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View Full Version : Move Tool Query solved plus new boring script.



thelonious
12-28-01, 11:46 AM
Hi folks.

I've been going through the manual again in more detail and there is one area which is really making my brain hurt, (whats left of it anyway). It concerns the move mode for the gyro. I gave up on this before and I've spent a lot of time with it but it still elludes my full understanding and I was wondering if there is some tip or exercise that I can do that will clarify this.

Dragging the Cyan Magenta and Yellow axes is easy to understand but when I drag on a red green or blue plane I can't quite understand it.

I don't know if I find it confusing because the object has no perspective but I can't seem to predict what is going to happen when I drag a plane. It appears that I can drag it all over the place but I can see it is respecting a plane but I can't work out exactly how. I've put a sphere down and dragged a cube all over the place. I can see each plane is having a different effect but I just can't get it.

Unlike dragging on the CMY axes which is very clear.

I hope someone can appreciate the problem I'm having here.

banez
12-28-01, 12:10 PM
the move mode for the gyro.
i would recamend you grabing the outer edge on the gyro when moving it left to right or up and down...
the move mode for the gyro
has 6 Basic Function that would be up,down,left,right,in,and out.
far as in and out you can do a sample just put a 3d plain on the canvas then put out a 3d sphere but change the color so you can see it then when your Gyro on do Not touch the Gyro drag your curser to it or away from it what that does is move it "in or "out same Method works when you Scale a object..
i think the red green or blue are for Rotate.
look in the floating menue the Gyro can be used with "move,scale,Rotate

thelonious
12-28-01, 12:59 PM
Thanks for your reply EZ the 6 movements you described are the ones I already understand. These are the ones available at the cyan magenta and yellow intersections.

You are correct in that the RGB lines do rotate when in rotate mode but they also operate in move mode. Try it. Then let me know if you can understand precisely what is happening. However the 3D plane idea was good I'll give that a go.

juandel
12-28-01, 01:07 PM
i just gave it a try and have to say: i do not precisely understand whats happening :) looks like it depends on the angle of rotation the intersection takes, how the attached rgb circles behave. i tried to keep an eye onto the settings in the transformwindow-infopanel, but that did not make things any more predictable, at least for the tiny brain i got. you are right, thelonious, that hurts :D :D :D

- juandel

edit: as it is possible and mucho comfortable to move the object wherever i want via intersections, grey circles, dragging upwards/downwards outside of the gyro, dragging inside of the gyro or by placing the cursor directly onto the object and moving it then, i for my part will stop that rgb-circle-brainpain now :D

thelonious
12-28-01, 01:19 PM
Two fine ZBrushers don't know. Sacre bleu. I don't know whether I should be happy or sad about this.

On one hand it hasn't done you or EZ any harm so I could just wait till I get to your level before worrying further but on the other hand it still bugs me.

Wacky.

juandel
12-28-01, 01:31 PM
i suggest that you be happy :) with the moves desribed in the manual (summarized in the edit of my above message) one is able to move things wherever one wants them within no time... but, mayhaps, a much more prolific explorer of the z will come up with an explanation that will stop what is bugging you soonissimo. i’d love to know, too :D

- juandel

juandel
12-28-01, 02:15 PM
i think i found a good use for those rings now, thelonious! :D

if you try to follow the tips given by Pixolator concerning global perspective (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000985) and after turning perspective on with shift key pressed (draw menu) and choosing a vanishing point by dragging with button pressed from distort-settings into the canvas, come up with a cube, and try to push a copy backwards via the intersections, for instance, this might get tricky (depending on the vanishing point you choose).

be sure to give the original cube cube a slight rotation via the r-gyro to be able to have access to the full gyro, even if it looks like rotated when you draw it. if you copy that cube by pressing shift+s (gyro still on) and push that copy backwards, you will see, that the size automatically adapts to the depth. to align it with the original cube it might help not to push it via the intersection but via the attaching circle (as mentioned above depending on the chosen vanishing point). that might help in understanding some of the ways the gyro-rings behave when in move-mode, methinks (but i’m not sure about it still :D)

- juandel

banez
12-28-01, 02:42 PM
i might of miss under stood you but was it the vanishing point ?
each time you bring out a 3D object the Depth might be differnt if you move or Roatate it.
sure it Could move in the background and hide it self....
best way is to Move the object closer to you to stop that....
i bet your getting the same effect as holding down your ALT Key and moving the Gyro
POOF vanished lol or some thing in that effect

Kruzr
12-28-01, 02:43 PM
‘Afternoon all . . . :)

I was going over some of the past posts, ( since I haven't been on the forum for quite a while ), & I thought I would try to give you an answer to your question about Zbrush's "Gyro" . . . :

1st: When your in the "Transform / Move" mode, you would use, the "Grey" ring = to move your object anywhere on the canvas in any direction, except "Z" depth. If you want to move the object in or out on the "Z" depth, you hold your left mouse button & drag up or down anywhere outside your object. When using the "Cyan / Magenta / Yellow" axis colors = the movement of the object is restricted to the axis related to that color. When holding down the mouse button in between any of the axis color bars = the movement is effected by another object's surface directly beneath the object that your moving.

2nd: When your in the "Transform / Scale" mode, you would use any of the "Red / Green / Blue" or "Cyan / Magenta / Yellow" axis colors. The "Red / Green / Blue" axis color bars = scales the object on two axis, or in two directions, at the same time, dependant upon the two colored axis intersections on each side of the colored bar your using. The "Cyan / Magenta / Yellow" axis colors = restricts the scaling of an object to only one axis, or direction, at a time, dependant on the axis of your choice.

3rd: When your in the "Transform / Rotate" mode, you would use any of the "Red / Green / Blue or Grey" axis bars. The "Red / Green / Blue" axis color bars = restrict rotation to one axis, or direction, at a time. The "Grey" axis color circle = restricts rotation of the object parallel to the work screen. Left mouse button in between any color bars gives object rotation in any direction. Also, once you have drawn your object on the screen, you must rotate it a little by hold & move left mouse button in between any axis color bars first, before trying to use any of the axis colored bars to rotate.

I hope this helps you understand the workings of the "Gyro" in Zbrush a little better & you have a good one . . . :cool: Mark.

thelonious
12-28-01, 03:15 PM
Hi Kruzr,

thanks for replying, it's getting a bit embarassing really because I feel like I should take Juandels advice and forget about it. But my analytical nature just won't allow it. I must understand this or I'll go bananas. I do appreciate you taking the time but all the bits you described I already understand and they make sense.

However when you described the move mode you left out the bit I wanted to know. ie the RGB bars. I can clearly see that they each work in their own plane but it just doesn't seem easy to understand.

As I can barely operate this program and obviously it is not necessary to use it. I suppose I should just forget it, although I will check out as Juandel suggested how it works with perspective.

I just felt that I must be some kind of dumbo and if I can't understand this mover then what's the point of going to the next chapter. So it was worth all this anyway just so I can forget about it.

However I know it will still plague me till my dying day and if Pixolator ever hears about this I hope he can ease my troubled mind. Maybe just tell me it's just a programming joke or something.

Kruzr
12-28-01, 03:49 PM
Hi Thelonious . . . :)

The reason I didn't give any advise on the "Red / Green / Blue" axis color bars in the "Transform / Move" mode, is because, ( to the best of my knowledge ), they do not serve any purpose, in that mode. All you need is the grey circle = for moving the object around anywhere parallel to the canvas, the "Cyan / Magenta / Yellow" axis colors, for moving the object in a specific direction, & the holding down & dragging up or down to go in or out on the "Z" axis. There are no more directions to move your object. ;)

There are a few different items in ZBrush that appear at times, but it doesn't mean that they have to be active & do something. :rolleyes:

Have a good one my friend . . . :cool: Mark.

thelonious
12-28-01, 04:57 PM
Boing,

Sound of penny dropping. I get it now. The ring moves in two directions at once. So dragging the Red ring is like dragging the Magenta and Yellow axes simultaneously.

And Dragging the Blue ring is like dragging the Cyan and Magenta axes together.

And Dragging the Green ring is like dragging the Cyan and Yellow axes together.

Phew I can sleep tonight. Sorry if I've bored everyone to death.

thelonious
12-29-01, 04:05 AM
boring.txt (http://www2.zbrushcentral.com/zbc_uploads/user_file-1009627508rug.txt) This script shows how dragging on the blue bar will combine the Magenta axis plus the Cyan axis. But will not break through the plane on the yellow axis.