WingedOne
01-02-03, 10:44 AM
A lot of multi-marker work went into this one.
I also used my symmetrical multimarker script which can be found here:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=006310
The curvey bits were made from ZSpheres, the rest are regular 3d tools using various deformations in the deformation pallette.
For the backdrop I placed a disc3d beneath the object with global perspective on, then for the curtains, I MRGBZ grabbed a painted curvy stroke and made it into a 3d alpha. I stretched and bent the 3d alpha to form the curtain shape and after placing the curtain parts in the background I blended them into the floor using the Blur brush with ZADD on. I used the smudge brush to add the couple of wrinkles on the floor beneath the object.
I also found that setting smoothing on a polymesh object to 0.01 was enough to smooth out the areas that I wanted smooth, yet still keep the sharp edges where I wanted them.
Note: This isn't modeled after any of the ACTUAL Faberge eggs. I downloaded some reference material, to see what similarities they had in common and then made one up of my own design.
As always 121 welcome.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1041532924ase.jpg
I also used my symmetrical multimarker script which can be found here:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=006310
The curvey bits were made from ZSpheres, the rest are regular 3d tools using various deformations in the deformation pallette.
For the backdrop I placed a disc3d beneath the object with global perspective on, then for the curtains, I MRGBZ grabbed a painted curvy stroke and made it into a 3d alpha. I stretched and bent the 3d alpha to form the curtain shape and after placing the curtain parts in the background I blended them into the floor using the Blur brush with ZADD on. I used the smudge brush to add the couple of wrinkles on the floor beneath the object.
I also found that setting smoothing on a polymesh object to 0.01 was enough to smooth out the areas that I wanted smooth, yet still keep the sharp edges where I wanted them.
Note: This isn't modeled after any of the ACTUAL Faberge eggs. I downloaded some reference material, to see what similarities they had in common and then made one up of my own design.
As always 121 welcome.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1041532924ase.jpg