Pat
02-03-02, 01:00 PM
Hey.. :)
I have studied Pixolator's fantastic modelling script that comes with Zbrush. I see that he models and textures the object in the standard document size (640 * 480). When he is doing the texturing I see that he is using a pretty big texture-image (about 2000 * 2000). I understand that this is because getting better details! That is really the way to go!
My question is:
If I work this way, and save my texture and object, open up a new document (2000 * 2000) and scale the object with the texture to that size, will it be any quality losses here?????
I mean, I know that I can scale an object without any losses, but I know that I shouldn't do that with a bitmap file!
But when I did the texture, it allready had a big size (2000 * 2000).
Would really appreciate some help from someone who knows about this!
Thanks!
I have studied Pixolator's fantastic modelling script that comes with Zbrush. I see that he models and textures the object in the standard document size (640 * 480). When he is doing the texturing I see that he is using a pretty big texture-image (about 2000 * 2000). I understand that this is because getting better details! That is really the way to go!
My question is:
If I work this way, and save my texture and object, open up a new document (2000 * 2000) and scale the object with the texture to that size, will it be any quality losses here?????
I mean, I know that I can scale an object without any losses, but I know that I shouldn't do that with a bitmap file!
But when I did the texture, it allready had a big size (2000 * 2000).
Would really appreciate some help from someone who knows about this!
Thanks!