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View Full Version : Attention Pixolater...MultiMarker?



Stonecutter
09-20-01, 02:58 PM
I don't know about anyone else, but I could certainly use a ZScript on the creation and use of Multimarkers...I can create the object, the composite texture is created, but as far as saving and loading the object, it's no go...I get the gyro when I load the tool, and go into edit mode, but there doesn't seem to be anything there. Any advice from anybody? :confused: :confused:

ZBC Moderator
09-20-01, 03:07 PM
Hi Stonecutter,

Could you please record a ZScript with an example of the actions that you describe above. Once we see what you are doing, we can help you better. ;)

You can email the ZScript to me at:

verna@pixologic.com

Thanks!

ZuZu :)

ZBC Moderator
09-20-01, 04:33 PM
Hi Stonecutter,

This will fix the problem that you are experiencing:

Make sure that after you click 'Make Polymesh', you click on the new tool that you have just made. It will be in the TOOL Palette. You will then be able to Save or Export your tool by clicking 'Save As' or 'Export' in the TOOL:MODIFIERS:INVENTORY SubPalette.

If you intend to use the Polymesh inside ZBrush, use the 'Save As' function, which is more efficient. Use 'Export' only if you wish to export your Polymesh to another 3D application.

-ZuZu :)

Muvlo
09-20-01, 05:36 PM
While we're on the subject of the MultiMarker, I've noticed that if you use it with objects that you've masked and then "Hid Points", that effect dissapears.
Any way to fix this?
If not, how can I make it look like there are holes?
Thanks for any info!
:D

aurick
09-20-01, 05:47 PM
Hi, Muvlo.

I hope that I'm not stepping out of place here. In my own experiments with the MMTool, I've learned that the polymesh that it creates does not recall any of the draw modes for your marker'd objects, even if you have set the markers to remember draw modes. So you can't use ZSub and ZCut, either. It seems to work exclusively as a Boolean Add operation. It also won't recall materials, as far as I can tell.

It looks like in its current form, it is meant to create standard OBJ or DFX-type polymesh objects, which of course are built completely upon add operations without any masking effects applied.

I agree, though: it would be really cool if the polymesh could incorporate such things as it's created. But I suspect that it's something for the Wish List. ;)

Kruzr
09-20-01, 09:22 PM
‘Evening Aurick . . . :)

If I may add a quick comment? Below is an screen grab of Zbrush showing that indeed you can save Materials when using the MultiMarker tool. You can also convert the object created with the MultiMarker tool, to a PolyMesh object, with the appearance of the initial Materials. After converting to a PolyMesh object & drawing it on the canvas, you will notice a texture appear in the texture window. This texture represents all the Materials applied to the group of objects when using the MultiMarker, then converting to a PolyMesh object. If you de-select the active texture you will see that the PolyMesh object will become a solid color. So, if while you have the PolyMesh object's texture active, you select "Tool / Modifiers / Texture / TXR>COL", you will re-color the PolyMesh polygons with the colors of all the Materials applied initially. ;)

First select "Marker / Modifiers" & select all 8 buttons. After the creation of each object on the screen with the desired Colors & Materials applied, select "Draw / MRGB", then select "Color / Fill Object", then place your Marker for that object. If you repeat this procedure for each new object you create or add into the group, you can then use the "MultiMarker" tool & you will get all the textures saved on the new MultiMarker object. If you want to convert it to a "PolyMesh" object, then you would follow the steps above to save the Materials on that object. ;)

In the image below, the object rendered on the screen is a PolyMesh object, with the appearance of all the initial Materials showing on the object. Hope nobody minds my butting in here on this thread??? :confused:

You guys have a good one . . . :cool: Mark.

http://www2.zbrushcentral.com/zbc_uploads0/user_image-1001046031qeu.jpg

Kruzr
09-20-01, 09:54 PM
Hi Muvlo . . . :)

"While we're on the subject of the MultiMarker, I've noticed that if you use it with objects that you've masked and then "Hid Points", that effect dissapears."

If you follow the instructions I gave in my previous post, ( one up ), you'll succeed in what you want to do. In the image below, I created a "MultiMarker" object with 3 different objects that I cut holes in or hid points on, & as you can see everything turned out as expected. The rendering below is of a "MultiMarker" object, created from 4 different objects. 3 of them having points hidden & 1 solid sphere inside of the orange one. ;)

I hope this helps you some? Have a good one . . . :cool: Mark.

http://www2.zbrushcentral.com/zbc_uploads0/user_image-1001048052mhf.jpg

PS: ( If your talking about using a "PolyMesh" tool with holes in it, I don't believe that's possible at this time. )

aurick
09-20-01, 10:17 PM
So what you've done is create a polymesh with the illusion of holes and stuff, by converting the coloration in the hidden areas to a texture? That's pretty cool, and I can think of several uses for it. What happens when you try to put that purple "orange peel" in front of another object, though? Do you see through it, or is the illusion shattered?

Great stuff!

Kruzr
09-20-01, 11:10 PM
Hi Aurick . . . :)

"So what you've done is create a polymesh with the illusion of holes and stuff". I think you misunderstood how I worded my post? Heheheh.

In the first post, to you, the object in the image is a "PolyMesh" object, with Materials from the texture created by converting a "MultiMarker" group of objects, to a "PolyMesh" object. Then you would use the "TEX>COL" button to transfer the Created Texture Colors, to the polygons of the "PolyMesh" object. ;)

In the second image, for Muvlo, the rendered object is a "MultiMarker" object, with "Hide Points" applied. I was showing Muvlo that you could have partially transparent objects converted to a "MultiMarker" object & still see the transparency occure in that object. ;)

At this time, I don't believe there is a way to save any hidden points when coverting a "MultiMarker" to a "PolyMesh". :(

I hope I explained it a little better this time. Have a good one & I'll talk to'ya later . . . :cool: Mark.

Stonecutter
09-21-01, 12:34 PM
I wanted to thank ZuZu on this forum for helping me with the Multimarker tool, and now I'll add mucho thanks as well to Kruzr for his valuable input. :tu: :tu: :tu:
This forum is the most helpful, and informative place on the planet, and coupled with the wonder software Pixologic has built makes this an artistic heaven.
Thanks for all the help and instruction.
:D :D :D :D :D :D :D :D :D :D