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MrBraun
05-02-03, 01:58 AM
Hello to all zfriends!!
Tnx to Pixolator's inspiring tread i have start to try this tecnique "divide and smooting" !! :)
But i have a problem:

http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1051865739hha.jpg

the final mesh isn't continue, but more discontinue !!! (my english :mad :)

This is the final result that i have :

http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1051865860uxb.jpg

Where i wrong ??????
Tnx for answering !!! ;)

Mentat7
05-02-03, 05:16 AM
Hey Mr. B! The problem is the way you designed the Zsphere object. Your setup is designed more for Unified Meshes than Adaptive Meshes. You can "fix" this by taking your model and skinning it again with a Unified Mesh...set resolution to around 128 or more and set smoothing to 1. Of course this will defeat the purpose for the excersise you have undertaken. You may want to reconsider redesigning the zsphere model. There is one other thing you can do to fix it but you have to do it before you start detailing. While in EDIT mode hit the W key to go into EDIT>MOVE mode. Turn on polyframes. When you rotate the object around you should see a colored wireframe of it. You should then be able to see the points that are burried in the mesh. Keep an eye on them then when you stop rotating move the mouse over those points and move them out so the do not overlap or are no longer buried. It takes some practice but it is something that can be accomplished. Can you post a picture of the unskinned zspheres?? :tu:

The Namek
05-02-03, 05:38 AM
like mentat said , but isnt it possible to get a cleaner model by skinning the adaptive skin again , but with unified ?
(instead of skinning it with unified directly)

MrBraun
05-02-03, 05:48 AM
Tnx Lonnie for the explanation !! Tnx bud !! :tu: :tu:
I can't post the unskinned version cause i have lost it !!! :( Sorry !!
However i want to try with secon tecnique!! I try to fix model before detailing !!! :tu: :tu:

Mentat7
05-02-03, 05:52 AM
lol Namek...that is what I said....snicker
<BLOCKQUOTE>quote:</font><HR> You can "fix" this by taking your model and skinning it again with a Unified Mesh...<HR></BLOCKQUOTE>

:)

The Namek
05-02-03, 07:58 AM
woops , I should read more carefully :p