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marcel
11-17-03, 08:59 AM
hello! another post about texturing, here the hard way... (not so hard!)... as you see in the picture join, the textures have been full painted: for the character, i have an idea of the following light: so, and i use that trick axtensively, i begin in the texture to paint the shadow; as youi can see, very light, but the beginninig of the shadow...i try in this step to be fuzzy, not too much, and to have a feeling of volume, even in the texture; it will be later one thousand more efficient than a bump map, but there is also bump... the samle with the setting, on another layer... http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1069088352sls.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1069088385div.jpg

andreseloy
11-17-03, 09:08 AM
Well Marcel this is a outstanding model and texture¡¡ also the way you reach your wonderful scene¡¡
Be sure that I appreciated your talent and your attitude always sharing your creativity¡¡¡
Andreseloy

marcel
11-17-03, 09:09 AM
then, the both textures, character and settings , have been painted; material is applied, here bumpy metal on setting, but corrected with high dynamic to be at the same "intensity" than the 11 material on character; then a quick render; ok; now I 'm going to paint the shadows: it's another trick that i always use: i take brush, little rgb intensity, and i paint wher i have seen the shadows in the render precedent, to renforce them, or minore; it's possible to paint the shadows with darker colors, or with the noise brush, as the noise brush alter the "glow" of the area...by that way, i can go a lot on dropped shadows... then i increase the ray count, and final render... painting the full textures and shadows is a difficult and sensitive job,but by that way zbrush reach levels of painting absolutely impossible to obtain in other programs; (and if i know few apps of 3d, I 've tryed a lot of painting programs!) amitiés .M.

Frenchy Pilou
11-17-03, 09:10 AM
Bibi les biscoteaux :D
Pilou :tu:

Jaycephus
11-17-03, 12:29 PM
:tu:

Thank you so much for your examples.

If I understand your technique from your earlier examples, you

1) create the untextured ZBrush models you show above,

2) export or capture pictures of those models,

3) paint colors, textures, shadows, highlights, etc. onto those pictures,

4) and then apply the painted texture back onto the ZBrush model.

I also notice that you sometimes do some preliminary painting/texturing on the ZBrush models in ZBrush before you do step 2.

:qu: Is the primary reason for doing your illustrations this way to achieve a uniformily painted appearance, or is it to exactly control the color and appearance of highlights and shadow, or both?

curo
11-17-03, 12:32 PM
encore du beau boulot marcel
Merci de partager tes méthodes :tu: :tu: :tu:

Strike
11-17-03, 01:41 PM
J'aime bien ton taf marcel :)

Merci pour ces précisions sur le texturing. Ca va m'aider pour attaquer cette partie qui m'est encore inconnue sous zbrush ! thanks and congratulations :)

marcel
11-17-03, 01:43 PM
to finish all the way: here is the post work, you can see the change after render... http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1069105384rnx.jpg

andreseloy
11-17-03, 01:58 PM
Great and outstanding work¡¡
Congratulations Marcel
Andreseloy

wchamlet
11-17-03, 01:58 PM
Nice update. It has more depth, and is a lot more refined. I like the style a lot too.

Thanks for sharing.

The Namek
11-17-03, 02:12 PM
very nice work , your texturing skills are excellent , your modelling too off course ,but the texturing makes it really stand out. :tu: :tu:

artboy21
11-17-03, 05:13 PM
another really helpful tutorial and a great picture! i have been looking through you works for a long time and am really amazed at all of your pictures!
ok, a couple of questions,

1. when you painted the texture for the troll (the middle picture on the right), did you paint on the model? or seperate?

2. how did you apply the painted texture to the model? just overlap them?

thanx again for the tips! something i would love to see is your technique, when you paint in 2d? you always get really nice results.

thanx for all of your time!

artboy

matvara
11-17-03, 05:25 PM
Thanks a lot for the tutorial. Very innovative
and brilliant, as always. Another thing I like
about your art, is the feel of atmosphere and
depth, which makes it a real-3d work. I'm not
a fan of monsters and darkside creatures, but
I always follow your work and admire it.
Thanks for sharing your process.
:tu:

marcel
11-18-03, 12:04 AM
thank you for warm comments! the texture is always applied the same way: once the model snapshoted, i export the document, paint in layers on the exported doc., then reimport, and finish directly in zbrush, once the texture has "wrapped" the model; it would be of course possible to stay in zbrush the whole process, but, well, I'm accustomed at psp, and i find , to paint, the use of layers very useful...once it will be color layers (there is 3d layers already) in zbrush, the painting abilities of zbrush will be perfect! (it is already the most powerful painting program, no doubt...)

artboy21
11-18-03, 07:15 PM
ok, so these textures were painted in photoshop? is there a way to paint them in zbrush, and get similar results? thanx for you help! i m just trying to learn as a much as possible. thanks!

artboy

Frenchy Pilou
11-19-03, 01:25 AM
Hi Artboy
Of course you can :)
In Texture Master, or on the image if you Snapshot it !
Zbrush have a lot of brushes with some different actions for make some paintings :)
(lights, shadows, colorize, etc...
I believe that the name of the program is Z "Brush" :)
Pilou