View Full Version : BlueThousand Sketchbook
08-11-09, 10:56 AM
Well after a few misplaced posts, I decided it might just be easier to create my own sketchbook thread, so here we go!
These are some of the models I made about 8-9 months ago in college.
Belfin.jpg Gazfin.jpg gazfin2.jpg Simfin.jpg simfin2.jpg Skuldong3.jpg Valkfin.jpg SamuphantShot.jpg
Some very cool designs. Nice stuff:tu:
08-11-09, 11:10 AM
Really good works, I specially love the warrior women and also the slug-monster, it's very original.
Its about time JEEZ! I've been waiting 9 months for these! Nice work man.
Awesome character design, I love the Guerrilla Centaur.
08-11-09, 01:54 PM
Some great characters here. Top job on the armour of that medieval girl warrior, and the double-breasted Monkey is splendid.
08-11-09, 02:12 PM
Warrior girl and the double gorilla are awesome. Lots of great work here, dude!
08-11-09, 07:24 PM
To keep good form, I'll post some of the projects that I worked on over the last few months. First of which I already posted in another thread, but I'll post here as well.
Samael and the Victim:
slop.jpg slop2.jpg slop3.jpg slop4.jpg
Next, I decided to make a biblical scene while at the same time practice different sculpting techniques.
Biblical Scene.jpg Biblical Scene2.jpg Biblical Scene3.jpg Biblical Scene4.jpg Biblical Scene5.jpg Biblical Scene6.jpg Biblical Scene7.jpg Biblical Scene8.jpg Biblical Scene9.jpg Biblical Scene10.jpg Biblical Scene11.jpg
Holy crap...nice work again man..i thought you were done for the day then WHAM!!! Pooped all over my desk again...great job.
08-11-09, 08:00 PM
A shot of the victim from the post above. victim1.jpg
WoW angel and demon scene looks amazing keep it up
08-12-09, 02:45 AM
Awesome stuff here!!! I really like the biblical scene :tu:
09-01-09, 11:40 AM
pretty cool and very original...top row stuff
could u care to tell the polygon count and number of sub-tools for the biblical scene..thanks for sharing your inspiring works...:)
09-01-09, 01:45 PM
very great work, the bible escene is fantastic, keep the excelent work:tu::tu::D:D:tu::tu:
01-29-10, 10:22 AM
Long time no post. Been super busy lately getting ready to go back to school. This is a test so I can get some idea of the image size. The following is a Demon Rider, I mixed inspiration from the new Darksiders game as well as Prototype from a few months back. 1.jpg
I'll post follow-up images and turnaround once I get a good idea of dimensions and find out how big ZBC will let me go.
01-29-10, 10:57 AM
Here are the turnarounds of the gallop.
Also the non-posed rider and horse. 2.jpg 3.jpg
Cheers, more to come very soon.
01-29-10, 11:01 AM
totally awesome stuff in here :tu: :tu:
01-29-10, 11:28 AM
Great looking stuff! Why are you still in school? You already have the skills to be a 3d artist.
01-29-10, 01:42 PM
So I decided to do a well overplayed topic, but always fun nonetheless.
I redesigned Alice from Alice in Wonderland.
I chose the most ironic redesign since gothic and dark seemed to be overdone, Sexy! Hope you like it, cuz I'm not sure what else to do with it.
01-29-10, 01:51 PM
I've been working on a new Alice design aswell.
Also wanted to go with sexy ...
well, I guess I gotta come up with something else then.
Great work though!!! Thumbs up!
Really nice Alice sculpt! Very well done! :)
01-29-10, 02:27 PM
Awesome Alice man !
Major props! I'm really digging this thread! I hope you continue to post here!
Alice... what a babe! Who knew?!
01-29-10, 02:49 PM
Effing Awesome! I really enjoy these. The horse and rider is rad. Great job on everything, very high quality. Do you plan on textureing these?
01-29-10, 03:27 PM
Great take on an old classic! :tu:
01-29-10, 04:38 PM
Wow, very nice! Well done!
01-29-10, 05:57 PM
Nice rider and your Alice is beautiful. Great work:tu:
01-29-10, 06:16 PM
...why the Hatter was mad! :lol:
Have fun modeling! :cool:
01-29-10, 08:05 PM
Ummmm, Alice is kissing some guy on the "knob". Can you guess where in that sentence I am laughing... :p
Paul from Mix Mash
01-29-10, 10:35 PM
really cool last piece. keep it up buddy ;)
01-29-10, 10:40 PM
I think the Alice sculpt should have been called Alice in Wonder Bra judging from her proportions.
01-30-10, 09:05 AM
Thank you all for the comments. All the female models I had done before this one were fairly modest, and I felt like creating something with comic book-girl proportions for once. If anyone cares, I used 3Ds max for all the base meshes, and zbrush for all detailing. As to the question of whether I'm ever going to texture these... I feel that a lot of the models I see on here sometimes lose a great deal of appeal when they get textured as opposed to how they looked in their original sculpt. I think you need a real talent for texturing, and right now my skill at texturing would only take away from these pieces. But someday, yes, I will texture them. Just gimme some time to beef up on that skill :D
Take it easy.
03-01-10, 06:55 AM
High Blue Thousand..:)
You know, I visted and went through your sketchbook awhile back..put it in my inspiration favorites folder in fact, .but I don't think that I ever commented in it...So here is my comment...AWSESOME...Works and Sketchbook..:tu: :tu: :tu: :tu: :tu: ...Very inspired, and very much inspiring..to me anyway..:)
Also wanted to thank you for the visit,suggestions and words of encoragement in my new Z Brush Central Sketchbook..THANK YOU..Very Much Apreceated...:)
TAKE CARE, and KEEP INSPIRED and INSPIRING..:tu:
03-04-10, 05:24 AM
A WIP of my next model. I'm planning on giving him some pretty heavy gauntlets, so please forgive my laziness with his hands, i might even cut them off just to spare my machine the extra hundred thousand poly's.
Hope you like it, Later!
03-04-10, 06:25 AM
Wow he looks amazing :D and maybe you should spare your PC :P. All of you guys must have NASA-grade PC's to do this stuff.
Not really NASA quality, but it helps to have a machine that you can really push. BlueThousand, just a question about your work flow, I notice your hands are not touched at all, do you work on certain parts building that part up a lot, then go around and catch the others up to that point? if that makes any sense. For example, one in awhile if I am working on a character I will poly group sections, subdivide up a few times and then I will hide parts of my mesh. Say if I want to work on the head. I will then go from highest to lowest getting the head worked out, and then once I get that up to the subdivision I went up to I will then work on the rest of the body to bring it to the level that the head is. I was just curious if that is what you do.
Very inspiring. Great job ;)
03-04-10, 08:29 AM
Wow this is a very cool thread.. Love all the works here
03-04-10, 10:01 AM
Very very nice - I am looking forward to seeing the final peice
03-04-10, 10:57 AM
mrjoe94- Thanks bud! I've got a hefty processor and had to recently switch to a 64-bit OS to make use of another gig of RAM, of which ZB eats like candy.
adio38-Usually for my work flow I work on one subdivision at a time, putting in as much detail as I can on each subtool at a time. When I find that things are getting too jagged from a lack of poly's I'll boost the subdivision another level and work over the entire subtool again. It's a tedious process but it gives the best definition of forms if you ask me. For this model I knew from the start that the hands wouldn't be seen... then again that didn't stop me from detailing his forearms under those bands either... I dunno. Maybe I just subconsciously hate modeling hands.
SolidSnakexxx- Glad you like them, even the somewhat poorly done early models!
mestophales- Thank you, I'll try and work
03-04-10, 10:58 AM
edit: for some reason my post got cut off...
"Thank you, I'll try and work hard to get the model done in a timely manner!"
04-14-10, 09:37 AM
So here's the glamor shot and turnaround of my latest model Lazerus.
No real challenges or thresholds broken with this model, I've just been trying to get better at making demons I guess.
Hope you like it, take it easy.
Also threw in a closer look of the axe for good measure.
Great! All around fantastic stuff.
I really enjoy the elephant samurai on your first post and Alice.
Holy crap! Amazing work. My only critique would be that the base seems to be a bit small and the smaller rectangular insets in the base don't seem to match the style of the overall model as there really aren't any other hardened straight lines anywhere else in there... small matter as the base is not the focal point of the model - but with that being said - I still love it! :tu: :tu: :tu: :tu: :tu: !!!
04-14-10, 12:10 PM
really cool sculpt, me likes:evil:
04-14-10, 12:24 PM
A W E S O M E !!!!! I love it !!! Fantastic Character !
04-14-10, 12:56 PM
fantastic sculpt :D:D:D:D a great detail that you have done
04-14-10, 03:40 PM
Pretty epic thread you've got here, man. I really like the biblical piece you did. Everything looks nice.
04-14-10, 05:12 PM
Capa- Thanks and I agree, the base was just something i threw together in a few minutes for presentation, since it's technically a 'bust'.
JohnYip- Thanks man.
M0delista- I'm glad you like it!
sephirothsam- First, nice name. Second, thanks :p
dustinbrown- thank you!
Next I plan to do a full fledged character, with a background and everything. Take it easy, all!
05-27-10, 11:44 PM
Hey everyone. Hope you're all doing great, and making great things. I wanted to post my most recent sculpt here, and maybe get some feedback on it.
This is Friedrich, and he's an amphibious treasure hunter! He seeks out riches and adventure on both land and sea, and has an arsenal of tools and weapons to help him along his way :)
Here's a turnaround of Friedrich. Please comment and critique if you would!
Thanks guys, and if you need a closer look at anything please let me know, there's a lot of 'stuff' on this guy that can't really be seen because close-ups would cut off his fishing pole and/or spear. Keep on keepin' on!
this last guy is certainly my favourite,
would appreciate some close-ups of his gear: fishingpole, necklaces etc.
thanks mate, great job :tu:
05-28-10, 01:00 AM
looking real good, I like it.
how's your job hunt? I saw your resume on your website and it's just not fair for an artist like you to post those work experience...
probably won't take long to land a job in a good gaming company tho, good luck with your future!
05-28-10, 01:29 AM
Not just fantastic sculpts but really interesting subjects. Your blessed with a whole heep of bubbling artistic magic.
05-28-10, 01:38 AM
absolutely love that frog. one little thing though: his tongue doesn't really naturally come across as his tongue to me. probably because it's so far out there in the corner of his mouth.
05-28-10, 01:39 AM
wow that last one looks really great too, love the pose, character.
You deserve a job in this line! Seriously did you apply for any? Great attitude in your Friedrich.
great character and sculpt:tu:
Cool character, nice idea and dynamic pose.
05-28-10, 06:22 AM
Very nice work. I like how he is posed. Will you be texturing him?
05-28-10, 06:50 AM
Just dropping by to say..Still really enjoying your works...:tu: :)
That frog character is great...Put a smile on my face...Thanks for that..:)
05-28-10, 07:48 AM
Thank you all for your comments, It really does mean a lot to get praise from peers. My weakness here as an artist is that while I have some talent in sculpting, it's the other areas of 3D character creation that I'm lacking in. I'm going back to school soon to get a much better grasp of these final elements, and also placing myself on the west coast of the U.S. where all the bigwigs are so that I can hopefully make some connections.
Julian_K: Thanks for the tip man... his tongue's been bothering the crap out of me... I'll give what you said a try!
Take it easy everyone. Cash checks, break necks.
05-28-10, 08:40 AM
yeah, the placement of that tongue is tricky, but crucial :)
which exactly is the area you are lacking? just the tech stuff like creating real-time assets for example?
05-28-10, 08:47 AM
Amazing! The Friedrich sculpt is filled with great detail. Love it! :tu: :tu:
05-28-10, 10:07 AM
Frog is Fantastic. Refreshing content and great emotive qualities!!
05-28-10, 10:37 AM
Cool character! Friedrich looks like he was a fun character to make. I like the objects and charms and other details. Maybe you could add more treasures on him from his adventures? Are you going to paint Friedrich?
05-30-10, 09:56 AM
Julian_K: Basically I really need to return to the basics of texturing, and ripping out maps. Sculpting is cool and all but if I don't get better at transferring all this hi-res detail into an interactive model. I know that I 'can' do it... but I want to be able to do it phenomenally.
05-30-10, 10:14 AM
Julian_K: Basically I really need to return to the basics of texturing, and ripping out maps. Sculpting is cool and all but if I don't get better at transferring all this hi-res detail into an interactive model. I know that I 'can' do it... but I want to be able to do it phenomenally.it's not that big of a deal meanwhile. there are more helpful tools around than ever and now even Zbrush has a uv mapping function which is actually not that bad.
btw for basic mesh modeling I can highly recommend silo, which is also quite useful when it comes to retopo work.
but where exactly in the tranfser process are you facing problems?
05-30-10, 02:43 PM
It's just my overwhelming lethargy coming into play when it comes to creating interactive models, and even texturing. I have so much fun modeling, and then think of unwrapping and texturing, lighting and rendering... just holds no appeal to me... But it's something I need to power through i suppose. I know 'how' to do all those... I just can't do those as well or as efficiently as I can model/sculpt.
I use 3ds Max as my basemesh program.
05-30-10, 04:44 PM
well, there is no doubt that sculpting is more fun than unwrapping ;) you should give silo a shot. I'm also a Max user ( rigging, rendering etc) but ever since I got into silo I do only very little low poly modeling in Max. Silo is light and slim and really fun to use. especially selection works great in silo. Max used to drive me nuts at times by always selecting exactly the vertex I did not want to select.
06-01-10, 12:11 PM
great character man!
06-01-10, 01:03 PM
06-01-10, 03:14 PM
Wonderful frog character mate, superb! ;)
06-01-10, 03:48 PM
hophoh man i love your work!! excelent models ...and composites!!!
06-01-10, 04:00 PM
I love where you're going with this. A few comments.
I can't tell if it's a frog or a lizard. I really want him to be a frog, and in order drive that home I would nix the long tail and make his hands more frogish like his feet. And as mentioned the tongue needs work. I think it's the length of the tongue that's making it so unruly. Try shortening it so just a bit of it is sticking out. Also, I feel you should make the plants much larger so they are more true to scale compared to a small creature. Maybe he's perched on his stick to see over the plants.
Very well done, looking forward to seeing more from you.
06-01-10, 04:12 PM
I like the character design and the pose~good job~:D
06-01-10, 04:50 PM
love the frog!
06-01-10, 06:11 PM
badass thread! all of your posed works have great dynamism, and respect center of gravity really well.
06-02-10, 11:45 AM
Thank you for all your kind remarks.
DustinBrown: First off let me say that I'm a big fan of your work. Your models are a great inspiration for this community. I'll give what you said about the tongue and plants shot! Though I wanted this to be a man sized creature, I still agree about the plants needing more size.
As far as this amphibious creature is concerned, I didn't enter this project thinking 'I'm going to make a frog character.' I approached it with the same kind of open alley design process as always, developing the character as I go, adding and removing ideas as they come to mind.
Near the end, for Friedrich I said to myself... I want this to be a character that would be fun to play in an adventure game. A whimsical and fantasy-like design. That said I'm also a huge fan of mash-up and chimerical creatures. I've seen frog-men done before and I wanted to be at least a little unique in my own design. He's not a frog, not a lizard, he's Friedrich.
If I had to make up a species for this amphibian he'd be a... Frizard-Man? Pretty lame but hey... I can put effort into thinking up a species name anytime!
Once again thanks for all your support! And keep kickin' ass out there, people!
06-27-10, 11:59 AM
Intersting pieces! ;)
07-25-10, 08:07 PM
fantastic man , great job :D
like the frog character,also like the pose in your woman sculpt.
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