Scythe
01-26-10, 03:58 PM
Hello everyone !
After looking at zbrushcentral forum for many years, i finally decide to take a step forward and post my works here :D
So for the little presentation, i am a young 3d artist currently studying in a video game school and i started Zbrush recently. Here you'll be able to find some of my stuff and current wip;)
Less talking and more action, so here we go.
thumbnail.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177780%27,%27thumbnail.jpg%27, 1,0%29)
My first work when I started to learn Zbrush was the making of one of Final fantasy's moggles. The little creature's cute but harder than i imagined to do. I started off with a very low model (you can't exactly call that a model either:D) and I had to entirely work it on zbrush. For all the equipment, I created a different subtool each time and used clusters to work on both side of the cloth and it's little bag.
After that I decimated it, I did a retopology in XSI in order to calculate both an ambiant occlusion and a normal map.
finalfantasymoogle.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177760%27,%27finalfantasymoogl e.jpg%27,1,0%29)
mogg1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177766%27,%27mogg1.jpg%27,1,0% 29)mogg2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177767%27,%27mogg2.jpg%27,1,0% 29)
mogg_step.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177775%27,%27mogg_step.jpg%27, 1,0%29)
mogg3.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177768%27,%27mogg3.jpg%27,1,0% 29)
Next one was the first portrait I had to make. I used as a reference one of my drawings. I started with a really simple topology to be able to truly feel how to scuplt a face. I am currently texturing it and rigging it.
Scythe1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177770%27,%27Scythe1.jpg%27,1, 0%29)
Scythe_step.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177771%27,%27Scythe_step.jpg%2 7,1,0%29)
This is one of my current WIP, a sculpt of Zarakynel : Greater demon of Slaneesh created by ForgeWorld.
I actually love that figurine, all demonish yet give this womanly feeling. I only started with the head though and right now my biggest concern is wether :
I sculpt it in pose, for a hi res rendering
or
I sculpt it and then make a retopo for normal mapping and animation.
kosf4.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177773%27,%27kosf4.jpg%27,1,0% 29)
zarakynel1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177772%27,%27zarakynel1.jpg%27 ,1,0%29)
Well that's all for now, but stay tuned for more in the near future ;)
Of course, critics and comments are much appreciated !
~ Scythe
After looking at zbrushcentral forum for many years, i finally decide to take a step forward and post my works here :D
So for the little presentation, i am a young 3d artist currently studying in a video game school and i started Zbrush recently. Here you'll be able to find some of my stuff and current wip;)
Less talking and more action, so here we go.
thumbnail.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177780%27,%27thumbnail.jpg%27, 1,0%29)
My first work when I started to learn Zbrush was the making of one of Final fantasy's moggles. The little creature's cute but harder than i imagined to do. I started off with a very low model (you can't exactly call that a model either:D) and I had to entirely work it on zbrush. For all the equipment, I created a different subtool each time and used clusters to work on both side of the cloth and it's little bag.
After that I decimated it, I did a retopology in XSI in order to calculate both an ambiant occlusion and a normal map.
finalfantasymoogle.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177760%27,%27finalfantasymoogl e.jpg%27,1,0%29)
mogg1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177766%27,%27mogg1.jpg%27,1,0% 29)mogg2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177767%27,%27mogg2.jpg%27,1,0% 29)
mogg_step.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177775%27,%27mogg_step.jpg%27, 1,0%29)
mogg3.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177768%27,%27mogg3.jpg%27,1,0% 29)
Next one was the first portrait I had to make. I used as a reference one of my drawings. I started with a really simple topology to be able to truly feel how to scuplt a face. I am currently texturing it and rigging it.
Scythe1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177770%27,%27Scythe1.jpg%27,1, 0%29)
Scythe_step.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177771%27,%27Scythe_step.jpg%2 7,1,0%29)
This is one of my current WIP, a sculpt of Zarakynel : Greater demon of Slaneesh created by ForgeWorld.
I actually love that figurine, all demonish yet give this womanly feeling. I only started with the head though and right now my biggest concern is wether :
I sculpt it in pose, for a hi res rendering
or
I sculpt it and then make a retopo for normal mapping and animation.
kosf4.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177773%27,%27kosf4.jpg%27,1,0% 29)
zarakynel1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27177772%27,%27zarakynel1.jpg%27 ,1,0%29)
Well that's all for now, but stay tuned for more in the near future ;)
Of course, critics and comments are much appreciated !
~ Scythe