View Full Version : Action Hero - Grenade
01-09-09, 07:16 PM
Action Hero entry by Tony Lu
Cecilia code named Grenade is a member of an organization of super powered humans. Born and raised in a small town in America, Grenade suffered a traumatic event in her early years that triggered a explosion that decimated her house. Recruited into organization since the age of 13, grenade has gained and developed many abilities since thing. Like her namesake Grenade is able to conjure up a field of energy and condense it into a tiny bomb like object in which she can throw or place strategically in her environment. With this same ability she is able to cover her body with energy that will deflect damage done to her or send it back. Its not known if her last ability has any link with her current power but Grenade has another odd ability that lets her scan the vicinity around her allowing her see the environment or people in the environment all around her.
-Ability to create energy spheres and have them explode on command.
-Enhanced durability. She is able to fuse her cells with energy allowing her resist damage. She can also charge these cells with explosive energy and turn her self into bomb.
-Extended Vision. She is able to scan the area around noting environments and living objects.
-Is trained in various forms of unarmed combat.
-Has been trained in the arts of Setting up traps.
01-10-09, 02:37 AM
:) Still making up the story as it goes..... I know it's quite tough o think on a deadline...but she does look promising. She can be one sexy heroine. :o
01-10-09, 02:44 AM
Is it me or does she kinda look like the chick from dc that carrys a staff and she sorta looks like wonder woman?
01-10-09, 04:51 PM
lol its probly because of her bra
01-10-09, 09:14 PM
umm kay used zpheres for the frist time. So heres the out come =O. The hands are so hard to do =/
01-10-09, 09:39 PM
heres my frist pass of my model.
01-10-09, 09:57 PM
Nice base and very good proportion. :tu: Look forward for more update.
01-12-09, 06:08 PM
So.. heres what i have done up to today. and i updated her story and powers stuff.
01-12-09, 06:28 PM
Nice update..I still can not believe you are doing this with mouse only. Got to give you mouse people the extra extra credits :tu:
01-13-09, 12:40 AM
really cool concept and drawing. You are really doing well on the sculpting too. Just a tip make sure your cavas is at aahalf when you take your pic the jagged edges appear when the cavas is zoomed in. Just a thought to better see your stuff. Keep it up. I agree with SolidSnakexxx I too am impressed with people that can use the mouse, and as well as you have. Happy zbrushing.:D
01-13-09, 01:09 AM
Thanks for giving me comments =).
Cool thanks. LoL u read my mind I was going to ask “how do I get rid of the crinkles out my screen shots."
Yea I need to get a mouse but I like food more than a tablet =(. I want to get her clothing modeled out and start retoping by Friday =). Im having a hard time deciding on her costume. I’m still struggling with muscle placement, If any one sees something wrong with her lemme know pls. Her arms look skinny to me. i dunno what do u guys think? Any one know of some threads or any written materials for using the retop tools in Z-brush.
ummm Heres some doodles i drew up tonight.
01-13-09, 02:20 AM
Huba Huba, she definately makes the sparks fly :D
Nice one snoopalu
01-13-09, 02:33 AM
nice concepts she looks sexy
Nice Sketch. Like the hair a lot.
01-13-09, 06:46 AM
Holly cow! you are doing this with a mouse! That is incredible. I think the forms overall are look good, the proportions of the legs could use some adjusting, or maybe the placement of the knee? O and she needs hips. Any how I am impressed, I like your sketch too.
01-13-09, 09:19 AM
I have to agree with the others here. Anyone who can prove they used a mouse should get extra credit!
I'm impressesd by how far you took the initial zsphere skin. Your initial shape wasn't as close to what you have now. That's something I've struggled with in zspheres- how close to get to the desired shape before skinning. Nice work so far.:tu:
01-13-09, 01:02 PM
Good start on the sculpt. I like her powers. The whole turning herself into an explosive device is interesting.
01-13-09, 04:27 PM
U read my mind I was going to ask “how do I get rid of the crinkles out my screen shotsyes I am the all powerful all physic wonder woman lol just kidding I just wanted to see your pic better. Glad I could be of help.
Any one know of some threads or any written materials for using the retop tools in Z-brush.I myself am looking for a thread that I had found not too long ago on retoping fast when I find it will let you know. Until then have you tried
1. The Making of "Birth" by Francois Rimasson (http://www.pixologic.com/docs/index.php/The_Making_of_%22Birth%22_by_Francois_Rimasson_Fea turing:_Transpose%2C_ZSpheres%2C_SubTools%2C_and_M esh_Extraction) Featuring: Transpose, ZSpheres, SubTools, and Mesh Extraction: the second page has alot of topology stuff.
(http://www.pixologic.com/docs/index.php/The_Making_of_%22Birth%22_by_Francois_Rimasson_Fea turing:_Transpose%2C_ZSpheres%2C_SubTools%2C_and_M esh_Extraction)
2. Tutorial: Pinup (http://www.pixologic.com/docs/index.php/Tutorial:_Pinup#Basic_Shape_with_ZSpheres)
3. Topology and Reflow Lab (http://www.pixologic.com/docs/index.php/Topology_and_Reflow_Lab)
4. this is for basic retoping (http://www.pixologic.com/docs/index.php/Topology)
these I found in the Wiki section. Here is main link but you have to be online to see these.
you can find all of these in the Help in zbrush: it should be in the Plugin menu-help if you downloaded it from the main page here
Hope this helps ya
I absolutely love this drawing and the costume.
interesting character here. :)
01-14-09, 04:50 PM
Thanks guys i'm glad u guys like her =)
- its not that hard to use a mouse to sculpt. =)
antisymmetry- lol yea i had problems thinking up of a power for her.
Seavannah- cool, its good to know a real life super hero =).
Sux, i didnt work on her yesterday cause i left my updated file at a friends house and forgot to bring it home to work on... so i did nothing yesterday xcept for sleeping :cry: . Maybe ill have some more WIPs up later tonight/day.
01-14-09, 06:09 PM
=/ when u guys retop in Zbrush do u guys retop each part of the body individually? or as a whole?
01-14-09, 06:29 PM
For me...divide and conquer is a lot easier...may be do the torso...arm, leg separately...so you can focus on individual topo area.
01-14-09, 10:32 PM
thanks snake ill try doing them in patches and see.
shes got boogers comming out of her nose... is this gonna hurt me later on?
01-14-09, 11:39 PM
The booger thing ...let's see if you preview the mesh and it's fine then it should be all right. I think.
01-15-09, 12:53 AM
lol kay im feeling this no wacom thing. Im having such a hard time drawing topology guide lines on my model with lazymouse/freehand. OMG!
01-15-09, 10:08 AM
snoop your doing great with your mouse my friend. you should try to invest in getting a tablet. im using my mouse for now until my tablet arrives but then im switching over. anyway, you are doing a great job on grenade and i love the concept. very unique. :D :tu:
01-22-09, 12:49 AM
lol yea i havent been on for a while my internet is down. Here another picture i drew of a possible pose ill put her in and heres a WIP.
Starting to look cool! :tu: Love the pose sketch, good work! :)
01-23-09, 04:26 PM
nice start. looks good. but I think the calfs seems a little thin... what do you think?
the proportions are ok :tu:
01-23-09, 06:56 PM
the mesh is looking goo now and the pose you are preparing to do is looking cool as well. :)
01-26-09, 04:04 AM
nice work snoop. i do agree about the calves. they seem a tad thin. widen them and thicken them a bit and they will look more proportional. overall nice work. you still using a mouse? :idea:
01-26-09, 04:25 AM
I agree, a little more muscle in the legs would look good.
It also gives you a good excuse to type female anatomy onto google :D
01-28-09, 03:32 AM
Here is RastaMan's tuts they were very helpful to me and may they be the same for you. The top two are great topology tips and tricks.
Are you using lazy mouse stroke with topology? I don't know if that is necessary or not. If you don't already, make sure to have x symmetry on in the transform pallet. Umm the lines out of her nose could be a problem later. Mine had them and it caused some weird stuff to happen. I would find the vertexes they belong to and get rid of them. They almost seem to be connecting the face topo to the body topo.
:D I love the new drawings and the new look of your model. Like her clothing especially her gloves and bikini bottoms. Keep up the great work and good luck.
01-28-09, 04:00 PM
Hey guys >.< havent been able to update for a bit, becoze of new year stuff. but i will post something by tonight. Yea i agree with the calves and ill sculpt them a bit. Thanks every for ur critics ^^.
01-28-09, 10:16 PM
So i was modeling her pants and some one told me i cant model in details from maya and that i have use Z brushs for it. Is that true, guys?
01-29-09, 12:38 AM
stuff i made tonight. I sculpted out another ver of hair and started on the mask. 1.jpg
01-29-09, 09:25 AM
I believe they said you can only do the base mesh in another program. Nice to see the progress of your character coming along. Can't wait to see more. Any idea for the base?
01-30-09, 12:06 AM
lol i dunno.. floor? maybe a crator or something
Looking cool, love the hair :tu: , reminds me I have to think about how to develop my hair :rolleyes: . Great work so far, keep it up :)
02-05-09, 08:40 PM
Hey guys im trying to sub_divide my top mesh and it wont divide any more its only at 200k. Also when i go to the geomerty tab the division button is gone. =(
02-05-09, 10:21 PM
Hmm....can you try this.... Make a polymesh of the one you can not subdivide further.... then remove that subtool off the current one and append the newly created polymesh...
Then try to subdivide....Let me know if that work.
02-06-09, 03:45 PM
thanks snake it works =). The only thing now is that i lost my lower subdivisions.
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