Floy Joy
02-02-02, 06:16 PM
Hello to all at ZBrush Central.
I am a newbie who recently bought ZBrush. :) I have several other 3D programs, some high end stuff that I'm learning. But, I want to say, as far as ZBrush...THIS PUPPY ROCKS!!! :D Not only that, but also the whole Pixologic setup is da bomb. I haven't found another application that has such a well laid out forum for tutorials, sharing information and files. The community here is user friendly and generous. I'm glad to be aboard.
As with any learning new apps, problems do occur and for my first post I want to share one I had. Hopefully, if anyone else experiences the same there may be some helpful info here. I drooled when discovering the new MaterialPack shaders and downloaded immediately. Got everything loaded and started to play around only to my dismay upon pushing the forward button to move to the next group of shaders my app crashed. Several subsequent tries got the same results. I emailed Verna and she sent a speedy reply with suggestions. Unfortunately, they didn't help. I think the problem was pretty unique and maybe no one else has experienced this. At any rate, maybe someone has, and again, this may help.
Here was the problem...upon pushing the forward button on Material Pack the shaders would advance but icon no. 7 did not display the sphere. Instead I got multicolored noise in the little square window. The tutorial part worked, and so did the function to print out a pic of all 100 shaders. So, after many attempts to figure things out...here was the solution.
By the way, I'm on a MAC ;) As I watched the app go through the functions to print out the pic of 100 hundred shaders, I realized that the script to make each one was working. I just couldn't advance the menu to access each one. So, I figured it that the sample icons that are shown as psd file in the folder must be the problem. Having photoshop, I went to the Material Pack folder and tried to open the psd files one by one in photoshop. The first six opened but no. 7 brought forward a dialog box that said the file was not recognized by photoshop. Ah ha! The first clue. No. 7 was the sphere that would not shop when pressing the forward button and the cause for the app crashing each time I tried to move forward. I then bypassed no. 7 and tried to open the others. As photoshop users know, before opening a psd file a dialog box comes up to click the file you want and will show a preview of the image as you click through the list. I used that function to go through all 100 shaders and got the same error message as no. 7 on the following files...7, 9, 10, 15, 20, 24, 27, 28, 30, 31, 32, 33, 35, 39, 40, 42, 51, 55, 62, 64, 69, 70, 71, 72, 76, 79, 80, 87, 88, and 100. Again, these psd files would neither create a preview or open in photoshop.
What to do...what to do...Well, I figured the files were corrupt somehow and thought maybe if I use Graphic Converter and run them through that something useful will happen. So I tried converting them from the material pack folder to be PSD files in another folder. Graphic Converter wouldn't do it. So I tried converting them to TIFF files and Graphic Converter allowed that. There was still a problem here in that nos.10, 20, 35, and 88 would not convert to TIFF like the others.
Still, I went back to photoshop and was happy to find that all the offensive files that did convert to TIFF format opened in photoshop. Each one had multicolored noise, some more than others. Here's what a few looked like:
http://www2.zbrushcentral.com/zbc_uploads/user_image-1012702481lbm.gif
I cleaned each one up, a little tedious but, a simple task of changing the miscolored pixels here and there. Then I saved them to be PSD files again. For nos.10, 20, 35, and 88 I went to the pic of the 100 shaders that the zscript was able to generate and marqueed them to cut and paste the sphere's into one of the other files I cleaned up, but saved them as psd with their proper no. Now I had all the offensive files in psd form with the hope that these could solve the problem.
I then opened the Material Pack folder and one by one dragged my new cleaned up files that were in their folder to the Material Pack folder. Each one brought forth a dialog box that said the file already existed in the Material Pack folder and did I want to replace it with the one I was dragging in. I'd click yes with each one until all was replaced.
Time to close the Material Pack folder, launch ZBrush and load the Material Pack script on needles and pins. Loaded the MP Zcript, pressed the forward button and pic no. 7 was there....YES :D ...pressed the forward button again YES!!! It worked! It worked! All 100 shaders functioned as they should.
And talk about gorgeous. I've read that art can be sensual, but never before did I feel it. These pups are fantastic!!! :p
Sorry for the lenghty first post. But if other Mac users have had this problems and there are posts as to such. I'll gladly load a zip of the cleaned up files for you.
I guess they became corrupted during the download. Maybe the group I got will be different for someone else. But I did download twice with the same result. If for some chance you try this on your own and get a different group corrupted, at least here's a work around to get things straightened out.
It may also be an answer to any other download zcript or tutorial that is goes afoul because of a corrupt psd file. Now you have a means to check it out and correct it.
WOW! How's that for a first post?
PS Thanks for the assist, Verna. But there was no way you would have been able to figure out what was needed with the info I supplied to you.
Til later
Floy Joy
I am a newbie who recently bought ZBrush. :) I have several other 3D programs, some high end stuff that I'm learning. But, I want to say, as far as ZBrush...THIS PUPPY ROCKS!!! :D Not only that, but also the whole Pixologic setup is da bomb. I haven't found another application that has such a well laid out forum for tutorials, sharing information and files. The community here is user friendly and generous. I'm glad to be aboard.
As with any learning new apps, problems do occur and for my first post I want to share one I had. Hopefully, if anyone else experiences the same there may be some helpful info here. I drooled when discovering the new MaterialPack shaders and downloaded immediately. Got everything loaded and started to play around only to my dismay upon pushing the forward button to move to the next group of shaders my app crashed. Several subsequent tries got the same results. I emailed Verna and she sent a speedy reply with suggestions. Unfortunately, they didn't help. I think the problem was pretty unique and maybe no one else has experienced this. At any rate, maybe someone has, and again, this may help.
Here was the problem...upon pushing the forward button on Material Pack the shaders would advance but icon no. 7 did not display the sphere. Instead I got multicolored noise in the little square window. The tutorial part worked, and so did the function to print out a pic of all 100 shaders. So, after many attempts to figure things out...here was the solution.
By the way, I'm on a MAC ;) As I watched the app go through the functions to print out the pic of 100 hundred shaders, I realized that the script to make each one was working. I just couldn't advance the menu to access each one. So, I figured it that the sample icons that are shown as psd file in the folder must be the problem. Having photoshop, I went to the Material Pack folder and tried to open the psd files one by one in photoshop. The first six opened but no. 7 brought forward a dialog box that said the file was not recognized by photoshop. Ah ha! The first clue. No. 7 was the sphere that would not shop when pressing the forward button and the cause for the app crashing each time I tried to move forward. I then bypassed no. 7 and tried to open the others. As photoshop users know, before opening a psd file a dialog box comes up to click the file you want and will show a preview of the image as you click through the list. I used that function to go through all 100 shaders and got the same error message as no. 7 on the following files...7, 9, 10, 15, 20, 24, 27, 28, 30, 31, 32, 33, 35, 39, 40, 42, 51, 55, 62, 64, 69, 70, 71, 72, 76, 79, 80, 87, 88, and 100. Again, these psd files would neither create a preview or open in photoshop.
What to do...what to do...Well, I figured the files were corrupt somehow and thought maybe if I use Graphic Converter and run them through that something useful will happen. So I tried converting them from the material pack folder to be PSD files in another folder. Graphic Converter wouldn't do it. So I tried converting them to TIFF files and Graphic Converter allowed that. There was still a problem here in that nos.10, 20, 35, and 88 would not convert to TIFF like the others.
Still, I went back to photoshop and was happy to find that all the offensive files that did convert to TIFF format opened in photoshop. Each one had multicolored noise, some more than others. Here's what a few looked like:
http://www2.zbrushcentral.com/zbc_uploads/user_image-1012702481lbm.gif
I cleaned each one up, a little tedious but, a simple task of changing the miscolored pixels here and there. Then I saved them to be PSD files again. For nos.10, 20, 35, and 88 I went to the pic of the 100 shaders that the zscript was able to generate and marqueed them to cut and paste the sphere's into one of the other files I cleaned up, but saved them as psd with their proper no. Now I had all the offensive files in psd form with the hope that these could solve the problem.
I then opened the Material Pack folder and one by one dragged my new cleaned up files that were in their folder to the Material Pack folder. Each one brought forth a dialog box that said the file already existed in the Material Pack folder and did I want to replace it with the one I was dragging in. I'd click yes with each one until all was replaced.
Time to close the Material Pack folder, launch ZBrush and load the Material Pack script on needles and pins. Loaded the MP Zcript, pressed the forward button and pic no. 7 was there....YES :D ...pressed the forward button again YES!!! It worked! It worked! All 100 shaders functioned as they should.
And talk about gorgeous. I've read that art can be sensual, but never before did I feel it. These pups are fantastic!!! :p
Sorry for the lenghty first post. But if other Mac users have had this problems and there are posts as to such. I'll gladly load a zip of the cleaned up files for you.
I guess they became corrupted during the download. Maybe the group I got will be different for someone else. But I did download twice with the same result. If for some chance you try this on your own and get a different group corrupted, at least here's a work around to get things straightened out.
It may also be an answer to any other download zcript or tutorial that is goes afoul because of a corrupt psd file. Now you have a means to check it out and correct it.
WOW! How's that for a first post?
PS Thanks for the assist, Verna. But there was no way you would have been able to figure out what was needed with the info I supplied to you.
Til later
Floy Joy