View Full Version : 3d Jam #4: Space Templar- Bigfoot70
01-29-10, 07:48 PM
This will be my 1st post here on zbrush central, the admins said to create a thread here as well. The more crits and comments the better :)
So I will post images below starting with the concept and then the roughing out of the proxy models, so far I have used zbrush to do most of the modeling and just retopologized it for better flow, but I'm getting close to details :) Sorry that the images didn't show up earlier.
01-30-10, 11:23 AM
Wow awesome stuff. You armor was done in zbrush?
01-30-10, 05:52 PM
nice concept. waiting for updates:tu:
01-31-10, 03:29 AM
Nice work! I love the armor. Good luck!
02-01-10, 06:00 PM
Thanks for the comments :)
Yes the armor was created in z-brush, with the exception of the thickness of it. To get the thickness I went into 3DS Max and applied a shell modifier but thats about it.
Small little update this evening.
Here is the final proxy that I will make the high poly out of, Enjoy
02-03-10, 07:41 PM
Small update this evening. Started working up the high poly in zbrush on the helmet finally. Enjoy
02-03-10, 09:51 PM
so cool man. I'd like to see a shot with one of the armor covering her eyes up, and one with it down. kind of like in combat/out of combat. Anyways man, can't wait to see what you make.
i love this kind of stuff!
Woud sure love to see where this one leads... I'm loving this already
02-04-10, 08:45 PM
Sweet flow, rhythm and balance in the design... fine harmony between the overall form and individual elements.
02-05-10, 07:47 PM
Thanks for the positive encouragement, and kind words :D
Here is the update this evening, push a few more subdivs on many of the parts.
Enjoy and C&C always welcome
02-09-10, 07:18 PM
Sorry for the dry time with now post. With the superbowl and Mass Effect 2 and of course work time has been tight. But here is the update for the evening. This is my first time playing with the poly paint inside of zbrush, cool stuff.
02-09-10, 10:19 PM
Looks like a mix between Dead Space and Mass Effect 2. Nice stuff.
02-11-10, 07:19 PM
Close to the end I think. Here is the turnaround as it stands. I have learned a lot in the process of making this bust. Enjoy!
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