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View Full Version : Eye Sockets A-Go-Go - things they never taught you at school



boozy floozie
11-10-03, 06:12 AM
Today I thought I'd work on improving my eye sockets - not mine personally but those I attempt to model. I checked the quicklinks and only found eyes i.e eyeballs. So I thought I'd experiment with adapting the curve on the edit brush to give me the basic start posted below. After a bit of tweaking I was pleased with my new found technique - and why not? - it's very passable.(nobody say a thing!)
http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1068472567axb.jpg

However after deciding to search further (for I couldn't believe there was no other posted tutorials etc) low and behold there was, by Mahlikus The Black and it is the finest technique demonstrated to date on this blue planet. For those wondering how 'tis done Go here (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011331). Apart from explaining how to create eye sockets very elegantly, Mahlikus also beautifully demonstrates modelling a head starting from the topology of the underlying skull's form + a very clean method of dividing your mesh to get great results. What could be finer?

Now there's also Dear Yoshii's technique -
Go here (http://www.zbjapan.com/doc/tutorials/tips_image/img20020930230826.jpg)
Again highly effective.

Also I've seen this technique used where a sphere's coverage in the initialize section is set to emulate the basic shape of the lids - these are then marked as a polymesh with an underlying facial structure from a sphere and then unified to begin modelling. This technique makes for an effective cartoon style.
http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1068472505ygg.jpg

If anyone has any other methods please do share and post here and could I be so bold as to ask to have this - or certainly Mahlikus The Black's example page posted on the quicklinks, as this is one of the most difficult areas to perfect on a head.

If it is already - then shame on me and aplogies for my oversight and bumblings.
If this post could pick up a good head of steam with other fine modellers posting (myself excluded for this is not my area of expertise) then it may serve as a good starting point for others and lift us all up another notch higher.

I love you all in many different ways.

Mine's a pink gin.
The Flooze

Frenchy Pilou
11-10-03, 06:23 AM
http://www2.zbrushcentral.com/uploaded_from_zbc/200309/user_image-1063093291yxw.gif
Hi Boozzy
I can resist to re-post this
(that take no place on the sub menu because I just past the adress :)
It's exactly the method that you describe at the end of your post (just a difference of scale :D
Sorry for the step aside your post :)
Pilou
Ps Have you miss this
Isle challenge ? :) (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012737)No time limit :rolleyes:
Pss
Your model is Bonaparte ? http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1068475105jxc.jpg
or Daniel Mesguich ?
http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1068474918zbd.jpg
Psss Medical advice : eyes are always spherical !
It's the bones orbits who are not spherical :D

filament9
11-10-03, 06:40 AM
Hi BF,
first, it's good to see you on the boards again - seems to me that it has been a while.
And second, I'm going to take a run at your eyesocket method, then Mahlikus' right after.
Like you, modelling isn't something I do very well.
Thanks for putting the info up.

andreseloy
11-10-03, 07:30 AM
Hi bozzy flozzie Thanks for share this technique i will learn from you and thanksĦ
I think the approach that GrassyNoel use to model head also will be very nice to eyesocket he made first with the SimpleLayerBrush an skecht of what he want and them uses the MRGBGrabber to make alpha and the Made3D and here is the linkThe way I have been modeling by GrassyNoel (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011860)
I hope this help in the search you are doingĦĦ
Thanks for your attention
Andreseloy

The Namek
11-10-03, 08:19 AM
great tuts , as for eyes , I made a tutorial on making Eyelids but after the model has been snapped to the canvas. So basicly as postwork in Zbrush.

And here's my humble tutorial (http://home.planetinternet.be/~cd978315/old/EyeZ.htm) :)

Bonecradle
11-10-03, 11:54 AM
Hi Bozzie

I use this technique (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012136) to put the eyes in the head. I leave the eyes masked while I work on the eyelids - the bonus of doing it this way is that you can rotate your model at will while doing the modelling.

So far I have been starting heads from a low-poly zsphere base (not my idea; I think it was Grub who first did this but my apologies if I am wrong). This places the edges in a nice circle around the eyes.

http://www2.zbrushcentral.com/uploaded_from_zbc/200311/user_image-1068494006sph.jpg

I uploaded a more refined stock head model a while back that people are welcome to play with if they want; you can find it here (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012536).

boozy floozie
11-11-03, 06:52 AM
Thanks all for the above! -Bonecradles links also lead to many other postings and info that I'd totally missed previously - many thanks.

Following on: To follow and emulate the basic head proportions that Mahlikus uses in his Zscript tutorial - (link posted above) it may also help to review this tutorial on the proportions of the head, posted as follows Head proportions (http://www.anticz.com/heads.htm)

recent posts showing great head modelling and proportions are Spiraloids fine work (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013061)

skycastle's fine work (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013031)

Kircho's Fine Work (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013073)

Please folks do post other great examples that you can think of that show inspiring human head modelling. A call to Pilou link Meister perhaps?
:)

Frenchy Pilou
11-11-03, 08:00 AM
Maybe this thread can help you :) (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012150)
(some interesting links inside)
Pilou

boozy floozie
11-11-03, 09:14 AM
Bravo Pilou, a great link.
Your a golden treasure of fine links. :)