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BertRus
09-12-03, 08:54 PM
Thanks to Aurick,Ron,and Andreseloy for the info on how to make a head... after all the reading I did and follow up you people did a great job to help me..

Now if I could only stop clickink so fast maybe I would no get what you see....... nose " bad " and the 2 spheres....
Pratice and more Zzzzzzzzzzzzzing http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1063425274jnm.jpg

Ron Harris
09-12-03, 11:07 PM
Bert yer quite welcome. You will be suprised at how quickly your skills will develop. I mean there is no magical solution other than practice. Lord knows, I am still a long ways off but I practice constantly and I see bits and pieces of improvement in my stuff. For me it has been the little tips I pick up on here and there. One of the biggest tips I learned so far about head modeling (which is what I love to do more than anything) is to use the push and pull method on the meshes as opposed to using all zadd and zsub on the meshes. You end up with a less bumpier model. I still use the zadd and zsub but to wayyyyyyyyy much lesser degrees than before. If I create a little dimple on the face like that then I will use the Move aka push N pull method, to refine that dimple of flesh, if that makes sense. Glen Southerns showed me that. Mentat7 and Slosh clued me in on the pushing an pulling to correct alot of my problems. There is also an excellant tutorial by KenB in the Quicklinks I believe about low poly modeling. That would be very worth your while reading and checking out. You are off to a great start. It will be a pleasure to watch your work grow here on the forum. :tu: :cool: :tu:

andreseloy
09-13-03, 03:42 AM
Congratulations Bert, and that suggestion from Ron,will help you a lotĦĦĦ