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Pixolator
07-30-09, 01:35 PM
ZBC-3-5-Announcement.jpg


Since the release of ZBrush 3.2 for OSX and the introduction of GoZ (www.GoZBrush.com (http://www.gozbrush.com)), we have received a tremendous amount of positive feedback from the artistic community as well as companies interested in becoming GoZ supported applications.


In order to continue refining GoZ and other ZBrush4 features, we have decided to postpone the release of ZBrush 4 and instead release an interim ZBrush 3.5 for Windows and Mac users. Version 3.5 will have all the features of ZBrush 3.2 (http://www.zbrushcentral.com/zbc/showthread.php?t=072584) -- including GoZ (http://www.zbrushcentral.com/zbc/showthread.php?t=072510) -- as well as additional refinements.


Some of the features in ZBrush 3.5 are...

Multiple texture, normal and displacement maps per Tool (by using subtools), with enhanced displacement and normal map options such as native export of 32-bit displacement maps. High-Definition displacement and normal maps from HD geometry. Improved perspective with a floor grid. Reorganization of the Tool sub-palettes to coordinate with selected SubTools. The ability to merge all visible SubTools and optionally weld the seams. The new PUVTiles mapping method, which represents the most efficient use of UV space yet. PolyPainting and masking have now been enhanced to 16-bit from the previous 8-bit. New navigation to work with the virtually unlimited zooming. Right-Click Navigation. New sliders added to Project All, providing more control over your results. Memory management enhancements give the capability to subdivide your models to higher polygon counts. New ambient occlusion masking, which can create an AO texture for use in other applications.

Furthermore...

ZBrush 3.5 will also include one of the still unannounced key features of ZBrush 4. We are very excited to include this very powerful and creative new feature in version 3.5, and are sure that you will be too! An introduction to this feature will be made available here, at ZBC, within the next couple of weeks.


The Windows version of 3.5 will be released by the end of August, followed by a release of the OSX version in September (Updated Note: ZBrush 3.5 for Mac OS is in development, release date will be posted when available. (http://www.zbrushcentral.com/zbc/showthread.php?t=74989)). Following the release of 3.5, we will continue to refine ZBrush 4 and its features (such as LightBox (http://www.zbrushcentral.com/zbc/showthread.php?t=071829)and Spotlight (http://www.zbrushcentral.com/zbc/showthread.php?t=071829)) for release in the 4th Quarter of 2009.




ZBrush 3.5 and ZBrush 4 will be released as free upgrades to all registered users.


Getting the upgrade will be easy, and linked to your Support Account (http://support.pixologic.com).

If you have already created a Support account, simply log in and check to make sure that you have provided your Cleverbridge reference number and ZBrush 3 serial number. If you have not created an account yet, do so and be sure to include the information from your license purchase (reference and serial numbers). Your Support account pre-registers you to receive the upgrades when they are released.


©2009 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.

Chris Spade
07-30-09, 01:44 PM
Hmmm....

Ok, do we know a release date? Or is this released today?

Seems like this is just the announce.

Cassandra Helm
07-30-09, 01:46 PM
Thank you again for everything

Train22
07-30-09, 01:51 PM
Hmmm....

Ok, do we know a release date? Or is this released today?

Seems like this is just the announce.
As written as in the announcment:
The Windows version of 3.5 will be released by the end of August, followed by a release of the OSX version in September.

M29MATT
07-30-09, 02:01 PM
Why Pixologic, how did you know? My BIRTHDAY is at the end of August! You didn't have to do this all on my account <img src="http://www.zbrushcentral.com/upload/atn.gif"> (http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)<img src="http://www.zbrushcentral.com/upload/atn.gif"> (http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)

SquidWatch
07-30-09, 02:04 PM
Thanks, Pixologic.

n-drew
07-30-09, 02:09 PM
so, where is the download button? :p


some of the features sounds really great. im wondering if "multiple Textures" mean texture layers. that would be awesome. i mean its no supa secret, hopefully someone from pixologic can give some information *peer at aurick :D

PS: AND support told me that the freeze bug will be fixed in zbrush 4, is it fixed in zb 3.5?

saintasik
07-30-09, 02:16 PM
I though Zbrush 4 was coming out in august. "The future begins August 2009" :(

mykyl
07-30-09, 02:21 PM
It does begin in August... For Pc users. It just doesn't end then. :D

Looking forward to it and thanks for the info.

Mike R

motenai
07-30-09, 02:25 PM
is GoZ going to support 3DsMax in this 3.5 release? PLEASE PLEASE PLEASE I NEED IT!!!!!

hobo
07-30-09, 02:26 PM
thx a lot, you guys work really hard, without much thanks ..

tez
07-30-09, 02:26 PM
Respect to you guys at Pixologic, good decisions to make ZB4 more complete while giving the us v3.5, thanks.

Katonc
07-30-09, 02:27 PM
are there any differences between the current mac version and this 3.5 version for the pc?

Kravit
07-30-09, 02:30 PM
Will it be 64 bit version?, I think people have keen interest in moving from 32bit.

undoz
07-30-09, 02:31 PM
Zbrush is getting more mature. A lot of these refinements are crucial in production and in the day to day workflow. I'm more than happy to hear about this than other flashier features.

Avan-AMS
07-30-09, 02:43 PM
Hmmmm i dont know what to say just some random thoughts...
we all expected something like this anyway now how long for ver 4, another 6 months or what? are we getting an app list for the goz? i have to trash some plans and start all over again...

n-drew
07-30-09, 02:47 PM
death is the only sure part of life....

nerveink
07-30-09, 02:48 PM
thats awsome that you guys improved the perspective feature and bumped up the poly painting to 16 bit.
awsome work guys. :D :D :D :D :D

JackMcRip
07-30-09, 02:54 PM
I love you pixologic for that: ZBrush 3.5 and ZBrush 4 will be released as free upgrades to all registered users.

And for that all fantastic features what is coming with that :-)
GoZ, yeah ! unlimited zooming, yeah ! higher Poly Count, yeah ! yeah,yeah,yeah
:tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu:

n-drew
07-30-09, 02:59 PM
what oes that mean for us when polypainting is now 16 bit?

Max the Artist
07-30-09, 03:03 PM
Awesome news! great stuff Pixo, keep up the good job and please don't miss your deadlines. :)

/ Magnus

Avan-AMS
07-30-09, 03:12 PM
If your goin to add compatibility add a few generic graphic cards to use with zmaper, and a decent render engine or the option to use an external one

Chris Spade
07-30-09, 03:15 PM
There is still no word on GOZ coming out for MAX?


Total bummer in that regard. It seems like that is going to be the biggest chunk of the new update.

Disco Stu
07-30-09, 03:23 PM
Great that pixologic takes the time to improve instead of throwing
something on to the market regardless the bugs.
Good work guys and maybe also girls :)

Richard Marklew
07-30-09, 03:24 PM
If your goin to add compatibility add a few generic graphic cards to use with zmaper, and a decent render engine or the option to use an external one
I wonder if there will be zmapper at all for 3.5. There is no zmapper for the mac and the answer has always been that the functionality of zmapper is no longer needed with the enhancements built in.
http://www.zbrushcentral.com/zbc/showpost.php?p=562847&postcount=70

Richard

Disco Stu
07-30-09, 03:26 PM
Looking forward to the unanounced feature :D

troy1617
07-30-09, 03:51 PM
yes maybe voxels for more freedom of form or the ability to finally use zcast would also be great to bring the zbrush community that much closer together.. but elimination of the crashing and bugs is great regardless looking forward to this.. and the the features that are not mentioned..;)

CrazyMatt
07-30-09, 03:55 PM
Knowing that there will be a 3ds Max support for GoZ.

I am only curious as to know if version 2008 will be supported. Because that is the only legit copy that I own and just so happens to work without hiccups or a bad UI replacement (thanks autodesk on ver. 2010 :()

Nevertheless, somewhat disappointed that this has come about. But happy because GoZ is going to still be released very soon. :)

Kerwin
07-30-09, 04:14 PM
Wow! The excitement of going backwards from 4 to 3.5! Pixologic, the big tease of 3d! :D

XxDarkMessiahxX
07-30-09, 04:26 PM
It would be nice to see some of the things that worked in 3.0 that stopped working in 3.1 to be working again in 3.5, like when the UV's break apart on export.

Memory management and higher poly counts are always better. Can't wait for HD geometry normal maps. GoZ will definitely be a welcome addition. Going back and forth between Maya is a pain, and I'm a rather lazy individual that likes one click solutions.

manzarek123
07-30-09, 04:27 PM
That's a very very intelligent decision, Pixologic, 3.5, is gonna be like a test, for the powerful ZB 4 !!! and get some more time to create a perfect ZBrush 4!, that's awesome!!

Vancross
07-30-09, 04:36 PM
Well as I was looking forward to zb4 this was really disappointing for me. Although I would have been happy enough if this all was a current download but it is taking the place of zb4. And worse even yet now I will have to wait an entire extra month for 3.5 instead of 4 to be released since I am on a mac.

I love how 3.2 to is allot more stable on the Mac end but since I really have no use for goZ I was anticipating greatly all the new tools promised in zb4.

The fact is that I only sculpt in ZB and have no desire to use any other program or plugin with it. I don't even physically print my stuff so all these new tools that everybody is having fun with I simply couldn't care less for at this time.

I love that they are there; I mean decimation master and goZ are simply awesome tools and I am happy for all those that can make use of them. But it really doesn't matter how awesome they are in my case since I have no use for them. Perhaps if goZ worked for Lightwave I could make use of that at least.

All this announcement does is frustrate, sadden and disappoint me.

slorpthegillman
07-30-09, 04:37 PM
GoZ for Mac does not work as advertised yet. There is no way to keep the UV shells merged on export of a model while using GoZ. Each face is broken into a separate UV shell.

Here's to hoping that is fixed in 3.5

Avan-AMS
07-30-09, 05:09 PM
Well as I was looking forward to zb4 this was really disappointing for me. Although I would have been happy enough if this all was a current download but it is taking the place of zb4. And worse even yet now I will have to wait an entire extra month for 3.5 instead of 4 to be released since I am on a mac.

I love how 3.2 to is allot more stable on the Mac end but since I really have no use for goZ I was anticipating greatly all the new tools promised in zb4.

The fact is that I only sculpt in ZB and have no desire to use any other program or plugin with it. I don't even physically print my stuff so all these new tools that everybody is having fun with I simply couldn't care less for at this time.

I love that they are there; I mean decimation master and goZ are simply awesome tools and I am happy for all those that can make use of them. But it really doesn't matter how awesome they are in my case since I have no use for them. Perhaps if goZ worked for Lightwave I could make use of that at least.

All this announcement does is frustrate, sadden and disappoint me.your rite i Guess this release is not meant for everybody

womball
07-30-09, 05:11 PM
Great features! The subtool and hd geometry export sounds really useful.

Paint Guy
07-30-09, 05:15 PM
The Windows version of 3.5 will be released by the end of August, followed by a release of the OSX version in September. Following the release of 3.5, we will continue to refine ZBrush 4 and its features (such as LightBox (http://showthread.php?t=071829)and Spotlight (http://showthread.php?t=071829)) for release in the 4th Quarter of 2009.

I remember Pixologic said it would release concurrent releases of both Mac and PC versions from here on. What Happened? :(

TezZy
07-30-09, 05:16 PM
had a feeling there was going to be an annoucement lol.....just didn't expect 3.5....either way, this update looks promising and it what most people wanted.....here's hoping to a 64bit version

vedanta
07-30-09, 06:01 PM
Do what you do best Pixologic,,ie., write magical code......
take your time..... perfect version 4 and then.... bedaze us all with your magic..:D

Dman3d
07-30-09, 06:19 PM
sweeeeeeeeeeeeeeet./agreed take your time get it slick and solid.
Ty pixologic!

agregoryy
07-30-09, 06:20 PM
Z4 will release sometime during Q4, eh?

You think this has anything to do with the release of Windows 7? I think the retail version releases on October 22. On top of that, it will include both 32bit and 64bit versions of the OS. Maybe our hopes of a 64 bit Z4 can be supported by this fact.

To be honest, when I read the first announcement for Z4 back in April, I was surprised it was being released before Windows 7 because I was thinking Pixologic would've wanted more time to test it out on the new OS. After all, many have said that it will be more readily adopted than Vista.

What do you all think?

jaystein777
07-30-09, 06:50 PM
Well, finally a concise and simple announcement of some much needed (and anticipated) features with a reasonable release estimate. I'm actually happier with the .5 release, no need to rush ZB 4 to the table. Thanks Pixo. :tu:

phrenzy84
07-30-09, 08:11 PM
HD geometry normal and displacement maps, Unlimited zooming, Poly painting 16 bit... multiple textures...... oh boy.

Surprised you didn't call it zbrush 4 from those features alone. Makes me think you guys have something really special for that.

testure
07-30-09, 08:15 PM
hate to say it, but i told you so :)

edit: though i will concede this- anybody with half a brain saw a Z4 delay coming, since every other major release has been pushed back as well, BUT- I am happy to see pixologic meeting us halfway on this. In the past it has been "sorry, tune in later for more details" but at least they're throwing us a bone here. So thanks for that, hopefully this is a new attitude in Pixologic's customer relations that we can expect to see in the future as well.

Perhaps they're finally realizing that, while they're the best game in town- they're not the only game in town.

Avan-AMS
07-30-09, 08:17 PM
im worried tho about the rivals, pixologic just gave them 6 months or so of develpment to catch up hmmmm

cgicore
07-30-09, 08:44 PM
Thank you. This really looks great. I much rather Pix take its time and slowly improve / enhance the existing tools than throw a ton of new features.
Good job Pix, keep innovating / improving.

rimasson
07-30-09, 10:45 PM
Thanks a lot for this announcement, and for keeping the release date.
Simply happy.

All the new feature are fantastic, especially the 16 bits masking, displacement from HD and unlimited zooming.

Jester
07-30-09, 11:05 PM
I am very excited! But I hope that those important stuffs, like ZMapper, *Master will continue to work with the 3.5 release

chris-carter
07-30-09, 11:18 PM
I think this is a good decision, and I know Pixologic takes forever to get releases out but I think that's a testament to their commitment to releasing top quality products. I am really looking forward to this 3.5!

seanforsyth
07-30-09, 11:39 PM
Well, I'm delighted to be getting a free upgrade with new features. I'm just hoping, no, praying, that the undisclosed feature is texture layers. I basically can't use zbrush for texturing in production without them.

loki_22
07-30-09, 11:45 PM
that is a good question. is zb4 going to be 64bit?

jar3d
07-30-09, 11:47 PM
Awesome news and once again I'm hoping and praying that GoZ could be made available for Maya 8.5 ... I'd love to hone my workflow with it. I think all in favour need to start saying "I" so Pixologic know!

McJak
07-30-09, 11:53 PM
Cheers guys
Glad I finally bit the bullet and bought myself a personal copy for home - I dont get enough time in Z at work.
Looking forward to the learning curve
:D

scottleroc
07-31-09, 12:25 AM
NEW AMBIANT OCCLUSION MASKING??????

but can we bake out occlusion maps???? This is still one of the biggest pains in the current workflow that, apparently Mudox offers. If you are going to knock off the competition you need to help out the games industry guys like me. We are crying out for a decent AO baker. Maya and even Max have a hard to outputting good quality AO when Mesh counts are in the millions.

Currently we have to use 3 programs in the pipeline it would be soooo much better to use just ZB and Maya. If the re topolgy tools were better in ZBrush maybe we would never need to use anything but Zbrush. That will be a lovely day.

Still it did wake me up to see this fantastic annocement this morning.

THANK YOU PIXOLOGIC :D:tu::tu::tu::tu::tu::tu::tu:

Etcher
07-31-09, 12:51 AM
Awesome! :tu: :tu: :tu: :tu: :tu: !

Pixologic rules.

CrazyMatt
07-31-09, 01:03 AM
The ambient occlusion feature will allow you to export you're occlusion as a texture (meaning it's an obvious replacement to you're baking needs).

Hope this helps answering :)

marcus_civis
07-31-09, 01:08 AM
NEW AMBIANT OCCLUSION MASKING??????

but can we bake out occlusion maps????

scottleroc,

In the ZBrush 3.2 for Mac this is already possible with the texture from masking feature.

scottleroc
07-31-09, 01:17 AM
JOY :D thanks guys. God I wish our company would get Macs *sigh* :D

AgentSmith
07-31-09, 01:55 AM
COOL. (period!)

THANK YOU Pixologic for keeping us informed!!!

It all sounds fracking mantastic.

AgentSmith

abe_Tamazir
07-31-09, 01:59 AM
as long as i get my ZBGO!! cant wait for it....unlimited zooming?? nice, did you reworked the retopology tools as well (and does it work with the unlimited zooming too??)?
AO? nice! are there options to change setting (color base, rays etc...) or is it more a more advanced version of cavity map?
cant wait to test all those new features (and the improved exisiting ones!)

all im waiting for now is a full modeling tool set on top of the zsphere, how cool would that be! drawing topology on top of high rez mesh by just drawing on it...already there in other progs i know, but im sure in ZB it would be so much smoother :):)

Captain Sensible
07-31-09, 02:39 AM
Great news! I'm glad Pixologic are releasing these .x releases rather than making everyone wait until the full release is ready. I'm interested in finding out what this mysterious new feature is. They already had me at GoZ! Looking forward it.

Thanks guys!!! :D

Levus
07-31-09, 03:03 AM
There will be GoZ for max?

iskon
07-31-09, 03:04 AM
List of features are fantastic, just support for multiple textures per subtool is worth of waiting... And in terms of numbers of this new version, I really don't care, it can be ZBrush 3.84, 3.99 whatever :D as long as we have that awesome features it really doesn't matter...

Go Pixologic, go. :tu:

andreseloy
07-31-09, 03:15 AM
Thanks Pixologic Team for this update in the 3.5 version
"1.Multiple texture,
2. normal and displacement maps per SubTool, with enhanced displacement and normal map options such as native export of 32-bit displacement maps.
3. High-Definition displacement and normal maps from HD geometry.
4.Improved perspective with a floor grid.
5. Reorganization of the Tool sub-palettes to coordinate with selected SubTools.
6.The ability to merge all visible SubTools and optionally weld the seams.
7.The new PUVTiles mapping method, which represents the most efficient use of UV space yet.
8. PolyPainting and masking have now been enhanced to 16-bit from the previous 8-bit.
9.New navigation to work with the virtually unlimited zooming.
10.Right-Click Navigation.
11.New sliders added to Project All, providing more control over your results.
12.Memory management enhancements give the capability to subdivide your models to higher polygon counts. 13.New ambient occlusion masking, which can create an AO texture for use in other applications"
14.A Big Surprise for all of us!!!!!!!!!!!!!!!!

Andreseloy

sonn
07-31-09, 03:15 AM
hmm.. so the new unannounced powerful feature for 3.5 ...hmmm... Can't wait to hear what it is :D

brettSinclair
07-31-09, 03:36 AM
Nice! Looks like they covered most of the things i really wanted in an update. All we need now is a material that will read spec, colour, bump, reflection and dare I say sss? Ok too much to ask. But maybe thats what the multiple textures per tool is about?

Very cool :tu:

KHALLUS
07-31-09, 03:54 AM
This is fantastic news : ) and it proves that those at pixologic listened to the comments good and bad made about a zbrush 4 release and those who wanted refinements before going to version 4. good news for everyone indeed,zbrush 3.5 being the stop gap until a full version 4 in 4th quarter this year is brilliant.Thank you pixologic for your thoughtfulness to the zbrush community.

peace.

campi
07-31-09, 03:58 AM
Usually, I wouldn't post in such a "hail pixologic" thread but I think it's great that you are doing everything this time to have a release on schedule with the features that you feel are ready for release & and improve existing workflows instead of polishing tools for new workflows.
Plus in Maya this set of features would be a version jump alone ...

Nice going !

Teyon
07-31-09, 04:22 AM
Confused by your announcement choices but happy to see the app moving on. Good luck on the release and good luck on the release of 4 also. :)

Keeper
07-31-09, 04:46 AM
We Want Z4 To Be 64-bit!

Koshi
07-31-09, 05:39 AM
i also would like to know if this "multiple textures"-feature has something to do with texture layers. because this is the only feature i really miss in zbrush.

simple texture layers with some blending options and zbrush would be perfect for me...

zayacoon
07-31-09, 05:50 AM
Nice 3,5 :tu::tu::tu::tu::tu:
I prefere this way, that you take your time to make the tools work stable, then to hury and have an unstable version.
Go on making this wonderfull tools so that they work.

danko75
07-31-09, 06:01 AM
Great news! only one missing...i want GoZ for XSI!:rolleyes:

MotleyPete
07-31-09, 06:02 AM
GoZ is Awesome. You Windows guys are going to love it.

The 3.5 Mac version may be predictably late, but, what the hell, the current version rocks anyway. Keep on trucking Pixologic!

Scitalis
07-31-09, 06:21 AM
Great news! only one missing...i want GoZ for XSI!:rolleyes:yeah GoZ for Softimage would be very very very very very very COOL!! DO IT!!

Really looking forward to this release, loving ZB, best software package ive ever bought , best software ive ever used, and it sounds like its just gonna get better!

ghostfx
07-31-09, 06:25 AM
i recently downloaded a trial of 3d coat and i must say that " voxel " sculpting simply makes polygons an outdated tech

its simply amazing what you can create without worrying about topology, stretching, resolution, having to plan ahead your base mesh etc..

i really hope that pixologic understands this and give us VOXEL in all its glory so we can truly be set free to do what ever we desire

if there is any app. that needs to be 64 bit, zbrush is the one so please guys

here is my list:

1_VOXELS, VOXELS and more VOXELS

2_64 bit

3_3D COAT style topology tools or even better make it automated

4_better rendering engine with REALISTIC SHADOWS+ ground shadows that actually look like shadows :)

5_ HYPERSHOT render style (REAL DOF), you just have to point and click to pick a focus point , its much faster and not to mention intuitive that using the fog as a means to measure when DOF starts and end

6_ RULER TOOL ( cm, mm, inch, meter) so you actually know how big your sculpture is in zbrush without having to go to another app. and have to scla it down by -100%

ghost-d
07-31-09, 07:05 AM
Here´s a silly question:
Will I be able to have Zbrush 3.1 and Zbrush 3.5 on my computer at once? See, not that I wouldn´t trust the awesomeness of the upgrade (I believe that guys at pixologic did a great job as always), but I´d like to have also the older version as an insurance in case that some things wouldn´t work that great for me/my specs in the upgrade.
Thanks

MASTERSHOKHAN
07-31-09, 07:25 AM
Very glad to hear about this.

1. What does 16bit masking and polypaint mean?
2. I think muli-texture is 1 model with multiple uv maps ( 0,0 to 1,1, etc..)

Trurl
07-31-09, 07:44 AM
Great news!
Thanks Pixologic Team!

bladeflush
07-31-09, 07:47 AM
That is awesome. Normal and Displacement maps from HD geometry. I think that's the best upgrade yet. Way to answer our calls Pixologic

jamespthornton
07-31-09, 07:53 AM
I also think this is a great call. Much better than postponing an august upgrade, and much better than releasing new feature sets too early. 3.5 looks like it will offer plenty of enhancements and I'm looking forward to it :tu:

moonlitmaverick
07-31-09, 08:16 AM
I wish they make topology creation and retopology more intuitive. I don't want to leave Zbrush to do polygonal modeling in some other application. Secondly who cannot be awestruck by voxels. Voxels or volumetric modeling is the future. For concept artists, illustrators and hobbyists such as me a polygon free workflow is indispensible. Pixologic is a pioneer, and I am really surprised that they didn't develop volumetric modeling. I have tried the demo of 3D Coat. it is a bit rough, but i am smitten.

So more intuitive retopology.

and the revolutionary volumetric sculpting feature please.:)

Clappy71
07-31-09, 08:35 AM
As a customer, I have some conflicting thoughts on this:

1) The 3.5 update sounds amazing and I am really looking forward to using it. I am doubly grateful that it is a free upgrade and will be released when everything works and is stable.

2) Pixologic is the most innovative company out there in 3D. I imagine your whole team is rally passionate and excited about what they do. Your absolute visionaries.

3) As is the case with alot of visionaries, you are also the WORST at meeting deadlines. Which most of us are willing to overlook because we love your product and your company.

However, I can't imagine longterm success if this continues because at some point there will be more competition who offer all the same features. And once there is alot of competition, it all comes down to customer service and user experience. All you have to do is get better at realistically predicting what you can accomplish in a given set of time. The constant changing of release names and changing of dates just makes you look disorganized. Kind of like a company with ADHD, the gifted kid who has the coolest and best ideas, but never hands his homework in on time.

Ok, sorry for the long rant, but this was bugging me. I love Zbrush and am going to be a long term user, but I would love to see you guy's improve in this one area.

Matt

invertedNormal
07-31-09, 08:39 AM
Very glad to hear about this.

1. What does 16bit masking and polypaint mean?
2. I think muli-texture is 1 model with multiple uv maps ( 0,0 to 1,1, etc..)


1. It means those exported Maps will be 16-bit
2. I think Pixolator meant to say multiple textures per tool (at least that's how it's been in 3.12 - 3.2), not sub-tool... but maybe they changed things up a bit more.

rimasson
07-31-09, 08:49 AM
Actually, when you mask a part of a model especially using an alpha, and then sculpt it, the sculpted model is stepped, due to the lack of precision of the 8 bits mask.
3.5 seems to solve this problem.

GhostFx : voxel sculpting free you from topology constraints, but it has also some drawbacks : speed, lack of subdivision levels, surface blending problems...

pbowmar
07-31-09, 09:17 AM
ZappLink for OSX? Can't use it in production without that...

shhark
07-31-09, 11:42 AM
very cool! :tu:

cgdexter
07-31-09, 11:58 AM
Absolutely can't wait........counting the days:D

Arran J Lewis
07-31-09, 12:10 PM
Since it early days ZBrush as made many of my interests in 3D and digital image making easier to indulge in. As usual I am excited about the up and coming release and its new features, they are just in time for the increase of my 3D workload. Thanks Pix for helping me become an efficient Pro.

Arran Lewis

nerveink
07-31-09, 12:32 PM
That is awesome. Normal and Displacement maps from HD geometry. I think that's the best upgrade yet. Way to answer our calls Pixologic

god i wish i was on the beta team...

RAMWolff
07-31-09, 12:37 PM
What fabulous news. My question would be does the multiple maps mean that we can finally use multiple templates to work on at the same time, seamlessly. Like say someone wanted to do a really interesting texture map for DAZ3D's Victoria 4 or Michael 4 (both have multiple template maps). Right now it's too much jumping through hoops to make that work well enough in ZBrush so I tend to shy away from the process! :(

Regardless of this itch to have an answer too, thanks again, very generous of you guys making both updates free! WOW!! :D

ilmostrog
07-31-09, 12:43 PM
All last year, during the delays of 3.0 for Mac I was very vocal in my criticism of Pixo and I stopped using Zbrush because I had to switch between two machines (Mac and PC). With 3.2 I started using zbrush again but could never get the displ maps right, always seems and artifacts. I downloaded 3.2 and not only does GoZ make moving models over to Maya rally easy but the displ and normal maps work perfectly. I just downloaded Renderman for maya upgrade last night and on my first render all the maps and detail are there with no tweaking. That was awesome. I am finally able to really harness the power of Zbrush to its fullest and am enjoying spending a lot of time with your application. I can wait patiently for the updates, as I have a workable tool for the first time in a long time.

thanks.

anrshelt
07-31-09, 01:11 PM
Would be awesome if the GoZ thingy would have some buttons in it like "Disp2Maya". What I mean is, when clicking, say "Disp2Maya" the script will:

-Create the 32-bit floating point Dmap with all the 'best' settings.
-Automatically convert it to .map
-Automatically apply a new blinn shader to the mesh in Maya -with the Dmap plugged in correctly. (With that, have the nSubdivisions applied by doing some math function, like, say, you're wanting the Dmap made to displace from subdivision level 1 to 6; well, 6minus1 is 5, so put in 5 for nSubdivisions automatically...) I dunno...?

-Automatically set the color gain and offset (2.2, -1.1)
-Automatically apply the subDivision approximation
-Automatically run that bit of MEL that Scott Spencer talked of; where you'll 'kill the seams'.

Yeah, all of this is fairly easy to do, but it does take a noob a good handful of times to get it all down pat. I just think it would be a nice time out to grab a soda and let the dog out while it did that work. Besides, it is a tech thing which just takes time out of artestry.

Pinch me?
~Andrew R. Shelton Sr. (Drew)

grooveholms
07-31-09, 01:19 PM
Hell yes.
I can't wait 'till the end of the month

grooveholms
07-31-09, 01:20 PM
So....


Where is the Zbrush 5/3.5 beta testers gallery!

anrshelt
07-31-09, 01:37 PM
Maybe I should have read the post just before my last one (see 4 or 5 posts up)... ilmostrog said that he/she was already using GoZ (MAC envy here), -Said something about the normal and displacement maps work perfectly; no tweaking...

SO, does this mean that GoZ will spit those maps and be 'all set' in Maya?
If so, CandyLand, if not ZB4?
Let me know, you MacHeads! :)

InFrigginCredible!
~Andrew R. Shelton Sr. (Drew)

Jason Belec
07-31-09, 02:43 PM
Gosh!

I know many of you can't stop complaining, or stating how much better another app is, etc., but really stop and take a breath and think.... if Zbrush really isn't doing it for you why are you using it? Why not jump to that awesome tool you keep waxing on about?!!?

Oh wait, I know this one....

As for the update from Pixologic on the state of things, it is appreciated by many of us who use the tools daily making a living. We would love to see versions and plugins released at the same time though for Mac/PC platforms to cut down on frustration. However a month apart isn't the worst thing if all is working across platforms in the app and the plugins.

I still find it funny how many of us in the various industries use this tool daily and large and small projects, meeting deadlines, being creative and all in a fraction of the time of a few years ago. Maybe some of you need new batteries... ;)

Sebcesoir
07-31-09, 03:19 PM
Grooovy!

shokan
07-31-09, 03:27 PM
is what I think is coming

n-drew
07-31-09, 03:32 PM
^^ lol i hope not, i just bought cinema4d for rendering.... :D

shokan
07-31-09, 03:39 PM
Your C4D and Zbrush connection is going to be awesome with GoZ. I'm envious. Just get that hair module.

Hmmm, ZBrush Hair new feature?

Eiad
07-31-09, 05:22 PM
Wow, this is just what we're all looking for ...
Zbrush is no doubt the best tool in digital sculpting field ... congrats <img src="http://www.zbrushcentral.com/upload/atn.gif"> (http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)

by the way!

- Does Zbrush 3.5 do Backup files?
- Do we have to install a fresh copy of Zbrush or is it an upgrade to what's existing?
- What about the plugins posted in pixologic.com, are they included in this version or do we have to install them again?

Regards <img src="http://www.zbrushcentral.com/upload/atn.gif"> (http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)

Znub
07-31-09, 05:45 PM
Would like to see more sculpting improvements/additions for a program like Zbrush instead of other stuff but oh well. :tu:.

testure
07-31-09, 06:06 PM
The 3.5 Mac version may be predictably lateyou realize that 90% of the features listed are already in the mac version, right?

so it's actually the other way around.. the pc version was 'predictably late'.

Avan-AMS
07-31-09, 07:23 PM
unless the still unannounced feature is better that everything else.
ie RENDERING ENGINE

ProfMarks
07-31-09, 08:20 PM
Any word on expanded compatibility with XSI perhaps?

23arts
07-31-09, 08:46 PM
Wow cool upgrade!!! Thanks Pixo.

I hope there is an upgrade lightning, material and rendering on zbrush 3.5 or 4.

I know zbrush is most used for sculpting but don't forget zbrush is also used for illustration.

Upgrade in lightning, material and rendering will be so awesome:D

testure
07-31-09, 09:40 PM
out of curiosity, wtf is "right click navigation"?

does that just mean we have the same navigation option, but we can switch the left and right mouse buttons? I hope not, because I can do that with my mouse driver just fine...

Burchigb
07-31-09, 10:31 PM
Nice to know that this is coming out for the Windows side.

Looking forward to seeing the newer version.

Vancross
07-31-09, 11:04 PM
I hope there is an upgrade lightning, material and rendering on zbrush 3.5 or 4.

I know zbrush is most used for sculpting but don't forget zbrush is also used for illustration.

Upgrade in lightning, material and rendering will be so awesome

I could not agree more.

On another note; I can't wait to see what the yet unannounced feature is from zb4 that they will include in the 3.5 update. I just hope it is something that I can use without having to own another software package. ;)

n-drew
08-01-09, 02:57 AM
i dont thinkl zb will get a better render engine coz there is GOZ now. it gives u shader, texture in the right spot for rendering, just one click and the setup in the big app is done. so why should zb get a better renderer? GOZ wouldnt make sense....

KHALLUS
08-01-09, 06:22 AM
Its going to be proper photoshop style layers,Its way overdue,,i can feel it in my bones : )

roger_01
08-01-09, 07:58 AM
I so glad an upgrade is coming soon and Zbrush is becoming a more mature tool.

Thank you Pixologic and community for being committed to make zbrush an excellent piece of software. :D

ZBrush 3.5 and ZBrush 4 will be released as free upgrades to all registered users. Thank you for being so generous!!!:tu:

tokio
08-01-09, 09:49 AM
good news:tu:
thank you very much :tu::tu::tu::tu::tu::tu::tu::tu::tu::tu::D
now i'm look to the future with amazing program

MASTERSHOKHAN
08-01-09, 01:12 PM
out of curiosity, wtf is "right click navigation"?

does that just mean we have the same navigation option, but we can switch the left and right mouse buttons? I hope not, because I can do that with my mouse driver just fine...I think it's Maya style navi. Alt +

Avan-AMS
08-01-09, 01:18 PM
i dont thinkl zb will get a better render engine coz there is GOZ now. it gives u shader, texture in the right spot for rendering, just one click and the setup in the big app is done. so why should zb get a better renderer? GOZ wouldnt make sense....Because theres ppl that only use zb and nothing else. illustration the way zb started. plus leave all the weight to external apps would be a step backwards. why to poly paint in zb if with goz you can use 3d coat, photoshop, etc...
i dream the day zb is the only thing ill ever need

testure
08-01-09, 03:38 PM
I think it's Maya style navi. Alt +if that is true, i will be one happy camper.

though history has proven that I shouldn't get my hopes up :P

CrazyMatt
08-01-09, 05:04 PM
If maya, max, xsi or any other programs "navigation" get's somehow implemented. I will not use the newer ZBrush.

I as a wacom user enjoy the idea that i don't need to keep two hands simulaniously working at once for navigation. Mudbox may be useful for that purpose of a alt+mouse navigation. But Zbrush isn't and never will be (for me at least).

As far as I can tell, I don't think the navigation will change in Zbrush.

ghost-d
08-01-09, 05:27 PM
If maya, max, xsi or any other programs "navigation" get's somehow implemented. I will not use the newer ZBrush.

I as a wacom user enjoy the idea that i don't need to keep two hands simulaniously working at once for navigation. Mudbox may be useful for that purpose of a alt+mouse navigation. But Zbrush isn't and never will be (for me at least).

As far as I can tell, I don't think the navigation will change in Zbrush.

Hm... I also wouldn´t like any changes in navigation. I really got used to that. But CrazyMatt, you don´t use two hands for navigation? I know that you don´t need to work with alt for rotating, but for moving and zooming you have to, unless you´d be using the icons on side pallette for those actions (which btw. for me seems a little unpractical and I also have the palette hidden).

testure
08-01-09, 06:18 PM
man you guys are so paranoid.. if they made a new navigation scheme it would be an option not a replacement. So you're saying you would stop using ZBrush if they were kind enough to give other people another navigation option? Or are you saying that you're so naive that you think they would get rid of the existing one in favor of a new one? Because it's clearly one or the other.

The intelligence of some people astounds me

aadegbenro
08-01-09, 06:29 PM
So we all should be waiting for 3.5 within the last week of August.

CrazyMatt
08-01-09, 07:34 PM
You're sarcastic intelligence is correct if they completely were to replace it without any options yes, I infact would not use the newer Zbrush versions.

but like I said at the end of my message... "I don't think the navigation will change in Zbrush":lol:

aadegbenro
08-01-09, 07:55 PM
CrazyCat, Sacarsm was not intended. :) Well, good luck to you. There is always room for advancement don't you think?

remcv8
08-01-09, 08:10 PM
I personally have NO issues with how Pixologic makes their changes to Z-Brush. I can adapt and I still need to catch up with 3.1. Same goes for previous versions 1, 1.5, 1.5.5, 2, 3... It doesn't make a difference if you have issues with WHATEVER they do. If you purchased the software be happy that you get free updates. All other 3D apps charge for their developments.

Be happy that someone like Autodesk, or Adobe hasn't bought them out. I'm guessing that they would like to. In this economy, that wouldn't surprise me.

All I see is that Pixologic has survived and is always pushing forward, making it better. Each version is HUGE steps ahead of the last.

I'm GRATEFUL!!!

Thanks for this announcement.

:D

HaloAnimator
08-01-09, 08:28 PM
This is going to be great... I just hope that 3.5 will have some form of 64bit support. I am working on a model now and I am struggling to keep the polygon count high because it is a 32bit program and i am limited to my RAM.

And i am praying that the multiple textures on a subtool will allow me to paint my diffuse and spec maps together so i don't have to make a matcap for it and create a separate texture. Maybe they should include Polypaint channels for this purpose.

WAY TO GO PIXOLOGIC.

pOiNtPuShEr
08-01-09, 08:54 PM
I got a chance to look at the Mac version in action at CG Con, and man, I can't wait to get some of those tools on the PC side! Should be super fun. I feel like a little kid waiting for birthday.

TezZy
08-01-09, 09:23 PM
a replacement for the navigation would be bad and I doubt it will happen. It will be more likely an alternative way of navigating.....that's how the mac version is IIRC. Having options is always good

CrazyMatt
08-01-09, 10:54 PM
CrazyCat, Sacarsm was not intended. :) Well, good luck to you. There is always room for advancement don't you think?
Don't worry mate, i wasn't talking to you ;)
It was all directed @ Testure.

Hurdy Gurdy Man
08-02-09, 03:28 AM
Basically I think an enhancement regarding the navigation would be great. At the moment the way you can move around a model in ZBrush is not accurate and can be improved for sure. Maybe an implementation of a tool like 3Dconnexion's space navigator would just do it.
But I think what is even more important is that a native 64bit support will be put into practice, which actually is not the case. I'd really be happy if I finally would be able to use as much GB of RAM as I like in ZBrush.

n-drew
08-02-09, 03:30 AM
if u know how zbrush works the navigation is awesome. i never touched an app with such nice workflow like zbrush. so i really dont understand why many ppl do have problem with zbrush and the navigation?

Hurdy Gurdy Man
08-02-09, 03:55 AM
If want to rely on a quick and smooth workflow the navigation could still be better in ZBrush. If i.e. you use the 3Dconnexion navigator in 3Ds Max you can put your model in the absolute exact position you intend to just with a quick move with the space navigator. Actually you can't do this in ZBrush. You have to turn the model around, or back and forth several times until you get it in the exact position you want it, but you can not put it in the exact position with one move (except for snapping it into certain predetermined positions). That is why people would like to get an improvement. I don't bother if this will be achieved by implementing a third application, or if this will be featured as a ZBrush born enhancement in the future, but it is like with all other kind of stuff in life: if it can be improved it should be improved.

Anyhow if I had to choose between a navigation improvement and a true native 64bit support, I'd choose the second, because using as much RAM as you like really speeds up the whole workflow and you could divide your model as many times as you like without your computer slowing down or crashing.:p

n-drew
08-02-09, 04:36 AM
well thats maybe problem of the viewport itself coz no grid yet but i havent a problem with correct position and mostly zbrush is used for characters so no exact position needed :D its not an archviz program

Hurdy Gurdy Man
08-02-09, 04:48 AM
I don't have a problem either, I simply said that it takes some movement back and forth and that you can not put it in any exact position you like just by one move with the mouse/pen. This can be improved. I use ZBrush for creature design, I know what I'm talking about. Quite contrary to your declaration an exact position IS needed, i.e. if you want the creature to be rendered (in edit mode/different materials) for a concept design or an illustration.

splodge
08-02-09, 07:06 AM
I don't have a problem either, I simply said that it takes some movement back and forth and that you can not put it in any exact position you like just by one move with the mouse/pen. This can be improved. I use ZBrush for creature design, I know what I'm talking about. Quite contrary to your declaration an exact position IS needed, i.e. if you want the creature to be rendered (in edit mode/different materials) for a concept design or an illustration.
Hi, Hurdy!. There's a few ZBrush scripts around that'll let you record and recall a chosen position with a single button click.

Hurdy Gurdy Man
08-02-09, 08:04 AM
Thanks splodge, I didn't notice that up to now.
Do you have a link? I could definitely need such a script.:D
If it can be implemented with a button that's great!
Anyhow my hope regarding an improvement of navigation does not only relate to recording a certain position of the model but to be able to pose it the way I want rather quickly and more accurate. At present in ZBrush you still have to rotate the model around in a certain way and of course you finally get it where you want it to. But I wouldn't call this accurate navigation. Try a SpaceNavigator and you'll see what I mean.
Anyhow I'd be glad if someone could provide me with the link to the script.
Thanks:).

dustbin1_uk
08-02-09, 08:50 AM
Ha ha ha!!!

Ok I'm REALLY excited to be getting 3.5, but you know you guys REALLY should consider waiting to make these big announcements about dates until you're sure! ;)

But I guess sudden bugs can jump up and surprise you in the beta tests.

Still it's GREAT that yet again this is a FREE upgrade, AND a feature not yet announced! Oooooh I wonder what it is!!! :qu: :qu: :qu:

Still best of luck with the release, I'm sitting here gritting my teeth with anticipation!! :D

tonytrout
08-02-09, 09:40 AM
Right click mouse navigation

This is the best feature for me the rest is just window dressing

testure
08-02-09, 11:20 AM
zbrush is used for characters so no exact position neededwow.... hang your head in shame man, you have no idea what you're talking about.

Also @Hurdy- even if pixologic doesn't support 3D Connexion in this release, if they give us a true maya-style navigation option a middleware solution could be developed that works like a native driver. Which is something that's not possible right now because you literally have to click into a blank area of the canvas and there's no way for middleware to understand where blank areas are. It's quite easy to just send a key/mouse combination to the shell, so if all of this talk of a maya-style navigation option is true then there are many things to be excited about.

maxinkuk
08-02-09, 12:15 PM
First of all, thanks Pixologic for the free updates.

Second, the sequence of announcements, especially now that numbers have started to go backwards is highly entertaining, but personally speaking, since I only recently bought Modo and I'm a complete beginner there's no reason for me to get hold of GoZ before I can master Modo decently, so end of August is perfect. I'm so looking forward to it though. Amazing feature. Can't thank you enough.

Thirdly, I hope that the unannounced feature regards retopology. I have recently tried 3dCoat and was blown away by the topology features, I did in one day what in Zbrush I would have done in 3.
I'm now waiting to see what topogy enhancements there are before buying 3dCoat, something that I'd do just for the topology tools.

Hurdy Gurdy Man
08-02-09, 04:12 PM
I absolutely agree with you testure. As I said, I don't bother how it is done as long as there is an improvement. But navigation is not a major issue for me anyhow. I just agree with those people who would appreciate an enhancement. True 64bit support would be cool. I also agree with maxinkuk concerning an enhancement in topology tools. I think that ZBrush is the best application of it's kind and regarding my career as an artist, learning ZBrush has somehow changed my life. So for me it's the coolest and most outstanding app on the market, I just wanted to point out what kind of improvements would be useful from my point of view.:)

Cheers!

SolidSnakexxx
08-02-09, 09:12 PM
Just love the company's philosophy about upgrading for existing clients.... So generous..I can see I am a loyal fan forever! :D

Ammarkk
08-03-09, 12:51 AM
Humm,Can't wait the end of august, I'm so excited.. anyway thanks pixologic;)

dustbin1_uk
08-03-09, 01:34 AM
Just love the company's philosophy about upgrading for existing clients.... So generous..I can see I am a loyal fan forever! :DSeconded!

stoppy
08-03-09, 07:02 AM
2 things to look forward to then, kids back to school and zbrush 3.5 for the PC ..

YEAH ..

Buckie
08-03-09, 08:01 AM
Cool stuff indeed for those that want it, but more tools that ill never need =) I still use ZB3.2 as I did in ZB2 with the exception of subtools...

ZB seems to be getting a bit chubby these days...

Valandar
08-03-09, 01:58 PM
Since the update is FREE for people who already have it, the delay is nowhere near as annoying as it could have been - and 3.5 is a nice 'tide you over' gift, too. :)

dustbin1_uk
08-04-09, 02:59 AM
Again.... seconded!!!;)

rimasson
08-04-09, 07:46 AM
With the addition of Hd displacement export and GoZ, Zbrush can be fully integrated into a pipeline. Yeah !

23arts
08-04-09, 08:01 AM
Can not wait zbrush 3.5 and GoZ for windows users. i hope there is GoZ for Silo3d and Blender3d too.

Testament
08-04-09, 09:14 AM
Can't wait! Thanks a lot for the hard work.

On another note, I can't believe how many ingrates we have in here, it's a FREE upgrade, and yet you still complain.

tsk, tsk, tsk

testure
08-04-09, 12:05 PM
With the addition of Hd displacement export and GoZ, Zbrush can be fully integrated into a pipeline. Yeah !add texture layers and layered PSD support and I will agree with you :)

ilmostrog
08-04-09, 12:16 PM
Anrshelt

To your question


SO, does this mean that GoZ will spit those maps and be 'all set' in Maya?
If so, CandyLand, if not ZB4?
Let me know, you MacHeads! :)

Here is what I am experiencing. I sculpt, pain etc. create displacment, normal and texture maps and hit the Goz button and then select Maya as the app I want to port over to. Maya opens up and the mesh is there with a blinn material (named for that mesh) with all maps plugged in. when I render in Mentalray the results, if not perfect are best I have been able to achieve by far. As I mentioned in my earlier post I have also just upgraded to the latest Renderman for maya (supports Maya 2009) and same result with NO tweaking in either the material or render settings. Not only that but the model I am working on is in pieces so I spit out each sub tool and if I have the scene open in maya it just adds that mesh to the scene so I am able to sculpt and texture and then export and test render as I go through each piece of the whole. Also, the model renders in a bout 1 minute on mental ray (Intel 8 core mac with 10 gig ram) and in 14 SECONDS with RMFM which is why I love renderman. As I said in my earlier post for the first time ever I am loving the results and the workflow between Zbrush and Maya. I can't wait to see the spotlight funcionality but in the meantime I am just thrilled with what I am able to produce with little or no tweaking.

rimasson
08-04-09, 01:15 PM
add texture layers and layered PSD support and I will agree with you :)Actually, there's NO sculpting app able to create hi-detailled model like Zbrush that support layered psd.
3Dcoat voxels sculpting tools are nice, but can't rivalize and Bodypaint is only a 3d painting app.

testure
08-04-09, 01:23 PM
nope, mudbox 2010 does:
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13565928

rimasson
08-04-09, 01:37 PM
As they don't showcase the I/O of layered Psd with the support of Photoshop layers blending mode, i bet that it's not supported.

They talk only of Psd support. nothing more,: "Mudbox 2010 enables you to export a (single ?) Mudbox paint layer as a PSD file to Photoshop'"

http://www.youtube.com/watch?v=7Sudt2lXlWM&feature=related


The Psd export is available mainly to compensate the lack of new painting tools in Mud. there's only a new texture clone brush, and a new Zapplink-like tool.

but i agree with you, i'd like to see layered psd in Zbrush.

testure
08-05-09, 12:12 AM
hrm, yeah you might be right. that's some tricky wording for sure.

either way- if they didn't do it, then pixologic needs to beat them to the punch. whoever does it first will have a pretty tight grip on texture workflow, especially if it allows low-poly projection painting ala bodypaint as well.

JasonKing
08-05-09, 06:34 AM
Goz is going to be so very amazing, I cant wait -)

zbcjason
08-06-09, 01:32 PM
Am I correct that so far the only app that can do 3D painting as well as supporting layered PSD is bodypaint 3D?

I saw the MB 2010 demo and also found the tricky PSD support. From what I've seen in the demo, it's only supporting single layer, not like in Bodypaint where it supports layered PSD, masking, and adjustment layers.

-Jason

As they don't showcase the I/O of layered Psd with the support of Photoshop layers blending mode, i bet that it's not supported.

They talk only of Psd support. nothing more,: "Mudbox 2010 enables you to export a (single ?) Mudbox paint layer as a PSD file to Photoshop'"

http://www.youtube.com/watch?v=7Sudt2lXlWM&feature=related


The Psd export is available mainly to compensate the lack of new painting tools in Mud. there's only a new texture clone brush, and a new Zapplink-like tool.

but i agree with you, i'd like to see layered psd in Zbrush.

RobCardIV
08-08-09, 03:51 PM
OMG It just keeps getting more and more Elite Ninja Powerhouse.
*BoW*

You guys are the John Carmack of 3d Art.
Tinkering away endlessly toward perfection.

epiginosis
08-08-09, 05:43 PM
Am I correct that so far the only app that can do 3D painting as well as supporting layered PSD is bodypaint 3D?

I saw the MB 2010 demo and also found the tricky PSD support. From what I've seen in the demo, it's only supporting single layer, not like in Bodypaint where it supports layered PSD, masking, and adjustment layers.

-JasonThere is 3Dcoat which has layered texture projection painting. Mudbox has this too but it doesn't seem to have as many layering settings and features.

maxinkuk
08-08-09, 05:54 PM
Modo is another one that has layered painting on psd files.

Snarf
08-09-09, 03:38 AM
Wonderfull work you are doing. :tu: GoZ working with 3ds max is on my wishing list. :cool:

v_mulligan
08-09-09, 11:09 PM
The feature that excites me most is support for displacement maps from HD geometry. Until now, I've tended not to use the HD feature much at all because I couldn't export anything I did with it to other programs. Thanks to Pixologic for the improvements, and for making them free for current users!

epiginosis
08-10-09, 05:35 AM
The feature that excites me most is support for displacement maps from HD geometry. Until now, I've tended not to use the HD feature much at all because I couldn't export anything I did with it to other programs. Thanks to Pixologic for the improvements, and for making them free for current users!
Ah yes, HD looked so cool till I found out I couldn't export any of that detail. I'll definitely be making some bump maps out of that when it does export. very cool.

hell666
08-11-09, 03:32 AM
You guys from PIXOLOGIC are killers! Never used any application which was so supported like you do. Congrats!

digirob
08-11-09, 05:50 PM
Pixo, you guys not only have one of the best apps on the market, you guys really support the program with free plugins and updates???

That's unheard of anymore. That's why we tell all our friends that they must get Zbrush... it's awesome, it's got a GREAT community and price/updates are more that reasonable!

Way to go Pixologic!

-RB

HaloAnimator
08-12-09, 02:15 AM
Ah yes, HD looked so cool till I found out I couldn't export any of that detail. I'll definitely be making some bump maps out of that when it does export. very cool.
INDEED! :D I have never touched HD Geometry but now I can do it for my next character project...

now my next question is, is ZMapper gone? I kind of grew attached to it. And also how clean will the HD modelling appear in my normal maps when they are baked? Also what will be the new way to bake your Normal Maps?

piajartist
08-13-09, 12:36 PM
well if 64 bit isnt an option with zbrush 4, how bout 4.1 64bit?

That really needs to be the next major step in upgrading this software.

HaloAnimator
08-13-09, 04:30 PM
that is cool too... 64 bit is a top priority for me. I have 12gb of ram and i don't want it to go to waste. Will HD geomerty also translate to the polypainting too...?

epiginosis
08-13-09, 05:10 PM
now my next question is, is ZMapper gone? I kind of grew attached to it. And also how clean will the HD modelling appear in my normal maps when they are baked? Also what will be the new way to bake your Normal Maps?Good question but in short, yes, I think we will be able to export HD definition to our normal maps with or without ZMapper.

HaloAnimator
08-13-09, 05:15 PM
Cool...because my next project will definitely make use of this. I'll probably want to see this in use first... to see if the details translate well...

MASTERSHOKHAN
08-13-09, 07:16 PM
What kinda rig do you have and what are you planning HaloAnimator? I'm watching you!

HaloAnimator
08-13-09, 08:17 PM
What kinda rig do you have and what are you planning HaloAnimator? I'm watching you!I am running a Core i7 920 2.66 OC to 3.20GHz, 12GB of DDR3 Ram at 1600 Mhz and I am wanting to enhance my work with all kind of detail...

artistheat
08-14-09, 09:31 AM
This going to be Very Cool:D

Simoon
08-14-09, 05:53 PM
With the recent release of 3.2, the Decimation plug-in, then the Paint thing, Z-spheres II, the upcoming 3.5 and much awaited v4 , this is like having xMas every month!!!!!!!!!This is trully the Summer of Love!!!

Congratulations and hail to the zBrush Team! I never felt so exited by an app, and wish that the people at Autodesk and Adobe could match up! Is there a smiley for 'Kiss the feet'???

theman
08-14-09, 07:34 PM
Is 4 still going to be free? does lightbox and spotlight come with 3.5.? If not I feel a bit scammed!

CaptanHook
08-16-09, 04:15 AM
Congratulations to the zBrush Team :cool: , looking forward to it all, will there be Goz for Silo ( if NC are still going to bother with it ? :D )

m0delista
08-17-09, 06:40 AM
I can´t Waiting !!!! :lol:

Avan-AMS
08-19-09, 03:26 AM
How much more until 3.5?????

DaMaher
08-19-09, 08:25 AM
is mental ray or another high quality renderer going to be in 3.5 or 4?

and i would say about ten days.

tez
08-19-09, 11:23 AM
is mental ray or another high quality renderer going to be in 3.5 or 4?

and i would say about ten days.
No. MR will never be in Zbrush.

Xsmoke
08-19-09, 09:36 PM
This makes 21 straight dayz i have been coming here checking for the
release. Quit teasing us. "Let Us Have It"

Can't save this smoke for much longer.

Clappy71
08-20-09, 08:44 AM
This makes 21 straight dayz i have been coming here checking for the
release. Quit teasing us. "Let Us Have It"

Can't save this smoke for much longer.Check back August 31st at midnight.

XxDarkMessiahxX
08-20-09, 02:35 PM
This makes 21 straight dayz i have been coming here checking for the
release. Quit teasing us. "Let Us Have It"

Can't save this smoke for much longer.
LOL, Haven't you learned how Pixologic works yet? I think they get a kick out of people like you ranting.
When they give you a date, it's never an exact one, so just sit tight and it will eventually be released. Then when it is, you will praise them just like everybody always does when they first use the new features.

tomanyxy
08-20-09, 03:07 PM
And that's usually because they've done something worthwhile.

XxDarkMessiahxX
08-20-09, 03:55 PM
And that's usually because they've done something worthwhile.I can't argue with that. Every release has had some really useful upgrade included in it. Unlike the $4000 software packages, which, despite being able to do more, usually have fairly useless small additions to them that really aren't worth the $1000 or whatever upgrade fee every year.

Autodesk should take a page from Pixologic's book once and a while rather than being such a monopoly. What other company gives you such bang for your buck for such a good price. Especially if you've owned the earlier versions of the program. Look at the the features ZBrush has now compared to when it first came out. Look at what it's users have paid for the upgrades since it first came out...

$0.00

MASTERSHOKHAN
08-20-09, 07:12 PM
make some base meshes in the mean time...:D

cfree68
08-22-09, 08:20 AM
so everyone that is complaining about the wait has learned every single feature and thing that there is to know about zbrush? Man.. I thought I was a quick learner but I havn't even touched the surface.

I'm using the time to get up to speed on some of the gems hidden in the program.

danko75
08-22-09, 08:56 AM
so everyone that is complaining about the wait has learned every single feature and thing that there is to know about zbrush? Man.. I thought I was a quick learner but I havn't even touched the surface.

I'm using the time to get up to speed on some of the gems hidden in the program.Well you are half right, following strictly this way of thinking there would never be real need to upgrade....I am not sure of having learned all the features of ZB2 either:rolleyes: ...by the way i agree with the fact that, being announced the new versio, this doesn't absolutely mean that the previous step has to be left off....and now that i'm thinking about it, i still have to open the paint stop for the first time:lol:

tez
08-22-09, 01:49 PM
so everyone that is complaining about the wait has learned every single feature and thing that there is to know about zbrush? Man.. I thought I was a quick learner but I havn't even touched the surface.

I'm using the time to get up to speed on some of the gems hidden in the program.
There are some fundimental things that has to be learnt in order to get the best from Zbruish. The UI, basics about pixols, how the brushes work, alphas, transpose, Zspheres, e.c.t. Not every single feature has to be learnt, as not everyone is using Zbrush for the same reasons. I certainly dont know every single feature, all do I need to.

Speaking for myself, im looking forward for refined features I already have, that currently not working as good as they should. To actualy make use of HD sculpting is somthing im looking forward to. For me the strengths of Zbrush need to be around map making, Displacment, Normal, cavity, and texture maps.

CowboyBunny
08-22-09, 04:19 PM
Seems Mudbox already has it's answer to Go, and its' out already >.<
http://www.mudboxhub.com/s/plugin

I really really hope 3.5 doesn't get anymore delayed. I'm not as keen on Mudbox.

CrazyMatt
08-22-09, 05:29 PM
As far as i'm aware of.
The Mudwalker plugin doesn't have all the functionality that GoZ has. The main thing you can do is export out of mudbox into you're primary 3D app. But as far as complex techniques are given, from what we are known possible for GoZ. It's not the same for the mudwalker plugin.

The effort on waynes behalf is great for the mudbox users. But it's no where near as great as GoZ :lol:

DaMaher
08-22-09, 07:54 PM
so everyone that is complaining about the wait has learned every single feature and thing that there is to know about zbrush? Man.. I thought I was a quick learner but I havn't even touched the surface.

I'm using the time to get up to speed on some of the gems hidden in the program.actually i dont mind the wait, it makes getting 3.5 that much sweeter.

pluMmet
08-23-09, 07:30 AM
make some base meshes in the mean time...:DMaking base meshes seems a waste of time considering zSpheresII :p

tez
08-23-09, 09:22 AM
Making base meshes seems a waste of time considering zSpheresII :p
I dont think Zspheres II will remove the need for making base meshes outside Zbrush. I see a creative sculpting, form building tool, this has nothing to do with making good topology. As the Re-topology tools work at the moment id still rather make a base mesh outside Zbrush, of course ZB4 could change that.

Clappy71
08-23-09, 10:05 AM
Making base meshes seems a waste of time considering zSpheresII :pUntil you can accurately create hardsurfaced objects with good edge flow and creased corners, there will always be the need to create parts of your model in another app. But GoZ is going to make this process much easier I imagine.

Now the real question is, can they deliver on time......

MASTERSHOKHAN
08-23-09, 12:21 PM
........:D

CowboyBunny
08-23-09, 11:31 PM
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mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> The functionaltiy of both GoZ And MudWalker in totality, to my knowledge, is exactly the same, to export the model and textures quickly and easily to your editing program. I failed to see how you’ve come to separate them and booster the abilities of GoZ over MudWalkers? Please state why you think it's better, otherwise your statement standing alone sounds biased.

And if you referring to supported programs MudWalkers even supports more....


I love your ZedHead Model btw, amazing :D

Whirlwind123
08-23-09, 11:37 PM
AFAIK Mudwalker doesnt set up shading networks for normal and displacment. For me anyway this is most important part as its pretty easy to import an obj and export and apply a diffuse map.

GoZ does do this doesnt it?

Modelmaker
08-24-09, 12:46 AM
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That is unfortunately not true. What GoZ does that MudWalker can not, is to automatically transfer all subdivision levels and colors when you modify the mesh in another application and send it back to zbrush. imo this the key to GoZ.

TheGreenMachine
08-24-09, 01:24 AM
AFAIK Mudwalker doesnt set up shading networks for normal and displacment. For me anyway this is most important part as its pretty easy to import an obj and export and apply a diffuse map.

GoZ does do this doesnt it?


they both do, from what i've seen it is essentially the same (incl topo changes apparently) I like the fact it has been written by just a guy, not autodesk themselves :P

Overall looks pretty nifty, but left mudbox a while back, won't be going back :rolleyes:

now......I REALLY want to have 3.5:P

CrazyMatt
08-24-09, 01:24 AM
That is unfortunately not true. What GoZ does that MudWalker can not, is to automatically transfer all subdivision levels and colors when you modify the mesh in another application and send it back to zbrush. imo this the key to GoZ.From what I remember when watching the mudwalker video that Wayne promoted in demonstration. I spoke the same as Modelmaker speaks of in terms of not bridging the communication between the 2 apps simultaneously. As the difference is, mudwalker does a backwards step approach and doesn't go forward in terms of retopologizing that new or recently added on model, from the 3d app back into mudbox with all the subdivision level details back to that one part of the exisiting mesh that was just recently (however long ago) exported from mudbox to Max/Maya, ect.

Don't get me wrong, I'm happy that Wayne has done work to create a tool like this for mudbox users (I myself am not a user of Mudbox). But knowing that there's efforts for both programs being made for users out there in the 3d community. That can stick to their favorite package, and not be forced to return to an app they somehow are unfond of using because of it's UI alone (ZB). Can still get a use to not having to stress installing more software on their given machines because of the need to still be playing hopscotch with applications and their work.;)

@CowboyBunny - Thanks mate :D

Erik Heyninck
08-24-09, 04:42 AM
ZSpheres 2 can indeed lessen the grip / need other modeling apps still had, but it will still be good to be able to switch to your modeling app of preference and back with GoZB.

Now just imagine some external renderer (who mentioned thea?) having a plugin for ZBrush 4...

brettSinclair
08-24-09, 05:30 AM
7 days to go.......

Teyon
08-24-09, 05:39 AM
Well hopefully it won't be that long of a wait. I would imagine that as soon as they're able, they'd release it, so let's hope for sometime in the next 3 days.

brettSinclair
08-24-09, 05:43 AM
Yea. Lets hope. I really want to start playing with goz and hd disp export. Also a decent perspective is always welcome :)

HaloAnimator
08-24-09, 08:09 AM
Same here...i would love to employ this in my normal mapping. Any news on Zmappers existence as of ZB4?

Clappy71
08-24-09, 08:17 AM
I could be wrong, but given that Zmapper is gone for Mac users in 3.12, I think Zmapper is gone in 3.5.

MC

HaloAnimator
08-24-09, 08:36 AM
I could be wrong, but given that Zmapper is gone for Mac users in 3.12, I think Zmapper is gone in 3.5.

MC
awww...well, i hope there is a better way to create seamless normal maps... i dislike the DE exporter for this fact alone that it leaves seams

wisdomknight
08-24-09, 03:43 PM
Just curious as to why people think ZB 3.5 is coming out in 3-7 days?
I read 4th quarter 2009. So it could be anywhere between September and January 1st, technically.

FreddyFish
08-24-09, 03:45 PM
Just curious as to why people think ZB 3.5 is coming out in 3-7 days?
I read 4th quarter 2009. So it could be anywhere between September and January 1st, technically.

This is why: "The Windows version of 3.5 will be released by the end of August...."

MASTERSHOKHAN
08-24-09, 04:06 PM
yep. zbrush 4 was supposed to come out in 4th quarter 2009..so freddyfish is right.

wisdomknight
08-24-09, 07:09 PM
Thanks guys....I must have missed read.
But I'm glad Im wrong ;)

jaystein777
08-24-09, 07:25 PM
The end of August sounds good, I really hope that Pixo keeps the release date this time.

I'm really excited about the next version.

There is always hope.

manzarek123
08-24-09, 09:14 PM
The end is near...

tez
08-25-09, 05:09 AM
The end is near...
Yep, a week from today, tuesday.

wisdomknight
08-25-09, 01:08 PM
So do you guys think Pixologic will wait to the very last day? Or even hour? ;)
Or give us a nice surprise for the weekend?

Clappy71
08-25-09, 01:15 PM
I would imagine they are going to use every last second to make sure there are minimal bugs.

tez
08-25-09, 04:28 PM
So do you guys think Pixologic will wait to the very last day? Or even hour? ;)
Or give us a nice surprise for the weekend?
More like 31st near midnight, or early Sep morning.;)

Disco Stu
08-25-09, 04:34 PM
2009? :D

TheGreenMachine
08-25-09, 04:43 PM
ahhhh, the curse of showing features before release
now everyone can't wait :lol:


I couldn't wait the second I saw GoZ:P

Gentleman
08-25-09, 05:16 PM
Hello,

just before install Snow Leopard in my computer, I want to be sure Zbrush will still be operative (remember installing leopard and lot of programs stopped working). I know it will not use 64bit and all the new features but i just want it get starting.

kakato
08-25-09, 10:22 PM
Hello here 26 Aug...... were is my Zbrush 4 ...... may be 3.5?

sudajinshui
08-26-09, 12:30 AM
when will be the end of this month.
really cant wait for ZB3.5.

CrazyMatt
08-26-09, 02:24 AM
This coming Monday the 31st. :)

Reaversword
08-26-09, 06:14 AM
Yes, they say at the end of August, but from what calendar?, Mayan one? Roman? Hebrew? Jewish perhaps?

No. Joke aside, now seriusly. I prefer another date delay than new tools that doesn't work well and gonna do we waste a pair of days trying understand and control it, all for nothing. And for other side we haven't any right to speak abut any kind of complaint, because Pixo is working for us completely free.

So, Pixo, my message is: if you need more time to get the new tools behaviour correctly, take it, the update should be available when all woks ok.

Thanks for all your work, for keep improving Zbrush and maintain this restless and vanguard spirit.

Fuzatron
08-26-09, 07:24 AM
I agree 100% with Reaversword... To release something buggy would give them a bigger black eye than being late... Who was *honestly* expecting them to release it on time anyway :lol: It's really hard to complain when the upgrade is free :tu:

Teyon
08-26-09, 10:00 AM
While as part of a development team, I completely agree that the more time they have to get things right the better things will be overall...they've had quite a bit of time to get things right. :)

dustbin1_uk
08-27-09, 12:55 AM
No. Joke aside, now seriusly. I prefer another date delay than new tools that doesn't work... I utterly agree with this!!

I work as a programmer and we often tell our customers an expected deadline, and then have to wait a bit longer as a nasty bug has popped up in Beta testing, or QA is taking longer than expected.

Ok so it's better to get it right, rather than rush to meet a deadline.

Ok so PR wise it can get people a bit disappointed when the deadline passes.

However, the one crit I have is that Pixologic almost never explain why there is a delay, which is something we do at our company as most customers understand when QA is delayed, or a bug needs resolving, as long as we tell them what's going on.

But then again, we don't have to pay for this upgrade, so I'm not going to moan myself too badly. ;)

Still we have a couple of days of this month yet. So you never know....

maxinkuk
08-27-09, 01:31 AM
Be quiet, they haven't announced any delay.
Come on guys, you can make it.

Teyon
08-27-09, 01:42 AM
Not to go off topic (isn't it funny how folks ALWAYS do when they say that?) but "Pick Me Bat". Funny. lol.

tez
08-27-09, 01:51 AM
I would be more fusterated with half baked features, poor docs, than a delay.

Id rather have all current issues, and current half baked features sorted, than have additional issues to work around. If its out end of this month, I want it to work, if not, then iv got plenty of things to keep me busy till it is.

maxinkuk
08-27-09, 02:03 AM
Hi Teyon, yes it is funny when people say that.
And I can bring your diversion back into this debate actually. I'm in fact using the Pickmebat to learn Modo lighting and rendering features, so that when GoZ arrives for us on Windows I have a way to use it.
And I believe it will be with us by the end of September but as others have said too we shouldn't get too upset should that arrive a few days later because some code needs more tweaking.

spaceboy412
08-27-09, 02:08 AM
lets not forget that we were supposed to be getting z4 this month not z3.5.
anyway, it will most likely be monday right at midnight or the next day if going off past releases.
you would think however that considering we are getting a lesser version than promised it would be done and ready to go by now.

CrazyMatt
08-27-09, 04:50 AM
lets not forget that we were supposed to be getting z4 this month not z3.5.
anyway, it will most likely be monday right at midnight or the next day if going off past releases.
you would think however that considering we are getting a lesser version than promised it would be done and ready to go by now.
Z4 is coming at a later time.
3.5 is due this monday, if not, earlier.

Wether there are little problems with this build. I'll be happy I got something new in Zbrush to use. Especially GoZ!

Z4 is coming later, which would = to alot of time to smash out the bugs w/ the newer features not mentioned.

spaceboy412
08-27-09, 05:13 AM
yes i know, but originally it was only going to be z4, then they backpedaled to 3.5.
http://www.zbrushcentral.com/zbc/showthread.php?t=070082

sudajinshui
08-27-09, 05:41 AM
anyway,every vesion of zbrush maked a revolution in the field of 3D art.

Xsmoke
08-27-09, 10:27 AM
Anticipation always gets people jumpy to complain it's not getting here fast enough.
It goes to show how much we "the customers" love Z3.
It's been so much pleasure to have a program like Z3 to enjoy.
The community here is also amazing.

Znub
08-27-09, 11:08 AM
Pixologic are on par with Blizzard when it comes to false release dates and delays. But like Blizzard, when it is released, it's always worth it.

Nah, jk. No one is on Blizz's level when it comes to delays.

wisdomknight
08-27-09, 11:25 AM
I just hope Pixologic don't wait until Monday the 31st to tell us its delayed again.

That would be just plain mean :(

Worse yet would be if they delayed it until end of September and it will be version 3.3! :lol:

Codeman
08-27-09, 01:51 PM
That would suck if they waited until Monday to announce a delay, but oh well, I can hardly wait!

XxDarkMessiahxX
08-27-09, 02:06 PM
Pixologic are on par with Blizzard when it comes to false release dates and delays. But like Blizzard, when it is released, it's always worth it.

Nah, jk. No one is on Blizz's level when it comes to delays.

How about John Carmack of id Software's motto...

"It will be released... when it's done" :lol:

markkens
08-27-09, 05:19 PM
Oh, here it is the "end" of August...

phionix
08-27-09, 05:34 PM
Ive got ants in my pants and they're making me do the hula dance...

Yes we ARE at the end of Aug... were is my ZB!!!?!

wisdomknight
08-27-09, 05:36 PM
I knew if it actually came at the end of August it would be the 31st! :rolleyes:

sudajinshui
08-27-09, 05:56 PM
Artists form all over the world are focusing on this excited moment.

Clappy71
08-27-09, 06:47 PM
Come on guys give us something to play with over the weekend! Its not like your going to be working all weekend.

MC

MASTERSHOKHAN
08-27-09, 08:13 PM
hahahahahahahaha!:)

tez
08-28-09, 12:43 AM
31st Midnight, according to their time zone location.:D

ChrRambow
08-28-09, 12:47 AM
<f5><f5><f5><f5><f5>sorry doublepost :(
</f5></f5></f5></f5></f5>

ChrRambow
08-28-09, 12:48 AM
Pixologic Blog open in Browser....

F5 ...uhm ... nothing!
F5 ... hmm... nothing!

F5 ... damned!

F5 ... now he is crying!

F5 ... uuaaaaaaah! :(

...to be continued. :D