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View Full Version : Is a navigation mod plug-in possible?


Displaced
09-13-09, 08:29 AM
I guess that if it was possible to write a navigation modification plug-in or script for ZBrush it would probably had been done ages ago, but there's no harm in asking, right? Is it possible? I have the Maya switcher for Max by dRaster and it's probably the most useful plug-in I've ever bought. The right-click navigation in ZB 3.5 is great and all, but wouldn't it be even better to have true Maya-style alt-button navigation? Especially with GoZ coming up and the whole switcharooney frustrations that will follow in it's wake...

A Maya/Silo/Mudbox/3D-Coat switcher for ZBrush 3.5 would be da awesomest, thank you very much.

And I'd pay 100 bucks for it without hesitation...

bartc
09-23-09, 10:24 AM
have been thinking the same thing since I've bought Zbrush (1.5) but did not dare to ask

Displaced
09-24-09, 05:28 AM
Thanks, bartc; I was starting to feel a bit lonely in here...

Is that why almost 300 people has viewed this topic but only one brave soul has dared to reply; because the subject is taboo? Blasphemy? Did I faux pas?

Well here's even more shamelessness: Could it be that ZBrush is actually hard coded to ignore the middle mouse button? Hm?

marcus_civis
09-24-09, 06:16 AM
Is that why almost 300 people has viewed this topic but only one brave soul has dared to reply; because the subject is taboo? Blasphemy? Did I faux pas?

Well here's even more shamelessness: Could it be that ZBrush is actually hard coded to ignore the middle mouse button? Hm?

The subject isn't taboo, simply that most people viewing your thread wouldn't know the answer. And you effectively answered your own question - if it was possible, someone would probably have done it. It's certainly not possible directly through zscripting. As for ZBrush being hard-coded to ignore the middle mouse button, it is self-evident that ZBrush doesn't use input from the middle button - but then it is designed to work best with a graphics tablet.

Displaced
09-24-09, 06:40 PM
Thank you for you reply, marcus_civis.

My Wacom pen has both RMB and MMB, though, and I find them both to come in very handy in other apps that are designed to work best with a graphics tablet.

Kryss13
09-25-09, 05:21 AM
If that was possible it would be a huge step and would make a lot of people happy.

3D mouse users..i am one of them and waiting for space navigator support since it is a cheap and comfortable way to navigate around your model with a single hand...i use that a lot on a daily basis in 3d studio max and beleive me i could never go back to the traditional navigation style

maya
max
xsi
...
and the list goes on

I don't think that it would be so hard to implement a kind of "customize navigation" option within zbrush but i'm not a coder

pher
01-23-10, 12:00 PM
This alone has made Zbrush the most aggravating program I've ever tried to learn. They came so close with right button nav. It's still buggy and doesn't work like it should. And having two forms have navigation active at the same time is less than desirable.

Middle mouse and right mouse buttons have always been an afterthought. For a program so sophisticated to not have these seems unprofessional to me.

I've tried simulating different navigation with wacom mappings and autohotkey, but it's not the same. I'm hoping they address this with the Zbrush 4.

ISK-86
01-23-10, 11:31 PM
Zbrushes movements are designed for tablet users... that's why it's interface is designed for a one-click-for-all method.

I think that the best you can do is to get used to both interfaces, and to all the interfaces of the softwares you use... sometimes might be a litte funny to try a pan inside maya with the spacebar after using photoshop, or to try a mmb pan inside photoshop after using maya....

Though i usually jump from zbrush to maya and back again... and the creative flow doesn't stop even when I leave the stylus and grab the mouse.