Zoid
04-21-02, 08:00 PM
http://www2.zbrushcentral.com/zbc_uploads/user_image-1019442953zos.jpg
Please ignore the roughness of the mesh in this head and instead notice the sharp creased lines on the forehead and around the horns. Here's another example.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1019443351dib.jpg
Again, notice the sharp lines in the modeling on the forehead and a little around the eyes. It's a simple technique but I really like the way you can combine "soft" organic modeling with sharp edged "cubist" like modeling to give your creations a really bizarre look. I noticed it recently in Bobono's posting God's work (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=005027). Look at the beetle-butt on this fantastic image. I'm assuming that he's using the same technique. Here's a ZScript that walks you through it. Mech-Tech.txt (http://www2.zbrushcentral.com/zbc_uploads/user_file-1019443818wis.txt). It's really pretty simple, and you don't have to view the whole script to get the gist of it. I go on in this script and doodle a face, but you could use this technique for anything, all the parts of a robot for example. I'm planning on making a spacecraft swooping through a mountain range and also a futuristic looking concept car. This is just another way of seeing with ZBrush. Have fun :)
Please ignore the roughness of the mesh in this head and instead notice the sharp creased lines on the forehead and around the horns. Here's another example.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1019443351dib.jpg
Again, notice the sharp lines in the modeling on the forehead and a little around the eyes. It's a simple technique but I really like the way you can combine "soft" organic modeling with sharp edged "cubist" like modeling to give your creations a really bizarre look. I noticed it recently in Bobono's posting God's work (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=005027). Look at the beetle-butt on this fantastic image. I'm assuming that he's using the same technique. Here's a ZScript that walks you through it. Mech-Tech.txt (http://www2.zbrushcentral.com/zbc_uploads/user_file-1019443818wis.txt). It's really pretty simple, and you don't have to view the whole script to get the gist of it. I go on in this script and doodle a face, but you could use this technique for anything, all the parts of a robot for example. I'm planning on making a spacecraft swooping through a mountain range and also a futuristic looking concept car. This is just another way of seeing with ZBrush. Have fun :)