View Full Version : DWIV - 3D - marcomaxbonaria - Daeleonis
marcomaxbonaria
03-30-09, 02:23 AM
My DWIV 3d entry Wip. Crits and suggestions welcome.
Concept02S.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27134899%27,%27Concept02S.jpg%27,1,0%29)
Wip01.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27134900%27,%27Wip01.jpg%27,1,0%29)
Just sorting out the proportions and starting to block out the muscles.
marcomaxbonaria
04-07-09, 03:29 PM
Concept03S.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27135963%27,%27Concept03S.jpg%27,1,0%29)
Finished off the major form and proportions, done quick concept of armor and will start contruction of the main front armor first to define the style of the human armor.
BlueSpot
04-07-09, 09:15 PM
This looking pretty cool, and I like where your putting the muscles so far. I have a small critique though. The forearm (or front legs seeing as he has six ligaments) are a bit off. I did a quick sketch-over of some things you may want to consider when you continue modeling your character.
Revised.jpg
Right now it seems like there is a bone jutting out where the tarsus and metatarsus bones meet. I have a couple of awesome anaimal anatomy books and I'll get a few scans up tomorrow or at least before the weekend. Everything else is looking great, I love the planes you've established on his chest. Keep up the great work!
marcomaxbonaria
04-08-09, 12:44 AM
Thanks Bluespot for the crit, I will definitely sort it out. Some scans would be awesome, i found some refs but never the perfect one to see how it works. Much appreciated.
BlueSpot
04-10-09, 12:29 PM
No problem Marco! Took me a couple days - I've been busy with school :P but here are some scans from an awesome book called "An Atlas of Animal Anatomy for Artists" - by W. Ellenberger, H. Dittrich, and H. Baum but Ellenberger is the main anatomical artist.
lion01.jpg
lion02.jpg
Both pages show some excellent examples of muscle and skeletal overlays. I know this may be waaaay more indepth anatomy than you want for your model, but your model is looking awesome and I can't wait to see it finished!
- Blue
eldee.s
04-10-09, 04:03 PM
wow, i'm going to have to add that book to my collection. those are some nice anatomy sketches.
marcomaxbonaria
04-14-09, 03:45 PM
wip3.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27136684%27,%27wip3.jpg%27,1,0%29)
Added the stone snake tail, the spine with the opening at the center to reveal the lava inside, and started on the armor and trying to figure out a style for the armor thats not too cheesy or over the top.
Blue - thanks for the pics, helped alot, i did fix it a bit, but will work on it as I finalize the final style of the body and skin details.
BlueSpot
04-17-09, 04:14 PM
No prob mate, I love the armor. The style works nicely with your model!
marcomaxbonaria
04-25-09, 06:16 AM
wip5.jpg
Added Armor and other details. Going to sort out the last of armor additions and details
CoreyArt
04-25-09, 10:18 AM
Wow how did u make that armor? Was it all made in zbrush? I wish we had tutorials for things like THIS! Incredible
marcomaxbonaria
04-26-09, 08:41 AM
Well basically all i did was mask on the main body where i wanted the armor, use the extract mesh option in the subtool menu, sculpt the basic shape that works with the flow and proportions of my character, then I exported the mesh into maya, rebuilt the armor mesh with clean quads, re-import them back in zbrush to do the finer details. I would say doing a quick sketch before you build anything is your best bet, it helps you figure out how you will build it. Hope that helps and thanks for the comments.
CoreyArt
04-26-09, 10:03 AM
Ah i see your a maya user like myself : D. But how did u sculpt like the outside portion of the armor, the border lines , they are so clean, did u do that in maya too? And then just use zbrush to add the circle nail parts?
marcomaxbonaria
05-07-09, 03:56 PM
Here is Wip 06, probably the last Wip till final submissions on tues, I forsee no sleep or socializing this weekend, still got to do the links and chains and the weapon.
wip6.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27139381%27,%27wip6.jpg%27,1,0%29)
I get the beveled edges around the outside just use the clay brush and flatten brush and lots of smoothing. To get that tight line just on the inside, I masked the inside, invert selection and inflat, I use it alot for different things.
marcomaxbonaria
05-11-09, 03:39 PM
Finished his weapon and other bits and pieces. Going to finalize the low poly, cull all uneeded or unseen polys and add as much linkage as needed and poly limit allows.
wip7.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27139744%27,%27wip7.jpg%27,1,0%29)
eldee.s
05-11-09, 07:19 PM
looking good so far, although I've got to say- the 'lava cracks' look is VERY overused lately. hope you're not planning on making him glow heh
marcomaxbonaria
05-14-09, 04:23 PM
Probably Last Wip till final submits. Took me 2 nights to reduce the poly count to 9985, then did final UV's and Normal maps and now starting on texturing. Yip, doing the over used glowing cracks thing, since I chose fire/lava instead of water/ice or death, sorry, although I think it's come out nice, although this jpg compression kills alot of detail.
wip8.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27140083%27,%27wip8.jpg%27,1,0%29)
marcomaxbonaria
05-19-09, 01:58 AM
42-game-3d-art-8278-1242688045-image.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27140579%27,%2742-game-3d-art-8278-1242688045-image.jpg%27,1,0%29)
42-game-3d-art-8278-1242689256-image.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27140580%27,%2742-game-3d-art-8278-1242689256-image.jpg%27,1,0%29)
42-game-3d-art-8278-1242689555-image.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27140581%27,%2742-game-3d-art-8278-1242689555-image.jpg%27,1,0%29)
42-game-3d-art-8278-1242698527-image.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27140583%27,%2742-game-3d-art-8278-1242698527-image.jpg%27,1,0%29)
http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_8278.html
gegrazion_1
05-19-09, 04:01 AM
man its awsome, ur high poly model wasnt lookin so hot but once put together realy awsome, im very pleasently suprised :) wel done
DELTATHUND3R
05-19-09, 02:37 PM
have too agree,but once ya chucked ya textures on and soforth Bammm looks really good...The Lava effect is awsome.
Well done on finishing.
vBulletin v3.0.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.