ETERNAUTA
02-09-09, 03:28 PM
Hi there!. Here I post some screens of an Alien I made. Iīve model the low poly in 3dsmax, for rigging, face animation, flex modifier and other simulations. And in Zbrush I sculpted the high poly version for Displacement, normal, height, difuse and cavity maps. I didnīt know what would work better, if normal or displacement for an animated render in v-ray. Dispacement looked really better but the times of render per frame were imposible. So I had to work with the normal map and bump for the little details.
AlienTechDemo0172 copy.jpg
AlienTechDemo0193 copy.jpg
12B.jpg
Please tell me what you think about it. Iīll post a few renders of the high poly in zbrush soon.
AlienTechDemo0172 copy.jpg
AlienTechDemo0193 copy.jpg
12B.jpg
Please tell me what you think about it. Iīll post a few renders of the high poly in zbrush soon.