el_pix
12-31-01, 04:52 PM
well, ok, i know it's not Z, but i guess there's a certain interest in the general approach to texturmapping your models, especially those that weren't done in Z.
so here's a link to the best tutorial i've ever seen on that topic:
uv mapping in max (http://submatrix.org/betlog/TUTORIALS/UVWmapping&unwrapping/index.html)
this is quite close to my own procedure in max, but about the same rules and techniques apply to any other 3d package, except poser, i guess :)
so here's a link to the best tutorial i've ever seen on that topic:
uv mapping in max (http://submatrix.org/betlog/TUTORIALS/UVWmapping&unwrapping/index.html)
this is quite close to my own procedure in max, but about the same rules and techniques apply to any other 3d package, except poser, i guess :)