View Full Version : i need help
superflash
09-14-03, 07:21 PM
i have been trying to make human figure useing different 3dsperes.
i cannot find a way to get the body parts to combine into one mesh.
and if i try and use the multi-maker the tool box does not show my new polymesh. can someone help me with my problem.
thanks
Ron Harris
09-14-03, 08:02 PM
list each step you are doing....it should be easier to identify what you are doing wrong. If I understand you right, you are lets say, making a zsphere arm, and a zsphere torso and then trying to mesh them together....now the zsphere part has to be skinned before you can polymesh it to the other pieces....I dont think you can join two raw zsphere models together...you should check the boxes in the MM pallette like texutre, size tool and whatknot...you then model yer tool, skin it if you are using zspheres when you have all your pieces ready to assemble draw it onto the canvas and MM each one . Now double tools like arms and stuff..you need to before hand clone the tool and mirror it before MMing it into place...otherwise you will have two left arms...etc.... when you get the image onto canvass you can move the pieces around ....when everything is how you wish it, then chose the make polymesh option under the M (multimarker tool)....it should then make yer new object...then you can save it or export it as you wish.....I hope I was clear on this stuff....If not let us know...and someone or myself can clarify...good luck...and I look forward to seeing your new model.. :tu:
Ron Harris
09-14-03, 08:17 PM
here is a quick script I made...doing what I think you are trying to do with some simple shapes...under your zscripts pallette click on show actions and notes...that will show each tool I am using etc...Hope this works for you and helps....its nothing fancy...if you still have questions please feel free to ask. At the end of the script...I drew a line or two by accident...the mouse stuck on me....grrrr...no biggy...have fun!
mms.TXT (http://www2.zbrushcentral.com/uploaded_from_zbc/200310/user_file-1063595788kgm.txt)
Hi superflash. Welcome to ZBrush!
You're using the demo version, which does not allow the creation of polymesh objects from the MultipleMarker tool. Since you can't export the model when you're done, there really isn't a need for it. Your best approach is to snapshot each part of the model into place on the canvas. This is far easier than trying to pose your figures as a single mesh -- it allows a lot more flexibility. In fact, it's the method that such artists as Ztevie-rae use when making really complex figures in ZBrush.
superflash
09-15-03, 08:45 AM
thank a lot for ur help guys i really appreciate it. ill talk to you soon.
thanks again
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