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ed_the_atom
04-24-01, 10:09 AM

CDEdwards
04-24-01, 10:32 AM
Looks darn pretty good to me. You may want to mask those folds you want to get rid of and then invert your mask so that ony the folded areas are selected and try a Tool: Modifiers: Smooth of some value. I haven't tried it, but seems like I remember that from one of the old ZAcademy threads.

At what point in your modeling did the folds get created? You may want to try a lower Z Intensity value if you haven't already.

Kruzr
04-24-01, 11:22 AM
:) Hey Gurgler.....That head is not bad at all. What I use most of the time, if I happen to develop a fold such as yours, is to use the "Smudge" Tool. If you use it with a low "Z" Intensity - maybe ( 5 or so ), & a small brush size. Play with it at those settings on the spot where you want to smooth out the rough areas or folds & I think you'll see some satisfying results. But, you'll have to use it after your object is completely modeled & positioned, cause your image will flatten. Hope this helps some???

On more thing you can do is to mask the area your going to do "High Detailed" work on & invert the mask. Go to Tool / Modifiers / Deformation / Divide & subdivide that unmasked area to give you more polys to work with, which will give you a smoother surface.

Have Z good one..... :cool: Mark.

ed_the_atom
04-24-01, 11:24 AM

CDEdwards
04-24-01, 11:29 AM
Ok, you might have to subdivide the mesh if you're unable to even add a tongue. Try masking the area you want to work with, then invert the mask and click on the Tool: Modifiers: Divide button. That adds more of those polygon thingy's with which to work with. See if that helps. :)

ed_the_atom
04-24-01, 11:48 AM

ed_the_atom
04-24-01, 07:40 PM

impending
04-24-01, 08:51 PM
Hello Gurgler - What you may be encountering is a lack of polygons in the specific areas in question. I get the folds you mention particularly when I am using the move transform, and the amount of move is significant . . or . . when I add or sub in one area significantly. Although you began with 130K of polygons you are spreading them thin in your problem area.

A possible solution is to mask the area where you need the additional detail, invert the mask then press divide. This will give you additional polys to work with. When you see an area is about to create folds, mask then smooth (as many smooths as necessary) this area then continue to manipulate the area. Another tip to avoid folds - when performing a significant add or move, do it in many small increments, smoothing as you go along.

Hope this helps.

jd

Kruzr
04-24-01, 10:02 PM
:) Hi Gurgler.....Ya'know, another thing I should have mentioned earlier, but forgot, is when you are using your Add & Subtract Tool to do your modeling - set your ZIntensity to a small number. Sometimes when I'm doing my modeling I use a ZIntensity of as low as 2 or 3 & hardly over 5 & I'll move the curser around that area in small circles. It does the adding or subtracting in very small movements & if you use a brush size of about 10 to 25, depending on the size of your image & document you will almost always not have the bumpy look that you've got in your posted model. I hope this will help you some more in your modeling??? Z'ya later..... :cool: Mark.

Nikko
04-24-01, 10:31 PM
Hi Gurgler! I often go down to a Z setting of 1 when doing the finest detailing and using a small tool size. I'm looking forward to seeing your next sculpture since your revelation on the masking process. I know it opned my eyes when I caught on to the process of selectively dividing the ploygons. I just wish the connecting polygons wouldn't divide as well, leaving the "stripes" of smaller polygons in the areas you DIDN'T mask and invert.