PDA

View Full Version : Pixologic Release: 3D Print Exporter


aurick
05-26-09, 04:11 PM
Banner


With 3DPrint Exporter you will be able to export your favorite ZTool in STL and VRML file formats, opening you to the world of 3D Printing.

Who has never dreamed about having your virtual sculpting in "real" 3D, standing on your desk? Now it's possible for you to print your ZBrush models:



Sculpt your art with ZBrush
Optimize if needed your model with the Decimation Master plugin
Export it with 3D Print Exporter
Main features


Export in STL, Binary and Ascii.
Export in VRML.
Size in Inches and millimeters.
Export the current or all the SubTools.
"The new decimation and STL exportation tools have filled the weakest link in my work flow from creation to fabrication. you could spend many thousands of dollars and not get a better decimator or translator."
T.S. Wittelsbach - House of Wittelsbach - Jeweller

"The 3D Print Exporter continues to save my life on a daily basis. The quality I'm able to get out of ZBrush as a usable file that my other programs can handle has made me a happy camper. You have just opened up a new world for me!."
Adam Ross - Idol Workshop

"Finally! - a direct export from ZBrush to print format! This tool will help decrease the time it takes to get a ZBrush sculpture ready for 3d print production, and open up the services of most 3D Printing Service Bureaus."
Bill Henderson - Creative Director - Offload Studios Inc.

"Going from the final design to rapid protoyping ready parts has been a timely production within itself... That has now been eliminated with Decimation Master and the 3D Printer Exporter plugin for ZBrush. The ability to go directly from ZBrush to a optimized scaled prototype part, eliminating any other software in between, is priceless. Once again Pixologic turns the technical to art."
Jason Lopes - Senior Systems Engineer - Legacy Effects



Dagger

Model Courtesy of Adam Ross

Snake (http://www.pixologic.eu/preprint/documentation/maq3d_high.jpg)
Click to enlarge - Model Courtesy of Yann Bajard, Maq3D




Check out these threads related to 3D Printing!



The Sky Fisherman (http://www.zbrushcentral.com/zbc/showthread.php?t=065258)
Harry (http://www.zbrushcentral.com/zbc/showthread.php?t=062070)
T.S.Whittelsbach's Jewelry Sketchbook (http://www.zbrushcentral.com/zbc/showthread.php?t=61205)
Hulk Miniature (http://www.zbrushcentral.com/zbc/showthread.php?t=60245&page=9&pp=15)
Sweet Mary Jane (http://www.zbrushcentral.com/zbc/showthread.php?t=061585)
Rapid Prototyping and ZBrush in the Arts (http://www.zbrushcentral.com/zbc/showthread.php?t=061330)
Indiana Jones Crystal Skulls (http://www.zbrushcentral.com/zbc/showthread.php?t=059905)
Spiderman Venom (http://www.zbrushcentral.com/zbc/showthread.php?t=054102)





This plugin is available for Windows
You can get it from the Download Center (http://www.pixologic.com/zbrush/downloadcenter/zplugins/).
(The Mac version will be released within 30 days)


:b3::b3: (http://www.pixologic.com/docs/index.php/Transpose_Master) Click Here to Download the Documentation (http://download.pixologic.com/Plugins/download.php?f=3D_Print_Exporter_Documentation.pdf.zip) :b3::b3:


If you have any questions please post them in the Support forum here (http://forumdisplay.php/?f=8). :)


Reference

To Install 3D Print Exporter


Quit ZBrush
Extract the zip file to a temporary folder.
Copy the PrintingExporter.zsc to your ZPlugs folder. With a default installation, it will be found at C:\Program Files\Pixologic\ZBrush3\ZStartup\ZPlugs.
Also copy the PrintingExporterData folder and its contents to the ZPlugs folder.
On PC, If needed, launch the vcredist_x86.exe (or vcredist_x64.exe for 64-bit versions of Windows). Both are included in the Troubleshoot Help folder of the plugin’s extracted archive.
Launch ZBrush.
Open the Zplugin palette. There you will find a 3D Printing Exporter menu, containing the new plugin’s features.

To Use 3DPrint Exporter


Load a ZTool to export, like the Demo Soldier and in the ZPlugin palette, open the 3D Print Exporter menu.
Activate or not the All SubTool option if needed.
Click on the “Update Size Ratios” button to grab the ZTool bounding box size.
Change one of the three slider to define the size of the object to export, depending on the units’ chosen by clicking on the “in” or “mm” button.
When it’s done, click on the file format you want to export.

Happy ZBrushing!
The Pixologic Crew

3DPEIcon.jpg[/ATn]] ([ATn=141862)

grassetti
05-26-09, 05:28 PM
awesome again!!

Disco Stu
05-26-09, 05:35 PM
wow again :)

womball
05-26-09, 05:57 PM
Wow! Is there any polygonal restrictions for printing? Or a level detail that won't show up in a print?

goast666
05-26-09, 06:14 PM
I think I might require my students to turn in a 3d print from now on!
Who wants to give me a discount for quantity?

mos-
05-26-09, 07:23 PM
Perfect!!!

Moni-Poroni
05-26-09, 08:19 PM
That´s fantastic. Oh my god! I just woke up and I had to rub my eyes. :)
My sister has a 3D printer in her goldsmith-school and I would only have to pay for the material. The only problem (providing that I have a cool model one day which is worth it to be printed *lol*:) ) is that she told me weeks ago that she can´t do it with a ztl.file.
I searched for a software via internet and everything sounded sooo complicated.
(Too complicated for me. ;) ) And I realized that I´ll never be able to do that.
3D Printexporter -- Fantastic news!
I guess there are a few things I´m missing... this sounds too good to be true..
?
For example the guys at Offload seem to work on the models after receiving the files and they optimize them as far as I know.
But I have nothing to loose if I try it.

Does anybody know if it´s possible to burn the files on a CD?
I tried once to burn a data CD with ztl.files but it didn´t work.

Thanks a lot Pixologic! :tu: :tu: :tu: :tu: :tu:

Avan-AMS
05-26-09, 08:29 PM
oh i want.... maybe someday.

threetails
05-26-09, 09:57 PM
This, and the Decimation plugin, the doors pixologic is opening up will never close again....whats next? my mind is spinning with ideas. many thanks i wont be sleeping tonight.

Santis
05-27-09, 12:18 AM
WOW, this is perfect!
This one and Decimation is just what I needed :)
Thank you pixologic team :D

Etcher
05-27-09, 12:42 AM
Pixologic Rules! :tu: :tu: :tu: :tu: :tu: ! Thank you!!!!

dustbin1_uk
05-27-09, 12:51 AM
Again! Great pluggin!! Anyone fancy donating me a 3D print so I can use this thing? :D:tu:

Seriously, when I stop being poor, this is one of the first plug-ins I will use!!

Well done!

mxhaunted
05-27-09, 01:06 AM
This and the last plugin are very cool!

Can anyone recommend a good (preferably UK based) 3D print company?

Thanks

MX

Chamelion
05-27-09, 02:52 AM
Thank you... it's Awesome...!!!!!!!!!!!!!!!! :tu:

Mind Symbion
05-27-09, 03:44 AM
OMG! This is awesome!
Thank you Pixologic!

Sigmund Hentze
05-27-09, 04:42 AM
Great... now the game begins... how about a full article on 3D printers on the market and maybe a world wide list of 3D Printing Providers...
If T.S. Wittelsbach is happy then it says a lot, as I love his work...

Ziggy

dk79
05-27-09, 05:59 AM
WOOOOOOWWWW!!!
Simply amazing!!!


EDIT: ooooh!!! COME ON!!! Pc only???? Common guys. Have mercy

Totyo
05-27-09, 06:24 AM
dk79 :)

(The Mac version will be released within 30 days)

spaz8
05-27-09, 06:37 AM
Awesome, I'd been hoping for an STL exporter from Zbrush for a couple years now.

nickz
05-27-09, 07:06 AM
Thank you, thank you thank you!!!! This was something I had on my wish list! I could have used this like 3 days ago, but I will make sure to make use of it in the future! Again, You guys rock!!!!!!

tommy3d
05-27-09, 07:32 AM
Rock on zbrush! Nice one :D

alanresnick
05-27-09, 08:20 AM
that is such good news!

Daemon3d
05-27-09, 08:32 AM
omfg cool :tu:

sonn
05-27-09, 08:55 AM
Does it come with a 3D printer? :)

I have no idea how much a 3d printer cost. Anyone? Any recommendations?

manzarek123
05-27-09, 09:02 AM
Amazing plugin!, that's a great way to print my work and put it into my room and say when i go to sleep, "wow, i can't believe that i make this sculpture, and the quality of the print is amazing," haah yeah, thanks a lot Pixologic!.

jasonlopes
05-27-09, 10:33 AM
This plugin is truly amazing. After using so many different methods for creating STL's over the years I am very impressed by the speed of the export!

threetails
05-27-09, 10:38 AM
just tried this out on a newly decimated mesh, 10 mil to 700,000 i was able to save it and use it, this plugin and decimation are Wicked!

seanforsyth
05-27-09, 11:01 AM
Yep, this is EXTREMELY impressive! Thanks Pixologic!

daddymack
05-27-09, 12:21 PM
lol... I was in the process of writing a tut for Zbrush to 3d printing... This about covers it;)

More power to you guys @ Pixologic

shhark
05-27-09, 12:49 PM
How great is this!!! Makes my tutorial on 3D printing pipeline unnecessary & much more straight forward. Combined with the decimation plug-in this changes everything. We can now all easily push our imaginations into 3D reality. You can say goodbye to the Sensable Technologies product line & their gimmicky haptic arm. The 3D printers just need to come down in price & we're set! :D

T.S.Wittelsbach
05-27-09, 01:17 PM
I honestly cant say enough about how good these things are.

the decimator is smart and clean.

the exporter creates shells that have no issues with noise shelling or any of the other common problems with the STL exporters.

I had them for a while and I swear these have made Zbrush the best to fabrication program I've ever delt with for any price.

yeeeaaaaaaaaaaaaaaa

thank you again.

tomas

Aumakua
05-27-09, 01:37 PM
Thank you once again! Your ideas for tools are so cool it hurts :D
(now lets try to make my boss get a nice 3d printer hohoho)

kingaldin
05-27-09, 02:03 PM
where do you go get this 3d print ,, i sure cant buy a 3d printer.. so how is this posable

Theocles
05-27-09, 08:22 PM
Please see my previous thread, "First ZBrush Model", (latest posting) for initail feedback data on the new plugins:

http://zbrushcentral.com/zbc/showthread.php?t=71003

I've had a wonderful experience so far with ZCorp's printers (see test print on above thread):

http://zcorp.com/

I'm also investigating exciting new printing possibilities at Materialise:

http://www.materialise.com/

Check them out!

SolidSnakexxx
05-27-09, 10:14 PM
Simply.....grateful for such col plug-in :D

Wowlex
05-28-09, 01:19 AM
This plugin is gonna be big. Shapeways (http://www.shapeways.com/) looks like a very professional and affordable 3D printing service.
I'll be playing with my "Robot vs. Werewolf" Chess set in no time!

moonlitmaverick
05-28-09, 10:23 AM
OMG! this is overwhelming. It is raining goodies. :eek:

LGM3D
05-28-09, 10:57 AM
We are very excited to see this plugin for zbrush. We are currently running 3 Zcorp printers and are looking forward to offering our services thanks to this. Give us a shout if you need somethig printed!

plans@lgm3d.com
www.lgm3d.com (http://www.lgm3d.com)

antisymmetry
05-28-09, 11:56 AM
Wow! I just peed my pants again!

LGM3D
05-28-09, 12:22 PM
This is exciting stuff! I just worked through one of the samples, the Rhino, and have some things to report.

I exported the Rhino as a binary .stl. I popped it open in Magics to see what the file looked like.

Overall, very good! Not quite 3d print ready but very close. A short bit of time in an .stl editor ad it would be ready to go. Here's a pic of the direct import. Notice, very few errors.
DirectImportIntoMagics.jpg

In this case, there were holes in the ears, so the shell is not a closed volume.
DirectImportIntoMagicsEar.jpg

Ther was also some unecessary internal geometry, like the eyes and the mouth. There were also extra shells like the toenails. The toe nails would resolve in a 3d print, but probabaly not the mouth. The parts were too thin.
headsection.jpg

rhinofeet-import.jpg

Like I said, some extranious sheels and a few things that would need to be attended to,
rhino-nocadspan-report.jpg

Our solution is to use CADspan (www.cadspan.com (http://www.cadspan.com/)) to resurface the model and elminate these items. It could be done in Magics, but was much faster to just resurface.

rhino-cadspan-report.jpg

All said, 15 minutes or so from the export time to resurfacing in CADspan total. The solid CADspan mesh could be shelled if necessary.

Great stuff! We will be working out a fixed rate pricing structure for Zbrush models as a result of the plugin.

plans@lgm3d.com

blam90
05-28-09, 01:23 PM
Does anybody know any 3d printing companies, what their quotes are?

frebel
05-28-09, 06:36 PM
Omg Zbrush > All

Pigumon
05-29-09, 12:08 AM
There are a lot of 3D printers now, but most are either too expensive or too low res to be worth it.

IT seems like the usual quote is at LEAST $100 per square INCH!!!

That's pretty insanely expensive. It's still geared towards big business, no the hobby market.

Totyo
05-29-09, 04:52 AM
pigumon: do some search here at ZBC and you will find that you can find cheaper prices for the printing :)

shhark
05-29-09, 10:48 AM
I used to be a principal partner with a company called Paradigm Development Group (http://www.pardev.com) that has hi-res Objet printers. They are just outside Chicago. (I'm no longer with them but that's another story). I know a big issue in how we used to price models was in data handling. We'd get native ZTL files or STL's with serious issues that needed repair. The point is there was a LOT of work & expensive software that went into turning those files into buildable databases. I wrote a tutorial (see my link below) explaining the pipeline to try to help users provide good files. With the decimation & STL export plugins all that work is no longer required so the pricing should come down considerably. I know the machines & materials are still crazy expensive but that seems to get a little better every year. Also, you typically get better prices in volume so if you have a lot of files or can hook up with some other modelers who want to get prints done you can save some $$$. There's quite a few other places out there but I know these guys personally & they're good guys. Give them a try. :D

DanasArt
05-29-09, 02:24 PM
Thank you, thank you. This is a great plug in that was needed.

gpepper
05-30-09, 02:14 AM
Another great plugin from you guys ! Thanks !

It's Alive!
05-31-09, 11:30 AM
:tu: :tu: :tu: :tu: :tu: Pixologic :tu: :tu: :tu: :tu: :tu:

Pigumon
06-01-09, 01:33 AM
Josh - thanks a lot for your input, actually I've gotten samples from Paradigm, and was pleasently surprised. I've been following 3D printing for close to 5 years and things are finally at a castable quality now. I like Objet, but so far it seems Envisiontec's Perfactory machines are the ultimate in quality. I'm thinking about doing some "chibi" stuff, which are generally very round and smooth, only about 2 inches tall and no textures to "cover up" the build lines of a 3D print.

Thanks especially for the tip about optimizing the files before sending to reduce labor costs (it's the same in print production, where I'm from), and also about the loading up with other modelers! That same idea works in the print industry too (you can can really inexpensive business cards or postcards done that way).

By the way, I wonder how much the 3D export plugin fixes things like open holes, gaps, overlaps, severe unprintable details, etc.

I can't wait to get some prints made!!!

I used to be a principal partner with a company called Paradigm Development Group (http://www.pardev.com) that has hi-res Objet printers. They are just outside Chicago. (I'm no longer with them but that's another story). I know a big issue in how we used to price models was in data handling. We'd get native ZTL files or STL's with serious issues that needed repair. The point is there was a LOT of work & expensive software that went into turning those files into buildable databases. I wrote a tutorial (see my link below) explaining the pipeline to try to help users provide good files. With the decimation & STL export plugins all that work is no longer required so the pricing should come down considerably. I know the machines & materials are still crazy expensive but that seems to get a little better every year. Also, you typically get better prices in volume so if you have a lot of files or can hook up with some other modelers who want to get prints done you can save some $$$. There's quite a few other places out there but I know these guys personally & they're good guys. Give them a try. :D

shhark
06-01-09, 07:57 AM
Hi Pigumon-
I agree about the Envisiontec parts. I've talked with them at great length about their process & materials & have gotten many samples built for review. When I was still at Paradigm we considered getting one of their Perfactory machines but the build envelope was too small for the majority of the work we did. The only problems I have with the Envisiontec machines is that it uses rigid supports that need to be removed and damage whatever surface they're attached to. I think the best approach is to split the model into parts & have them built separately with non-cosmetic sides used for support attachments then reassemble. Also, I can't seem to find any vendors in the States. Anyone know of any? :qu:

It doesn't look like the Decimation or STL exporter have any repair capabilities. I was contacted directly by Pixologic about a year ago when they started working on these plugins & asked for a list of "specifications" I thought should be included. Along with a bunch of other stuff that seems Pixologic absolutely nailed, I suggested that a repair toolbox would be great. (Maybe they'll come out with a "repair plugin"! :idea: ) But for right now understanding what is necessary to create watertight geometries when you start your model & building it accordingly is the best approach.

jhudak
06-01-09, 03:49 PM
These plugins are fantastic! I have been importing .OBJ files into Rhino and preparing them for print utilizing a workflow that these plugins have made obsolete. I am going to be sculpting away like crazy now, just to have something new to print. Thanks so much for making Zbrush even better!

Sigmund Hentze
06-03-09, 12:40 AM
Anyone though of using this system, http://www.carvewright.com/cms/results , should work and seems rather cheap... any comments from someone having tried it....

scooter23
06-06-09, 08:14 PM
I am a beginner...I want to prepare a file to print. My file is a head that is hollow, so will it be printed hollow and just print a thin layer, if so how to control that layer. Or, setting the set size to say 3.5x3.5x3.5, will that fill the object automatically?

Barnstormer
06-07-09, 04:31 AM
I have also been looking for a 3D printing company and found www.shapeways.com (http://www.shapeways.com/) and have emailed peter@shapeways.com (peter@shapeways.com) although based in the Netherlands they ship worldwide. Peter has been very helpful with questions so may be worth contacting

spaz8
06-07-09, 06:41 AM
I am a beginner...I want to prepare a file to print. My file is a head that is hollow, so will it be printed hollow and just print a thin layer, if so how to control that layer. Or, setting the set size to say 3.5x3.5x3.5, will that fill the object automatically?A general rule is your mesh needs to be water tight. So as long as there are no holes like at the base of the neck or at the eye sockets it will be treated as a solid (filled) volume when its printed.

If you wanted the object to be treated like a shell you would need to extrude a thickness like with a push, shell or extrude operation in your 3d modelling app. Or perhaps with the subtool> extract function in zbrush with the desired thickness setting.

scooter23
06-07-09, 09:29 AM
Thank you spaz 8 I will investigate those options, as of yet, I do not work with any 3D program like maya or 3d studio max, Perhaps it would be easy to get into it enough to do just what I want to do...as for a subtool extract, is it possible to create a thickness internally, meaning instead of pulling out on the outside of the mesh, creating a wall inside. I don't mind having a hollow hole in the head as long as there is a bit of thickness on the perimeter.

shhark
06-08-09, 07:45 AM
scooter23-
As spaz8 said, you'll need to make sure you're model is closed/watertight. Within ZB you might try scaling a copy of your model down using the "size" slider in the Geometry palette then adding it to your model as a subtool. I think it should be fine but you'll need to experiment, you might need to flip UVs or something. You should be able to export this as a single model with the STL exporter. ZB does not offer any kind of ability to make precise measured adjustments. Everything is done on a scale/ratio level, so you'll need to determine the amount of scale that's appropriate compared to the final size of your printed model. A good rule of thumb for processes that require shelling would be appropriate for is .060" to .125" (inches) depending on your model size. You might try importing a reference "pin" or something similar that is a known dimension & use that as a gauge.

One point that you should be aware of- Most processes will build your model with it's shell thickness but if it's not split open (i.e. two halves that will be reassembled, or with a "plug") then uncured resin, powder, support material, etc. will be trapped inside. If this is the case I see no point in shelling. You'd be paying for material consumption, not saving on weight, and wasting time prepping the file to be shelled.

DanasArt
06-11-09, 12:54 PM
Just curious if any one knows how to keep the model the same scale?

When I import an .obj into Zbrush that is lets say 20mm wide when I go to the 3dprint plug in and check the units it says that it's around 88mm wide. Is there a way to leave it at 20mm wide without needing to scale it back down to 20mm?

If I work on the model and export it as an .obj the size is all good, but when I save it as an .stl through the new plug-in the scale is off unless I change it inside of the plug-in back to the original dimensions. Any help would be appreciated.

3dcreationlab
06-14-09, 04:37 AM
Hi,

I just thought I would show you this 3d print that I printed out last week for a customer of mine, it was modelled in Zbrush and came out awesome!

Some of the models I have seen created with ZBrush are just plain amazing! This one was created by Matt Long at the West Wales school of arts.

IMG_1397 resized 2.jpg

scooter23
06-14-09, 09:14 AM
That looks good, what kind of printer was that printed on?

3dcreationlab
06-14-09, 10:24 AM
Hi scooter23
It was printed on an Objet machine which has a layer size of 30 microns so you get less of the "stair case" affect. Getting the support material off was the tricky bit!

marianosteiner
06-17-09, 06:37 AM
niiice print!

cristihp
08-03-09, 05:21 AM
I have a tool I want to export as a wrl file, including the vertex colors. It looks like the mesh is scaled up and moved across the y and z axis. If I export the mesh as an obj, it looks ok and everything is in its place. However if I take a look inside the obj file with a text editor, I find this commented lines:
#Auto scale x=484.894409 y=484.894409 z=484.894409
#Auto offset x=-0.000000 y=-71.564354 z=0.206564

I guess it has something to do with ZBrush's internal measuring units and I don't know if it has something to do with the wrl exporter issue.
How could I export the tool as a wrl, having the EXACT original vertex positions, as I'd exported it as an obj?
I've actually found a method for fixing the vertex positions, by exporting the obj mesh as a wrl from Meshlab, the manually editing the wrl I've exported from ZBrush and replacing the wrong vertex positions with the right ones from Meshlab, and actually keeping the vertex colors from ZBrush, but it won't work on a mesh with 20 million vertices...

dustbin1_uk
09-16-09, 04:39 AM
You know what would be really cool with this, if the export had the ability to not only choose the size of the model (which I think it does already) but also have the ability to hollow out the model to a set wall thickness.

This would save a ton of time, and money of course!!

Rock on ZBrush. :tu:

ijen
09-22-09, 10:13 PM
I think I might require my students to turn in a 3d print from now on!
Who wants to give me a discount for quantity?
what you need is not 3d Print but maquettes since they are artist they should build the form by themselves and not relying on one button lazy function. :rolleyes:

Dscan
10-02-09, 05:45 AM
Hi!

I have a problem with the plugin.
My Ztool have 23 subtool.
I did each step and i finished by clicking on STL binary. Then after 1mn i get a message error (i did a screen shoot) and zbrush shut down.
Prob1.jpg
Can anybody help me please?

For information : i already execute the vcredist_x86.exe application (that said in the .doc with the plugin.

Is therez an other way to get a stl from my ZTL?
thanks

gpepper
10-02-09, 05:58 AM
Sinz's work ! Yeah Matt !

LWAddict
10-02-09, 07:08 AM
Regarding the error...
have you set the executable to run as administrator?

Right Click icon, properties, Compatibility Tab, Run As Administrator...
then Apply to make sure it 'always' does this.

Might be the issue, might not, but I hope this helped.

Also, make sure that you installed the correct version of the C++ software...
I know I wound up installing like 3 versions to get ZBrush and some other apps running straight for me.

Dscan
10-02-09, 09:45 AM
Thanks for advices LWAddict!
Yes i ran it as administrator and i have the correct version of C++.

I did some test on simpleZTL, it works pretty well. But still don't with my big ZTL...
Can you tell me if you're sure there is no polygone limitation for the exportation?

thanks

LWAddict
10-02-09, 11:44 AM
Well...
I haven't really push that envelope,
instead I use deformation maps on low poly objects.

I do more organic work with ZBrush and Lightwave...
not too good using it for much else, yet...
so I need the low poly object so my animation rigs will
work effectively.

Please do post when you find the cap though...
would be good info to have.

And when you find that cap, also post your system specs
for cross reference as well. Thanks.

Hang in there,

LW

LWAddict
10-02-09, 11:46 AM
Wait a minute...

I just saw that you're fairly new...
at least to the boards.

Did you know about using the low poly object and then applying final deformation in your 3d app?

Which 3d app are you using for your final?

Sorry I missed this the first round, tired I guess.

gugnheim
10-27-09, 08:56 AM
Can't wait to try this. I was just turned on to this plug in by a professor friend of mine who I took a maya class from. The wife and I are starting our own 3d print - rapid prototyping bureau and are waiting on the finalization of the delivery of our zcorp 650. I'll be killing many hours with this!
-ryan

dustbin1_uk
10-28-09, 03:26 AM
Can't wait to try this. I was just turned on to this plug in by a professor friend of mine who I took a maya class from. The wife and I are starting our own 3d print - rapid prototyping bureau and are waiting on the finalization of the delivery of our zcorp 650. I'll be killing many hours with this!
-ryan Great news!! I'm bright green with envy for you!! ;)
Please send me details of pricing and such when you get set up.

gugnheim
10-28-09, 10:54 AM
Sure thing! It's chaos right now as we get things arranged, but very soon!
Thanks
Ryan

fxrtst
11-01-09, 08:38 PM
Any chance you might have a release that will give the .stl shell thickness? An internal wall thickness? I purchased a VFlash 3D printer 2 weeks ago and this printer will build solid models unless you have a shell wall thickness. The material cartridge is $850 and that holds 1.75 liters of resin. So I am trying to squeeze as much out of one cartridge as I can.

Currently I have to export from Zbrush, load into Meshlab to cap holes, export to Modo and do a thickness on the poly's to gain a wall thickness, then out to Meshlab again to save out as a .stl file. A pain in the butt I can tell you!

Thanks in advance.

Will

Totyo
11-02-09, 06:11 AM
The problem is that creating a thickness is not an easy task, because on basic shape, it's not hard to do as you explain: a constant thickness on all the surface.
But when you start working on a more complex shape, like a 10" full figure, and then let say you want to apply a 5 mm thickness, what will happen on the fingers? On a software like modo (which I'm using), your internal thickness will go through the opposite part of the finger and then, you will have a topology issue. Not so easy :)

But we know this problem :)

fxrtst
11-02-09, 11:47 AM
I totally agree. I printed a head last night and what i did this time was take a lower division of the head and export it with my high res version. In a 3d package (I used Lightwave) I capped the neck opening on both pieces to make them solids. I placed the lower res head inside the full res and shrank it to fit inside. You then have to do some editing and stretching to lengthen the neck of the low res so it sticks out the bottom of the high res neck. I then did a boolean subtract and subtracted the lower res head from the high res. This gave me a hollow head with a thickness. Now the good thing about this, if you were doing a figure, you could choose to make the hands/fingers or any other part solid by editing that part away from the low res "incert" before you did your subtract. There does not seem to be a "push this button" way of doing it...but with CG is there ever?

dustbin1_uk
11-03-09, 12:49 AM
There does not seem to be a "push this button" way of doing it...but with CG is there ever?I dunno, Pixologic have some real wizards out there. I bet they could find a way. If anyone can. :)

dofirtry
12-30-09, 07:33 AM
Restart ZBrush. You should now have an Poser Scaler subpalette in the ZPlugin palette, with a PoserImport button, a PoserExport button and a ScaleFactor slider.

dofirtry
12-30-09, 07:35 AM
Unzip the zip file to your ZStartup\ZPlugs folder making sure the folder structure is preserved. The PoserScaler.zsc should be outside the PoserScalerData folder; both should be in the ZStartup\ZPlugs folder.

mask
01-06-10, 02:03 AM
Hi everyone,
I just want to know if someone have problems with this version of 3d Print Exporter.
I can't make it works, i used the 3.1 version wich works fine for me, but now
this one seems not working at all, it makes me 1Ko files.
If you have a trick or .....let me know.
Thanking you in advance.

Gordon Robb
01-14-10, 03:30 PM
I am trying this too. I pres the export, and it creates a tiny file, very quickly. when I try to load it into VisCam View, it says no model loaded. Is this plugin working in R3?

niborreeb
01-15-10, 02:10 PM
I have tried the trial version of ZBrush with the 3d Print exporter but could not get it to work. Anyone had any luck with decimation master and print export ?
They look like really useful tools.

Gordon Robb
01-15-10, 04:45 PM
Is it possible to get an answer to this question? Or perhaps I should start a thread in the troubleshooting bit. That's what I'll do.

akinvong
01-31-10, 08:47 AM
Hi every one ! I got the same Problems as Mask, Gordon Robb and niborreeb , only export a 1k file , not working !!
I need help !!! :(

Gordon Robb
01-31-10, 09:36 AM
Hehe, good luck.

All I can suggest go to the Support Center and raise a ticket. The more of us that do that they more likely we'll get it fixed I guess..

hazonku
02-01-10, 10:19 AM
Just some info regarding the big question I see being asked over & over...
"Where can I print my models for really cheap?"

Here's the best answer I've found...

YOUR OWN HOME!
You can build a 3d printer from scratch, using open source designs from the internet for less than $1,000. True story, no bull. Here's a link...
http://wiki.makerbot.com/printing-videos

I'm seriously thinking about spending the money & making my own printer. The base model fo Makerbot costs about $750 to build while the deluxe costs about $900. If you make 90 models & sell them all for $10 this thing could pay for itself.

Skelton2000
02-04-10, 04:12 PM
After having a very successful run of exports, my 3d Printer Exporter stopped working. It just creates a 1 KB file with no data in it. Is there a way to fix this issue? I am running the latest version on ZBrsuh 3.5R3 PC Any suggestion would be greatly welcome.

Totyo
02-05-10, 01:04 AM
I invite you downloading again 3D Print Exporter on the Download Center and replace your current one. This bug should be fixed :)
Before updating, please, remove the existing 3Dprint exporter plugin (the .zsc and the datafolder)

akinvong
02-05-10, 07:50 AM
Thank you Totyo !! It work now !! Thanks !

Skelton2000
02-06-10, 12:29 PM
Thanks Totyo, It works like a charm. :D:tu: