View Full Version : 3d Jam #4: King Kong- Rm03
Hi All, first post in zbrush central to join this challenge.
I'll go for King kong, nothing too crazy concerning arms props or anything like that (at least for now...). concerning the base I'll see if I can stick the gates design into it with a big "king kong" written in between.
Here is my first pass, hope you will like it
Remy
King_kong_01.jpg
Hey Remy,
Nice start! Looks like you've nailed the basic shape - easily recognizable as Kong.Looking forward to seeing how this turns out.
All the Best,
Wiggz
Thanks Wiggz, I try to make it closer as possible of sculpt from Weta. There are my main references, they really did an amazing job !!
Here a quick test of the base, I don't know yet witch level of details I'm gonna end with (depending on what my laptop will allow me...).
I'm not entirely sure about the base, will need to find a right balance of detail. It may look a bit too simple at the moment...
wip_kong_02.jpg
(http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27179308%27,%27wip_kong_02.jpg%2 7,1,0%29)
Hi all,
Small update this week end, didn’t have much time. More will come this week.
Testing some effect with the fur and adding a bit of detail to the base
Any critic welcome.
Remy
kong_wip_3_3_4.jpg
kong_wip_3_front.jpg
kong_wip_3_close_up.jpg
sarakawa
02-07-10, 12:21 PM
thats looking pretty sweet! how did you do the hard surface on the base? did you do hard surface modeling in maya and then bring them into zbrush to dirty them up?
Hey Remy,
Think you need to define the inner mouth now - tongue and back teeth.
I thought the front and lower incisors looked a little fragile but on a quick google search they may be correct.I'll try and do some screengrabs from Kong to double check and get back to you.
Wiggz
@ sarakawa: thanks, I did the base mesh in max and them I quickly import it in zbrush. For me it goes usually quicker doing like that.
@ Wiggz: Cheers for the feedback, I added a bit of detail (teeth tongue etc.) still need to do a pass on that to finish it, but it’s a start.
I’ve been enjoying and adding couple of details, didn’t have much time for that so I just polished it a little bit everywhere. (eyes, ears etc) :)
Here is a little update; maybe I should separate the teeth completely in a separate subtool instead of having them in the mesh …
Remy
kong_wip_4.jpg
kong_wip_4_2.jpg
Hi all,
little update,some extra details in the face. And another base I don't really know for which one to go to at the moment... the other one looks a bit too busy
And also some test playing around with the materials... hope you will like it. :)
Remy
kong_1.jpg
kong_2.jpg
kong_3.jpg
kong_5.jpg
DanyBoy
02-11-10, 07:53 PM
nice look, very expresive
Hi all,
Thank you DanyBoy, actually I took as a main reference a sculpture from Weta.
Here is some update with some fur work and couple of details polished... still a long way to go to get the fur right as I want it to be. but I should have couple of hours this week end for that.
I always compare the model in this way with the reference when I work.
Does any one know if we can setup a system "like a camera" which will allow me to sculpt and then go back to the "camera" to check the volumes. Because at the moment my placement for renders is quite approximate, so I don't have the same angle than my reference and probably not the same focal distortion too. If anyone as a solution for that... let me know, ;) thanks
Here it goes, hope you will like it,
Remy
kong_7.jpg
kong_8.jpg
Hey Remy,
You're getting there.Nice progress.
Just keep working on that fur and compare where it clumps on yours and the Weta model and you'll get it.Forehead fur looks a little too smoothed or combed.
All the best
Wiggz
Hey Cheers Wiggz, yeah you're right I will work on that next... today I was mainly focused on the cheeks. I will definitely add more contrast there, getting it a bit more messy!
Thank you :)
groBoto
02-13-10, 09:39 AM
Looks very good.
I favor the second stand (seems your leaning that way already)... not only less competitive, but taller tapered stand also accentuates his stature and mass.
Only observation -- 'tho this may be in part an illusion in the latest render -- looks like his head is becoming a bit 'globular' -- volume distinctions of brow, cheeks, nose etc. getting lost.
Sorry, can't help with the 'Camera' notion, but agree it would be nice. Probably is some way (maybe ZScript) to save and restore a view.
Best Wishes,
Darrel
musashidan
02-13-10, 10:34 AM
You can save a custom view in zapplink and return to it at any time. (maybe you know this already and it's not what you want)
Sinzalot
02-13-10, 01:04 PM
woah, very impressive sculpt man, you can really feel the aggression, love the scars as well...:)
Hey Remy,
A few crits for you - I've attached an image with some things to maybe work on - in no particular order.Hope the image shows up ok.
1.Check out the clumping and how the hair is slightly wavy around the head.Be careful not to make it look like he's just come out of the hair salon though.
2.Your "brows/furrows" are a little too wide and blobby they need to be tightened up slightly.
3.Same with the nose except this time the nose needs to be loosened or spread out more.
4.Slightly bigger gap between the incisor and canines.
5.thin or adjust the tongue - yours is looking a little flat and wide.
6.Define the inner teeth more.
7.Check on how the lower hairs flows outwards and down around the base of the head.
8.An impotant one - compare how the flow of the skin and muscle to hair is related.This will define the structure and shapes of the head more.
9.Compare how the flow of the fine hair and clumpy hair relate to each other .
Hope some of this helps.
keep up the good work remy. =)
Wiggz
SpiritDreamer
02-13-10, 02:57 PM
Nice one...:tu: I like the bottom right bust on the preceding page..grooved worn teeth with black in them..greater sense of realism..just my personal preference though..:)
hi Rem03, nice work ...keep going!... i missed your thread over at cghub.com
dont forget to start a thread there... the challenge is at cghub...we are only posting our work here because pixologic is a sponsor and they told us to post our wips simultanously in zbrushcentral...
so if you like to be part of this challenge go to cghub.com, register and post your pictures there too... :)
keep the good work !
Hi all,
Thank you all for you're encouragements and critics !
@ Musashidan, I'll try with Zapplink, never use this plug before but may be a good turnaround. Thanks for the tip!
@ Wiggz, thanks a lot for your critics I'll work on that. there is still a long way to go to finish it but our critics are always a great help !
@ O/MI thanks to tell me, I opened a thread on cghub, will try to post my next update there too for now!
again thanks all for your comment, will try to post a decent update tonight, worse case tomorrow...:)
Remy
Hi all,
Here is a small update, some research in materials and some fur adjustments basically.
Hope you will like it, thank you all for your encouragements !
Remy
KONG_8_1.jpg
KONG_8_2.jpg
Here is the two materials that I'm usingfor this scuplt for now
KONG_8_3.jpg
That's awesome man... I am digging the detail!
Hi all, little update some shoulder work and some more face details. I need to figure out how to present the final image, and witch shader should I use...
@ Capa: thanks I'll try to go a big push tomorrow finishing all the detail that actually would like to have;)
kong_9_01.jpg
kong_9_02.jpg
The very last one, compilation of renders. even if the challenge stops but I may keep polishing it a little bit ;)
Thank you all for your support and critics! I had really good time making it.
Remy
kong_final.jpg
(http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_image s)
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