View Full Version : ****OSX Update: ZBrush OSX 3.2, GoZ, DecimationMaster, 3D PrintExporter.
Pixolator
07-01-09, 03:39 AM
Pixologic is pleased to announce the latest ZBrush release for the Mac OSX
3.2Banner.jpg
ZBrush 3.2 contains optimizations and feature adjustments of ZBrush 3.12b including early ZBrush 4 core adjustments to facilitate the new GoZ features
This is a free upgrade for all ZBrush OSX registered users
A list of enhancements will be posted at ZBrushCentral in the coming days.
The update requires a pre-installed and registered ZBrush 3.12OSX version
Keyline.jpg
f u r t h e r m o r e . . .
GoZLogo.jpg
This update includes a preliminary version of GoZ with support for Maya, Modo and Cinema 4D.
Currently the supported versions are:
Modo 302,Modo 401, Maya 2008, Maya 2009, Cinema 4D 10, Cinema 4D 10.5, Cinema 4D 11.
Note: Other versions of these applications may work correctly but have not been tested for GoZ compatibility.
If you have multiple versions installed in your system, you may need to use the SelectGoZApps utility available in this support thread (http://www.zbrushcentral.com/zbc/showthread.php?t=72585)
Between now and the release of Z4, we will continue to refine GoZ and add support for additional applications.
The updated GoZ be included with ZBrush 4 and will be a free upgrade for all registered users of ZBrush on Windows and Mac systems.
We would like to wish you the best GoZ experience possible between ZBrush and your favorite GoZ-enabled application.
If you encounter any difficulties installing or using GoZ, please see this thread (http://www.zbrushcentral.com/zbc/showthread.php?t=72585).
CLICK HERE TO DOWNLOAD (http://download.pixologic.com/mac/download.php?f=ZBrushOSX32R2.pkg)
The update requires a pre-installed and registered ZBrush 3.12 OSX version
All questions regarding features and enhancements should be sent to GoZquestions@Pixologic.com
GoZ Movie Preview 1 (http://www.zbrushcentral.com/zbc/showthread.php?t=071414)
GoZ Movie Preview 2 (http://www.zbrushcentral.com/zbc/showthread.php?t=072510)
Click here to download GoZ to Maya instructional video (http://download.pixologic01.com/download.php?f=PluginsMovies/GoZ_Maya_Setup.zip)
Click here to download GoZ to Cinema 4D instructional video (http://download.pixologic01.com/download.php?f=PluginsMovies/GoZ_C4D_Setup.zip)
Click here to download GoZ to Modo 4.01 instructional video (http://download.pixologic01.com/download.php?f=PluginsMovies/GoZ_modo401_Setup.zip)
Click here to download GoZ to Modo 3.02 instructional video (http://download.pixologic01.com/download.php?f=PluginsMovies/GoZ_modo302_Setup.zip)
Note: After downloading, double click the .PKG to run the installer. This version of ZBrush will be installed to a new folder alongside your previous ZBrush 3.12 installation. Please do not delete the original installation of ZBrush. You will find the GoZ button near the top of the Tool palette.
Recent posts:
Introducing GoZ (http://www.zbrushcentral.com/zbc/showthread.php?t=071414)
GoZ Part 2 (http://www.zbrushcentral.com/zbc/showthread.php?t=072510)
Pixolator
07-01-09, 03:40 AM
<center>
<div style="width:950px; text-align:left">
We are pleased to announce the release of Decimation Master for Mac
</div></center>
Header
<center>
<div style="width:950px; text-align:left">
With Decimation Master you will be able to easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrush, allowing you to export them to your other 3D software packages.
Sculpt your model with ZBrush, add all your small details and push your artistic skills, then optimize your ZTool. Export it to your favorite 3D package which will now be able to open your sculpting to create specific textures like Normal Maps or Ambient Occlusion maps by baking the high resolution mesh information on a low resolution mesh.
Another use is to export your model for a Rapid Prototyping process (3D printing) and bring your virtual art to a real object but also displaying your model in a real-time viewer such as PDF 3D. The possibilities are infinite!
</div>
This plugin is available from the Download Center (http://www.pixologic.com/zbrush/downloadcenter/zplugins/).
<div style="width:950px; text-align:left">
If you have any questions please post them in the Support forum here (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=8).
</div></center>
Pixolator
07-01-09, 03:40 AM
<center>
<div style="width:950px; text-align:left">
We are pleased to announce the release of 3D Print Exporter for Mac
</div></center>
Banner
<center>
<div style="width:950px; text-align:left">
With 3DPrint Exporter you will be able to export your favorite ZTool in STL and VRML file formats, opening you to the world of 3D Printing.
Who has never dreamed about having your virtual sculpting in "real" 3D, standing on your desk? Now it's possible for you to print your ZBrush models:
Sculpt your art with ZBrush, Optimize if needed your model with the Decimation Master plugin, Export it with 3D Print Exporter
This plugin is available from the Download Center (http://www.pixologic.com/zbrush/downloadcenter/zplugins/).
If you have any questions please post them in the Support forum here (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=8).
</div></center>
Note: There is currently a problem with the Mac version currently on the Download Center. Please download and use the version below instead.
The 3.2 download link isn't working for me
I get this message "This server can only be accessed by the proper referring server."
Disco Stu
07-01-09, 03:46 AM
one of those rare moments u want a mac :p
Gratz guys be shure to make some nice goz vids and post them ^^
Go Pixologic!!
Captain Sensible
07-01-09, 03:49 AM
I'm a mac! :D
Will download now.
Thank you so much Pixologic!!! :tu:
InvaderZahn
07-01-09, 03:50 AM
Most Excelent. Thanks again guys!
Well I know what I'm doing after work.
I wish if I was a Mac user now... :) I'm glad that you are glad folks!
so sinc ethis is getting realeased, im guessing that we wont see zbrush 4 for at least next 3 months ;/
MotleyPete
07-01-09, 04:13 AM
Downloading now. Awesome!
Pixologic is loving the Mac.
The 3.2 download link isn't working for me
I get this message "This server can only be accessed by the proper referring server."Likewise here. The same message for the instructional videos.
EDIT: Spoke too soon, looks like it's been fixed.
sunit
Jason Belec
07-01-09, 04:30 AM
Totally sweeeeeeettttttt! I feel like a grownup now! (I think so, no point of reference though!) ;)
Support
07-01-09, 04:33 AM
You may download the files only by clicking on the download links in the above posts.
Copy&Paste will not work.
Plaything
07-01-09, 04:35 AM
Not working for me, either.
Roger Harris
07-01-09, 04:40 AM
Sorted!
Baz, In Safari, click the link, view activity (window menu) mark the bold text saying http......zbrush etc. Copy using Cmd C, Open Downloads window, Paste.
Smile and buy me a beer!
Roger
lol! Cheers mate the link's working for me now :)
Thomas_P
07-01-09, 04:46 AM
Downloaded it. Installed it (for C4D) and doesn't seem to work :(
I press the "GoZ" button in C4D and get it into zBrush... do some fancy stuff and press the "GoZ" button inside zbrush which will ask me which software to export for. I choose of course C4D and then it does some calculation .... some more... and nothing ever happens. It doesn't seem to export it back to C4D no matter what I do.
Thomas
Support
07-01-09, 04:53 AM
If you have any questions please post them in the Support forum here (http://www.zbrushcentral.com/zbc/showthread.php?t=72585).
MotleyPete
07-01-09, 04:59 AM
The downloading, installing and tutorial vid were all seamless and excellent. I've GoZbrushed a model into modo, added some geometry, then GoZbrushed back again it worked great. Simple, seamless, awesome. It's a workflow revolution.
Edit: Snipped out my question after seeing the link above.
Max the Artist
07-01-09, 05:10 AM
Awesome! congratulations all OSX users, you deserve to recieve this release before the Windows users do :) now please post lots of sexy examples using GoZ for the rest of us to drool upon..
/ Magnus
Just to say I've installled 3.2 and it works, after all my problems with 3.12b it's a great relief! Thanks Pixologic!
marcus_civis
07-01-09, 05:15 AM
Just to say I've installled 3.2 and it works, after all my problems with 3.12b it's a great relief! Thanks Pixologic!
Wonderful, absolutely great news. Have fun! :)
Cometsoft
07-01-09, 05:21 AM
This is amazing, thanks so much. I've tried it with Modo and Maya and everything worked wonderful.
gpepper
07-01-09, 05:29 AM
The announcement which makes keep silent about the dissatisfied macusers...
Lucky you are ! A GoZ preview before everyone !
onelunglewis
07-01-09, 05:35 AM
[edited by moderator]
If you have any questions please post them in the Support forum here (http://www.zbrushcentral.com/zbc/showthread.php?t=72585).
kromekat
07-01-09, 06:05 AM
Yay!! - great news guys - feel like a kid on Xmas morning! :D
Downloading now! - I hope the GoZ Cinema 4D issue mentioned above isn't a given! ?
Adam
Can't wait to give this all a whirl. Glad things are working for you again BazC.
I have the problem with C4D, too. C4D to Zbrush=fine.. nothing happens out of ZBrush.
I'm waiting for a reply in the support forum.
Plaything
07-01-09, 06:20 AM
I managed to download the app and the instructions for modo, but every time I click on the download link for the C4D instructions I get the same error message:
"This server can only be accessed by the proper referring server."
Which is what I was initially seeing for the other files. Any chance of a fix?
Mike Rhodes
07-01-09, 06:24 AM
Thanks! got an extended weekend, Gonna celebrate my independence from the bland by working with ZBrush!
thanks a lot for thinking about Mac users
but i've got a problem after DL the file
please have a look at picture attached
thanks a lot
long life to Zbrush,,, ;)
saintasik
07-01-09, 06:49 AM
Does this update 3.12B or regular 3.12?
kromekat
07-01-09, 06:57 AM
Works! - rocks! :D
Many thanks Pixologic - this really is a quantum leap in workflow! :D
Adam
theXbucket
07-01-09, 07:07 AM
Thanks a lot! You guys are getting better and better!!! :o)
cheers xBucket
edfenner
07-01-09, 07:16 AM
[Edited By Moderator]
If you have any questions please post them in the Support forum here (http://www.zbrushcentral.com/zbc/showthread.php?t=72585).
saintasik
07-01-09, 07:17 AM
never mind, i had just woken up. awesome update.
Mr.Storm
07-01-09, 07:28 AM
I'm running around my house butt naked!!! OMG OMG!!!
GOZ!!
WHO let the mac out!!! WHO WHO WHO WHO WHO!!
I want to be the first human to have Pixologic's baby!
I'm in shock!
Thanks for all your hard work. And sorry about that stuff I said back before 3.12 came out. I was just playing. Pulls crow out of mouth.
CrazyMatt
07-01-09, 07:52 AM
All I have to say is OMG what an update (especially if this is a small update in comparison to the real Z4!)
I'm reading whats new in the Mac OSX update, and jesus (Ambient occlusion texture baking, 3D grid "Floor" Button for better orientation in view space, Merge & Weld subtool functionality, ect...
I cannot wait to see what brings new with ZBrush 4 alone!
Awesome job Pixologic! I just hope the Z4 comes a bit sooner than this did at the last minute :P But nevertheless it's worth the wait!
policarpo
07-01-09, 07:58 AM
WoOt! Congrats on the release and a great many thanks from all of us! :tu:
I tried GoZ out in both Modo 401 and Cinema 4D. I find it 'absolutely fabulous'.
Worked all the way..... with both displacement maps and normal maps and a change in topology.....
Thank you Pixology!
The Snuke
07-01-09, 08:14 AM
I was having an issue with changing the topology on a character with very thin wings, they would always explode, I suppose because zbrush couldn't figure out which direction to project the details on something so thin, I loaded up goZ, zbrush sends it straight to maya, change the topo, and bring it right back, no problem, no exploding or anything! This is so great, thanks for the new release!
onelunglewis
07-01-09, 08:19 AM
I have to say that the new upgrade just with the new mac release are absolutely crazy. I have never (REPEAT NEVER) use a plugin for Maya that has worked and installed as easy as Go Z. Great job pixologic. Go Z is going to change everything for me. I can't even imagine what Z4 is going to be like. I have a feeling my face will soon be melted by the awesomeness that is z4.
Thanks Pixologic
One Lung
marcotronic
07-01-09, 08:22 AM
Thanks a ton, Pixologic!!! The new Update is simply crazy. I tested GoZ for Maya 2008 and modo 401 and both worked like a charm in both directions (from what I can see so far...)
Great stuff! :tu:
Marco
pciccone
07-01-09, 08:25 AM
Thank you Pixologic, very much appreciated.
A GOOD GOOD GOD ALMIGHTY CHUM"ON! HEE!!
(moonwalks)
God Bless America!
neilford
07-01-09, 08:52 AM
Yahoooooooo! Got it. Very cool, so far!!!!
neilford
neilford
07-01-09, 08:53 AM
Subtool Master link is not working for 3.2. Is it available?
neilford
I sent to Maya using GoZ and got a script error, it looks like GoZ exports a Maya2008 format file - which unfortunately rules out Maya 8.5 - Any work arounds other than upgrade Maya? I will test in Modo 3.02 next...
pciccone
07-01-09, 09:13 AM
Works like a charm with Cinema 4D. I had to select the application with the Automator script provided in the Support thread but after that the bi-direction workflow is simply amazing. Every time I press Ctrl-G and go to C4D I laugh!
This is a real breakthrough. Now let's sit back and watch while the rest of the industry panics and tries to catch up.
Once again Pixologic leads the way!
kromekat
07-01-09, 09:17 AM
Works like a charm with Cinema 4D. I had to select the application with the Automator script provided in the Support thread but after that the bi-direction workflow is simply amazing. Every time I press Ctrl-G and go to C4D I laugh!
This is a real breakthrough. Now let's sit back and watch while the rest of the industry panics and tries to catch up.
Once again Pixologic leads the way!Totally with you on that! :D
Adam
I was a little hestitatant about Zb3, but now it's all the way with GoZ
Gozbr.jpg
edfenner
07-01-09, 09:30 AM
Not the smoothest installation I have ever had. BUT - once I got it all working - WOW ! This is the future I have always dreamed of.
Throwing the file back and forth between zBrush, C4D and Modo is amazing.
I had to run the extra script - things didn't work at first and had to pull some real tricks on the installation. But worth it, worth it!!
Well, there goes getting any real work done today I gotta goZ !!!
ed
Disco Stu
07-01-09, 09:30 AM
Giev me all your goz !
Avan-AMS
07-01-09, 10:18 AM
no fair... i hate macs :mad::p
WOW - you mac guys are sooooo lucky!! :D
Looking forward to the win version.
no fair... i hate macs :mad::pagreed - the lucky bastards!
throws an old banana at some MAC user downloading the new version :evil:
theXbucket
07-01-09, 10:39 AM
Iīve investigated a workaround if you canīt send a model from c4d to zbrush. for me it always said that it was unable to open the file and only the star (poly-import model) appeared. Then I exported my model as an obj from c4d and imported this obj in zbrush. after doing this it seems to got the path and now it works the normal way.
cheers xBucket
j.fernwright
07-01-09, 10:49 AM
is there a list of the changes and advancements?
Pixologic rules.
:tu: :tu: :tu: :tu: :tu: .
Mr.Natural
07-01-09, 12:06 PM
Over the past few days I had been ripping my hair out trying to get a file working between Maya and ZBrush, by coincidence I peeked in the forum here and read about the new 3.2 update. I immediately installed the GoZbrush as soon as it came out and worked like a charm right out of the box. This will now make a significant difference in my whole work flow.
The only thing is missing now is a way for me to reward Pixologic for such an awesome job! Not being able to pay for the upgrades is driving me crazy!
:lol:
Thank you!
I was looking at the GoZ videos the other day and thought "so what". Mac people aren't going to see it for another year...
Well I have the BEST TASTING SHOE IN MY MOUTH...And EATING MY HAT and WORDS NEVER TASTED SOOOO GOOD!!! :lol: :tu:
Richard Marklew
07-01-09, 12:18 PM
is there a list of the changes and advancements?
From the 3.2 announcement "A list of enhancements will be posted at ZBrushCentral in the coming days."
Richard
Really nice touch on the tool icons.
First of all the icon tells you how many subtoolls your tool has (with a small number at the top left of the icon). And second it updates to the subtooll enabled at that moment.
Very very nice.
Vancross
07-01-09, 12:37 PM
Thank you ever so much Pixologic! It feels like everything is finally coming together!
I wonder if you have any plans of making GoZ work with Lightwave or Houdini?
Thanks again and gratz to all Zbrushers out there.
Awsome. I played a bit with GoZ and C4D, just amazing. Thank you so much Pixo peeps!
Sav
jBibble
07-01-09, 12:40 PM
Deleted by Moderator: Please use the thread found here (http://www.zbrushcentral.com/zbc/showthread.php?t=72585) for questions and troubleshooting. Be sure to read the first post, which has an FAQ.
Aww, man you guys are killing me with this wait.
Lets see some screenshots for cryin' out loud! :D
mariofurtado
07-01-09, 01:24 PM
This is fantastic,
You're always creating
something new. :D
rarukufan
07-01-09, 01:35 PM
I agree with Mr.Natural. Not charging for the upgrade is probably not what's best for Pixologic, ZBrush and it's users. Aside from that, I don't think it's really what users have been asking for. They would just like to have promised tools delivered on time and bug free. ZB is one of the few, if not the only, product(s) I actually feel I get my moneys worth with each upgrade. If paying to upgrade to the upcoming version will help assure that Pixologic can continue to improve upon an already incredible toolset, then I'd be more than happy to do my part as a paying customer and... well.. pay. I know what some of you might think to yourselves. No, it's not easy for me to say this coz I've had all the issues with ZB including the license raid one.
The fact that there are users out there that feel this way about ZB should make the guys at Pixologic feel proud of what they are achieving. There aren't too many developers that can claim to have such a dedicated, spirited user base that's as enthusiastic about their software as Pixologic. No group is more passionate or sensitive about, nor as proud of their tools as ZBrush users. There's been a lot of complaining (rightly so but perhaps a bit too much) and obviously Pixologic's been working hard behind the scenes to be responsive and address the issues without asking for much in return. Keep in mind, they are pioneers in the area of digital sculpting and reinvented the art. They are traveling a path that has not really been traveled before and they make this 's' up as they go along. If all this was easy, then we wouldn't be so reliant on ZBrush as sole product. Instead, we'd have a plethora of half baked products at our feet that cost three times as much with no freebies. If you believe in what Pixologic's doing, be just as supportive as you are critical. Reward them when a reward is due. They need to know they have our confidence.
Pixologic, if you guys aren't going to charge for upgrades then at least give some of us a chance to show our appreciation (put our money where our mouths are) by allowing us make donations via your site.
Thanks for the cool update
The Namek
07-01-09, 02:07 PM
Well, i suppose by introducing tools that will enchance people's workflow they probably hope to convince those final users to buy Zbrush, that were hesitant because of it. They introduce something in each new zbrush version that appeals to several people, making them sell more each time.
If you keep doing that , you can afford to give free upgrades till you've exhausted your targetted public ;)
No comment about GoZ yet , pc user here, but grats to the mac users , hope you all have fun.
Navstar
07-01-09, 02:10 PM
Deleted by Moderator: Please use the thread found here (http://www.zbrushcentral.com/zbc/showthread.php?t=72585) for questions and troubleshooting. Be sure to read the first post, which has an FAQ.
kromekat
07-01-09, 02:36 PM
Namek,
This is my thinking on it also - by adding these new features, they will bring more people into the fold, whilst securing the existing customers will remain and spread the word. Let's face it, there are many ways to market and sell software, and although the Pixologic way doesn't seem to match up with the others who want a chunk of change off you each year for incremental updates, they must be making their money, or they wouldn't still be here!?
Either way - I am most grateful! :)
Adam
bilou2007
07-01-09, 02:56 PM
Deleted by Moderator: Please use the thread found here (http://www.zbrushcentral.com/zbc/showthread.php?t=72585) for questions and troubleshooting. Be sure to read the first post, which has an FAQ.
yoshi_mazaki
07-01-09, 02:58 PM
pixologic.. would it be possible to release ZBRUSH LITE one day for those who don't need 110% from current/future Zbrush? Like Photoshop Elements or Auto Cad LT...
Just wondering...
~y
Jason Belec
07-01-09, 03:18 PM
Well I've been in this industry for over 23 years and this is one of the simplest means of going back and forth I've utilized yet (GOZ). But in my opinion this is the most mundane use of the tool. It has so much more potential for production. The other 2 plugins are also very useful in reducing the hassle that so many people have experienced trying to do these things. I encourage those that have access to these tools to push the envelope, you will be pleasantly surprised. ;)
1st time in my life i wish i had a mac. For a few weeks anyway.. :P
Pigumon
07-01-09, 04:30 PM
Yes you heard me! I'm using something not only before my PC user counterparts, but I'm actually using it without any problems!!!
Actually there was an error displayed, but the function continued and still worked. Z - Modo, rendered in modo badly at first, hit the Tab key for Sub-D, rendered perfectly, altered some geometry, modo - z, updated the mesh.
QUITE SIMPLY AMAZING.
Not to mention we got Decimation master and 3D Exporter today too!
:tu::tu::tu::tu::tu::tu::tu: to the Pixo & modo Teams.
Lone Deranger
07-01-09, 04:56 PM
I have to ask... why? ZBrush as it currently stands is already one of the most efficiently coded 3D applications out there. In fact, the footprint of the main ZB3.2 app on disc is actually about 5+MB smaller than 3.12b (73.5 vs. 78.3 MB).
There are features I don't use, but never found them to be 'in the way' so to speak. PhotoShop or Maya on the other hand.....
pixologic.. would it be possible to release ZBRUSH LITE one day for those who don't need 110% from current/future Zbrush? Like Photoshop Elements or Auto Cad LT...
Just wondering...
~y
yoshi_mazaki
07-01-09, 05:01 PM
I have to ask... why? ZBrush as it currently stands is already one of the most efficiently coded 3D application out there. In fact, the footprint of the main ZB3.2 app on disc is actually about 4.MB smaller than 3.12b (73.5 vs. 78.3 MB).
There are features I don't use, but never found them to be 'in the way' so to speak. PhotoShop or Maya on the other hand.....
ammm.. i wasnt even thinking about size or coding :) but about usability here - for some (me included) there is too much stuff, simply - to much. too many buttons, sliders, options, etc. i love goz already for it's simplicity.
~y :)
Lone Deranger
07-01-09, 05:18 PM
You know you can completely customize the ZB3 GUI don't you? I've spent a lot of time doing so and ending up with a GUI that only has the features I use most up on screen. The rest is always hidden away in the Menubar. If you find the menu's themselves too cluttered there is the option of creating your own custom menus that you can have docked in the trays on the left and right of the canvas. Just pick and choose the buttons and sliders you want and dock them in there. That way don't have to use the standard ZB menu's which you feel are too cluttered. You can even hide the menu bar itself to really tidy things up. I urge you to check it out... you'll be amazed what you can do with ZB's GUI. :)
ammm.. i wasnt even thinking about size or coding but about usability here - for some (me included) there is too much stuff, simply - to much. too many buttons, sliders, options, etc. i love goz already for it's simplicity.
~y
yoshi_mazaki
07-01-09, 05:42 PM
:) let me try.. :) thanks. :)
~y
Pigumon
07-01-09, 07:10 PM
This is really important. If you generally use only your own copy of Zbrush or other customizable UI apps, then customizing is usually a good idea.
It was a great addition to Adobe apps, and Zbrush, Modo, you can really just get in there and prune the stuff you don't use. It's still there so you don't have to worry about it, and you can save the layout and reload the default if you ever need to, no harm done.
It really streamlines your work, not having to click and drag and pull just to get to the things you want.
You know you can completely customize the ZB3 GUI don't you? I've spent a lot of time doing so and ending up with a GUI that only has the features I use most up on screen. The rest is always hidden away in the Menubar. If you find the menu's themselves too cluttered there is the option of creating your own custom menus that you can have docked in the trays on the left and right of the canvas. Just pick and choose the buttons and sliders you want and dock them in there. That way don't have to use the standard ZB menu's which you feel are too cluttered. You can even hide the menu bar itself to really tidy things up. I urge you to check it out... you'll be amazed what you can do with ZB's GUI. :)
M i c h e l
07-01-09, 10:11 PM
F A N T A S T I C !
Thank you Pixologic !
Works like a charm for me, as soon as installed.
Perfect integration between ZBrush and modo.
BazC. Very glad it works for you now
Oh my, what a nice surprise, Pixologic does love us...;)
Hey folks, it sounded GREAT when they said GoZ for Maya ... and probably IS great for those with Maya 2008+, but for those with Maya 8.5 is there any possibility of having GoZ work for us?
It seems it's close enough ... I hit the GoZ button and it finds Maya and launched but something falls down in the code as it translated the mesh into Maya 8.5. I even have the GoZ button on my shelf ... it just does nothing!
I'd love to know if I'm hoping for something that will never happen ... any hint would be great ;)
Thanks in advance,
Jar3d.
BazC. Very glad it works for you now
Cheers mate!
the 3.2 update link works fine now but I still can't download the vids,
I get this message "This server can only be accessed by the proper referring server"
thanks
cannedmushrooms
07-02-09, 04:25 AM
wow so smooth
My head fills with SO MANY ideas!!!!
This is by far the coolest thing I have ever played with.
TY Pixologic
wolfsoull
07-02-09, 05:47 AM
why forgot 3dsmax one of the most used 3d software!!? :confused:
CrazyMatt
07-02-09, 05:49 AM
Because it's not available for Mac.
Wait until August and you will see 3ds Max along with some others i'm sure.:p
wolfsoull
07-02-09, 06:01 AM
i dont explain well, ever in zb4 for Win dont have for max
i dont explain well, ever in zb4 for Win dont have for max
Between now and the release of Z4, we will continue to refine GoZ and add support for additional applications.
wolfsoull
07-02-09, 06:04 AM
thanks aurick
industripop
07-02-09, 06:12 AM
why forgot 3dsmax one of the most used 3d software!!? :confused:
I don't understand why this question has been asked SO. MANY. TIMES. Do you guys just need the reassurance? In the first GoZ video, the narrator explains that they're not stopping with just the 3 applications that GoZ works with now. I'm sure they haven't forgotten the max users---that would be downright crazy. It is, after all, one of the most widely used 3D apps. It's obvious that GoZ has been designed for use with Macs first. 3dsmax just isn't on the Mac (believe me, I wish it was) so maybe that's why they're not addressing it right now.
If you haven't already, you 3dsmax peeps should also ask Autodesk if they're working on it too. I believe Pixo had to work pretty closely with each app developer to get it where it is now. Hope everyone is happy when August rolls around.
neilford
07-02-09, 08:04 AM
Has anyone been able to use GoZ to send a model from Maya 2009 or Maya 2008 to zBrush 3.2? I have been able to send a model from zBrush, but not the other way. Thanks.
neilford
Cometsoft
07-02-09, 08:17 AM
Works fine with me with Maya 2009. Only works consistently when ZBrush is already launched and that default sphere isn't loaded. How do you get rid of that thing on startup?
Has anyone been able to use GoZ to send a model from Maya 2009 or Maya 2008 to zBrush 3.2? I have been able to send a model from zBrush, but not the other way. Thanks.
neilford
neilford
07-02-09, 08:26 AM
Can you originate a model in Maya 2009 and send it using GoZ to zBrush? Say a polgon primitive cube and send it to zBrush?
neilford
Add: You can delete the sphere from the startup script.
Works fine with me with Maya 2009. Only works consistently when ZBrush is already launched and that default sphere isn't loaded. How do you get rid of that thing on startup?
Captain Sensible
07-02-09, 08:43 AM
Has anyone been able to use GoZ to send a model from Maya 2009 or Maya 2008 to zBrush 3.2? I have been able to send a model from zBrush, but not the other way. Thanks.
neilfordI have tried it both ways round and it worked fine for me.
Cometsoft
07-02-09, 08:46 AM
Can you originate a model in Maya 2009 and send it using GoZ to zBrush? Say a polgon primitive cube and send it to zBrush?
neilford
Add: You can delete the sphere from the startup script.
Yes, I just tried it.
Thanks on the startup script. I'll check that out.
neilford
07-02-09, 09:07 AM
I found the problem. It was my bad. I changed the name of the app to identify it in the doc from my 3.12b. This messed up the pathscript since it was looking for the default name. It works, now.
neilford
Again, thank you guys for not letting us down!
That could look childish, but somewhere, I feel it nice ^^
Awesome update as far. Keep up!
eldee.s
07-02-09, 10:37 AM
any of you mac users want to record a stress-test type video and upload it to youtube? I'm still pretty skeptical that this whole thing will work as advertised without any problems or workarounds. I guess I'm just too used to all of the workarounds I use by necessity in 3.1
Geometry going back and forth is one thing- but how about sculpting detail and then going back into maya and making some major modifications to the base geometry. when you go back to zbrush does it still contain the sculpted details? is there any degradation of the quality of the details?
Blaine91555
07-02-09, 10:45 AM
Great, that means us Windows users can whine for a while, eh? :rolleyes:
Avan-AMS
07-02-09, 10:58 AM
im wrong or Geometry going back and forth is part of zb4. the 3.2 mac update contain just an sneak preview of it "goz"
lemonnado
07-02-09, 11:06 AM
You are wrong. It works as in the movie. Back and fourth with geometry and all the maps. Ha...even the Displacement values make it look exactly right in C4D... I love it. Switching things back and fourth goes in light speed time as well.
Back to playing
Rainer
Disco Stu
07-02-09, 11:09 AM
im so yealous lemol!
What kind of settings does zbrush use in c4d?
does it use subpolygon displacement by default to match the zbrush mesh?
Prosthesis
07-02-09, 11:33 AM
Congratulations Mac artists.
Question about the GoZ feature.
Do you have to still set up and unwrap your UV's or is that all handled by GoZ?
Thanks.
zipfelklatscher
07-02-09, 12:28 PM
Yes please, make some cool videos for the win users!
any of you mac users want to record a stress-test type video and upload it to youtube? I'm still pretty skeptical that this whole thing will work as advertised without any problems or workarounds. I guess I'm just too used to all of the workarounds I use by necessity in 3.1
Geometry going back and forth is one thing- but how about sculpting detail and then going back into maya and making some major modifications to the base geometry. when you go back to zbrush does it still contain the sculpted details? is there any degradation of the quality of the details?
DragoCG
07-02-09, 01:35 PM
Ok, I was very excited for about two minutes. I just downloaded the update and when I launch the program it starts with a polysphere already on the screen. When I hit defaultZscript to import an obj. it creates another sphere. Anybody else having this issue?
pciccone
07-02-09, 01:49 PM
Yes, the annoying sphere.... Just copy the default ZScript from 3.12b to the 3.2 directory and you'll be back to normal
neilford
07-02-09, 02:01 PM
You could remove the sphere from the defaultScript.txt. Took me 30 secs.
neilford
xantirodriguez
07-02-09, 02:37 PM
Just one thing...
Thats awesome!!!
You pixologic realliy Rock!! Iīve tested the GOZ and WOW!! how many work does it do for us.
5 stars for you!
prosthetix
07-02-09, 02:45 PM
anyone managed to install DecimationMaster plugin yet? :qu:
prosthetix
Richard Marklew
07-02-09, 02:58 PM
anyone managed to install DecimationMaster plugin yet? :qu:
prosthetix
Yes, works fine if you follow the installation instructions.
Richard
prosthetix
07-02-09, 03:10 PM
Thanx Richard :tu: :tu:
rarukufan
07-02-09, 03:49 PM
Yes, you still have to have UVs on your model. If you haven't already, You guys should check out the instructional videos that Pixolator published at the top of this thread for answers to some of your questions. The workflow is just that straight forward. I understand the apprehension but if this works with 95% of my sculpts at v1, I'd consider that a major achievement. As time goes by Pixologic will continue to refine the tool as I'm sure we will all give them plenty of feedback on what doesn't work. Hence the 3.2 release.
Personally, I'm looking forward to a GoZ bridge to BodyPaint.
raru
Between now and the release of Z4, we will continue to refine GoZ and add support for additional applications.Can anyone shed some light as to whether Maya 8.5 is considered an "additional application" or not?
MoonChild
07-02-09, 07:22 PM
I'm with jar3d, any chance if it will work with Maya 8.5?
DragoCG
07-02-09, 07:36 PM
Thanks for the tip. That got rid of the sphere.
gbendana
07-02-09, 07:56 PM
I just installed it and it works great. can't wait for the zbrush4 ;)
Pigumon
07-02-09, 08:36 PM
I tried using polyspheres in modo (sort of zspheres) and it would either make zbrush crash, or make some weird polys appear. I guess polyspheres creates some sort of spine that they follow, I don't know the correct procedure of getting rid of that, but I cut the polys, then deleted the "spine" and pasted the polys back in. clicked goz and it appeared just fine in zbrush. So there's the answer to a potential problem.
I figure there's a better way of getting rid of that spine, I hope someone can post how.
on a side note, just being able to model in modo, paint in zbrush and then render in modo all with the click of a button (ok, a couple of buttons)... this is just amazing. It is exactly what I've been looking for.
Support
07-02-09, 08:57 PM
If you have any questions please post them in the Support forum here (http://www.zbrushcentral.com/zbc/showthread.php?t=72585).
GoZ totally rocks, very simple to use and works a treat...:tu:
Running Modo 302...
CowboyBunny
07-04-09, 06:02 AM
Another release for the Mac? I would have thought the PC market would take priority as I'd guess at the user base being x5++ the size?
I'm coming from a place that's totally and completely jealous!
pciccone
07-04-09, 06:59 AM
Considering that we had to wait more than 1 year, after the release of ZB 3, for the Mac version, and Windows users have only to wait until August for GoZ, it's not such a bad deal. If we had just a month of delay for the Mac version we would be generally pretty happy.
I don't think there is a word in the English language for the warm feeling this tool gives me, it works flawlessly. I swear that my copy of Cinema4D has started purring. :) Really amazing. Decimation master is also staggering. I just tested it by reducing a 4.8m poly object to 950k with no noticeable difference.
Thanks Pixologic!
Seeing that the Mac never got Zapplink or Zmapper this is so refreshing to have Go Z.
j.fernwright
07-06-09, 09:26 PM
has a list of whats new been posted yet?
I was wondering.
Will we ever see ZappLink?
I've seen the feature of the new Zbrush where you can paint with textures but I'm sure it can't beat photoshop.
Since I use photoshop every day I'm more comfortable is using that, rather than some awkward implementation of it, that won't work as it's supposed to, at least till the next point release...
And I'm sure that's a fact for a lot of people
Anyway I guess we will see.
jBibble
07-07-09, 02:13 AM
After following this:
"If upon launching ZBrush 3.2 you receive a chain of errors stating that files cannot be opened, it will be necessary to manually set permissions for your ZBrush folder. Do the following:
Open the Finder and locate the ZBrushOSX 3.2 folder.
Click on the folder to select it and press Cmd+I to Get Info
At the bottom of the info window, click the padlock to unlock the permissions
Modify folder permissions to 'read and write' for all users. You may be asked to enter an administrator password.
Click the Gear drop-down and activate the option to "Apply to Enclosed Items"
OK the change
Repeat these steps for the Pixologic folder, which is located in /Users/Shared
Once permissions are assigned correctly, you should be able to launch ZBrush 3.2 without errors."
Going from Zbrush to c4d works, but nothing happens when the button is pressed from c4d except the "selected object will be converted to an editable object and then sent". But after this nothing.
What to do?
Please read the initial post HERE (http://www.zbrushcentral.com/zbc/showthread.php?t=72585). If you continue to have difficulty, post in that thread. Thanks.
jBibble
07-07-09, 11:19 AM
Sorry about that. I confused the two threads.
Soulrunner66
07-07-09, 07:47 PM
I'm a Mac, too!
I have to thank you guys for not forgetting the mac user-base, it really makes us happy to be remembered. ; 3 These tools are just awesome too, and you guys are awesome for bestowing them upon us artist-folk.
Dave Meraggio
07-08-09, 05:44 AM
I'm not only a user anymore, I've become a fan.
Pixo crew, you guys rock!
Thank you so much. Excellent work.
heyuan110
07-11-09, 03:54 AM
;) I Wish The Zb4.0 Plushed Now...
Looking Forword To........
Don't know if anyone say that before but, to speed up things you can map the maya commands to a new hotkeys.
For that go to : Window-->Settings/Preferences-->Hotkey Editor
On lower part :
Tuto01.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27149367%27,%27Tuto01.jpg%27,1,0 %29)
The command line is :
source "/Users/Shared/Pixologic/GoZBrush/Scripts/Maya/GoZBrushFromMaya.mel";
On upper right part fill it this way to assign it to "m" key.
Tuto02.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27149368%27,%27Tuto02.jpg%27,1,0 %29)
Confirm overide of older mapping (if you actually use "m" key change it before validating).
Now you can use "m" key to switch in both applications.
Hope you like :)
I am trying to download the video tutorial for Modo 401 and GoZ
but keep getting this message
" This server can only be accessed by the proper referring server. "
I have searched the forums to see if this has happened and indeed on several occasions people have posted similar problems but I have not found any reply from Pixologic to explain why this is happening.
surajit sen
07-19-09, 08:34 AM
Hi
Im really excited for GoZBrush..........
I read all the features of Go ZBrush...
Its really helpful...for our workflow.....
recenly Im using ZBrush3.1 and Maya 2009 with windows XP....
so please help me how can I try this.....Go Zbrush?
please tell me.
And Im heartly waiting for ZBrush4...........
:eek::eek::eek:
Scitalis
07-20-09, 10:19 AM
Pc user very excited for the ZB4 release!!!!!!!!!!!!!!
My mind is expanding exponentially at every moment thinking of what i will be able to do and achieve! :idea:
I need zb4 to release the pressure! Need to FLOW!
Zbrush and pixologic... you are Epic
Josh Tiefer
07-20-09, 06:19 PM
Being that I only have access to PC's, I'm finding the curiosity excruciating...I would like to see posts that show (vids, links, descriptions) how flexible the goZ workflow is,...I'm wondering where it breaks down, and how far it can be stretched before that happens,...for instance,...I've seen the vids of the tree headed guy, one thing that is apparent, is that you can to some extent punch holes in the geometry, add edges, ect...and seemlessly continue in zbrush (basically seems like the miracle I've been waiting for),...but still, I want to know, will this process break if the silhouette is altered radically in Maya?...also, if there is an area with high res sculpting, is it simply 'erased', should u stretch and alter the underlying topology...just to start from a simple cube in zbrush, rough in a shape, then add edges in maya is great,...In any case, for all you lucky Mac users, I'd like it if u'd post u're findings, give examples of how this adds flexibility, and where the process breaks,...otherwise I guess I'll just hold out til Z4,
-j
It totally depends on your 3D software. I have both Modo and Cinema 4D..... GoZ works with both....but going back and forth works much better with Modo than with Cinema 4D as it has a different normal (reversed) and axis system (Zaxis) from zBrush ....actually using the Riptide Pro plugin and importing/exporting object files for me is the way to go with the Cinema 4D/zBrush pipeline.... for Modo, however, it works great (really great) because you get your texture and displacement without having to bother to import and you can tweak and (test)render...and you can just flip back and forth and make changes ...... but even there, you have to be careful, since zBrush seems to remember modifications made in zBrush that you did not want to apply.....and that can mess up stuff....the way around this is renaming the mesh you work with or deleting the higher subdivisions.....
You may download the files only by clicking on the download links in the above posts.
Copy&Paste will not work.
I have continually attempted to download the instructional videos with no success. I know others have also had this problem and that support has as yet to comment on the reasons for this.
Just wondered how long I have to wait to get GoZ working for me
Richard Marklew
07-21-09, 08:58 AM
In Safari all I need to do is click the link to the movie and it downloads. Using 'Download Linked File As' doesn't work. With Firefox I can click the link or use the 'Save Link As'.
Richard
I am using Safari 4 and have also tried Firefox 3.5 but keep getting the same error message.
I have however visited my friend's home who uses windows xp and the links work just fine there so I have a copy now on cd that will help.
Still no idea why it will not work on my Macbook pro using OS 10.5 using latest versions. Strange to say the least.
Thanks for the help guys
Pixolator - A list of enhancements will be posted at ZBrushCentral in the coming days.it has been three weeks... and no list yet... :)
Roger Eberhart
07-24-09, 04:04 PM
it has been three weeks... and no list yet... :)
You obviously haven't learned to convert Pixologic time into real world time. Let me help.
Soon = Quite a while
Days = Weeks
Weeks = Months
A specific month = 11:59pm PST of the last day of that month (or very early the following morning)
Hope this helps.
hehe,
Exactly my point, I have waited the "days" (weeks) and still nothing. ;)
scottleroc
07-26-09, 03:21 AM
I guess its time to buy a Mac. Windows is rubbish and now my favourite piece of software has released the best update ever and I cant use it.
Does anyone know if a Mac can read PC files from zbrush and Maya? Also can a PC read Mac written ZB and Maya files?
Yes to everything I think. You can even run windows natively on your mac alongside OsX and with a little bit of software read/write to HD freely between the two systems. Most reliable PC I ever had. :D
Ian Eisenberg
07-26-09, 07:08 AM
All the files are binary compatible. You won't lose a thing.
Lots of reasons to switch... just ignore the noise that will inevitably come your way (price, it's a toy, locked in, yada yada yada).
eldee.s
07-26-09, 10:41 AM
yes, ignore it till it's too late, drink the koolaid! hale bopp will be here soon! :)
The GoZ upgrade for Mac has been profound. It really changed the way I work. The intergrate between Maya and ZB is almost like one App.
Again, can't thank you enough. I bought my version of ZB this early this year and I have not been disappointed in the least bit. It was the best software I bought in decades.
Now we are on the cusp of OSX Snow Leopard (10.6) 64 bit addressing. I am excited about the future.
Gentleman
08-28-09, 07:12 AM
Have anybody tried zbrush 3.2, maya, cs3 or bodypaint r11 on Snow Leopard?
Im afraid to install it without knowing if everything will work on it.
coalmarchtom
08-28-09, 01:46 PM
It's working fine on my laptop - but my desktop is hosed.
8/28/09 4:44:33 PM [0x0-0x9a09a].com.luxology.modo[2551] Could not find platform independent libraries <prefix>
8/28/09 4:44:33 PM [0x0-0x9a09a].com.luxology.modo[2551] Could not find platform dependent libraries <exec_prefix>
8/28/09 4:44:33 PM [0x0-0x9a09a].com.luxology.modo[2551] Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
8/28/09 4:44:33 PM [0x0-0x9a09a].com.luxology.modo[2551] FSPathMakeRef(/APPLICATIONS/ZBRUSHOSX 3.2/ZBrushOSX.app) failed with error -43.
Jason Belec
08-28-09, 02:12 PM
You should be doing a clean install with Snow Leopard. In other words full install and re-install apps that are needed to get the most of the new system.
This approach should have your old system on a drive (SuperDuper) just in case so you can move app after app over until you have issues. Keep plugins, etc. until your sure the app works.
You don't have to go this route, but it makes it darn hard to find the problems.
coalmarchtom, if it works on one, then it works on the other unless you have something funky on that system. ;)
iLLinCruX
11-03-09, 10:42 AM
I've always considered macs to be overpriced and under supported in both software and hardware...90% of all computers out there are installed with the windows os, so I'm completely boggled by why it's being released for the mac first...Nevertheless, I look forward to its release for the pc. ;)
kromekat
11-03-09, 11:09 AM
I've always considered macs to be overpriced and under supported in both software and hardware...90% of all computers out there are installed with the windows os, so I'm completely boggled by why it's being released for the mac first...Nevertheless, I look forward to its release for the pc. ;)Not sure of the accuracy of your percentages there, but of the '10%' that use Macs, a great many of them would do so in a creative capacity, and thats still millions of Macs, so why not on Mac first?
The whole desktop art and design industry began on Macs!!, and is still the most reliable platform out there.
You'll also find that truly comparable PCs are not cheaper than a high end Mac - but on the flip side, you get what you pay for, so of course you can get 'a pc' for cheaper.
Adam ;)
Vancross
11-03-09, 12:06 PM
Aside from what Kromehat has already stated: the MacosX is by far the most advance OS on the market today and is quickly being adopted by developers for that simple point. In fact if it were not for the games market windows would be in significant trouble. I can use windows for games but for everything else that matters the Mac is the way to go.
Jason Belec
11-03-09, 12:20 PM
iLLinCruX, to be blunt - your full of it. I guess MS is paying you a monthly fee. No matter how you look at sales over the years, MS has never had 90% of the market, except through propaganda. I'm sure a lot of my fellow Linux users would also like to see data from you. I use Mac and Linux in small and large international corporate environments on several continents, Windows makes up less than 30% of the user base with everyone I work with. Ouch! And MS sure doesn't control the server market either.
I don't care if you like Windows or not, Mac or not, Linux or not, you have no more rights than anyone else.
Play nice.
iLLinCruX
11-04-09, 07:33 AM
First and foremost, I'm not trying to start a debate here but clearly I hit a soft spot amoungst those who use a mac. In no way, shape or form am I saying that MACs are crappy. I didn't say that at all if you re-read my post.
In fact, my beliefs are that any OS can be just as bad or just as good as the opposing one. What it all really comes down to is the users knowledge of the platform in which one works and how to best utilize it and configure it to ones own needs. It's the lack of knowledge amongst most users that makes so many break their equipment -
Whether it be Linux, Mac, or MS...their biggest vulnerability is the user.
By the way, I pulled up the statistical evidence from here:
http://techspotlight.today.com/2008/10/01/os-war-mac-vs-pc-statistics/
Clearly, MAC has been gaining 1-2 percent of the market with each coming year...
iLLinCruX
11-04-09, 08:05 AM
You'll also find that truly comparable PCs are not cheaper than a high end Mac - but on the flip side, you get what you pay for, so of course you can get 'a pc' for cheaper.
Adam ;)
Mac runs off PC hardware these days:
http://en.wikipedia.org/wiki/Apple%E2%80%93Intel_transition
Mainstream Computer Hardware manufacturers have been developing for the MS OS for a very long time and so the support is limited to the MAC OS. This is all coming from someone who has been building his own computers for the past 10 years. I've looked inside a number of MACs and have done the price comparisons.The conclusion I've come to is that Apple slaps ridiculous prices on their components...
Every time I purchase a new component for my RIG, I always read the reviews and look at the benchmarks, while also looking up where the individual chips, capacitors, resistors etc were manufactured.
Quality Hardware is everything to me which is part of the reason why I don't own a MAC. Also, I make my own custom installations of windows and tailor it specifically to my needs which in fact does consist of playing a number of games since I did grow up on Nintendo and Atari. :p So my development of games for the PC goes hand in hand with playing games on the PC.
Mac 3.2 users are trailing behind 3.5 PC users.
If we didn't have the last upgrade we would be at 3.1.2b and PC would be at 3.5.
I consider cross platform continuity the sign of a strong company.
BTW, Autodesk MB is at 7.5 for MacUsers and 2010 for PC.
Hopefully the scales will be balanced soon....as it should be.
iLLinCruX
11-04-09, 08:55 AM
iLLinCruX, to be blunt - your full of it. I guess MS is paying you a monthly fee. No matter how you look at sales over the years, MS has never had 90% of the market, except through propaganda. I'm sure a lot of my fellow Linux users would also like to see data from you. I use Mac and Linux in small and large international corporate environments on several continents, Windows makes up less than 30% of the user base with everyone I work with. Ouch! And MS sure doesn't control the server market either.
I don't care if you like Windows or not, Mac or not, Linux or not, you have no more rights than anyone else.
Play nice.
I highly doubt it would be used on a server and just how many of the client computers are running MAC? Coming from an IT background myself, most if not all client machines run windows in most corporate environments....but that's all dependent on the industry, so of course the statistics will vary. But yes, at a large scale, MS owns the mainstream of computing for the greater majority.
You should have enough wisdom at your age to know not to make such comparisons in the way you just stated it.
It's all good though. :)
All in all, my motto is use the best tool for the job....and the way im phrasing it is OS independent.
Making art is what is about.....not that machine....it is just a machine...whichever the brand name.....same with the software...and zBrush is pretty good for making art.. But I would like zapplink on a Mac.....
pciccone
11-04-09, 09:28 AM
I'm really tired of this kind of threads but as long as people state the false with obvious prejudice I can't avoid replying.
First and foremost, the percentage of PC vs Mac is extremely inaccurate and meaningless.
In the entertainment world the Macintosh is the number one choice for the creative professional. It's pointless to compare how many PCs vs Macs are used at your local DMV, it has no bearing with what *WE* do. The most widely used video editing program is Final Cut Pro, a Mac-only application. Adobe has full cross-platform support for the entire Master Collection Series, a $2600 package and they have increased their support for Mac OS in the last 2 years. In the field of visual effects and movie production the Mac is a predominant force, endorsed by many veterans in the business.
Second, the price myth. This argument has been demolished long time ago. Go to apple.com, get the full spec of a Mac Pro 8-core, then go to dell.com and try to spec the same machine. With no complete match, the Dell PC offers less and costs a few hundred dollars more. I attached the screen grabs.
What Apple doesn't give you is the bare-bones, good for nothing, PC that is used to catch your attention and make you click on a ridiculous low price only to lead you to their page. They are in the medium to high-range market. They never made a mystery of it. Compare *equal* features and you'll see that the Mac is actually very competitive.
BTW, the argument about building your own PC is non-existent in this context. My time is worth more than spending days in getting the specs for a PC and assembling it on my own. I have done it, I know how to do it. It's not the right approach for professional work.
Support. My MacBookPro needed to have the SuperDrive, the DVD reader/writer, replaced. I had the extended warranty, 2.5 years after the purchase I brought the laptop to an authorized Apple repair center. They switched the drive in 2 hours. I had no downtime. Before that I had an issue with the battery, drove to my local Apple store, they replaced the battery on the spot, no questions, no fuss. The service is excellent.
So, please, be aware that making the kind of statements that you have posted is going to insult millions of people who use Mac machines and who have spend a great deal of time and money in taking that decision a long time ago. I developed software for the PC since the days of DOS 2.11. I know a thing or two about computers and OSs, having used pretty much every PC OS that appeared in the last 27+ years.
You are definitely entitled to your opinions, but the kind of provocative, broad-stroked statements that you have made will insult and cause a reaction. Why don't we rather talk about ZBrush?
iLLinCruX
11-04-09, 09:54 AM
I'm really tired of this kind of threads but as long as people state the false with obvious prejudice I can't avoid replying.
First and foremost, the percentage of PC vs Mac is extremely inaccurate and meaningless.
In the entertainment world the Macintosh is the number one choice for the creative professional. It's pointless to compare how many PCs vs Macs are used at your local DMV, it has no bearing with what *WE* do. The most widely used video editing program is Final Cut Pro, a Mac-only application. Adobe has full cross-platform support for the entire Master Collection Series, a $2600 package and they have increased their support for Mac OS in the last 2 years. In the field of visual effects and movie production the Mac is a predominant force, endorsed by many veterans in the business.
Second, the price myth. This argument has been demolished long time ago. Go to apple.com, get the full spec of a Mac Pro 8-core, then go to dell.com and try to spec the same machine. With no complete match, the Dell PC offers less and costs a few hundred dollars more. I attached the screen grabs.
What Apple doesn't give you is the bare-bones, good for nothing, PC that is used to catch your attention and make you click on a ridiculous low price only to lead you to their page. They are in the medium to high-range market. They never made a mystery of it. Compare *equal* features and you'll see that the Mac is actually very competitive.
BTW, the argument about building your own PC is non-existent in this context. My time is worth more than spending days in getting the specs for a PC and assembling it on my own. I have done it, I know how to do it. It's not the right approach for professional work.
Support. My MacBookPro needed to have the SuperDrive, the DVD reader/writer, replaced. I had the extended warranty, 2.5 years after the purchase I brought the laptop to an authorized Apple repair center. They switched the drive in 2 hours. I had no downtime. Before that I had an issue with the battery, drove to my local Apple store, they replaced the battery on the spot, no questions, no fuss. The service is excellent.
So, please, be aware that making the kind of statements that you have posted is going to insult millions of people who use Mac machines and who have spend a great deal of time and money in taking that decision a long time ago. I developed software for the PC since the days of DOS 2.11. I know a thing or two about computers and OSs, having used pretty much every PC OS that appeared in the last 27+ years.
You are definitely entitled to your opinions, but the kind of provocative, broad-stroked statements that you have made will insult and cause a reaction. Why don't we rather talk about ZBrush?
I don't use final cut pro and I honestly don't ever care to use it either since it doesn't have cross platform support and there are alternatives that get the job done. Also, I absolutely hate apples proprietary codecs...benchmark them against the alternatives and you'll find that they fall very very short...even against some of the open source communities such as k-lite or cccp.
I really am not trying to insult anyone here, I'm merely stating what I've come to believe just as the rest of you are.
As far as prices go, here is the latest RIG I've built:
http://secure.newegg.com/WishList/PublicWishDetail.aspx?WishListNumber=15917348
And here are a some of the reviews:
http://www.youtube.com/watch?v=r8_1cQkYTO4
http://samsungf2380.blogspot.com/
http://techreport.com/articles.x/11273
http://www.extremetech.com/article2/0,2845,2288834,00.asp
Clearly I'm getting a hell of a lot more bang for my buck...enough said.
Although I have to say, any professional that relies heavily on the performance of a computer needs to know how to build one that fits their every need...But if you want to go through a re-distributer, such as mac, dell, or gateway...you're selling your self short and impeding your full potential as far as efficiency and speed goes. To put it into perspective, would a race car driver buy a car or build a car?
Jason Belec
11-04-09, 12:49 PM
Oh my iLLinCruX. You posted someones interpretation of data and not the data. Fascinating. You have made a few other posts here since the one I responded to, with quite a few more erroneous bits of information.
I can assume from these posts you have a view and search to find comments rather than data to support you. That is fine, as it is constantly done across the web as the new standard rather than actual fact and data.
I could fill up this thread with lots of proof with actual data that puts Linux and Unix (specifically OS X) ahead of Windows in every real world benchmark.
But, what's the point?
The issue originally was your belief Windows should be supported without care for other platforms, specifically OS X as Linux is not specifically supported by Pixologic. Yeah, yeah MS needs all the support they can get.
As for my age, well I admit I didn't have an internet as a kid. Nor a laptop as they didn't exist and all games that dominated were from Atari and DOS didn't exist. We did have computers though! Huge, monolithic building size thingies!!
Happy Joy Joy and Pleasantries.
iLLinCruX
11-04-09, 01:05 PM
Oh my iLLinCruX. You posted someones interpretation of data and not the data. Fascinating. You have made a few other posts here since the one I responded to, with quite a few more erroneous bits of information.
I can assume from these posts you have a view and search to find comments rather than data to support you. That is fine, as it is constantly done across the web as the new standard rather than actual fact and data.
I could fill up this thread with lots of proof with actual data that puts Linux and Unix (specifically OS X) ahead of Windows in every real world benchmark.
But, what's the point?
The issue originally was your belief Windows should be supported without care for other platforms, specifically OS X as Linux is not specifically supported by Pixologic. Yeah, yeah MS needs all the support they can get.
As for my age, well I admit I didn't have an internet as a kid. Nor a laptop as they didn't exist and all games that dominated were from Atari and DOS didn't exist. We did have computers though! Huge, monolithic building size thingies!!
Happy Joy Joy and Pleasantries.
You're delusional man, I never said that it should be supported without care and I have given plenty of evidence to my claims (if you want more, merely ask). As one of the previous posters stated so well, the strength of a company can be measured by it's interoperability between platforms.
If you refuse to support your claims, then I really cannot take you seriously. Support your claims by giving evidence, that's how debates work on the net my good friend. ;)
[edit]
You're not only educating the one you're debating against but also giving insight to those who are learning...so don't be selfish with your knowledge!
kromekat
11-06-09, 03:32 AM
Some people like to buy a top spec computer, a refined OS, and get on with the job of creating, knowing that the machine is reliable, wont get in their way, wont suddenly grind to a halt because of a virus etc.
Some people, just like to build computers, and then preach about their savings...
To each their own huh!? :rolleyes:
Thankfully - no Mac I have ever owned, as ever owed me anything! - they have all earned their cost many multiple times over, remained reliable, and are all still in use either with me, or with friends and family. I think THAT is why I/we buy them.
Adam
iLLinCruX
11-06-09, 08:15 AM
Some people like to buy a top spec computer, a refined OS, and get on with the job of creating, knowing that the machine is reliable, wont get in their way, wont suddenly grind to a halt because of a virus etc.
Some people, just like to build computers, and then preach about their savings...
To each their own huh!? :rolleyes:
Thankfully - no Mac I have ever owned, as ever owed me anything! - they have all earned their cost many multiple times over, remained reliable, and are all still in use either with me, or with friends and family. I think THAT is why I/we buy them.
Adam
Like I stated in one of my previous posts, the biggest threat to a computer is its operator. How else would a 'virus' come into being if it were not for the direct actions of the user? There are plenty of delinquents writing viruses for MAC, only there is less exposure on them since apple's (aapl) market value is much lower than microsoft's (msft) if you take a look at the nasdac....which leads to only one conclusion, there are more PCs out there running windows than mac. All in all, the exposer of virus infections on a windows machine is much greater.
I'm not preaching about the savings I've made on my machine, I did a few weeks of research on all of the equipment before making my purchase. Price was a factor, but quality was the biggest factor of them all. I could just as easily loaded up any other OS on it other than Windows. But I'm not a music producer (most if not all of my friends at Harmonix (the creators of guitar hero and rock band) use macs for music production) nor somebody that likes to spend weeks/months configuring a linux system; so windows is for me since I like to make a lot of digital art and play games at the same time. ;)
[Edit]
And that's my main argument here, why is goz only for mac? I mean, there's already a plugin for mudbox that can 'one-click' any of your creations between a wealth of applications.
Mudwalker (http://www.cgarena.com/freestuff/tutorials/mudbox/mudwalker-relight/intro.html)
It was written by one guy, it's got cross-platform support, and it only took him a month to do it...so what's the hold up Pixologic!?!?!?!
kromekat
11-06-09, 08:35 AM
There are plenty of delinquents writing viruses for MAC, only there is less exposure on them since apple's (aapl) market value is much lower than microsoft's (msft) if you take a look at the nasdac....which leads to only one conclusion, there are more PCs out there running windows than mac. All in all, the exposer of virus infections on a windows machine is much greater. Really? - who are these people - why havent any of these viri made it on to any Mac out there??
Trust me, the quantity of Apples versus PC's is not why there are 'less' Mac viri - there simply aren't any to speak of.
Chris_by
11-06-09, 08:42 AM
I'm not preaching about the savings I've made on my machine, I did a few weeks of research on all of the equipment before making my purchase. Price was a factor, but quality was the biggest factor of them all.
I dare say that only a minority of cg artists has the time, technical expertise and general willingness to do a monthlong research on their new computer and purchase all parts separately to assemble them on their own. They focus on their trade and let Dell or Apple pursue theirs ;)
Apple lacks in certain areas and you cannot get very sophisticated support contracts (only by 3rd parties) but has the advantage that soft- and hardware are from the same supplier and if you have a problem and call them they cannot turn you down and ask to call Microsoft / the hardware vendor respectively.
iLLinCruX
11-06-09, 08:50 AM
Really? - who are these people - why havent any of these viri made it on to any Mac out there??
Trust me, the quantity of Apples versus PC's is not why there are 'less' Mac viri - there simply aren't any to speak of.
Because you must be intelligent and you prolly don't blindly click sketchy links nor install sketchy software. :cool:
[edit]
Btw: http://theappleblog.com/2009/01/26/more-mac-viruses-similar-sources-time-to-worry/
There are no mac only viruses? *cough*
-
Now a days, the top reason why most of these viruses are written is so that people purchase and download the antiviral software to remove it with. Most of these pin heads either go on to join a company that specializes in virus removal, or they go on to establish their own company in virus removal while simultaneousness writing viruses to gain market value for their product. Mac is on the up and up, and so now they're not only targeting windows users, but mac users as well...just to put it into the grand spectrum of how to view it.
I mean if you can write a virus that can effectively infect thousands of computers and be the only one with the fix...who do you think is gonna come to who first for the fix? $$$$$$
nervouschimp
11-06-09, 03:36 PM
Its time for this retarded mac vs. pc argument to come to an end.
ochabrand
11-06-09, 11:16 PM
it's true, the only reasons Macs never really suffer virus attacks is because it is not as popular as the Windows OS. Actually I think I read somewhere and interview with Steve Jobs (or some important fellow from Apple) that they were starting to be more security conscious now that mac is becoming more popular.
If hackers were to start writing viruses for mac, we would be in as much trouble as Windows user are (which really sucks).
Btw, I won't bother uploading "evidence" to my claims, because honestly, that's kind of lame.
And if you're from windows and your complaining that you don't have GoZ, well, we don't have zspheres II, so we're even. Sort of.
Lastly, I love my Mac and will never, ever, ever, ever go back to Windows. Also, cool update. though I realy wish we could get a taste of zsketching.
iLLinCruX
11-07-09, 08:56 PM
And if you're from windows and your complaining that you don't have GoZ, well, we don't have zspheres II, so we're even. Sort of.
Personally, I don't really care much for zspheres II since I don't use zbrush for character modeling. I find it to be a very effective terrain modeler. Although once I get down to the medium details of trying to extract individual objects, I have to constantly jump back and forth between maya and zb during that process of breaking it all up...lol, this is why i'm going nuts about it. :lol: Although, I might migrate to 3D-Coat since it pretty much allows me to do anything without having to switch back and forth...such as pulling up geometry to form a rock arch or digging through one side of an object to the other to form a cave...plus it works with linux, mac, and win at its current version and is a hell of a lot faster than both mudbox and zbrush combined.
Webhead
01-03-10, 03:34 PM
Personally, I don't really care much for zspheres II since I don't use zbrush for character modeling.
Personally, I can't wait to get my grubby hands on ZSpheres II and ZSketching, and all those new brushes! I don't know how much longer I can hold out!
I hope I won't be forced to migrate to 3D Coat. It looks like it has a nice toolset, but I would prefer to stick with one OS and one sculpting app if at all possible. I am invested in so many apps as it is already. It gets to a point where you can spend so much time (and money) learning so many apps that you hardly have time to be productive.
It was written by one guy, it's got cross-platform support, and it only took him a month to do it...so what's the hold up Pixologic!?!?!?!
Last time I checked, Mudwalker was only available for the PC.
slashpot
01-11-10, 10:12 PM
The hardest part of waiting is that I've used the incredible new features on my Win. machine, although it doesn't really have the nuts to run it well. I have to use 3.1 on the Mac to get decent speed and its so hard to go without the amazing things that r3 can do! Please lord, let it be soon! :o
cannedmushrooms
01-12-10, 02:13 AM
I got a PC that drains the power in my neighborhood by half when I turn it on.
If you need justification for the release of 3.5 for mac, I would say the neighbor children will thank you so they can have heat again for winter.
Just a thought.
M i c h e l
01-12-10, 03:03 AM
cannedmushroom, I definitely love your humour ! :lol::tu:
acrobatsandaliens
01-18-10, 02:42 AM
It would be good to know a real timetable for this, but I guess they have been caught before giving not so real ones. I will buy a PC if worst comes to worst, but I hope to be saved from this fate...
:(
Derek Frenzo
01-19-10, 02:25 PM
It would be good to know a real timetable for this, but I guess they have been caught before giving not so real ones. I will buy a PC if worst comes to worst, but I hope to be saved from this fate...
:(
A PC!! Please, anything but that!! I keep checking for that announcement, but nothing yet. As far as a timetable, I'm just really hoping it will be very soon, and not in March, or 6 months or more from now, but I'm afraid to get my hopes up too high. :cry:
dannepop
01-20-10, 05:03 AM
Think it will take at least another 3 months before we see the 3.5 version on the mac. It has always been this long time between the versions.
Then we got the GoZbrush on the mac which I still hasnīt reached the PC version!
D
Webhead
01-20-10, 06:04 AM
Unfortunately, I fear you're probably right, dannepop. I'm expecting it to be later, rather than sooner myself, judging from what's gone before. Still, that doesn't stop me from anxiously scoping this forum every single day, hoping for some miracle.
Vancross
01-20-10, 02:18 PM
Well this release should in fact be different than the others if we are to believe that Pixo has even come close to what they have promised. They should have been working on it simultaneously along side the windows version and although I can understand it not being on time I can not in anyway see why it should be years off the mark.
I am waiting patiently though, hoping that they update things for us on the way; like perhaps paintstop. I also wish that they would at least patch up 3.2 with zspheres2. I don't even care if I can't sketch with them yet; I would just like them to work as advertised or even expected.
slashpot
01-25-10, 07:30 AM
I hafta agree Vancross, I use Zspheres to start most of my models and once you seen the incredible improvements in ZS2 - even just how much better the old functions work - its awful hard to go back to the old way. It's like having to go back to building with wooden blocks after youve used Lego!
The other new features in 3.5 are quite amazing, but if I could just have ZS2 on my Mac I'd be a lot happier. Oh and the new brushes,
and noise,
and the lightbox
and groups loops
and... I can't go on...<sniff> the pain is just too great!
TheSnap
03-12-10, 10:10 AM
Now, after a couple of months, I think, the same procedure with the update from ZB2 to ZB3 repeats: poor and neglected Mac-users start weeping! (with good reason!)
I have to admit, that I am very happy to work with ZB 3.2, and I donīt think, that it MUST be necessary to have 3.5 at all, but it would be very helpful, if the Pixologic guys would update
ZAPPLink!!! (is this so difficult to do?)
Creating models with ZSpheres2 may be a great help, but I think, it is possible to come to really good results with 3.2.
UV Master is a great thing, and this was possible to bring to OSX immediately.
Please, listen to us: Creating textures in Photoshop is really necessary.
(Thatīs what I think)
Greetz,
Stephan
Yes, I totally second this. 3.2 is really good for almost everything. But: We need Zapplink! Now I bring my zBrushed models to 3DCoat to do my texture painting (photo projections and Photoshop link) instead of doing the job within zBrush.
Is the GroupLoops feature a 3.5r3 feature or is it available in OSX 3.2? I cant find anything online so far that definitively says either or.
P.S. any news on 3.5 for OSX?
It's exclusively a 3.5 feature set. No news, but I jump out of my skin when I get email from this thread because I mistake the titles (OSX Update) as being a release info. ;)
Webhead
04-11-10, 04:46 PM
As I believe I've said before, ZSpheres 2, ZSketching, and the new brushes are the things I'm most desperate for. They would make ZBrushing a whole lot easier. :(
acmepixel
04-11-10, 09:28 PM
Contact Pixo and ask if they still offer platform switching for Mac users.
Unlike our peecee friends, we can boot multiple OS's on our MacIntels. Pixo offered this in the past. I was running the peecee version of ZB 3 on my Mac until they released the Mac verison, and switched me for free. [but you can only run one version at a time of course]
RedRowan
04-11-10, 11:22 PM
Contact Pixo and ask if they still offer platform switching for Mac users.
Unlike our peecee friends, we can boot multiple OS's on our MacIntels. Pixo offered this in the past. I was running the peecee version of ZB 3 on my Mac until they released the Mac verison, and switched me for free. [but you can only run one version at a time of course]They have a cross platform offer on at the moment where you can get a second license at 50% off but I think that is it.
Just took advantage of it myself to get the PC version so I can get access to ZSpheres 2 and ZSketching. Got fed up waiting for the mac version.
BlueAppleStudio
06-28-10, 10:51 AM
The cross platform deal sounds like you pay about $300 more and then you have both a Windows and Mac version. Does this mean that when free upgrades come out both the Mac and PC versions will get the free update?
I've also heard mention of a platform migration where the user would go from one platform to another (ex: exchange their Mac license for a PC license from Pixo, for a fee.) Presumably this fee was less than the above $300 cross platform fee.
Is this migration service still available, or is the cross platform option the only path on the table?
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.