PDA

View Full Version : Featured Member: SolidSnakexxx (Yongkiat Karnchanapayap)



aurick
03-20-09, 10:26 AM
Banner


The Action Hero Contest (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=93) may be over, but we're not done bringing you good stuff from it! This week is the first of five "Making Of" articles from the top winners, beginning with SolidSnakexxx and his creation: Mantis Man. Weighing in at an amazing 71 pages, Yongkiat's entry (http://www.zbrushcentral.com/zbc/showthread.php?t=66100) was the most active thread in the whole contest. Now we're pleased to be able to bring you a detailed walkthrough of his thoughts and techniques as he worked on our Fourth Prize winner.

Enjoy!

The first time I heard about the contest and the topic, I knew it would be one cool contest. However, I didn't think I was able to join in as my full time workload at Prommitr Visual Effects company as managing director is quite full. But then I thought it would be a fun challenge to do after work and would be a great way to push my ZBrush skills (as one of the rules suggests the use of ZBrush as much as possible) and learn something from other contestants. I set my determination that no matter how busy I got, I'd try to spend at least 20 minutes of ZBrush daily. That way I was certain that I wouldn't get too far behind in the course of the contest.

Concept
After reading the contest rules, I spent my time thinking about the concept of my hero. It was that afternoon that I saw a one-arm praying mantis in my backyard. I was thinking how the raptorial blade's looked so menacing and would look rather cool as a weapon. At first I was going for more typical hero characteristics with a lot more human-like traits. With my mind fixed on the Praying Mantis as the basis for my hero, I started studying the insect from the web. Then I changed my mind and went after a more insectile look instead as it would bring more uniqueness to my character. I kept the sketch pretty loose and planned to tighten the design in ZBrush.


Concept


Concept-Face


Starting Point
After completing my initial concept sketch, I couldn't wait to jump into modeling. Before I discovered ZBrush, I would do it with traditional polygon modeling. (Previously my tool of choice for base modeling was Silo.) But nowadays, ZSpheres provide a much easier way and take very little time to construct. However, I think planning should be done at the very beginning of the process. So I rough out on how I'd separate the models into SubTools on paper first. Two main factors that I used to determine where to dissect the model into SubTools are the amount of polygons needed for that area and different materials that I want to apply per SubTool. After I have the plan roughed out the overall ZSphere construct is completed within minutes. I turned the model into an adaptive skin with subdivision levels set to one (using the Density slider) so I can manage the overall shape easily.


ZSphere


ZSphere-Adaptive


At this stage the only brush I used was Move with varying size and intensity. Also I decided to go for a neutral pose as I planned to use Transpose Master to put my model into an action pose. Once the overall proportion's right, I'm ready to move on to the fun sculpting phase.


Adaptive



Sculpting

Torso-Rough


Upper Body



References


Ref1


Ref2


The first SubTool I wanted to sculpt was the Raptorial Blade as it's one of the main elements of the character. After the rough shape of the raptorial blade was formed, I turned my focus to the chest and torso as these 2 areas are the first few lessons I learned form Alex Oliver. The process was rather fast as I recalled most of what my master taught me and at this point it still holds the basic human torso form. In addition, I also referenced my sculpt with the 24" Male Anatomy Figure: Version 3 (http://www.freedomofteach.com/products/figures/figure_male_3) from FreedomofTeach (http://www.freedomofteach.com) (Now Anatomy Tools) which I obtained awhile back. My main brushes during this stage are Standard, Clay, and Clay Tube. I tried to stay in the lowest possible subdivision as long as possible before adding extra polygons. And at this stage I'm trying to refrain from over-detailing the model.

It's worth noting that with the nature of the contest being a Work-In-Progress (WIP) Challenge, I was able to gain almost instant feedback from other contestants and forum members. That feedback was really invaluable as it alloweded me to get good critiques on my model progression and I was able to amend what I might have neglected.


Head-Skull


Head


Head 2


The head of Mantis Man's not a traditional human head in a sense, but I decided to start the head with a human skull. The skull itself was sculpted with a PolySphere (found in the ZTools folder) as the base mesh. Then I slowly transformed the human skull into a more insect-like head. The head itself is composed of several SubTools: the two composite eyes, three simple eyes, the antennae, and the facial hair. For the composite eyes I utilized a Stencil to wrap a uniform pattern atop the eye ball. I've also included the steps in creating the seamless alpha pattern in the entry as well. (CLICK HERE (http://www.zbrushcentral.com/zbc/showpost.php?p=517461&postcount=152)) The Antennae was created with a very basic Zsphere construct.


Head-Detail


After the main forms were set, I would then subdivide further and tighten the design; especially the exoskeleton plates. For fine detailing of the Mantis Man, I resorted to Adam Lewis's Standard Brush which allowed me to create fine lines and precise details.


With Dam Brush


Before Retopology


Detailed



Retopology

Head-Retopo


Body-Retopo


Although I might have gotten away without redoing the topology, I realized certain SubTools were not very optimized. I also thought it would be a good project to test ZBrush with doing the topology task. Two main SubTools where I spent a lot of time redoing topology were the head and the main body.


PolyPaint & Materials

PolyPaint-Head


PolyPaint-Body


This is the first project where I fully utilized PolyPainting. It took me a few PolyPaint sessions to get used to, but after that I could say to anyone that this is the coolest method to color your model. For me, this feature is very intuitive as you are able to color the model, turn then color and see the result in real-time. I normally begin the PolyPainting process by filling the base color and gradually adding layers of colors atop the base, similar to my painting technique.


Material-Head


During the coloring phase I also experimented with materials for each part of the character. Like I've stated earlier, Mantis Man was planned out so that parts which I wanted to apply specific materials to are of their own SubTools.


Setting the Pose

Pose-Design


ZSphereA


ZSphereB


ZSphereE


ZSphereF


ZSphere-JP Smith


This process was by far the most difficult process for me, as the main contest criteria was to create one impact hero pose. I spent a lot of time working on the pose design. After a few sketches I decided to throw them up in my thread for others to help me choose which pose might be most suitable for my character. I then used the initial ZSphere version of the model to create some sort of pose previz. I'd also like to thank members, especially J.P. Smith, who provided great pose suggestions.


The TransPose Process

Pose-Test1


Pose-Test2


Pose-Test3


Pose-Test4


Posing a character has never been this easy. Before the advent of ZBrush 3.1 I'd have to rig and pose my model in Maya and it would take days to do the pose. With Transpose Master I was able to pose my model with multiple SubTools. I ran into a problem at the very beginning that caused ZBrush to freeze every time I finished my pose and wanted to get out of Transpose Master. It took me awhile to pinpoint the cause. Later I realized that it was because the model had too much polygon density. So I stepped back my subdivision and used the semi high-res version to do the TransPose instead. This allowed me to pose my character very easily. I did four different poses with this method and along the way got very useful critiques to improve the pose of the model.


Finishing Touches

Land Mine


Final1


Final2


After the model was posed I then went back to do some minor fixing on both sculpting and PolyPainting, along with final details. The base, rock, landmine and missile were added at this last step as well.


Conclusion
First, I would like to thank Pixologic and sponsors for hosting such an incredible contest. Secondly I'd like to express my sincere gratitude to Prince Chatri of Thailand, my mentor and my boss, who entrusts me with a significant task of managing a CG team at Prommitr Visual Effects (http://www.prommitrfilmstudio.com/) (PMVX) and allows me to introduce and fully utilize ZBrush in our film pipeline from the initial concept stage to final modeling. In addition, I'd like to thank Alex Oliver, my Digital Sculpting teacher who taught me human anatomy from ground up. I'd also like to thank everyone in the forum who participated in this contest.

We would like to thank Yongkiat for taking the time to put this article together. Watch over the next several weeks as we bring you the other top entries (http://www.zbrushcentral.com/zbc/showthread.php?t=068431), counting down to the Grand Prize winner. There's an epic amount of great info on the way!

Be sure to also check out our many past interviews, which can be found in the ZBrush Artist Interviews (http://www.zbrushcentral.com/zbc/forumdisplay.php?f=88) forum.


icon

migusan76
03-20-09, 10:35 AM
:tu: Great Stuff..!!!

Moni-Poroni
03-20-09, 11:23 AM
Great!
Once again: Excellent work, SolidSnakexxx!
And as I told you over a hundred times :) --
I´ve learned a lot from watching your thread and I really enjoyed it!
Thanks again for all the help and many thanks for this informative article!

:tu: :tu: :tu: :tu: :tu:

longhi
03-20-09, 11:45 AM
congrats my friend...really great job and explanation.

Mind Symbion
03-20-09, 03:38 PM
Thank you SolidSnakexxx for this amazing making of! ;)
A lot of things to learn here!

gregoconn
03-20-09, 03:59 PM
Thanks for putting so much time and effort into this project Snake. I learnt a lot from you over the competition.

Nice 'the making of' :tu:

goldo_O
03-20-09, 04:00 PM
Fantastic work SolidSnakexxx! It's also really cool to have all your work in progress images in a single post! It was really cool to see them again, remembering all the steps we went through.
Congrats again, and I hope to see some pictures of the 3D printing soon!
All the best!

ravioli_rancher
03-20-09, 07:26 PM
solidsnakexxx,

Thanks for the extra detail and screengrabs. If your company is into animatronics, I hope mantis man is able to make it into a robotic prototype, to terrorize (or at least pester) your foes. http://www.pixolator.com/zbc/images/smilies/cool2.gif

Impressive finish to a great entry. :)

Darukin
03-20-09, 07:32 PM
Excellent work and thanks for this SolidSnakexxx!

I'd like to also thank you for the free 3D skull model I found on your blog!

Joecyriac
03-20-09, 07:45 PM
I was hoping ZBC would do a making-of of the winners. Great to see it realised. Thank you SolidSnakexxx for making a fantastic character and a very lucid making of description.

Nattawat_OBBI
03-20-09, 08:15 PM
great work! congratulate with you. :tu::tu::tu:

wethand
03-21-09, 01:29 AM
hey yong,

aaaawesome work again!! you really made so much nice work for your entry.
respect! and i really like seeing the progress! :tu:

JakeLV426
03-21-09, 03:00 AM
That freedom of teach sculpt is the best thing since sliced bread!

Snake, awesome work, totally pro from start to end. Thank you for sharing your process with us, your work is a real inspiration! :D

vanni171
03-21-09, 08:03 AM
Great work. Again, thank you for being so generous and sharing it with all. :)

vedanta
03-21-09, 11:29 AM
Very well done and informative,,, "the how to" is very helpful indeed , especially the polypaint /materials breakdown.. thanks

cmoffitt
03-21-09, 10:45 PM
Hey Yong! It was very cool to see your entire process for Mantis Man all on one page. You did a really fantastic job. Looking forward to seeing the 3D print!

- FoOD -
03-21-09, 11:36 PM
Very cool Yong and love the shell areas - really looks real
Thx for the info really helpful ;)

Etcher
03-22-09, 04:09 AM
Hi Solid! So cool man! Mantis Man on top row ! Congrats! So glad I can give you the five stars! :tu: :tu: :tu: :tu: :tu: ! This is a great making of-thanks for putting it together, it's a great way to re-appreciate all the hard work and effort that went into the sculpt! So looking forward to seing the print.

jp_smith
03-22-09, 08:29 AM
Yong, nice work buddy and thanks for the making of. Mantis Man was a really strong entry from the start of the contest right through the end, and no one was more help to the rest of the contestants than you. The most impressive thing about you was your tireless dedication; posting a wip update every single day as well as posting on the threads of ALL of the other entries. You inspired me and many others with your talent, and steadfast dedication. And you're a super cool dude to boot. :) You're the man Yong. :tu: :tu:

Jason

alexleia
03-22-09, 10:14 AM
great work buddy and again congratulations ,and thank you for the kind of words

Alex OLiver

The Master Elite
03-22-09, 12:12 PM
Wort wort,

...great Interview for my favorite entry, though they all were awesome.

Thanks to Mr. Yong for his providing so much depth and detail to his thread and providing so much for newcomers like me to observe and learn from.

You the man. I'm saving this interview to my "Inspiration and Tips" folder...http://209.132.96.165/zbc/images/smilies/tongue.gif

SolidSnakexxx
03-23-09, 02:24 AM
Wow, I didn't know this thread's posted over the weekend. I was out the entire weekend for my father's memorial day (He passed away on the 23rd of March 10 years ago). Thank you all for reading this thread and kudos to Pixologic for creating such a great program and wonderful community.

migusan76:
Thanks sir :) Glad you find the summarized thread useful.

Moni-Poroni:
Hey Ya, I miss you already. Don't forget a ZBrush get together sometime in Thailand :)

longhi:
Thank you so much.

Mind Symbion:
In deed, during the course of the contest, I've learned a lot from other entries..again, thank you for your kind words.

gregoconn:
It was one challenging and fun contest for me, to fight with myself and time given. I'm glad I decided to participate.

goldo_O:
Hey there, Cpt Hornet. Your character's one of my all time fav. Would love to get a high res image form you (I'll properly request in an email :))

ravioli_rancher:
Thank you so much, ravioli_rancher. As a matter of fact, we are starting to play with animatronic, will post when we have something interesting to show :

Darukin:
No problem, Darukin. Glad you find it useful :) and thank you for your kind words.

Joecyriac:
Thank you so much, Joecyriac. I really hope one day they would do a book of all entries entered. It would be real cool to flip through and see other cool characters..

Nattawat_OBBI:
Thank you so much krub :)

wethand:
Hey man, thank you for your kind words.. it's nice to see some old faces here.

JakeLV426:
Indeed, the freedom of teach is a real great resource... I just pre-ordered the female one. Hopefully it will be available soon.

vanni171:
Thank you so much. Glad you like my character.

vedanta:
In fact, this is my first full poly painting project. And I must say it's one of the coolest features in ZB 3.1!

Zenneth:
***3586;***3629;***3610;***3588;***3640;***3603;***3588;***3619;***3633;***3610; :)

cmoffitt:
Thank you sir. Glad you like the summarized version of Mantis Man :)

- FoOD -:
You man, Can't wait to see GraNox in 3D physical as well ;)

Etcher:
Thank you Etcher. I can't wait to see Mantis Man in 3D print as well. I'm so thrilled for this.

jp_smith:
Hey, brother. Your character inspires me a lot as well. I'm glad I entered this contest....and met such cool people like you Jason.

alexleia:
Hell master Alex, thank you for your kind words...I owe a lot to you and your teaching. May one day I can host you in Bangkok Thailand? (^_^)

The Master Elite:
Such kind comment you posted there. You almost made me cry with cheer. :) Thank you so much for your support.

Captain Sensible
03-23-09, 04:20 AM
Awesome making of Yong!! If one entry deserved more of the limelight, it was this one :D

gtiber
03-23-09, 08:47 AM
Great interview and big thanks for taking the time to comment everybody's work like that.

Drakelot
03-23-09, 10:09 AM
Fantastic Solid congrats on the Mantis and on this new thread ... Top works my friend !!!

antisymmetry
03-23-09, 12:03 PM
Yeah, there is a lot great work done on this sculpture. I like it a lot. It's very creative. The color and material work really bring the sculpt to life. Plus, the pose is very dynamic. I like the other winner's sculpts as well, but this one should have made it much higher on this list.

fishadder
03-23-09, 04:41 PM
I voted this one to win!

From concept through online help to finished piece this was great and the creater is a real gent!

good job and well done!!!

F.

Webhead
03-23-09, 08:06 PM
Hey, congrats on making the big-time, Solid! Can I call you Solid? It takes too much time to write out SolidSnakexxx.
Besides, you're famous enough now where you only need a first name now like, say, Paris, Whitney, or the Donald.
Congrats again on Mantis. (Even he dosen't need a last name anymore.)

BillyG
03-23-09, 08:57 PM
Great character, the suit is awesome, and crazy detail in the mask

theerapol
03-24-09, 05:58 PM
Hey Yong, Wow!! This is a great design character and excellent Zbrush work. Congratulation for the contest!!. :)

pairoj25xx
03-25-09, 01:48 AM
job is vary beautiful :eek:

sko25
03-28-09, 09:28 PM
great job all of the detail is awesome

chocolate_thunder
10-26-10, 04:26 PM
just read the whole thing. epic.

i have so far to go! such great motivation thx!

bakedbeing
12-13-10, 05:35 PM
Great work there! Very handy tutorial too, thanks for sharing :)