View Full Version : sub-surface scattering material effect, how ?
Anyone attends to create this effect in ZB ?
If yes, any pointer will be appreciated.
-POP
WingedOne
04-29-03, 10:22 AM
To do this it's best to raise the left side of the diffuse graph of the material you are using.
Also, this type of effect is best when soft shadow rendering is used.
Here's a link to a thread about sub-surface scattering as well as a couple of materials from Pixolator for download.
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010026&p=
Powered by vBulletin® Version 4.1.11 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.