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hitch
12-29-02, 02:25 AM
Hi all i have been latley, delving into the game world because my show reel needs it and as a bit of a break I thought I'd have a stab at the zbrush low poly method that the generals use. Its not low poly, in the fact that you could never get it into a game, but it does provide cleaner meshes that are much easier to manage than starting off with a 256 by 256 res mesh.
I thought that instead of showing you all the step by step after I had finished, I would make it along the way.
fig one shows the 30 second mock up of the composition that I wanted to achieve. doing this has been really helpful, as it serves as a depth aid, since zb has no side on view.
fig 2 shows what density meshes I have been working with

http://www2.zbrushcentral.com/zbc_uploads/user_image-1041157023nak.jpg

filament9
12-29-02, 07:08 AM
what a great idea, using a mock up of basic shapes as a starting point. The model you've begun here looks like it'll be a good one. Good luck with the show reel :tu:

hitch
12-30-02, 05:14 PM
had an hour to spare, did a bit more and put some texture on it, the part i like best. http://www2.zbrushcentral.com/zbc_uploads/user_image-1041297194ckg.jpg
http://www2.zbrushcentral.com/zbc_uploads/user_image-1041297233njn.jpg

hitch
01-04-03, 03:53 AM
added some more detail. the glow brush works really well for virtual grout http://www2.zbrushcentral.com/zbc_uploads/user_image-1041681155dxt.jpg

TVeyes
01-04-03, 05:10 AM
I wasn't quite sure where you were going when I looked at the first picture the other day. But now it all makes sense.

He looks very bad, I mean he looks bad in a great way :tu: :) Looks like a posterchild for an anti virtual-reality campaign :)