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View Full Version : I'd like to get some info on layers. This image I use three layers.



Amira
03-11-02, 04:40 PM
I wanted to ask someone how many layers should you use in a image when modeling a head and background.

I'm having some trouble painting on my model once I finish sculpting. http://www2.zbrushcentral.com/zbc_uploads/user_image-1015893624lys.jpg

Stonecutter
03-11-02, 05:10 PM
I can only tell you how I work...
If I model a head, I would have a layer for the head itself, and one for the eyes. Generally, I model on the fly, with my entire scene loaded, and rendering frequently to check alignments as I place things. As I work, I merge layers whenever possible to speed up my operations...I always wait to merge until I'm sure I'm finshed with the layer I'm merging down.

So...I have two layers...I want to add something to the head, say a mechanical or organic part...I create a layer, model that additional component, moving it into place now and again to check fit...When I've finished it, I merge it down, so I can blend, color, or add additional material to the combined head and accessories.
In my 'Have You An Appointment...' image, I started with a skull model I made, then distorted...I added a layer, and created an eye...I added another layer, made some 'flesh', then moved the entire 'flesh' layer in till it was where I wanted it...I then merged it so I could blend and work on them both as a unit...

So there's what answer I can give... ;)
Here's a detail of the image I referred to...In this, you have at the time of construction,3 layers...
http://www2.zbrushcentral.com/zbc_uploads/user_image-1015895400xhe.jpg
I should add that the mechanical parts were modelled on the 'top' layer, which is the same layer as the 'flesh'...As I said, I model on the fly...

aurick
03-11-02, 08:04 PM
My approach is to use the minimum number of layers that I can get away with, but always to keep intersecting or overlapping objects on different layers. This makes it easy to erase one if I decide that I need to, or to paint on something (like shadows on eyes) without painting on the surrounding areas (like the eye sockets). As a rule, I try not to merge layers very often. But I also have 768MB of RAM. If I do feel that I need to merge layers, I always wait until I'm pretty certain that I'm done with any changes to them.

A couple of side notes: First, when merging always be sure to have MRGB and ZADD turned on in the Draw palette. Second, transparent objects must always be on a separate layer from the objects that are visible through them. To get the transparent effect, you must also turn the Flatten Layers button off in the Render palette.

drjjwow
03-12-02, 12:53 AM
well i agree with sc and aurick with there layer setups however i wouldnt be me if i didnt tell you what i do..so here goes... after i get done modeling my tools i use the texture master to color and texture my tools... then after im done i place a marker to establish a bench point of the center of the tool to come back to it later...Now if im doing a head tool i leave the tool on the canvas a little longer so that i can use the second layer to place in my eyes, again using markers to establish the center of the eyes... after all that is finished i clear all the layers and start over but only this time i add the background and whatever feature i want to show up first on the first layer... and so on.. i hope that ive been some what helpful to you...

Amira
03-12-02, 09:05 AM
Thanks everyone for your feedback. You guys are always helpful. :D