View Full Version : 3d Jam #4 - Fell beast (nazgul beast)
02-18-10, 10:23 PM
Hey all, this is my second entry for the challenge. I was doodling the other day and in a couple of hours made this head from a zsphere base. Then I blocked out the wings. Yesterday I did the retopo of the head and made a pose test before I go into more detail.
My fell beast some of you will notice is mostly made up, I just use the "original" one's reference for the body proportions.
Comments welcome! ;)
02-19-10, 10:39 AM
Lookin good there! Thats one helluva bust! :tu:
02-19-10, 10:45 AM
Thanks rynomyte! Love your entry as well :tu:
02-19-10, 01:33 PM
Here's my today's work on the head. I've done most of the neck, and changed some face features. Next I'll do the new wings cause the retopo of the above ones gives me such a headache, so I'll max the base, do them and pass over the head once more.
I really like this one, looking forward to see it finished! :tu:
02-19-10, 01:46 PM
Thanks Santis! :)
02-21-10, 10:07 AM
Wrapping this up slowly. I modeled each side of the neck separately so I'm pretty much wasted :confused:
Next> some more modeling on the wings, probably the reconstruction of the lower jaw, and one more pass of details all over once posed.
Thanks for visiting!
02-21-10, 02:20 PM
Modeled some more, and another pose tryout.
02-22-10, 02:40 AM
Took most of the head apart and started to rebuild
02-22-10, 05:52 AM
That thing looks wicked Cherub, I really like your style actually. I've been watching you for a while. Its like a dark creepy vibe you've got with your work and I like it. lol. This sculpt harnesses that.
02-22-10, 11:52 AM
Wow, thanks for the kind words SadamHu!! Glad you like it. I just browsed you, but found nothing. Are you a modeler yourself?
These are today's wip's, hurrying now to finish it off.
02-22-10, 12:21 PM
This is looking very good, keep it up!
02-22-10, 02:02 PM
looking very nice..is the lower jaw a separate sub tool|?
02-22-10, 03:15 PM
Looking nice so far, man. I don't believe those protrusions on the posterior of it's neck are as thick as you have them. They should be thin, like a fin or a membrane.
02-22-10, 09:57 PM
Thanks again Evillair! BtW I just rewatched hellraiser the first :D
Hey ministeart! Thank you very much! It's all one subtool, the head with the lower jaw and the neck that is. Cheers!
Hey DustinBrown! Thanks for your input. Wow I didn't know that. Actually for those I used the reference of the rhinos horns hahaha. For the lower jaw of the snake and so on. That is to say a lot of stuff is made up, which keeps me going :D
Thank you all!
02-23-10, 03:05 AM
Pretty much done with the head, just reposition the teeth a bit, and some more detailing once posed. I'll probably update the helmet, but it'll stay rubber like. Next > wing completion and posing. I've also figured out a way to cover up the seams where the wings meet the bust, you'll see ;) See you with the final :)
02-23-10, 05:54 AM
love the design mate
02-23-10, 09:50 AM
Very cool! It sounds like you won't be using the insert mesh option for the wings... Does that mean you've found a way to combine your subtools without actually having to combine them???? I'm dying to know the secret!! Can't wait to see your final composite!
02-23-10, 10:35 AM
Thank you guys! Glad you like it. I've finished in the meantime, and will do a couple of poses tomorrow.
Skadalilama what's insert mesh? :cry: The secret is that I'll wrap it's tail around it's neck once I pose it and it will cover up the seems, and because there'll be several poses I'll have to resculpt the tail that many times. I'm sorry to disappoint you :lol:
02-23-10, 03:27 PM
Ah no worries bro, that sounds like it'll make for a wicked-cool composition!
The insert mesh allows you to combine multiple subtools into one tool and then blur/sculpt over the seam to really blend them together. Unfortunately, if you've got millions of polygons in both subtools, they add up in the product and can REALLY mess things up with the program (cuz of the memory space).
02-24-10, 03:04 PM
Hey that's cool! Thanks I'll look into it.
I've finished it! :) The images are too big so I've put a direct link to my cghub thread. http://cghub.com/forum/showthread.php?t=2370&page=2
02-24-10, 11:54 PM
Here are a couple of my final submission images ( I dunno why but I thought I was restricted by dimension on zbc), more on cg hub (previous post for link)
02-25-10, 01:22 AM
Dunno how to embed videos, sorry.
Please watch in full screen and HD :)
02-25-10, 07:23 AM
Looks REALLY great, buddy!! The skin texturing is superb, you've really given a "thickness" to this beast. I'm a huge fan of LOTR, and I think you've captured the nastiness of this thing really well.
The only critique I have is the pose... I understand your reasoning for it, but I think it makes it look a little too snake-like, a little too flexible. I've only been successful with the insert mesh button when it comes to eyes and teeth, but I'm working from a Macbook Pro laptop with a limited amount of RAM. I assume you're working from a desktop? Check it out and see if it works for ya. :)
02-25-10, 07:27 AM
Most of your presentation shows beasts neck.
I would love to see some head images because i am sure it looks great.
02-25-10, 08:50 AM
Skadalilama Wow! Thanks for that, I'm so glad it has that impact, cause I'm too much into it, and the only thing I can see are the flaws :) As far as the pose goes, I wanted to do several, but time didn't let me, so I made this one particularly to look good when rotating around it's axis in a turntable. Thanks again! :) btw I'm using a quad 2,33ghz pentium with 4GB of ram, I'll ckeckit out :tu:
Hey Toni! I didn't want to put the images of the head en face cause I feel the stronger side of the beast is..well.. it's side :) There are a couple though on the cghub.
02-26-10, 12:34 AM
To Toni's suggestion I managed to rendered out two frontal images (actually from above :)) that I'm somewhat happy with. Thanks Toni! And here they are.
I really liked the way it turned out, great work man!:D
02-26-10, 09:16 AM
Thank you so much Santis! :)
Gotta' agree with Santis, very nice! Good luck :tu: !
02-26-10, 02:59 PM
Etcher, thank you!
Thank you all once again, feedback really makes me happy, especially when it's flattering :)
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