PDA

View Full Version : "Extruder tool" - How to make Drap, Walls....etc - [ZScript Added]



Fouad B.
10-18-02, 09:44 PM
may be that method can help you ... :rolleyes:

http://www2.zbrushcentral.com/zbc_uploads/user_image-1035002654zir.jpg

aurick
10-18-02, 10:31 PM
Take a look at Southern's Cloth Tutorial (http://www.southerngfx.co.uk/general/tutorials/15-cloth/cloth.htm) to see how this can be done in ZBrush.

Both the curtain and the wall that you show in your example can be done using this technique. It's amazing what a little masking can do. :)

Fouad B.
10-18-02, 10:40 PM
yes Aurick, I saw that yet, but I think this method by extrusion with make 3d is more simple and quick.

Art Sentinel
10-19-02, 09:10 AM
Hi Fouad B,

Thank you for your helpful post! I know this may seem ultra simplistic, but the technique is actually so easy its power is deceptively hidden. :)

You have already inspired my imagination and helped me to realize new methods I could have used while designing the last image I posted here. ( Halloween Invader (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008517&p=2) )

Thank you!


- Art Sentinel
www.artsentinel.net (http://www.artsentinel.net)

wenna
10-19-02, 10:52 AM
Very nice drape! I guess I am very dense.. I still can't see how you went from a squiggly line to the drape.. *sighs* I have so long a way to go to catch up! LOL

davidT
10-19-02, 11:25 AM
where the heck is the extrude tool??? I've only had this program a week. That's a great technique faoud...Very much like a standard 3d program methodology...I'm going to try it on zspheres, just need the extrude tool!!!!!!
David

davidT
10-19-02, 12:07 PM
oops already figured it out....sort of. Some interesting possibilites by working in a vector drawing program and importing.. http://www2.zbrushcentral.com/zbc_uploads/user_image-1035054427svl.jpg

Fouad B.
10-19-02, 12:09 PM
There are no tools of extrudes. that means in fact that to extrude I use a same technic with tools ALPHA the function make 3d. trace a profile in white on black bottom import it in Alpha and set blur at O and mesh resolution at 256 then click "MAKE 3d". Then you import will obtain a tool with the form of the profile. resize, and twist it in the desired directions.

(translation by google.. if it is not perfect.... heellpp me Pilou!!! :D )


http://www2.zbrushcentral.com/zbc_uploads/user_image-1035055805jcs.jpg

The Namek
10-19-02, 12:15 PM
it's an original technique and very easy to use.

It's perfectly understandible , but if you really want a translation. (My english isnt very good either :p)

There is no real tool that extrudes , it's more of a technique.The forms are made using the Make 3D alpha function. Trace a profile in white-black , import it as an alpha and set blur to 0 and mesh resolution to 256. Click on Make 3D. A tool will be created which you can resize , twist deform in the desired directions.

Fouad B.
10-19-02, 12:16 PM
thx Namek !! :D :D

Mentat7
10-19-02, 12:20 PM
Thanks Fouad! This is truly a power tip!! I don't know why I never thought of doing this but it makes excellent clothing and such too! This is a 3 Minute cloak I whipped up. Lots of possibilities here!!

http://www2.zbrushcentral.com/zbc_uploads/user_image-1035055211hxy.jpg

The Namek
10-19-02, 12:23 PM
wow , looks great mentat.
I havent reall used the make 3d yet , maybe it's time I check it out :)

DLee
10-19-02, 12:34 PM
I was feeling rather dense. I have looked at this a couple times and for some reason couldn't grasp it... then a light went off... damn I'm slow. Has to be an age thing.

Like Mentat I'm thinking, "why didn't I think of that?" ~L~

The Namek
10-19-02, 12:37 PM
hehe yeah , I tried it once a while ago , but I kept getting weird results , now I know my resolution was set too low :)

Frenchy Pilou
10-19-02, 02:05 PM
Hello Fouad
This function is only in the 1.5 ?
Make translation with Google id a good trick :D
Pilou

Fouad B.
10-19-02, 02:37 PM
Salut Pilou :)
euhh.. I think yes... I forgot.
watch you Alpha Palette in options look If you see "Make 3D" then that's right.

Cette option se trouve sous la palette ALPHA
tu as cette possibilité, mais j'avoue ne plus me souvenir si elle y etait deja. Je crois que oui.

Here is a quick and dirty script which demonstrate how to.

:b3:cape_Alpha.zip (http://www2.zbrushcentral.com/zbc_uploads/user_file-1035119272bsa.zip)
:: [[Corrected ]]

Northstarr
10-19-02, 06:53 PM
Well I am totally frustrated with this. I read over the instructions several times and did exactly what was said there. I downloaded the script, and it didn't work, all I got was a triangle with a question mark in it where the play button should have been.

Anyways I can make the tool OK but there is no way I can do anything with it. Try to resize and I end up with a whole lot of long points. Here is a shot of the original line and then the 3D tool.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1035078700jbn.jpg

I have been using Southern's way for all kinds of things including clothing, but I can't get this method at all. What am I missing???????

Fouad B.
10-19-02, 07:35 PM
hi Northstarr !! :)

your line must be black and white for best result and must be flat.
if you make it with deph.. elevation make a grey fade.

when you trace your curve dont set "Zadd" and set rgb only (or flat material...)

ni make 3d option remember to set "mesh resolution" to 256 and "blur" to 0

I'm sorry for ZScript it work in my computer.. I don't know what happened.

:confused:

may be some master of ZScript will see that.
and may be ... one of these masters can work on module which do extusion with some parameters... like.. euhh .. extrusion with path or with profile !!! :D ... or may Be I dreaming !! :D

wenna
10-19-02, 11:37 PM
Thank you sooo much for the script!! Only problem I ran into was the name of the psd needs to be changed from cape_Alpha to cape.psd, then it runs perfect!

Thanks again for this great tip and script!

banez
10-20-02, 02:25 AM
here is a tool for that go Here http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=008736 ;)

The Namek
10-20-02, 04:10 AM
another zscript for the quicklinks :p
Thanks EZ !

Fouad B.
10-20-02, 05:21 AM
- thx Wenna for information.. it be changed.


- et voilà!!! Ez do It !!! :D :tu: :tu:

Ron Harris
10-20-02, 08:59 AM
been stopping in and out as time permits, but saw this thread and my brain got happy about what I was seeing....so I took some time this morning to experiment with the technique...here is my alph and the pyramid I created with it. I simply snapshot the tool, moved it up scaled it down and repeated the process...all z cept sig and water....the things in the sky were just to add interest for me with the experiment. thnx for the tip/technique...very kewl..

http://www2.zbrushcentral.com/zbc_uploads/user_image-1035129533waq.jpg

used the same alpha a poser arm and psp water to create this I aint Got NO BEER!!! icechest image.... ;)

http://www2.zbrushcentral.com/zbc_uploads/user_image-1035129562adi.jpg


http://www2.zbrushcentral.com/zbc_uploads/user_image-1035146936nlz.jpg

Slosh
10-20-02, 01:01 PM
Just thought I would throw a couple of pennies into the mix. Here is how I would go about creating a pyramid, or other extruded 3d item. Granted, probably not what it calls for in regard to walls or curtains, but I remember someone bringing up the subject a long time ago about creating crisp extrusions. Of course, with the new feature update coming soon, we won't need this.

The first image explains what I did very basically. The second image uses the same technique, but with a slightly more complex alpha. In image 2, the Make 3d alpha version (the little flat one) is 151,672 polygons. The taller item is only 39,601 and uses the inflate Z, size Z method.

Don't forget to turn of H and V smoothing for even sharper edges.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1035144076pxx.jpg
http://www2.zbrushcentral.com/zbc_uploads/user_image-1035144099tts.jpg

Fouad B.
10-20-02, 06:41 PM
here is a test to do a wing.
always Make 3d fonction...


http://www2.zbrushcentral.com/zbc_uploads/user_image-1035164471vnj.jpg


Ps: nice work Slosh.. it very difficult to obtain right angle !!
:tu:

Mentat7
10-20-02, 08:18 PM
This is one of my early beta test images using this technique. Never used these wings for anything but maybe one day....

http://www2.zbrushcentral.com/zbc_uploads/user_image-1035170316mrw.jpg

Fouad B.
10-20-02, 08:23 PM
oh my god !!! :tu: :tu: :tu:

rhom
10-20-02, 08:43 PM
WOW! M7that is a way over the top beautiful wing-thanks for that tip.

Fouad B.
10-20-02, 09:30 PM
after some modifications...(and inspired by post of Mentat :) )


http://www2.zbrushcentral.com/zbc_uploads/user_image-1035174544aig.jpg

ramon22
10-21-02, 06:00 AM
thats one niccccce tip mentat,have you tryed to make a feather wing with this method?

Bastard76
10-21-02, 08:36 AM
The techniques showed in this thread are great.
A question for Faud B. and Mentat7:

When you modeled the wing, to give deepness
and curvature,did you use the move tool or
a bend modifier?

I like a lot the result you achieved and it
was driving me crazy about how to make such
beatiful wings.

Mentat7
10-21-02, 08:44 AM
Hi B76,

The mesh created from this technique is still a basic mesh. So more work is needed to "finish" it off. For example after creating the alpha mesh I used FLATTEN to flatten the backside of the wing so I could change the thickness without destroying the depth of the bone structure. I then used GRAVITY on it to make it dip and finally TWIST to give it more arc. I then used ZADD to draw in more depth on some of the bone structure, MOVE to pull out the tips, and ZSUB to push out the wing membranes so they would have more curvature between the bones. Remember that Alpha skinning gives a fairly flat mesh so you still have to do some refining to it to get it to a finished stage. But it can save you a lot of work by giving you a good base mesh to work with. :)

The Namek
10-21-02, 12:17 PM
yeah I wanted to thank you 2 for showing those wings , I used them in my latest work.

I made a few changes in edit mode to the basic mesh by using zcut and move with a quite large brush size to bend the wing a bit.

Flycatcher
10-21-02, 04:55 PM
Just to say thanks to Fouad for starting this thread and everyone else who has contributed to it. It's really thrown up a lot of ideas from what at first glance seemed a simple little tip. Good stuff. :tu: :tu: :tu:

JUSTNPROUD
04-04-04, 12:49 AM
i know how to do this , but i had to make my line in another paint program cause I forgot how to pull the image i paint on the canvas and turn it into an alpha.Thus I did it the long way - made the line in another app.and imported as alpha.Worked out well i got a curtain, but i like to be able to make an alpha from the paint in the canvas??? :rolleyes:

Frenchy Pilou
04-04-04, 01:13 AM
Hi Justin
Just grabb it with the Tool MrgbzGrabber and you will obtain a texture and an Alpha :) (Auto crop Off iyou want an exact aera zone)
Pilou

SpaceMan
04-04-04, 01:46 PM
Fouad B.

thank you for the excellent tip using make 3d :D :tu: :tu:

Mentat7- thank you for the wings tip :D :tu: :tu: - do you have a zscript of your first cape on page one of this post

Slosh thanks
Ron Harris thanks
:tu: :tu: :tu: :tu: :eek: