how do u go about making clothes ans a charicter(sp) i just can seem to get it right
WingedOne
07-20-01, 06:31 AM
I'll be uploading a script shortly demonstrating my techniques of clothes construction for those with 1.23.
Anyway here's some pointers which I hope are helpful.
It's really best to think of the clothing in pieces, rather than one piece. For example, one piece for the upper torso, two pieces for the arms, two pieces for the legs, etc.
I find it's helpful to start with a sketch on one of the layers and build the scene on top of it on other layer(s).
It's also important to do the clothing on a separate layer from the character.
Also, for my character design, since only the head, neck area, hand and part of the right arm were visible, that's all I modelled of her body.
For the character design for Molly, I started out with a cylinder with the inner radius set to about 90. This is so the clothing could have a slight amount of thickness to it. This was for the top. I used a combination of the symmetry and radial symmetry tools to get it shaped like a torso.
For the sleeves I used a slightly tapered and elongated cylinder. I set the inner radius to around 90 so I the sleeve would show some thickness as well. I bent the cylinder so it would like like a bent arm.
I then moved the cylinder so it joined up with the shoulder of the torso.
I did pretty much the same thing for the other sleeve.
The thighs were made of two slightly bent, (using sbend [smoothbend] larger tapered cylinders and I used a sphere to fill in the lower part of the torso, where the thighs joined.
After this, there are still visible joints where the pieces are joined together, but not to worry, now it's time for the blur brush.
You can use either the blur brush or glow brush with ZAdd turned on to smooth out the visible seams where the pieces join up with each other.
Since these were coveralls I was working on, all I needed next was a belt to cover up the gap where the bottom half of the body joined the top of the body.
I used the eraser tool, to shape the neck opening.
I then used combinations of the smudge tool as well as the blur/glow brush to add realistic wrinkles into the clothing.
I then used the simple brush with the gradient alpha to create the seam where the zipper went.
I used the layer brush to create the pockets and the simple brush with Zsub turned on to create the seams around the edges of the pockets.
Unfortunately, I didn't have the time currently to add illustrations along with this, but I hope this was useful to you.
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