WingedOne
02-06-02, 04:07 PM
I'd recommend running this script with "show actions" turned on. I sort of had an ephiphany on how to do cumulus clouds using some simple modeling, the fiber brush, the glow brush and a little bit of the blur brush. I was puzzling on how to do this after I saw a scene with realistic clouds using POV-Ray's "media" features.
The image ain't that great, but I thought the technique would be useful, both to myself and others.
After doing this, I thought it might be more effective to model a bunch of clouds, all at the same z-depth, multi-mark them and then polymesh them all into a single unit. That way you could be assured all your clouds would be about on the same altitude when placed in the scene.
Any thoughts on how I can improve upon this technique would be welcome. Of course viewing anyone's experiments with this would be welcome as well.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1013040254nrs.jpg
Here's the script:
Clouds.txt (http://www2.zbrushcentral.com/zbc_uploads/user_file-1013040327ask.txt)
The image ain't that great, but I thought the technique would be useful, both to myself and others.
After doing this, I thought it might be more effective to model a bunch of clouds, all at the same z-depth, multi-mark them and then polymesh them all into a single unit. That way you could be assured all your clouds would be about on the same altitude when placed in the scene.
Any thoughts on how I can improve upon this technique would be welcome. Of course viewing anyone's experiments with this would be welcome as well.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1013040254nrs.jpg
Here's the script:
Clouds.txt (http://www2.zbrushcentral.com/zbc_uploads/user_file-1013040327ask.txt)