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melampo
12-31-02, 06:39 AM
Hi everybody, this my second work...
There are many think i can't be able to do , but with a big help and a little patience i'll make it.
I' don't know in wich way i can put a basic plane like a ground under the dino to have a nice shadows( like in the other 3d software whene you arrange the basic scene with light, plane ,camera, subject...
Second question: when i make a single test image in this case i obtein a not clear border (antialias setup 2).
Thanks for all reply
By Leo
:qu: http://www2.zbrushcentral.com/zbc_uploads/user_image-1041345500eil.jpg http://www2.zbrushcentral.com/zbc_uploads/user_image-1041345534kva.jpg

keith
12-31-02, 08:38 AM
If you want to put a plane, you can use the Plane3d tool and transform it into position.

For antialiasing your image, it is recommended that you scale it down to half its size. The WhatsNew zscript in the demo explains this. You can see what the picture will look like by using AA Half in the Zoom palette and actually reduce it in size by using Half in the Document palette.

melampo
12-31-02, 11:08 AM
thank's
By Leo

The Namek
12-31-02, 11:59 AM
The Cast Shadow can be done by the Best render by placing a rotated Plane3d under the creature and messing around a bit with the lights' shadow options (Intensity , Rays , length)
A shadow can also be faked by using a method with stencils , this is done in the Rusted Idol Zscript by Pixolator.

A solution to your border problem would be to make your image twice as big as you want to result to be, render it in zbrush and resize the image afterwards which should get rid of the Jaggies. You can also try to change the render->Antialiasing options to super sample 3-4.(long render times)

mizzthangg
12-31-02, 08:29 PM
i think you are doing very well with zbrush...i am not experienced enough to help you with your questions, but many in this forum are...keep up the great work! ;o)