Pixolator
04-22-01, 04:40 AM
Hi :),
What is a MagicMarker tool?
MagicMarker is a tool that can manipulate (move,rotate and scale) a group of 3D objects. This tool exists in version 1.13 but, by default, it is hidden because it has not yet been completed.
This tool can be very useful even in this early stage of its development.
What can be done with the MagicMarker tool ?
You can create an object that is composed of several 3D objects and use the MagicMarker tool to move, scale and rotate all the objects as one group.
Here is how this can be used in version 1.13…
First, we need to get the MagicMarker tool to be visible, in order to do so, you would need to start ZBrush and immediately press the SHIFT key and keep holding it until you see the ZBrush startup dialog.
If you have done this correctly, you would be able to open the Tool pull-down palette and find the MagicMarker tool (it is the tool following the Sphereinder3D tool, and before the BlurBrush. Currently it is utilizing the same icon as the SingleLayerBrush )
If you do find this tool then we are ready to go to the next step, if you don’t see the tool, then you would need to restart ZBrush and try again (not forgetting to hold the SHIFT key ;) )
Let’s draw few 3D objects and create a group…
Select the Plane3D tool. Select Txtr03. Draw a plane in the center of your canvas (similar to the image below). Press ‘m’ key in order to place a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937911wqt.jpg
Select the Sphere3D tool. Select Red color. Draw a Sphere in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937964qhf.jpg
Select the Ring3D tool. Select Green color. Draw a ring in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937997nho.jpg
Select the PolyMesh3D tool (Star tool). Select yellow color. Draw a star in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938025gdd.jpg
Select the Cone3D tool. Select purple color. Draw a cone in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938064kll.jpg
Now we have drawn five 3D objects and placed five markers. The markers have been placed because the MagicMarker tool uses these marker in order to determine which objects belong to the group and the relative position, size and orientation as well as the color, draw mode, texture and material that is associated with each object.
Before we use the MagicMarker tool, we need to check that the marker modifiers are set properly. To do so, you need to open the MARKER:MODIFIERS sub palette and verify that all options (SHOW,DRAW,POSITION,NORMAL,COLOR,MATERIAL,TEXTURE) are pressed and TOOL is Unpressed.
Now you may clear the canvas (by pressing ctrl+n keys). Select the MagicMarker tool and use it to draw in the canvas. If the previous steps have been done properly, then you should see that the MagicMarker draws all 5 objects in the canvas, each one with the proper color or texture.
By entering a any of the TRANSFORM modes you will be able to manipulate all five objects as a group. Use the TRANSFORM:MOVE mode in order to reposition the group, TRANFORM:SCALE mode in order to resize the group and TRANFORM:ROTATE mode in order to rotate the group. Here is an example of transformed groups…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938134ufv.jpg
One more thing that you may want to do is to reposition individual objects within the group. By entering TRANSFORM:EDIT mode you will be able to click on an object and move it another location. By clicking outside the group you can rotate the group and further adjust position of individual object. Such as the example below…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938175eln.jpg
Note: The edit:rotate and edit:scale have not been implemented (still in alpha stage).
By turning on/off some of the options in the MARKER:MODIFIERS submenu, you can control whether the MagicMarker will utilize the specified property which is associated with each object. For example, if we turn off the COLOR option, then the color that is associated with each object will be ignored and the currently selected color will be used for all the objects. The example below shows the same group with the COLOR option turned off…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938218qss.jpg
By turning off the MATERIAL option, all the objects will be drawn with the currently selected material. The example below shows the same group with the MATERIAL option turned off and Bumpy Metal material selected…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938285nxb.jpg
There are many uses to the MagicMarker tool (such as grouping humen head object with 2 eyes objects) and you can even use it with ZCut mode that will allow one object of the group to ‘cut’ into the other objects (Boolean operation).
If you do experiment with the MagicMarker tool, please post your findings (and/or an image) in here.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937852mpn.gif
I hope that you’ll find this info helpful,
-Pixolator
Note: The animated image above was created by utilizing the ZSpin ZScript. The ZSpin ZScript can create a Z-Axis spin animation simply by selecting the start angle, end angle and the number of frames desired and it will automatically render and export all the in-between frames. This is one of the scripts that will be included with version 1.23
What is a MagicMarker tool?
MagicMarker is a tool that can manipulate (move,rotate and scale) a group of 3D objects. This tool exists in version 1.13 but, by default, it is hidden because it has not yet been completed.
This tool can be very useful even in this early stage of its development.
What can be done with the MagicMarker tool ?
You can create an object that is composed of several 3D objects and use the MagicMarker tool to move, scale and rotate all the objects as one group.
Here is how this can be used in version 1.13…
First, we need to get the MagicMarker tool to be visible, in order to do so, you would need to start ZBrush and immediately press the SHIFT key and keep holding it until you see the ZBrush startup dialog.
If you have done this correctly, you would be able to open the Tool pull-down palette and find the MagicMarker tool (it is the tool following the Sphereinder3D tool, and before the BlurBrush. Currently it is utilizing the same icon as the SingleLayerBrush )
If you do find this tool then we are ready to go to the next step, if you don’t see the tool, then you would need to restart ZBrush and try again (not forgetting to hold the SHIFT key ;) )
Let’s draw few 3D objects and create a group…
Select the Plane3D tool. Select Txtr03. Draw a plane in the center of your canvas (similar to the image below). Press ‘m’ key in order to place a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937911wqt.jpg
Select the Sphere3D tool. Select Red color. Draw a Sphere in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937964qhf.jpg
Select the Ring3D tool. Select Green color. Draw a ring in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937997nho.jpg
Select the PolyMesh3D tool (Star tool). Select yellow color. Draw a star in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938025gdd.jpg
Select the Cone3D tool. Select purple color. Draw a cone in your canvas (similar to the image below). Press ‘m’ key in order to add a Marker.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938064kll.jpg
Now we have drawn five 3D objects and placed five markers. The markers have been placed because the MagicMarker tool uses these marker in order to determine which objects belong to the group and the relative position, size and orientation as well as the color, draw mode, texture and material that is associated with each object.
Before we use the MagicMarker tool, we need to check that the marker modifiers are set properly. To do so, you need to open the MARKER:MODIFIERS sub palette and verify that all options (SHOW,DRAW,POSITION,NORMAL,COLOR,MATERIAL,TEXTURE) are pressed and TOOL is Unpressed.
Now you may clear the canvas (by pressing ctrl+n keys). Select the MagicMarker tool and use it to draw in the canvas. If the previous steps have been done properly, then you should see that the MagicMarker draws all 5 objects in the canvas, each one with the proper color or texture.
By entering a any of the TRANSFORM modes you will be able to manipulate all five objects as a group. Use the TRANSFORM:MOVE mode in order to reposition the group, TRANFORM:SCALE mode in order to resize the group and TRANFORM:ROTATE mode in order to rotate the group. Here is an example of transformed groups…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938134ufv.jpg
One more thing that you may want to do is to reposition individual objects within the group. By entering TRANSFORM:EDIT mode you will be able to click on an object and move it another location. By clicking outside the group you can rotate the group and further adjust position of individual object. Such as the example below…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938175eln.jpg
Note: The edit:rotate and edit:scale have not been implemented (still in alpha stage).
By turning on/off some of the options in the MARKER:MODIFIERS submenu, you can control whether the MagicMarker will utilize the specified property which is associated with each object. For example, if we turn off the COLOR option, then the color that is associated with each object will be ignored and the currently selected color will be used for all the objects. The example below shows the same group with the COLOR option turned off…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938218qss.jpg
By turning off the MATERIAL option, all the objects will be drawn with the currently selected material. The example below shows the same group with the MATERIAL option turned off and Bumpy Metal material selected…
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987938285nxb.jpg
There are many uses to the MagicMarker tool (such as grouping humen head object with 2 eyes objects) and you can even use it with ZCut mode that will allow one object of the group to ‘cut’ into the other objects (Boolean operation).
If you do experiment with the MagicMarker tool, please post your findings (and/or an image) in here.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-987937852mpn.gif
I hope that you’ll find this info helpful,
-Pixolator
Note: The animated image above was created by utilizing the ZSpin ZScript. The ZSpin ZScript can create a Z-Axis spin animation simply by selecting the start angle, end angle and the number of frames desired and it will automatically render and export all the in-between frames. This is one of the scripts that will be included with version 1.23