PDA

View Full Version : another newbie...



el_pix
12-31-01, 04:06 PM
'lo community!

just browsed around this board for a while and must say, whew, you're some bunch of addicts :)

who i am to say that? well, another addict ... i played with the demo for a while now and even tho' i still can't claim to have done anything noteworthy in zbrush, i really am impressed with the wealth of tools, features and endless combinations thereof it is offering.

since i am unfortunately doomed to use the demo for a while, at least until i can convince the guys at the office to buy the full version, i can't actually play with and test all the things i am interested in, that's where my various questions come from:

my main interest in zbrush is, to use (abuse?) it as a texturing tool, in conjunction with stuff like softimage and max, by now i figured, how to ex-/import via the pretty good .obj format, *but* has anyone seriously tried doing such a thing? i mean, well, workflow and options are *somewhat* different from tools like poser and bryce, and i would really like to see *all* attributes imported into my other apps. obviously you cant import shader and material effects, but what about bumps, specularity, displacement maps and such?
i watched the texturemaster rhino tutorial and was impressed, even though i'm using deep paint too, hence comes another question: in dp i can save my textures as a .psd file, containing separate layers for all kinds of maps, is it by any means possible to do something alike in zbrush?
also, if i export a .psd, does it at least have an alpha channel?
and, how big (in px) can a texture be?
and how large can i set the document size? because i need hi-res pics for offset printing purposes quite often.

lots of possibly stupid questions, huh?

now for something completely different: a few days ago, i wasnt even thinking about using zbrush as a modeller, but now that i've seen some of the marvels u ppl did ... *but* i must say that all my efforts produced models (well, lumps of matter) that had a ridiculously high poly count, considering their level of detail. i know that u can *optimize* them, but well, at the level of complexity i want to achieve, even my crude attempts are distorted beyond recognition. i might mention at this point, that im some sort of *low-poly-modeling-fanatic*, always trying to minimize the amount of polys my box has to handle, that's why i really miss some more precise tools for mesh-editing ...

speaking of low-poly: here's something that might be *really* useful for most of you: *wings3d*: (just in case the url doesnt show up: www.wings3d.com) (http://www.wings3d.com))

http://www2.zbrushcentral.com/zbc_uploads/user_image-1009843376oci.jpg

wings3d home-/download page (http://www.wings3d.com)
it's a freeware modeler, shameless clone of *nendo*, for those who know it, that really excels at low poly box modeling. i do personally use it, to build rough models, that are then imported to max or xsi and used as a control cage for subdivisons, but you can of course use it as a full modeling tool, building meshes with a little more control over their complexity, that may *then* be imported into Z (yes, wings does support .obj files) to be modified, subdivided and textured. as mentioned, it is freeware, smaller, less intimidating, less complex, and more fun than the large 3d tools.
well, hope this is useful for someone.

whew, pretty much typing for a first post, will try to be more brief in the future :)

must get back to texturing now ....

el_pix
12-31-01, 04:15 PM
..... forgot ....

so, if anyone is going to play with that wings-thing, could you plz let me know about your successes and sufferings?
because, it's a complete mystery to me, how Z does handle such arcane things as uv mapping (except the obvious plane/tube/sphere uvs), and about the sae goes for my wings models, that i do totally dissect, dismember and re-map in max.

thx

Kathy
12-31-01, 04:56 PM
"Has anyone seriously tried doing such a thing?"

:cool: Yes. I have and a number of others.

I mean, well, workflow and options are *somewhat* different from tools like poser and bryce, and i would really like to see *all* attributes imported into my other apps. obviously you cant import shader and material effects, but what about bumps, specularity, displacement maps and such?

:cool: Here's a good spot to read at:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002975&p=1


in dp i can save my textures as a .psd file, containing separate layers for all kinds of maps, is it by any means possible to do something alike in zbrush?

:cool: Yes. See URL above.


also, if i export a .psd, does it at least have an alpha channel?

:cool: Yes.


and, how big (in px) can a texture be?

:cool: As big as you want to create it. (Up to5000 X 5000) Unfortunetly at this time you cannot set PPI.


and how large can i set the document size? :cool: 5000 X 5000

because i need hi-res pics for offset printing purposes quite often.

:cool: I have had great success in ZBrush for offset printing projects. No problems at all going into InDesign/Illustrator/Photoshop to pack for the printer.

lots of possibly stupid questions, huh?

:cool: Lots of good questions. No possibility of being stupid.

Hope this helps a bit. I'm sure you'll get quite a number of good answers more.

Happy New Year!!

el_pix
12-31-01, 05:03 PM
woo, 5000px is pretty large, that will do. actually i don't care about dpi/lpi stuff in an app like zbrush, 'cuz whatever i do goes straight into photoshop, for color correction, cmyk conversion *and* size adjustments anyway. seems the only thing that's missing is an automatically generated alpha channel (like in any other 3d app, btw.), this *apply flat color and export separately* thing is a *bit* tedious.

heh, that morph target link u posted almost got me into using poser again.

talos72
12-31-01, 05:22 PM
I was wondering if Nendo works with windows xp and whether it also works with D3D in addition to open GL? I have a pentium III 733 meg, win xp and G-force 2GTS card. I checked out Nendo's site but couln't even instal the Nendo demo.

Kathy
12-31-01, 05:24 PM
I don't mind the added step of the alpha export. Small price.

I don't miss the PPI choice either. I always take care of the in Photoshop.

6 of one, half a dozen of the other.

I'm having no trouble integrating between gmax, 3DS, and Blender 2.23.

BUT since time is money for me I always do that which expedites the project.

el_pix
12-31-01, 05:32 PM
nendo problems? really? from all i know it *does* need a good openGL card, but a gf2 is really good at that (have one either). i could install and run that nendo demo without any problems on XP, and my machine is *much* slower than yours. it might be a driver issue tho', someone told me, that xp's built in gf drivers do not properly support openGL, did u install nvidia drivers?
so, umm, no idea ... sorry
actually u can even use nendo for modeling, because it does only have the export function disabled, so u can save a .ndo file and convert it with 3d exploration, or import it into max (there's a script that does it, even keeping the quads).

Kathy
12-31-01, 05:38 PM
Hey Talos,

Over on the Nendo forum someone posted a problem like yours.
http://www.izware.com/cgi-bin/forumdisplay.cgi?action=topics&forum=Nendo&number=2&DaysPrune=

Maybe they'll have an answer.....??

banez
12-31-01, 05:59 PM
welcome a board newbie.
no i Haven't tryed wings 3d but ill probley download it later thanks.
i see Kathy all ready Helped you out there
she a Great Help in the Forum i see you two all ready have things in comman you even both used the same program thats Great.
and May i complament you and kathy
perfect Grammer and punkuaction marks,
and you both love them pretty astrick**** or snow flake **** sorry my spelling not so Hot
but if you have any more question please fill free to ask...
welcome and i hope you enjoy your stay.. ;)

talos72
01-01-02, 12:40 AM
el-pix, I did instal the newest Nvidia detonator driver. It has some issues for both the earlier version and the newest cause problems for my operating system (crashes and odd behavior), and I know I am not the only one with problems running detonator drivers (checked out few forums with people having xp and driver issues with Nvidia)....definit bugs.

Kathy, thanks for the link. Apparently others have probs running Nendo demo on xp.