View Full Version : I Just Saved the Ship and I'm O.K.! (121 requested)
WingedOne
07-15-01, 06:35 PM
121 requested.
I just realized however, that I forgot the BELT BUCKLE!!!!! AAAARGH!!!
:mad:
http://members.dca.net/shinzaho/zbrush/Molly11.JPG
WingedOne
07-16-01, 02:28 AM
If you notice, I just added the belt buckle. :) I hate it when that happens.
Le Discot
07-16-01, 04:17 AM
Hi Shinza!
Excellent clothes's textures work!
Could you make a little tutorial about it?
Olivier.
Your image, a long time in the makeing! turned out wonderfully Shinzaho. Super job!
WingedOne
07-16-01, 10:08 AM
Thanks for the comments. I realize there's still some minor tweaking I want to do with this.
For example, the texture of the cybernetic arm isn't to my liking and I need to work a bit more on the hand.
I'm not sure about the hair. I did an experiment with the fiber brush, but it's not entirely to my liking. If only we could extrude fibers in a similar fashion to the snake hooks then I could have more control over the grooming of the hair.
I also want to change some things about the door/background, like maybe make the door bigger and put the warning signs on the door itself. Or maybe have the door partially open, so some stuff can be seen inside.
Anyway, I'll try to work on a tutorial/script tonight or tomorrow night.
In the mean time here are some of the things I did.
For the texture, I used that quilt-like material texture and made some changed some settings to make it a little more cloth-like.
The clothes were put together in pieces. The top, bottom and arms were all separate tools. After I put them together I used the blur brush with zadd turned on to remove any visible joints. I then used combinations of the blur brush and smudge tool to create the wrinkles in the clothes.
I found that the gradient alpha brush is great for creating seams in clothing, for example, the seam where the zipper is. I used the simple brush in combination with the gradient alpha for that.
For the pockets I used the layer brush and I used the simple brush using zsub to create the seams around the edges of the pockets.
Hope this is of some help.
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