enochian
02-21-10, 11:46 AM
First time post images here, and I'm really hoping for great feed make on how I can improve my work. The fallowing images are from various art test and just sculpts that I did to further my skills. I'm really striving to work in the film or video games industry so if any one can give me any advise on what I should do to get my foot in the door it would be greatly appreciative. you can also check out my web site for more work. www.nolinestudios.com (http://www.nolinestudios.com)
Thanks
Ryan
madscientic_bukecomp.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27182145%27,%27madscientic_bukec omp.jpg%27,1,0%29)
madscientic_clay.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27182147%27,%27madscientic_clay. jpg%27,1,0%29)
Head was completely modeled and textured in zbrush.the clothes where modeled in Maya then brought into Zbrush for detailing and texture. I then exported out a low subdivision mesh with displacement and normal maps into Maya for rendering.
I had a lot of trouble getting the hair I wanted in Maya so what you see here was painted in Photoshop along with a little additional texture work. Final image was comped in Nuke.
Thanks
Ryan
madscientic_bukecomp.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27182145%27,%27madscientic_bukec omp.jpg%27,1,0%29)
madscientic_clay.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27182147%27,%27madscientic_clay. jpg%27,1,0%29)
Head was completely modeled and textured in zbrush.the clothes where modeled in Maya then brought into Zbrush for detailing and texture. I then exported out a low subdivision mesh with displacement and normal maps into Maya for rendering.
I had a lot of trouble getting the hair I wanted in Maya so what you see here was painted in Photoshop along with a little additional texture work. Final image was comped in Nuke.