downloaded this to my Mac and copied everything to my ZPlugs file, but it wont work on Zbrush. Did I do something wrong?
Same issue here, not sure what has happened.
EricShawn
02-24-10, 01:15 PM
Awesome!
I'm new to UVs, can someone explain how it had to be done the old fashioned way compared to this new UV Master?
I'm very impressed by it, it looks great and easy to use. Just, with no reference, I'm not understanding how this is revolutionary.
Thanks! :tu:
HAHAHA Happy ZBrushing! it all make sense ...more and more and more and more and more...
LOVE
Chokmah
02-24-10, 01:29 PM
To all pixologic team, you did it again ;)
You seams to feel what artists need and are wise enough to take time to create a final product usable by overall people even the non-technical ones ^^
Thank you a lot, I'll try it in few minutes:D
:cool::tu:
RyDarling
02-24-10, 01:31 PM
I just bought ZBrush for the first time for home on Friday - and now this!?! Ohhhhhhh Mylanta! I'm loving it!!!:tu::tu::tu::tu::tu::tu::tu:
ZGI BOX
02-24-10, 03:32 PM
Hey Guys I Need Help.
I Want To Know If There Is A Way To Export The Uv From Uv Master To Photoshop And Bring It Back To Zbrush To Use It For Texture On The Model ?
Por Favor!....:( Help Me
PsychicFreak
02-24-10, 03:33 PM
as if there was any more reason to love zbrush...this is awesome :D
Wow, simplicity at it's best...
Works great...
Now you guys are just showing off... :tu:
MASTERSHOKHAN
02-24-10, 04:44 PM
Hey Guys I Need Help.
I Want To Know If There Is A Way To Export The Uv From Uv Master To Photoshop And Bring It Back To Zbrush To Use It For Texture On The Model ?
Por Favor!....:( Help Me1.Texture map
2.Clone
3. ( Texture appears in texture palette on the left hand side )
4.Export PSD :D
SuperVee
02-24-10, 04:51 PM
Where am I supposed to install this plug-in to? I installed to ProgramFiles/Pixologic/Zbrush3.5R3/ZStartup/ZPlugs. When I restart Zbrush, I don't see UVMaster in the Plugin choices.
InvaderZahn
02-24-10, 04:53 PM
I... I love you.
MASTERSHOKHAN
02-24-10, 04:57 PM
Where am I supposed to install this plug-in to? I installed to ProgramFiles/Pixologic/Zbrush3.5R3/ZStartup/ZPlugs. When I restart Zbrush, I don't see UVMaster in the Plugin choices.Take the files out of the UVMaster_Win_1.0 and paste them into the zplugs. Do not. Do not unzip to the zplugs folder.
THE-TIM
02-24-10, 05:02 PM
I get the following error whenever I try and click on anything in the UV Master toolbar. It seems like it's fighting with the GoZ plugin and causing Zbrush to throw up on itself. Any thoughts?
T
ZGI BOX
02-24-10, 05:06 PM
Thanks For The Lecture...
SuperVee
02-24-10, 05:12 PM
Take the files out of the UVMaster_Win_1.0 and paste them into the zplugs. Do not. Do not unzip to the zplugs folder.
Zplugs folder in "Startup" or in Zdata/Zplugs? Neither one seems to work for me. The installation guide says to install to ZStartup/Zplugs. Why would you not install to the zplugs folder. Sorry if I seem dumb! Is it because I'm running 64-bit. I've noticed in the above postss that some people having trouble in 64bit.
digitaltoon1
02-24-10, 05:33 PM
I also can't see the plug-in and also have a 64 bit system and also am usually not too dumb...
Reactor
02-24-10, 05:38 PM
Well I guess I don't need UVLayout any more.
But you still need... ah, forget it.
Jason Belec
02-24-10, 06:19 PM
So COOOL! Now everyone knows why I cared so little about UV mapping over the years. I just knew someone would get a proper way sorted out. So when will my royalty checks start arriving??? ROFL ;)
gabo1991
02-24-10, 06:32 PM
Take the files out of the UVMaster_Win_1.0 and paste them into the zplugs. Do not. Do not unzip to the zplugs folder.
Zplugs folder in "Startup" or in Zdata/Zplugs? Neither one seems to work for me. The installation guide says to install to ZStartup/Zplugs. Why would you not install to the zplugs folder. Sorry if I seem dumb! Is it because I'm running 64-bit. I've noticed in the above postss that some people having trouble in 64bit.Hello
Whether you are on a 32BIT or 64BIT system the plug-in goes in the ZBrush3.5R3/ZStartUp/Zplugs folder. Make sure to not just unzip the UVMaster folder into the Zplugs folder.
You must have the UVMasterData_1.0 and UVMaster_1.0.zsc in the ZBrush3.5R3/ZStartUp/Zplugs in order for the plug-in to work. If you just put the UVMaster folder in this directory then the plug-in will not launch.
Paul
digitaltoon1
02-24-10, 06:33 PM
and it still does not work
THE-TIM
02-24-10, 06:37 PM
I get an error message whenever I press any button in the plugin other than clone. I have attached an image with the error message. It looks like GoZ is causing it to throw up on itself. Please help.
I get an error message whenever I press any button in the plugin other than clone. I have attached an image with the error message. It looks like GoZ is causing it to throw up on itself. Please help.
You're trying to use the plugin with 3.12B. It requires 3.2 on the Mac. You can update here: http://www.pixologic.com/zbrush/downloadcenter/ (http://www.pixologic.com/zbrush/downloadcenter/)
This is great! I'm loving this!!! :)
and it still does not work
Please provide a screen shot of your Zplugs folder.
Here is what I have:
Computer>Local Disk>Program Files (x86) > Pixologic > ZBrush 3.5 R3 > Zstartup > Zplugs
and in that folder I have:
a file named UVMaster_1.0.zsc
a FOLDER called UVMaster_checkers with four images for testing UVs
and a folder called UVMasterData_1.0
===========================================
It still has no impact when I run ZBrush...the instructions seem nice and straightforward, but it seems like lots of people are hitting a problem. I really don't want to have to understand the guts of the Windows OS to be able to apply UVs...I appreciate the nice effort of building this, but any chance of actually building an installer for some of the more major scripts?
I have followed the initial instructions exactly, and then followed the revised instructions another person posted. I did not unzip into the folder, I unzipped the file then copied the files into the locations noted...nothing.
Someone could once again post where they go, but it seems like most of us with problems aren't failing to follow directions..something else is up.
Could the problem be the (x86) location? That would confuse me, since Zbrush has been running fine there forever.
SuperVee
02-24-10, 07:32 PM
It works now thanks Gabo but I have one more question.. where do you put the files "UVMaster_c1" through UVMaster_c4?
Not to be rude, but I keep seeing these "it works now" threads....would you be willing to tell me what changed, or did you take the exact same actions but got a different result?
and as mentioned earlier: could it be related to an install to the (x86) folder? Do I need to uninstall and reinstall Zbrush, then do the script?
THE-TIM
02-24-10, 07:39 PM
My home workstation is upgraded to 3.2, forgot my office Mac was still on 3.12b, I was thinking 3.2 the whole time. My bad, thanks for the point in the right direction. :)
spaceboy412
02-24-10, 07:46 PM
many of these installation woes could have been avoided had they named the master folder to something else, i was confused at first as well but have installed enough plugins to sort it out.
there are two UVMasterData_1.0 in the zip, you want the deepest imbedded one to go into your ZBrush 3.5 R3\ZStartup\ZPlugs folder along with the .zsc
i hope they don't do it this way again with the folder in folder poorly named.
also xp64 here.
if you have problems just create a folder in the ZBrush 3.5 R3\ZStartup\ZPlugs called UVMasterData_1.0 then goto the zip and take out the UVMASTER.DLL and put it in there. also put your .zsc in the zplugs folder
@supervee, those are just the checker textures put them wherever is convenient for you.
yeah...this isn't happening for me...I have the zsc file in ZPlugs, and I have the FOLDER UVMasterData_1.0 in ZPlugs, and I've tried all manner of other flavors and it hasn't worked for me.
There's a post from Pixologic earlier (#134) that seems to have either a typo in it, is worded oddly, or is claiming the script needs to be installed in X86 AND the regular Program Files directory. Since I have NO Pixologic folder in the non-x86 program files, I can't really do that.
Maybe a different question for ZBrush...will this be rolled into the next upgrade install as something that's just built in?
I ask because as slick as it seems I'm not willing to spend hours and hours trying to figure out the right voodoo to get it to work, so I'll just wait until it's a part of the base install...or is that not how you work? I thought I was done with manually shoving files and DLLs here and there for 3D software around 1996.
I can't give you points for innovation and customer dedication until I can give you points for simple and trouble-free installation.
spaceboy412
02-24-10, 07:59 PM
hey phloog that is strange, you only have one UVMasterData_1.0 folder in zplugs right and it has the .dll in it?
not to insult you but are you sure you downloaded the windows version? also try downloading it again, maybe there was a corruption. otherwise that is strange.
The file I downloaded includes the characters "UVMaster_Win_1.0"...so if that's not the Windows version then I really have a problem with Pixologic's way of handling these things!
I have one UVMasterData_1.0 folder in ZPlugs...in it I have one and only one DLL -- - UVMasterDLL.DLL (great name, by the way...EXCELFILE.XLS... WORDDOC.DOC)
I'll try sacrificing a chicken over my hard drive and see if that works. Is Pixologic in Europe? Just trying to figure out when I might be able to check back in and see an official response.
rasamaya
02-24-10, 08:07 PM
Tested on Production characters...
works flawlessly, win vista x64.
THANKYOU!
Now we just need texture layers!!!!!!
But we have been saying that from the beginning. I almost think your being paid not to do it lol. How much is Adobe paying you? $$$$$
R.
Awesome plugin !!! Thanks a lot !
Okay..here is how I was able to get it running, so others can follow my scientific and exacting steps
1) Delete everything that was put in as I attempted to install UVMaster
2) Do exactly what I did the first time, but this time with a horribly negative attitude
now it seems to work...so either the chicken guts were effective, or Pixologic DLLs respond to hostility. Try saying things like 'insane' or 'was this designed by artists or Certified Netware Engineers'?
This will be the last 'off cycle' script I try to install if Pixologic continues to use the 'slap in some new DLLs' method of upgrading. Give me an actual installer, or I'll maintain my sanity by waiting until it's actually in a release with installer.
I'm assuming from the good comments that it might be almost worth the aggravation.
Mac OSX
Working in no time flat.
http://forums.cgsociety.org/showthread.php?p=6378182#post6378182
SuperVee
02-24-10, 08:19 PM
hey Phloog. What I did was unzip the download to my documents, "unzipped" folder. Then, open the UVMaster_Win folder. Drag the UVMasterData_1.0 FOLDER to the ZStartup/ZPlugins folder. Then, take the UVMaster_1.0.zsc FILE and drop it into the Z/Startup/ZPlugins folder, so the .zsc file isn't a child of the UVMasterData_1.0 folder, but its just there in the Startup file. Then, it worked for me.
Prior to that, I had mistakenly put those "checker" files in the ZPlugins folder and it didn't work. Dont know if that was the problem or not. Hope this makes sense and maybe it will help you. I understand the frustration. Good luck.
MASTERSHOKHAN
02-24-10, 08:33 PM
Hey phloog (member.php?u=59457) don't give up on the plug-ins. I forget how to do it every time.
calum5ZB
02-24-10, 08:52 PM
Ok so another brilliant feature,whens the mental ray script being added .Zray rendering??Oh and when your through with that I bet you'll send out artists to create for us too~the zartist script lol..You lot are amazing.Thanks!!
sculptor.zb
02-24-10, 08:52 PM
THANX PIXOLOGIC YOU ROCKS!!!!!!!!!!!!!!!!!!!! :D :eek: ;)
I LOVE YOU PIXOLOGIC.............. :D
THANK YOU VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY MUCH..... :D
armstrongnt
02-24-10, 09:24 PM
apprciated.. but useless until we can have manual seems selection.. look at the headus UVLayout v2 Professional wich is awesome.. i think zbrush should be ashamed, that they can not even create a good unwrap tool, that the features UV layout has.. :rolleyes:
invertedNormal
02-24-10, 09:53 PM
apprciated.. but useless until we can have manual seems selection.. look at the headus UVLayout v2 Professional wich is awesome.. i think zbrush should be ashamed, that they can not even create a good unwrap tool, that the features UV layout has.. :rolleyes:
you could use Blender, which is also free, to set up precise seams and use UVMaster for the final layout.
... but that might get in the way of you being unappreciative.
Stephen Babb
02-24-10, 09:55 PM
:tu::tu::tu::tu::tu::tu:
I do not know What to say about this new plug-in!
Very amazing. I just downloaded and installed on my computer . After a couple of minutes later, the tool begun to show its powerfull and uniqe features. The succes of the unwrapping result was unbelievable!
I tried to export the mesh - in this case , the defult dog Ztool -.
I imported it into 3ds Max and looked at its UV layout with UW Unwrap modifier.
Something was very interesting to me because all the poly faces in UV editor was saperated from each other even though they looked one solid piece of geometry.
Is there anyone who can tell me How to fix this problem?
Best Regards;
Ozan
I unwrapped a model and got the same thing. Each poly was a seperate piece even though they are grouped as one general piece. Is there a way to have these grouped poly's as one uv group without being seperate pieces? It really makes it hard to adjust the group outside of Zbrush because when you use something like relax group it just relaxes each individual poly instead of the group itself.
Great tool and I can't wait for it to be refined :)
invertedNormal
02-24-10, 09:57 PM
I unwrapped a model and got the same thing. Each poly was a seperate piece even though they are grouped as one general piece. Is there a way to have these grouped poly's as one uv group without being seperate pieces? It really makes it hard to adjust the group outside of Zbrush because when you use something like relax group it just relaxes each individual poly instead of the group itself.
Great tool and I can't wait for it to be refined :)
Tool > Export > depress the Mrg (Merge) option
LittleMonster
02-24-10, 10:21 PM
Wow. Great job Pixologic. Works like a dream.
Stephen Babb
02-24-10, 10:25 PM
Tool > Export > depress the Mrg (Merge) option
Thank you good Sir :)
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