View Full Version : *** Introducing GoZ ...
Pixolator
05-29-09, 12:35 PM
goz_logo_lrg.png
One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.
We would now like to introduce you to, GoZ, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.
For now enjoy the preview movie
and get ready to
GoZ
<center><iframe src="http://www.pixologic.com/zbrush/features/GoZBrush/preview.html" frameborder="0" height="345" width="1005"></iframe>
A detailed GoZ communication protocol and software development kit (sdk) will be made available at GoZ.com (http://www.gozbrush.com/) following the release of GoZ.
This will enable you to easily customize GoZ to fit your existing pipeline.
</center>
© 2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.
Z4 previous post: Announcing ZBrush 4 (http://www.zbrushcentral.com/zbc/showthread.php?t=70082)
How many times can one say YOU GUYS ROCK!!!!! AWESOME!!!!!!
You didn't even touch on the fact that you can now skin and envelope your mesh in your external app and then shoot that back to ZBrush!!!
My head is now spinning with ideas! :)
HAPPY FRIDAY YA'LL!!!
slickytom
05-29-09, 12:49 PM
great for pipelines!
looking forward to testing this out.
Dave Meraggio
05-29-09, 12:50 PM
I've dreamt of that button!!!!
You Pixo Crew are mind readers? :eek:
Simply awesome!
You guys at Pixologic are awesome!! :D
:eek:
Now make it work with 3ds max 2010! :tu:
sandpiper
05-29-09, 01:00 PM
YES. Please say Max is coming soon....boy I could really use that right now! The adding of edgeloops and altering topology outside of ZB and bringing it back AND keeping your subdivision work was definitely exciting to see.....
Moni-Poroni
05-29-09, 01:01 PM
This looks CRAZY! :tu: :tu: :tu: :tu: :tu: :)
polyguns
05-29-09, 01:06 PM
wow amazing just what i wanted!
That is awesome. All of my gripes about the process of moving between ZBrush and Maya are going to be erased.
Keep up the great work!
HellGrind
05-29-09, 01:07 PM
o_____________________________________O
WI CKED ! Kick ass guys, you are really workflow pionneers. Pixologic will stay in history.
janhasse
05-29-09, 01:08 PM
omg zbrush is kick a** :D
Dave Meraggio
05-29-09, 01:13 PM
Oh my GoZ!!!!
Nice!!! When will they release it for 3ds max?? :cry:
gelfling status
05-29-09, 01:18 PM
"less time spent on technical aspects means more time for creativty"
thanks pixologic!:cool:
Mac users get this two months before Windows users? That's pretty lame.
GusYamin
05-29-09, 01:24 PM
If this works as easily and seamlessly as the video shows, it will be harder to wait for version 4.
GO PIXOLOGIC! Heheh... you guys rock! ;)
Thomas_P
05-29-09, 01:24 PM
That's just awesome :) Good to hear that OS X users are first this time. As Cinema 4D user I can't wait to get my hands on that. Looking forward to it!
Thomas P.
kingaldin
05-29-09, 01:26 PM
NICE ...if this is just one of many more features ... soooooooo what else is there.... :rolleyes: :qu:
Avan-AMS
05-29-09, 01:28 PM
so you guys are back to the old voodoo, yeah i thought so too :p
alexleia
05-29-09, 01:31 PM
eehheheh, you think this will be all??? ahahahaha ,it`s just a preview ,,,,
Congrats Pixologic!!
Alex Oliver
xerious3d
05-29-09, 01:32 PM
wiiiickkkeeed! :tu:
sweet!!! what a good week for Znews!
Max better get this, or i will learn modo.
The Namek
05-29-09, 01:46 PM
Awesome stuff yet again, can't wait for the cinema4d workflow improvement.
I'm just wondering how you guys had time to do anything for Zbrush 4, if you were busy making these last 3 amazing plugins
if this is just the small preview of the things to come, just imagine what else is in zb4
FabioPaiva
05-29-09, 01:52 PM
Technical issues are no longer going to be a problem.
That´s just great... I felt like watching a movie trailer.. all excited ... heheh
Tatanka_Nui
05-29-09, 01:52 PM
You guys are amazing! Fantastic! Top row :D
hahahahahhahahahahahahahha
hahahahahhahahahahahahaha
I can't believe in pixologic anymore.
sorry, but this is really awesome.
congrats for all the pixologic team.
I hope this coming for 3d max too!
congrats again, you're insane guys.
thanks
RiVvenGuard
05-29-09, 01:57 PM
I've been struggling with this stupid issue for the last few months, and I'm totally excited about this but why is the mac version coming out before the pc version! >_>
wdcstudios
05-29-09, 01:57 PM
Pinching myself to see if I'm awake.
RedRowan
05-29-09, 01:58 PM
This looks great, nice to see it working with Modo too.
Steve
wethand
05-29-09, 01:58 PM
**** **** ****!!! this is similar to an orgasm!!!
DAMN PIXO you never stop.... this is WICKED AWESOME!!!
this is SO NICE!!!! I LOVE YOU PIXO! :)
CGicore
05-29-09, 02:02 PM
It was about time to deliver this workflow. Artists from all walks have been asking for years such workflow, including myself.
Glad to see that it's finally done and above all, for modo as well. I take my hat off for Lux & Pix indeed. Well done, well done.
This looks really spectacular and incredibly speeds up the workflow. The best part was indeed bringing the mesh back to the 3d app, add edge loops and back to zbrush without having to worry about pos-UV work. That's brilliant. Absolutely brilliant.:tu::tu::tu::tu::tu:
Intervain
05-29-09, 02:12 PM
looks brilliant - now let's have the XSI version as well ;)
Mahlikus The Black
05-29-09, 02:14 PM
This is why I LOVE Pixologic and ZBrush. Always think of us, thinking beyond the box (or app in this case) and always thinking of the next greatest thing we need to move the industry forward. Bravo Ladies and Gentlemen.
Bravo.
bitterbri
05-29-09, 02:18 PM
well holy crap......
Modo support.........
Me likey
kungfujackrabbit
05-29-09, 02:19 PM
If this is just a taste of the things to come in ZB4 then I simply cant wait. I mean that I might just buy a copy for my mac now just to play with Go z. Z Brush reminds me of when I first started modeling. I can build anything!
Morbius
05-29-09, 02:21 PM
well holy crap......
Modo support.........
Me likey
YES!! Modo support!! How cool is that!!??
For once, I get to say 'CONGRATS' to the ZBrush team. This is just fabulous!
:D :D :D
CGicore
05-29-09, 02:21 PM
I am not sure if Lux had anything to do with that, as why Lux would open such door to Zbrush when Lux is developing / putting efforts in improving Modo sculpting system? I'm intrigued.
Well with that, Lux won't need sculpting in modo app anymore.
Besides, that's only the first preview. The future starts in August as they said..... be it August or next year, with that new workflow, there's no more excuses for not having the time.
Plus will be a FREE upgrade! I forsee a new generation of Artists booming soon.
Aberrant
05-29-09, 02:23 PM
Adding to the list of "I hope a 3DS Max version will be coming soon!" :lol:
Either way, amazing stuff Pixologic!
You make a reality of things 3D artists dream of. Thanks! :tu:
Morbius
05-29-09, 02:25 PM
I am not sure if Lux had anything to do with that, as why Lux would open such door to Zbrush when Lux is developing / putting efforts in improving Modo sculpting system? I'm intrigued.
Well with that, Lux won't need sculpting in modo app anymore.
'Maybe' that's why Lux didn't reveal any new sculpting tool upgrades for 401??
Just food for thought...
CrazyMatt
05-29-09, 02:26 PM
Seriously this is the best thing I have seen in a long time (aside from various plugin awesome wonders that have been released) :)
This has made my day, although I await the 3ds Max GO'Z button more than the mentioned applications.
Sebcesoir
05-29-09, 02:28 PM
Looks sweeeeet!:tu: :tu: :tu: :tu:
GregStrangis
05-29-09, 02:29 PM
My God Brilliant!!!! I love Pixologic!!! First 3D program I touched and never been let down yet!
womball
05-29-09, 02:31 PM
THis would even maintain displacement maps correctly?!? Any plans for a blender +zbrush version?
keep in mind that these are all apps that run on a Mac. no reason to have a Max or Xsi version right now, nobody would be able to use it.
I'm sure when ZB4 comes out for the PC we'll see some more apps in the list ;)
very cool stuff though Pixologic. can't wait to see what else is coming for 4.
bLawless
05-29-09, 02:33 PM
Thank you very much :)
fabianloing
05-29-09, 02:33 PM
awesome feature! i can definitely see how much this will help me in making better game assets! Great work pixologic! Cant wait to see more additional feature that zb4 will have. very excited for more news!
cheers,
fabian
Ninjump
05-29-09, 02:35 PM
Pixologic.......... SHEESH you guys are insane. Thankyou for gracing the unwashed with your genius, lol.
now bring me ZB4. kekeke
sephirothsinic
05-29-09, 02:44 PM
WOW... not much else to say... wow! now we can start working on some serious asset!
gr8!
Please try not to miss the august 2009 deadline this time!.. It would be a heartbreak!
HaloAnimator
05-29-09, 02:52 PM
This is a GODSEND. I was so mad today that I could not quickly get my model back into Zbrush after editing uvs. Could I also export my model to XSI, then to Headus and then back to XSI and Zbrush in one go?
did he change the topology in maya and it transferred over to zbrush while preserving subd levels?
javierloredo
05-29-09, 02:54 PM
Watching this software evolve it's just amazing! I think this is one of the strongest or the strongest software for modeling and sculpting. Way to go! Awesome job!
dieselnyax
05-29-09, 03:00 PM
wow~awesome
Bas Mazur
05-29-09, 03:02 PM
simply WOW!
Chokmah
05-29-09, 03:03 PM
I second Intervain about a Softimage link as well :D
First version for Mac users ? !
Who said that Pixologic didn't tought about Mac users ? ;)
Hehe keep your great job Pixologic, you are the best in this field to me ^^
3d70mohamedaly
05-29-09, 03:04 PM
woooooooooooooooooooooooooooooow
sestanis
05-29-09, 03:07 PM
That is 100% WIN. :tu:
Fantastic preview! First Decimation Master and 3D Print Exporter, now you show us GoZbrush? August can't come soon enough!
Mentat7
05-29-09, 03:14 PM
Wow that's a stellar application! And...is that the voice of who I think it is?? ;):cool:
Have to say, I've been working with reprojection from one tool to another with different topology for the last 6 months and it's pretty unintuitive - the results for projecting from polys resting on one another is poor at best, requiring a lot of clean-up, especially eye sockets! This definitely appears to make that process much simpler.
One question I would appreciate answered - will GoZ support the addition of faces OUTSIDE the exisiting shell, eg. extruded faces along an open edge? Say I started with a head and neck, but I want to turn it into a bust so I need to extrude extra geometry below the neck, will GoZ support that? Certainly would be cool if it could.
cresshead
05-29-09, 03:18 PM
where's the 3dsmax 2010 version...coming soon i hope seeing as it's the biggest installed/commercially used 3d app on planet earth!
M i c h e l
05-29-09, 03:20 PM
[center]goz_logo_lrg.png
One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.
We would now like to introduce you to, GoZ, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.
Thats interesting to know !!!!
cresshead
05-29-09, 03:23 PM
ahh i 'get' why the list maya, modo and cinema4d..they're ALL mac osx apps!
alancamara
05-29-09, 03:25 PM
Looks great. Congrats for all pixologic team.
WOO0OO0OO0O0O0O0OW ... I can't say more than that - sorry :D
amazing! this is how easy things should be! i'm really happy to see modo as a part of GoZbrush!
ncollings
05-29-09, 03:30 PM
Impressive preview, can't wait to test it :)
This looks great! But a couple questions
Can you add geometry like say extrusions, or can you only edit topology and it is basically a re projection?
Also A BILLION POLYS??? Is this with HD geometry or actual subdivisions? I am curios about this mostly, I just cant wait until I can subdivide it way higher than I would ever need, and without using HD geometry.
Looking forward to the release.
:eek: wow....this sounds like a very awesome thing to have indeed
Yeah I was amazed by the june release as well. Are they going to update the 3.12b version? Who knows...
cashfire
05-29-09, 04:02 PM
Seriously you guys rock!!!! Its like everyday, something new comes out, I also want to just stay on this page till tomorrow..lol.
Super Glitcher
05-29-09, 04:11 PM
:lol::tu::tu::tu::tu::tu::tu::tu::tu::tu:
Wow, this is just awesome. The fact that topology can change mid sculpt is just incredible. Point order has always been the achilles heal of zbrush.This could definately be a key peice if not the hub of a character pipeline. Great work.
Mind Symbion
05-29-09, 04:24 PM
I'm so excited! Can't wait to test it!
Pixologic just rocks! :)
Hopefully that GoZ function will be avaiable to 3rd party programmers so not only the big autodesk products will be able to benefit from it.
coolkonrad
05-29-09, 04:34 PM
Great news! Can't wait to try it out from Modo to Zbrush.
-Peter
Thomas_P
05-29-09, 04:45 PM
Waiting to get my hands on that to test the Cinema 4D - ZBrush pipeline! Cool news indeed.
Thomas
manzarek123
05-29-09, 04:51 PM
Go ZBrush really GO!, to the top 4 ever! amazing feature amazing all, i cant wait to try this new feature, so quickly i can move my mesh between both softwares! this is siiiick!, :D Pixologic rules!!, im gonna make a tattoo saying " i <3 Pixologic" hahaha really!! , this was a week of surprises and so amazing news, and new plugins and all!, thanks for that Pixologic.
policarpo
05-29-09, 04:51 PM
Beautiful!!!!!
Thanks for the innovation!
SixxPixels
05-29-09, 05:05 PM
I can't wait until August! This is going to be incredible!
I love my ZBrush -
Disco Stu
05-29-09, 05:07 PM
Wohoooo
Disco Stu
05-29-09, 05:14 PM
Plus cinema 4d support^^
Ill be exited to see how good normal maps work as they always have been
something with issues in the c4d zbrush import export.
Do the objs stay intact? We always had to use the riptide plugin for the process. Editing uvs in cinema and exporting back in was also not working.
Tranguz
05-29-09, 05:15 PM
Amazing. Each new feature makes Zbrush a must have app.
Mr.Storm
05-29-09, 05:40 PM
It's about time!!!
:-)
You guys rock!
Make sure this makes it into the MAC version and I'll call the dogs off!
-peace
lawndart
05-29-09, 05:45 PM
This looks AMAZING! Now I have another excuse to make my desktop a two-monitor workstation. Very inspirational stuff. I can't wait to see what else you guys have hidden up your sleeves.
ambient-whisper
05-29-09, 05:47 PM
It's about time!!!
:-)
You guys rock!
Make sure this makes it into the MAC version and I'll call the dogs off!
-peacefrom what it says on the first post, It makes it sound like the mac version will be first.
megamanexe
05-29-09, 06:07 PM
This looks great! But a couple questions
Can you add geometry like say extrusions, or can you only edit topology and it is basically a re projection?
Also A BILLION POLYS??? Is this with HD geometry or actual subdivisions? I am curios about this mostly, I just cant wait until I can subdivide it way higher than I would ever need, and without using HD geometry.
Looking forward to the release.Yo!
I'm not sure what I can say exactly, but to answer one of your questions, yes you can do extrusions to the base model as well as edit topology.
OMG not have words ZBRUSH > ALL AGAIN :eek::eek::eek::eek:
This is amazing, but please don't forget about us Blender users! :)
punchatz
05-29-09, 06:37 PM
WOZERS!! Count me as another vote for the xsi version!
Great work!!
jaystein777
05-29-09, 07:05 PM
I would like to thank Pixologic for officially replacing porn.
I have to go clean up now.....
WOW.....looking forward to it!! :tu:
meletis
05-29-09, 08:09 PM
This feature is just UNBELIEVABLE!!! Cant wait till June to get my hands on the new zbrush for Mac!!! I wont be able to sleep now from all the excitement!!
Pixologic is simply the greatest innovator in the industry!!!
se7enthcin
05-29-09, 08:12 PM
I don't normally post things like the following comment....
holy crap... hats off! :eek:
zymyint
05-29-09, 08:29 PM
thats very powerful :tu::tu::tu::tu::tu::tu::tu::tu::tu::tu::tu::tu::t u::tu:
Bill Carey
05-29-09, 08:35 PM
Awesome, hoping for a Lightwave version soon!
Webhead
05-29-09, 08:37 PM
Looks great! Not to mention, a Mac version right out of the gate to boot! Even better!
Glad it will work with Modo. Just need a GoZBrush that will work with Lightwave, and I'm golden.
MSMBrush
05-29-09, 08:52 PM
I love u GOz :) :lol: :lol: :lol: :lol:
shuklaishan
05-29-09, 09:15 PM
Holy Crap!
I was expecting this feature to come in 4-5 yrs from now.
You guys are sick! Kudos!
3deified
05-29-09, 09:19 PM
Wow wow wow wow wow!
Once I saw the new topo get shot back into zbrush retaining the subdivision levels i nearly fainted. This is uber fantastic!
This ROCKS!!!
RockinAkin
05-29-09, 09:29 PM
Holy crap Pixologic is on a roll! Do you all ever sleep? ;)
Keep up the awesome work!
And PLEASE - Max 2010 soon! :)
DEEhunter
05-29-09, 09:45 PM
No 3ds max? D:
What's even more impressive is that it's just the beginning of what is to come from the next Z-Brush!!!
Very unexpected surprise!!!
Hey, will I be able to keyframe my changes in the 3D app???
anandsai
05-29-09, 10:26 PM
Its really awesome.. mind blowing.. Eagerly waiting for goz..
:tu::tu::tu::tu::tu::tu::tu::tu:
Love you
:eek::eek::eek::eek::eek::eek::eek::eek:
Pixologic Reigns Supreme.
:tu: :tu: :tu: :tu: :tu: .
Gordon Robb
05-29-09, 11:12 PM
I'm sorry but this is incredible - if I read it right.
I can create a base mesh in my 3d App, send it over to ZB (easily), work on it and send it back to update add to etc. this just looks awesome.
Please tell me it will eventaully work with Lightwave.
INFINITE
05-29-09, 11:14 PM
I dont believe it! will this mean all those vertex point order problems are fixed!? will all UV's still be invisible in ZBrush or will we have an editor to control them!?
Either way it all looks very cool. GoZ! always one step ahead of the copiers! (sorry competition ;)
Aumakua
05-29-09, 11:39 PM
Unbelievably cool feature! Thank You Guys and Gals! PLEASE make it happen for Softimage too!
kyrandian
05-29-09, 11:44 PM
Wow, this is incredible! Great work Pixologic!
I hope you will try to implent as many 3D-softwares as possible, even Silo and Blender.
Antimorph
05-29-09, 11:56 PM
:cool: :lol: :tu: :tu:
eldee.s
05-30-09, 12:02 AM
Here's to hoping it actually works.
Honestly I'm more impressed that pixologic is exposing a bit of API for programmers.. is this a new era of transparency for ZBrush? has pixologic finally realized that no studio will ever just use ZBrush? let's hope so :)
Miloiqa7e6yb212107
05-30-09, 12:05 AM
You know why I'm so like ZBrush? It's the answer!!:D
sagiarts
05-30-09, 12:09 AM
CONGRATS PIXOLOGIC GUYS........AHEM...is there anything that ZBrush is unable to do? :rolleyes:
Reanimathor
05-30-09, 12:13 AM
Make use of HD sculpt? ;)
Pigumon
05-30-09, 12:13 AM
OH MY GOD!!!!!!
The hell of getting textures & displacements from zbrush to modo has destroyed my will to live, but now with one button, I can live and love again!
I LOVE YOU ALL!!!
jonnyd'artiste
05-30-09, 12:45 AM
Utterley GENIOUS!!!!!
dustbin1_uk
05-30-09, 01:12 AM
I pray someone does this for Blender!
Is the SDK expensive?
rubent100
05-30-09, 01:18 AM
Question is, can you transfer objects from Maya to Zbrush and not from Zbrush to Maya.
Sigmund Hentze
05-30-09, 01:21 AM
Thanks for this Modo - ZBrush work flow... a pray being answered...
I, as far as I know, am the only ZBrush user in the whole of Namibia, some have tried it, but say it's to complicated, well now is may time to pay back to Pixologic for all your hard work, well be send this post out to the graphic and art industry of Namibia.
I am sure we're going to see a lot of amazing work ahead...
Thanks Guys....
Hathatool
05-30-09, 01:22 AM
DON'T FORGET CARRARA USERS PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!:eek:
WE WANT IT TOO :cool:
I pray someone does this for Blender!
Please Pixologic,this would be a great feature for blender :)
loki_22
05-30-09, 01:50 AM
this rules. you guys are the best!!!
:tu::tu: Just incredible.... ::tries to fast forward to august:: Have a feeling Zbrush 4 will be nothing else but fantastic!
Pigumon
05-30-09, 02:07 AM
Question is, can you transfer objects from Maya to Zbrush and not from Zbrush to Maya.Did you mean to say "transfer objects from Maya to Zbrush BUT not from Zbrush to Maya."?
As the video shows, you can go back and forth an unlimited number of times, making changes in one program will update in the other, and vice versa.
I'm guessing you want to be able to go back and forth, right? That's the whole point of this amazing addition. If for some reason you don't want it to go back to Maya, then don't click the button again.
MyPeople
05-30-09, 02:09 AM
XSI
XSI
XSI
XSI
XSI please!
Pigumon
05-30-09, 02:09 AM
Thanks for this Modo - ZBrush work flow... a pray being answered...
I, as far as I know, am the only ZBrush user in the whole of Namibia, some have tried it, but say it's to complicated, well now is may time to pay back to Pixologic for all your hard work, well be send this post out to the graphic and art industry of Namibia.
I am sure we're going to see a lot of amazing work ahead...
Thanks Guys....How many people just googled Namibia? :lol:
gpepper
05-30-09, 02:22 AM
What is that ! AMAZING ! A dream comes true !
brettSinclair
05-30-09, 02:25 AM
All I can say is. I can't wait for z4 if this is a taste. Nothing touches pixologic when it comes to updates. Awesome work guys.
Captain Sensible
05-30-09, 02:44 AM
Man you guys ROCK!!! If that's just a taste of what's to come then i can't wait to see what all the other new and exciting features are gonna be! And hell am I glad to be a mac user for once! :D
mastersoft
05-30-09, 02:49 AM
COOOOLL
3D STUDIO MAX plsssss
3D STUDIO MAX plsssss
3D STUDIO MAX plsssss
3D STUDIO MAX plsssss
3D STUDIO MAX plsssss
BloodyLunatic
05-30-09, 02:56 AM
Now make it work with Softimage pleasse.:)
hypnotik
05-30-09, 03:05 AM
ho my god wonderful I love ZBrush :tu: :tu: :tu: :tu: :tu:
how about an asset pipeline API using swig(js,cs,py,pl)
with vertex and pixel access
and Binary IO
Then we can make out own pipelines as needed
Reactor
05-30-09, 03:30 AM
XSI
XSI
XSI
XSI
XSI please
Yes please :)
Im blown away , just wow is all I kept saying while watching this video, thank Pixologic, and Luxology for working together on this. This makes Modo 401 and Zbrush 4 so powerfull together, more than before. Finnaly I can edit topoology and send it back to ZB without point order problems, fantastic.:D
SquidWatch
05-30-09, 04:00 AM
All these new features is making it harder to wait the 62 days 16 hours 27 minutes 23 seconds and 12 milliseconds until ZBrush 4 is released! :D
"...then i j***ed in my p***s!!!""
WOW!!! Amazing!
modo, Maya?!? YEAH!!!!!
Mac available 2 months before PC?!? ARRRRRGGGGHHHHH!!!!
I anxiously await. Pixologic - beyond logic!
p.s. Nice to see so many modo users piping up.
The topology editing workflow looks very cool.
I hope max will be added to the supported programs.
marcotronic
05-30-09, 05:59 AM
Wowwwww!!! This totally rocks! Holy freaking cow - A dream comes true.
Marco
This is soo F* Amazing oO
Zmith[21]
05-30-09, 06:12 AM
über top row!
nice!
nellement
05-30-09, 06:25 AM
Great news,will it be for 3ds max too,that would be great
splodge
05-30-09, 06:27 AM
Probably a wise move by Pixologic. Rather than add a proper renderer and hard edged modeling tools, they add a plugin that makes it easier to use other established renderers and hard edged modeling tools. :)
jondiyolahe
05-30-09, 06:31 AM
woooooooooow go go go zbrush go :d :D
warbringerd
05-30-09, 06:32 AM
OMG that is retardedly awesome!!!!!
A great improvement - looking forward to try it out ;)
skullbeast
05-30-09, 06:50 AM
speechless :ex: WOW :ex:
Richard Marklew
05-30-09, 06:55 AM
I hope blender also gets this capability, either from pixologic or externally using the sdk.
Richard
MotleyPete
05-30-09, 07:09 AM
As a modo user, this will be like a dream come true.
Nicely done!
:eek::eek::eek:very interest again :D:tu::tu::tu::tu::tu: i love zbrush it's black magic program++!!
however i hope see this plugin for Softimage xsi user too and many support 3d most programs(3dmax etc...) :D thankyou
WoodyLWG
05-30-09, 07:17 AM
A dream come true indeed. Never would have thought this functionality would be here in my lifetime with all the headaches of moving between apps. Pixologic has just proven once again their complete solution for artists. I...am...in...SHOCK. Thank you! :eek:
Fabricio Torres
05-30-09, 07:45 AM
XSI
XSI
XSI
XSI
XSI please!
Yes please :rolleyes:
I dont know how you guys keep coming up with such amazing new stuff:D
BeatKitano
05-30-09, 07:57 AM
I don't want to rain on the parade, but if maya tools like "split polygons, add edge loop" are given, it only means you can add loops, not change the polyflow. This means you can add loops where you don't have enough poly density, it absolutely not means you can change the topology during sculpting...
aliaskajan
05-30-09, 08:07 AM
wow wow wow :eek:
invertedNormal
05-30-09, 08:09 AM
Please Pixologic,this would be a great feature for blender :)I've contacted Ton, head of Blender, and he said he would be in touch with them at Siggraph =)
cheers
brian
Mikeporetti
05-30-09, 08:13 AM
aaaaaand i came.
Mudbox should just give up.
Lone Deranger
05-30-09, 08:41 AM
That's still anyone's guess... If GoZ allows for the addition and placement of vertices/edges, I see no reason why one would not be able to retopologize a model. We can already retopologize models outside of ZB and reproject details back on with the current versions of ZB. It just takes a lot of button pressing in the right order to make it happen. It looks like GoZ automates this process. But let's wait and see before we start making bold claims. :)
I don't want to rain on the parade, but if maya tools like "split polygons, add edge loop" are given, it only means you can add loops, not change the polyflow. This means you can add loops where you don't have enough poly density, it absolutely not means you can change the topology during sculpting...
emihich
05-30-09, 08:55 AM
I use 3dsMax 2010 so I will keep my excitement for later.
For the time being it is useless for me. :evil:
BeatKitano
05-30-09, 09:02 AM
That's still anyone's guess... If GoZ allows for the addition and placement of vertices/edges, I see no reason why one would not be able to retopologize a model. We can already retopologize models outside of ZB and reproject details back on with the current versions of ZB. It just takes a lot of button pressing in the right order to make it happen. It looks like GoZ automates this process. But let's wait and see before we start making bold claims. :)It's a different thing to add points on an already mapped vertex index, a totally different one to remove them. If you remove one, you change the order, unless zb4 doesn't only use vertex order but also some sort of shell reprojection it's no better than split edge loop...
I didn't touch it, but i'm pretty sure there will be a massive disapointment when people do. I hope i'm wrong really.
RyanSpaulding
05-30-09, 09:11 AM
Great news. However, why would you port it to C4D and Modo before 3DSMax? Seems backwards as those 2 have nowhere near the usage as Max. Maya is a different situation because that's widely used...but Modo and C4D?
:(
It's a different thing to add points on an already mapped vertex index, a totally different one to remove them. If you remove one, you change the order, unless zb4 doesn't only use vertex order but also some sort of shell reprojection it's no better than split edge loop...
I didn't touch it, but i'm pretty sure there will be a massive disapointment when people do. I hope i'm wrong really.We'll have to see. I'm hoping that the higher subdivision levels are stored as some sort of volume and can be reprojected on to a malleable cage. All we can do is wait. I also can't wait to see what the removal, welding, and addition (bevel, or extrusion) of geometry does. If they have been able to free themselves from the limits of point order then they have a system just as flexible as voxels.
I love the idea of blocking in a very simple mesh in zbrush, then jumping back and box modeling some more and then switching back to zbrush to refine that. Even just being able to weld a seam you discover way into the sculpt.
Absolutely amazing,
I just love this new feature / app. Especially being able to edit your mesh to add edge loops after the fact and not have to go through all of the old hoops to bring that mesh back in. What a time saver. You guys at Pixologic Rock! I do have a question, the video stated that you can now divide your mesh up to one billion polygons. How is this going to work. I know that in older versions you can divide your mesh to very high levels, but were not able to use that mesh in any outside application. Has this issue been addressed? I can’t wait till ZB4. I will be waiting with baited breath.
Thanks again Pixologic for always improving and moving forward. Not to mention that you actually listen to your customers and integrate things that we need not just some cool feature that will hardly ever be used.
<O:p
Cc909
<O:p
Sinyendil
05-30-09, 10:05 AM
awesome
Holy crap, I can't believe it. This means I can now render in C4D without ever worrying that I've added too much detail in ZB and have to mess about with displacement maps.
Great news. However, why would you port it to C4D and Modo before 3DSMax? Seems backwards as those 2 have nowhere near the usage as Max. Maya is a different situation because that's widely used...but Modo and C4D?
:(Personal taste. C4D and Modo are great when you learn them. I personally hate 3DSMax and always have done. Modo 401 is going to be a killer when it's released.
I'm really glad C4D is included in this from the start.
Max the Artist
05-30-09, 10:34 AM
I agree with what everyone else said, fantastic stuff Pixologic :tu: this is as good as the workflow can get. :) and great that you guys cooperated with Luxology on the Modo plugin, that's like icing on the cake.
When will this baby be released ?!
/ Magnus
Disco Stu
05-30-09, 10:45 AM
That's still anyone's guess... If GoZ allows for the addition and placement of vertices/edges, I see no reason why one would not be able to retopologize a model. We can already retopologize models outside of ZB and reproject details back on with the current versions of ZB. It just takes a lot of button pressing in the right order to make it happen. It looks like GoZ automates this process. But let's wait and see before we start making bold claims. :)im guessing you shouldnt think about how good you can
retopologize outside zbrush you should think about inside :)
Retopo in zbrush 3.1 is more like a first try... a beta.
Nothing the coders would brag with at a dinner party im guessing.
Maybe now they drive a ferrari rather than a traktor :D :D :D
Think about the possibilities. Just drawing some lines on your model
and letting zbrush calcute a flow... man thatd be nice ;)
Disco Stu
05-30-09, 10:51 AM
I'm really glad C4D is included in this from the start.Same here. Its highly underestimated.
Its for the brain that visualizes pictures rather then numbers.
For me its easier to remember many different icons than many different words.
This made 3dsmax kinda freaky to me
So lets hope the import export and normal and displacement settings work good in c4d.
Omg omg omg!
This is sick, I watched the whole preview with my chin on the floor :eek:
I have said this many times before, but never meant it as much as I do this time:
I LOVE YOU PIXOLOGIC TEAM! :D
Hello Zbrush and Modo user here.
Does this mean you can use Modo’s Flex tool to repose a mesh then just press GoZ button to send this updated mesh back to zbrush?
Because I just listened to the GoZ video again and it must allow things like reposing to take place from Modo to Zbrush and back again.
Kind of like playing ping-pong between apps.
Or is mesh transforms like reposing a one way trip for GoZ?
Thanks,
Fabricio Torres
05-30-09, 11:17 AM
That's still anyone's guess... If GoZ allows for the addition and placement of vertices/edges, I see no reason why one would not be able to retopologize a model. We can already retopologize models outside of ZB and reproject details back on with the current versions of ZB. It just takes a lot of button pressing in the right order to make it happen. It looks like GoZ automates this process. But let's wait and see before we start making bold claims. :)well.. right now you CAN add edge loops to you mesh inside zbrush.
I'm wondering that what GoZ allows you is the possibility of adding loops outside zbrush with a better control of where the cut should be.
Still youre only able to add edge loops.
Thats what i think...
I might be wrong thou
Pigumon
05-30-09, 11:18 AM
Great news. However, why would you port it to C4D and Modo before 3DSMax? Seems backwards as those 2 have nowhere near the usage as Max. Maya is a different situation because that's widely used...but Modo and C4D?
:(Because C4D (even though I don't like it much) is the top app for motion graphics used in TV commercials which means BIG money, bigger than movies.
Modo on the other hand is increasing its usefulness tenfold with each new release, it's poised to outpace 3DS, Maya, and most others within the next 2 or 3 versions. Not to mention, the modo people were smart enough to jump on this once Zbrush contacted them.
But you're missing the main reason, they targeted GoZ for the MAC first, since they won't be updating to Z4 for mac until much later than the PC version. So they are supporting the best 3D apps for the Mac now, and then I'm sure you'll see all the PC only 3D apps supported when Zbrush 4 is released for Windows.
Dinky777
05-30-09, 11:20 AM
Wow... That's probably one of the most incredible software features I've ever seen.
I can't wait to get my hands on 4.
I'm sure it will come out also for Max, but just in case I've always wanted to learn Maya :)
daddymack
05-30-09, 11:26 AM
A single tear of joy runs down my cheek..
Pixologic,
I have a rule whether buying software or hardware; if it is transparent, which this utility is, then my work will benefit! GoZ, 3DPrint, and Decimation are top notch plugins! I can't wait until you've got GoZ for Lightwave 9.6 and/or Lightwave Core.
Congradulations and a Big Thanks!!!
Gary
indivfx
05-30-09, 11:31 AM
Thank goodness...my life is easier now. You guys are amazing.
vedanta
05-30-09, 01:40 PM
totally Brilliant !!!!!!!!!!!!!!:D
zayacoon
05-30-09, 02:00 PM
You create the tools for the artists, this is very creativ.:tu: :tu: :tu: :tu: :tu:
very good, congratulation
thank you
carliman56
05-30-09, 02:18 PM
I just came. incredible:D
artquest
05-30-09, 04:58 PM
Just when I thought it couldn't get any better. Wow... just amazing!
Very much looking forward to using this.
pciccone
05-30-09, 05:11 PM
Very, very exciting. I would love to see this enabled for Blender.
Congratulations Pixologic, another groundbreaking idea.
Silkcats
05-30-09, 06:10 PM
You just blow my mind guys!!!:eek: That button is just a dream come true!!!
But why not 3DSMax:cry:!!!! I mean Maya, ok but Modo and Cinema 4D???
Peeeeeease release the 3DSMax version soon!!!
PLEASE PLEASE PLEEEASE!!!
Cheers!
Ma_Zhao
05-30-09, 06:19 PM
Thanks so much . Great tool !!
metalman123456123
05-30-09, 06:21 PM
Hell Yes!!!
DECLOAK
05-30-09, 06:31 PM
Amazing.....
This is a real nice edition to ZB!
so, does this come with a compensation package to cover the dental damage suffered when my jaw hit the floor in utter disbelief????? OMG just ain't enough.... this is a total game changer in my production environment in so many ways it's dizzying. You guys rule. -Les
cresshead
05-30-09, 07:43 PM
Great news. However, why would you port it to C4D and Modo before 3DSMax? Seems backwards as those 2 have nowhere near the usage as Max. Maya is a different situation because that's widely used...but Modo and C4D?
:(they get it first cos they are on OSX....
remember the osx release is up first not windows.
hope to see lightwave and houdini too at some point as well.
3dsmax and xsi are windows apps
eldee.s
05-30-09, 08:42 PM
keep in mind also that they are opening up the API for plugin developers to use GoZ, so you'll likely see a plugin on every 3d package there is eventually.
personally I'd like to see more transparency like this implemented into Z4, starting with camera/model interaction API so plugin developers can start coding support for advanced haptic devices and navigation aides such as SpaceNavigator.
Sexy addition!
One less bother to worry about when busy creating!
A great big Lightwave and Softimage vote from this location :)
jinchoung
05-30-09, 09:55 PM
FREAKIN' AWESOME!!!
WTF?!?!?!
i soooooooooooo needed this on my last project to sculpt morph targets in maya but now i'll have this at my disposal for future work....
man, seriously, i can't count how many times i've wished i had zb in maya and now you guys basically did it!
and you beat mudbox to the punch no less!
huzzah!
jin
Mihail Kounelakis
05-31-09, 12:30 AM
Damn this is sick. Saves so much time! Gogo 3ds max :P
Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage! Softimage!Softimage!Softimage!Softimage!Softimage!
Pigumon
05-31-09, 01:03 AM
It should be required that people read the entire post before posting. There are the same questions and answers filling more than half of this thread.
Q: WHERE'S XSI/3DS/WHATEVER?
A: MAC RELEASE FIRST= MAC APPS FIRST.
PC APPS WILL FOLLOW!!!! READ BEFORE YOU POST!!
Mihail Kounelakis
05-31-09, 01:04 AM
It should be required that people read the entire post before posting. There are the same questions and answers filling more than half of this thread.
Q: WHERE'S XSI/3DS/WHATEVER?
A: MAC RELEASE FIRST= MAC APPS FIRST.
PC APPS WILL FOLLOW!!!! READ BEFORE YOU POST!!
haha yeah.
You know how it is, spam first, ask questions later!
PSTCHOART
05-31-09, 01:15 AM
goZbrush for 3ds max will be amazing ! :tu: :tu: :tu: :tu: :tu: :tu: :tu:
Lasse Eriksen Bjørseth
05-31-09, 01:16 AM
Niiiiiiiice!!!:D Love it!
And even to Mac first ;)
x-space
05-31-09, 01:20 AM
This is a very cool and usefool tool but I´m missing one of the most important programs: 3ds Max :]
____________________
Thomas Heidenberger
X-SPACE GmbH
www.x-space.de (http://www.x-space.de)
aadegbenro
05-31-09, 01:28 AM
I am grateful for all the great additions. Please keep the great work up.
99530869
05-31-09, 01:38 AM
GoZ is a plugin?
Is't possible for Silo?
hahaha`
i really wish...
I like Zbrush, of course Silo as well.
Silo is very good 2 build a base mesh...
damn, that made my paycheck!
marcus_civis
05-31-09, 02:34 AM
GoZ is a plugin?
Is't possible for Silo?
hahaha`
i really wish...
I like Zbrush, of course Silo as well.
Silo is very good 2 build a base mesh...
99530869,
As Pixolator's post says, GoZ will be a feature of ZBrush, i.e. part of the application. An SDK will be released so that other apps can be added by anyone who has the necessary resources and expertise. This means that Silo could be added by someone with knowledge of the Silo SDK and appropriate programming experience.
RedRowan
05-31-09, 02:43 AM
But you're missing the main reason, they targeted GoZ for the MAC first, since they won't be updating to Z4 for mac until much later than the PC version.
Don't recall reading this anywhere, do you have a link to this info?
Steve
rimasson
05-31-09, 04:44 AM
Simply THANKS a lot for making my work easier and faster.
slashpot
05-31-09, 05:15 AM
Pretty darn clever you guys! Wow!
JR_Rossi
05-31-09, 05:28 AM
Absolutely brilliantly!!
Don't recall reading this anywhere, do you have a link to this info?
SteveIts on the first page...
tragan62
05-31-09, 06:00 AM
Many thanks Pixologic for the brillant idea!!!
And with Modo at the first stage !!! I'm happy :cool: :cool:
RyanSpaulding
05-31-09, 06:43 AM
It should be required that people read the entire post before posting. There are the same questions and answers filling more than half of this thread.
Q: WHERE'S XSI/3DS/WHATEVER?
A: MAC RELEASE FIRST= MAC APPS FIRST.
PC APPS WILL FOLLOW!!!! READ BEFORE YOU POST!!Sheeit. My bad. I don't know how I missed that. Apologies!
*Light*
05-31-09, 06:52 AM
This is just WOW, you guys continue to impress, best company out there!
RedRowan
05-31-09, 07:45 AM
Its on the first page...
Ah, I see what you mean now. I had thought it meant that Windows users would have to wait until the release of 4 to use GoZBrush, not that the Mac version would not ship in August. I guess that last line could be interpreted either way.
I was literally just talking to a friend about this same issue on friday and here we are. I can wait to see what they have in store for ZB4! Hopefully:
UV Unwrapping
Smart Retopology (where zbrush can make an attempt to figure out the best topology for the model on its own)
Based on this information, it seems like this is going to be the release of the year. Great job Pixologic!!!!
invertedNormal
05-31-09, 08:51 AM
But you're missing the main reason, they targeted GoZ for the MAC first, since they won't be updating to Z4 for mac until much later than the PC version. So they are supporting the best 3D apps for the Mac now, and then I'm sure you'll see all the PC only 3D apps supported when Zbrush 4 is released for Windows.uh, yeah, between what lines did you read that assumption? according to that logic, since the PC version just acquired two new pluginz, its Z4 release should be much later than that of Mac, which has only been given this one... lol.
actually, my assumption is, they are developing these core functions for Mac first and will simply port to PC later--for a change... hahaha ;)
Gordon Robb
05-31-09, 10:53 AM
It should be required that people read the entire post before posting. There are the same questions and answers filling more than half of this thread.
Q: WHERE'S XSI/3DS/WHATEVER?
A: MAC RELEASE FIRST= MAC APPS FIRST.
PC APPS WILL FOLLOW!!!! READ BEFORE YOU POST!!Hey dude. Don't need to go overboard with the font. I know this wasn't aimed at me, but I'm one of the people that asked the question, about Lightwave - and it's a Mac application, so pull your neck back in mate.
Exciting news eh Gordon? :D
chindian
05-31-09, 12:32 PM
OMG - this is great!! I can't wait to get my hands on zb4 now!!! Can't even imagine how much time that button is gonna save me in my workflow!!!
haha.
Really looking forward to zbrush 4 more than ever now! :D
camino1961
05-31-09, 12:33 PM
Oh my god!
Someone please make this work with Blender, Carrara and Hexagon!
I am so happy that I am a Zbrush user!
Pigumon
05-31-09, 05:18 PM
Hey dude. Don't need to go overboard with the font. I know this wasn't aimed at me, but I'm one of the people that asked the question, about Lightwave - and it's a Mac application, so pull your neck back in mate.Haha that's a great visual "pull your neck back in". Anyway I was trying to be concise, which I guess you can't be here, so part two of that explanation is that those were probably the 3 (of however many) they picked that got positive responses, and that the others will follow when YOUR app's companies decide to do it, it has nothing to do with Zbrush.
Fury-Genesis
05-31-09, 06:48 PM
Oh. My. God. :eek:
I think i just soiled myself.
Pigumon
05-31-09, 07:42 PM
Now we should whine "what exact date in june does it come out???"
Just kidding, this happiness will last till the end of june at least!
Again, Great job Pix (and Lux)! :tu::tu::tu::tu::tu:
nightwoodwolf
05-31-09, 08:32 PM
go go Pixologic ... i seriously cant wait till i see ZBrush 4 ... you continue rocking guys :tu:
TheJetShowLive
05-31-09, 09:30 PM
How is that handled in the pipe line now?
thanks god.... i'd love it so much
Pigumon
05-31-09, 10:20 PM
On a related side note, has anyone gone to gozbrush.com? That little animation of the arrow going back and forth between the apps is just perfect and exciting.
If only it is that simple!
You did it again.
GREAT GREAT!!
congratulations and Thanks!
Jason Belec
06-01-09, 06:48 AM
Nice to see you guys getting back on your game. ;)
Precast
06-01-09, 06:59 AM
COME ON !!!!!!!!!!!!! 3DS MAX ITS .....A..... MUST :(
please release soon the plug in for 3ds max
Alekzsander
06-01-09, 07:34 AM
this is the great question in for MAXXXXXXXXX???????????????????????
when????????????''''':evil::evil::evil::evil::evil ::evil:
MAX guys, relaaaaaax!
The GoZ and ZBrush 4 is not even out, so why the noise? It's for sure that there will be a MAX plugin, I would bet!
I'm a Cinema4D User and very happy that this is already integrated, but I'm sure MAX will be in when Version 4 will be finally released.
So stopp screaming around like crazy, Pixologic is not stupid, they KNOW MAX is an important tool for many of you.
mokthemagicman
06-01-09, 08:34 AM
You mean I won't have to flip my textures for export anymore? You guys are the best!
pciccone
06-01-09, 09:04 AM
Given the amount of msgs about Max it's worth repeating:
- June for Mac
- August for PC
3DS users might not realize that there is no version of that software for Mac OS so that explains the timetable. C4D, Modo and Maya are all available for Mac OS, hence they are the "tier 1" applications.
Ammarkk
06-01-09, 09:06 AM
Actually, I can't say anything..all my words go away at this moments...but I want to say...""Thanks Pixologic" thanks alot.
keridan
06-01-09, 09:07 AM
Having read/write access to the Zcommand port via SDK will be incredible. Congratulations and Thank-you.
Keridan
HOLY MOTHER OF GOD THIS IS AWESOME :eek::eek::eek:
Btw, is 3ds Max version planned ?
Mac and Max don't deserve anything.:D
Kamakazzi
06-01-09, 11:19 AM
If I had panties on, they would be wet.
I dont get where folks are reading that Zbrush 4 will be released for the pc first in August and then the mac at a later date.
They have stated that as of Zbrush 4 both mac and pc versions would be released at the same time. There will be no waiting around twiddling thumbs anymore.
I guess goz is coming in June to the mac first due to the fact that some of the core features that are in Zbrush 4 are already built into Zbrush 3.12. These core features are not present in the pc version of Zbrush 3.
Roll on August when we all have Zbrush 4.
Mike R
Very excited. Must have!
(sorry. wish I had something new to add. I just agree with everyone, it seems)
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.