View Full Version : -nEo- sKeTchbOOk (nudity)
neozerahan
01-09-09, 04:36 PM
i gues this is wer i il dump all my work....my finished,unfinshed,study etc all wil b dumped here.....
it may be stupid ....it may even be nice....but for me all of them is my work...i have had no teacher for zbrush (yeah one i had who used to teach us through reading pdf files of various tutorials).i have no art background.so i even want to thank u guys for teaching me how much ever u guys could......
pls i would request u to crit and comment on my work so that i can be beter artist.....
thank u,
zAin.
................
special thnx to -MERUKA
AUSTIN,KURSAD,TWITCHMONKEY.
1. HAN
(inspired from the hindu myth-hanuman the ape god)
this is just a head bust and a demo to c how it looks....i hope to fish it for my show reel.
ZBrush Document1.jpg
2. HELL BOY
ZBrush Document2.jpg
neozerahan
01-12-09, 02:42 PM
anatomy study
ZBrush Document.jpg
ZBrush Document11.jpg
neozerahan
01-15-09, 03:51 PM
have strted working on my model...and this is head of the same...
the concept is again inspired frm the hindu myth of ganesha.....
i want to recreate my version of the same....
i have a noobie skectch which i il post later maybe
i have work on the trunk..but that wil be done later...coz its mostly skin folds and minute details...
head-
12.jpg
ZBrush Document.jpg
i had not completed the anatomy study of mine and here is the complet version.
i have tried my best to get as much right as possible..
if u guys could help me with aantomy and spot my mistake
it would be grreat...
ZBrush Document34.jpg
Hey man, these sculpts have shown a big improvement from your last ones. Keep up the good work :tu:
SolidSnakexxx
01-15-09, 06:34 PM
The models look nice. I especially like the elephant man head.
neozerahan
01-17-09, 03:42 PM
thnk u solid snake and tezzy...
a small update on the model am working on
wip
qq.jpg
Well done. To say the least.
I like the snout.
neozerahan
01-24-09, 11:18 AM
thnx avt....if u liked the snout i gues u il like the complete model...
completed now the weapon is left ...
ZBrush Document344.jpg
ZBrush Document34434.jpg
neozerahan
01-26-09, 04:06 AM
ZBrush Document.jpg i gues modeling is done...now for posing adn weapon...
pls n1 coould show me my mistakes in it,it would be great.....
neozerahan
01-29-09, 01:46 AM
gargoyle (wip)
a new model i have been working on......
1234.jpg
ZBRUSH 124.jpg
neozerahan
02-07-09, 01:25 AM
oye check out the updates....
ZBrush Document1.jpg
ZBrush Document.jpg
hey neozerahan
you r improving each time
good job waiting for next one
neozerahan
02-08-09, 12:13 PM
thank you arun....very hapy to here that me is improving...thank u .....
and just to show off my details....its kind of embarasing...but pls check it out...
56.jpg
ttt.jpg
ZBrush Document1.jpg
neozerahan
02-08-09, 12:15 PM
m reaaalllly sory for 2 postings at the same time....but is this face flow fine for animation..its the same for the women...
FACE WOMEN.jpg
goast666
02-08-09, 12:50 PM
your topo on the face is fine for animation
neozerahan
02-22-09, 07:16 AM
hers is a anatomy study again...
have i improverd???:confused:
4.jpg
YsenGrin
02-22-09, 08:59 AM
I love the bat man,,, but im not to sure about the texture yet. Beside it your anatomy is gettin really good!;)
neozerahan
02-26-09, 01:44 PM
once again the same anatomy guy....
but complet for sure....
the armour is dont by my friend VIBHORE.:D
organic and cloth is done by me:D ...
base.jpg
....
this is my genral fo dominance war...
i m first timer...
ty...
3456.jpg
neozerahan
03-02-09, 04:42 PM
ysengrin-realy sorry i dint apreciate u for commenting on my last to last work...actualy i was in such a sleepy condition that i mised it..thank a lot!!!!
neozerahan
03-02-09, 04:44 PM
ysengrin-realy sorry i dint apreciate u for commenting on my last to last work...actualy i was in such a sleepy condition that i mised it..thank a lot!!!!
i GUES my sktechbook is invincible or instealth mode or u guys realy think that i suk(for that matter i suck in the history of suckness)....
now u c.....i know i suck but comon i wil realize i tht until u guys crit on my work....or say that "I(neo) SUCK":o...
.....
a new character which me and my mates designed.....
the model was sculpted by me....
hard surfaces by my friend........
check it out and lemme know...its a competion in cgtantra.....cald as ART WAR...
duryodhan.jpg
again the same guy but posed and sum expresion.....
(warning-DONT STARE AT HIM)....
bheem.jpg
nerveink
03-02-09, 08:35 PM
wow man seems like you came a long way as far as skills go. keep it up man!!!!!
neozerahan
03-07-09, 01:51 PM
FLAS.jpg thank u neverink....
ok...now i m realy a noob in posing and tried my lvl best...i dint know that we had to rersculpt after posiing.......and still have to work on it...
neways here it is...
se7enthcin
03-07-09, 02:07 PM
Good start with your pieces. I do have a critique about your pose. It's awkward right now and the best way to remedy it is to look at some reference of batters in American Base Ball. Pay attention to where their feet are positioned when they swing. You need to swap the weight of his body onto the back foot and his left foot should be forward. If someone were to move the way that you have him posed right now... they would really hurt their back or... break it with the size mace you have there. The other option would be to bring his arm swing forward and the mace forward inline with his step. Shoulders would be square with his hip and slightly forward in a straight line with his left femur. He would be looking where he is aiming and in this case he should be looking in line with his right femur. Keep working at it :cool:
wow nicely done :tu::tu::tu: waiting for more updates :):):)
Hi neozerahan! Cool worx man! Your sketchbook shows a steady improvement of your skills! Keep goin' man! :tu: !
neozerahan
03-11-09, 11:39 AM
23467.jpg
444.jpg
finshed posin my duryodhan(hands are left though).....
and a lil compostition test in photoshop(i gues its lame :p ),i wil render it in 3ds max....
thnk u eduart,etcher and agrmrs......
................
davidkalos
03-11-09, 11:59 AM
That´s looking reaaalllyyy cool man, I´ll follow this for sure.
neozerahan
03-18-09, 05:04 PM
david kalos-thnx,i wil not let u down....
being a hardcore warcraft fan,i wnet out of my routine way of practising the anatomy and got sum speed scuplts done to test my self...
yurnero was done in like 4 hrs....
and ilidan in 6 hrs......
here it it is....
34.jpg
224.jpg
12.jpg
neozerahan
03-25-09, 08:57 AM
etcher- thanks a lot....and u r new updates in ur sketchbook are mind blasting and fantastic...
wel..today i did a speed sculpt in 1 hr...wanted to try rake tool...and revision of face anatomy...ended up with my ownvampire prince...
and atlast colpeted my duryodhana....
check it out....
conecpt44.jpg
348.jpg
Hi Neo! Updates are lookin' good! Might wanna' give the hands of the duryodhana a firmer grip on the weapon (cause it looks heavy) :tu: !
neozerahan
03-28-09, 03:05 PM
etcher- u r absolutely right...mman but i m so tired of doin him that i aev taken a lil break with him:D .....check this out man,realy need ur help :confused: ...and thnx a lot for the eyeball tip:tu: :tu: :tu: !!!!!
anatomy study just to refrsh my memory...wel..i just wanna keep him like this..no detail but i wanted to aim on forms... know i have not got evrything right..thats y i posted it here...
i would realy aprcite if u guys would give me sum crits on this....realy need it...
and pls no details on this guys just the major FORMS...
55.jpg
2478.jpg
Darukin
03-28-09, 04:18 PM
I see more improvements, keep going!
BlueSpot
03-28-09, 08:27 PM
A pretty good improvement from your first models. Your proportions are looking good for the proportions of a bodybuilder. Your models seems a little stiff though. The model holding a ball and chain for example, looks like the weapon is quite heavy but he isn't being pulled down by the weight of his weapon as much as he should be. Even though he is super muscular, weight and gravity is still quite a concern for bodybuilders! Keep up the great work, if you want to improve your modeling skill I suggest drawing from life. It will help in all facets of art!
neozerahan
03-29-09, 02:41 PM
(http://www.zbrushcentral.com/zbc/misc.php?do=bbcode#youtubecp)YMwrq0bPBiM (http://www.zbrushcentral.com/zbc/misc.php?do=bbcode#youtubecp)
myfirst ever video...pls check it out...
neozerahan
03-29-09, 03:11 PM
YMwrq0bPBiM
soryy was not able to embed the youtube vid
Hi Neozerahan! I can give you some tips on the anatomy study if you can wait a few days, (got a lot of work to do) and I need to look up a few things for ya'. Btw, do you have acces to a copy of the book "Bridgman's Complete Guide to Drawing from life"? Thanks for sharing the vid :tu: !
neozerahan
04-02-09, 04:28 PM
bluespot-thanx man for all the crits..i draw also frm life and tring implement it in my sculpts....
etcher-waiting for ur tips man......hope u get wel soon bro...
anatomy study of an old man-
tring to master but it turns into nothing even close to good..nyways here it is...
i gues i il not detail him..i want master forms first...
m i goin the correct way...or m i stil in the gutter..pls let me know...
thnk u...
...........
68-.jpg
-=.jpg
..............
i even practised a face,a random one..done in an hour...just to warm up and stuff..pls take a look at it...
889.jpg
Johannes
04-02-09, 08:53 PM
Hi!,
I think you are being too critical on yourself with the older man sculpt. I actually think it is a stronger piece than the earlier muscle man and certainly a much more challenging subject. Perhaps the place to start tweaking things is to first examine what bony areas (the zygomatic process, temporal fossa, the epicondyle of the humerus etc) show on people who are very thin or malnourished, as these areas might give you a guide to the places that become more visible on an older person who is losing weight/muscle mass due to the aging process and then look at an anatomy book as to how the muscles attatch in these general areas and start making your decisions on where you want skin sagging, where tendons become close to the surface, blood vessal visibility etc.
One trick I've been finding useful on an ecorche study of the head I did recently which entailed some similar questions until the final "skin" layer, is not using the "smooth" brush at all until the absolutely last polishing pass and instead using the "rake" brush with a low brush modifier (approx 3 at most) and using that to blend the various structures together. The downside for this is that you need quite a few polygons to get a really fine rake job (and it takes several passes with progressively smaller rakes) so a retopologizing may be necessary and lots of memory is a must, but on the other hand the effect can be fascinating and very subtle. One way around the memory limitation, if you go this way, would be to use the "bump" material or HD geometry.
I really think this piece has a lot of merit and should be pursued aggressively since it will be very challenging and the work it will take to bring it to a final level will be very rewarding.
Johannes
www.jhdigitalsculpting.com (http://www.jhdigitalsculpting.com/)
neozerahan
04-03-09, 03:11 PM
johaness-sir,thanks a million for actualy taking time to crit my work....it was realy kind of u and i swear that it wont go wasted...i have sum questions regarding ur crits......if u have time pls answer this simple doubts of mine...
1. ......start making your decisions on where you want skin sagging, where tendons become close to the surface, blood vessal visibility etc.
shuld i go ahead and do this i mean people have to told me to stay away from details for now.....if u say i wil go ahead..
2.rake brush-
can u help me with it or show me were can i find a model or refrence wer this method has been aplied.u have mentioned that u have made a head using this technique,it would be realy helpful if u would show that model...
thats it....
i m waiting for sir johaness for giving me the green signal of further scuplting
as for now i gues i have tried my best to get the forms correct at this stage of my caliber.....
wat do u think..did i do justice!!!
thnk u....
==.jpg
067.jpg
569.jpg
Hi Neozerahan: great new sculpts man! Your hard work pays off! Keep goin’! I think Johannes is giving you some great advice!
I’ve attached some of my advice, it is mostly general info, but I’ll get more specific later on. The muscle guy is great to study your anatomy: you can exaggerate all you want whilst studying and then use that knowledge on more delicate/realistic studies like the older man.
So smart of you to stay away from details… this will pay of big time!!!
EOSTHF_Page_001o.jpg
EOSTHF_Page_002o.jpg
neozerahan
04-24-09, 01:16 PM
etcher-ty sir for puting do much of ur time for my help....u sure wont be disapointed and i wil c to it that it dint go waste..tried to use ur method in this model of mine......thank u...
Coludnt post nything coz i was sktching,i have yet an another study but lil bit exagerated......i must be the most anaoying kid around this forum:D ....but i wil always disturb u guys:cool: ......so that i can get beetter and be a master one day....
thnk u....
i have not detailed the skin folds,etc. again i want to get the form right...and yes the fingers of the hand and legs is sad..but tht wil be i gues fixed in the next update...pls correct me if i m worng.....
thank u.
zAin
............
77.jpg
66.jpg
neozerahan
05-08-09, 04:54 PM
89.jpg helo people....
was up.......
so this is the new model i m working on....this is the first model i m goin to complete(hope fully)...if everything goes right.......
etcher sir,i have tried to aply all ur teachings and most important thing-one step at a time.....if i fail,pls dont get angry as this is my first attempt...
-his name is Xis kan.
its my own design....and i have skteched it but becoz i have been thrown out of my own liitle asylum(room:p )...i am working in my beautiful looking kitchen...and hence i dont have a scaner....
i have to give all the credit to my litlle brother,as this is for him as he wanted a character with six eyes....
i hope he wil be happy..
thats enough for boring u people....now here it is...
90-.jpg
00.jpg
665.jpg
benny350
05-08-09, 07:33 PM
Hey mate, its looking pretty good so far
Just a few things anatomy wise that need a tweak. His rib cage is a bit too low you could prob half the height of it and fit in an extra pair of abs cause atm he only has a 4 pack and we really have 8... and maybe tweak is bicep a little it looks a touch too long.
Other than that its a great sculpt, keep the updates coming!
Zain_Sculpt_Comment_o.jpg
neozerahan
05-10-09, 07:54 AM
beny-thank u so much beny for criting tthos parts i wil try to fix them....
ecther sir-can i ask u r name??thanks a lot for that page of crits....i wil surely fix them all...and bring it back....already opened my anatomy book by VECTOR PERRARD....
can u recommend sum books for me...a lil economical......it would have been realy helpful....thank u again
neozerahan
05-12-09, 06:13 PM
sir etcher-tried everything i could do to get the hand fixed...and the legs...pls correct me.....pls pls pls pls......i m at a point wer i m not able to get my mistakes....now ur points wil be aplied in the next model and studies...i wil realy need ur help to move on sir...
FOR THE FISRT TIME IN MY 19 YRS OF life.....i have rendered in 3ds max....its kinda of very much embarsing and this is a birthday treat to myself...:cool: ....YES I M 19 NOW.....:cool: :cool: :cool:
lets move on with anatomy studies.....
ready.jpg
1236.jpg
88.jpg
close up.jpg
body.jpg
8-.jpg
close up.jpg
neozerahan
05-16-09, 12:55 PM
no comments...:cry: :cry: :cry: sob!!!
just kiding....
just did sum studies...thnx a lot to GEERT sir(etcher)for recommending me sum amazing books.....
check it out and pls help me in by criting it...
have a good day....
99.jpg
990.jpg
0-.jpg
HAND STUDY.jpg
Hey Zain, I can see that you're really studying and improving the sculpts!
Check out the sections in the Bammes' books on the hands and their basic volume structure, the images will help you out while sculpting the hands.
Keep up the great work man!
Geert
neozerahan
05-18-09, 06:06 PM
etcher-sir,i m skecthing those hands frm banes,so u wil c a better hand soon...thank u....
a new face study....
direct view port view...with a minor tweak in ps for presentation...
thank u....
STUDY.jpg
neozerahan
05-20-09, 07:04 PM
orc head-all renders are direct viewport grabs....
1.jpg
3.jpg
2.jpg
4.jpg
womball
05-20-09, 08:40 PM
Really nice anatomy on the guy with the eye doctor gear. The most current head the forms overall look nice. But they are lumpy especially around the chin. I think you could push the overlapping of the wrinkles of the face more too, tends to make everything flow nicer. I'd also vary the sizes between the wrinkles more. Its a bit too uniform.
neozerahan
05-21-09, 01:15 AM
womball-thank u for the nice words on the anatom study.u r absolutley right abt the orc guy...this is first time i had gone this far with details...so i got lil cought up with details...
Darukin
05-21-09, 01:53 AM
wow Zain you're really improving man!
I can see you're working hard to get down the anatomy right and taking the right direction, all the best man! Can't w8 to see what works u'll be making in a few years time (maybe months :D)
Keep it up!
neozerahan
05-21-09, 05:17 AM
darukin-bro,was up,u r DW4 model was amazing man.....thank u for the encouragement bro...is coz of members like u that keeps me going ahead and ahead!!!!!
neozerahan
05-21-09, 05:52 PM
renders this guy-
fisnsh copy.jpg
and
a new skecth that i did today....
its an IMP-
557.jpg
00.jpg
Hey Zain, nice new studies man! Watch out with the shininess of the materials on the Orc render though, maybe gives it too much of a plastic feel. The Imp looks good (might work some more on the ears).
Lookin' forward to the next! :tu: !
neozerahan
05-22-09, 04:43 PM
ETCHER-THANK U sir....wil check the ears out!!!
i gues i m bored with this guy....lets move on....
45.jpg
321.jpg
68.jpg
lets do sum humans now...
neozerahan
05-31-09, 07:27 PM
tunmb.jpg
thank u poleth for checking out my stuff...:)
A new model...
1 STEP.jpg
step 2.jpg
78.jpg
Ammarkk
05-31-09, 11:40 PM
Very good modeling, I like the base mesh...as compared with the final sculpt...Great job.
neozerahan
06-01-09, 02:08 AM
AMMARKK-thnx a lot ,i m sure u wil like the final sculpt whne it is fuly complete:D ....now its looking a sad becoz of no teeths and lot of more work is left...but thnx a lot for u r apreciation...:) :)
*i have a problem with my import button,it doesnt work and event the dialogue box doesnt apear...help needed:confused:
Just reainstal zbrush, i ve a lot of problems recently too, especialy with the plugins taht seem to break everything, only reinstaling fixes stuff ;f
Nice start on the new sculpt Zain, hope u can fix the import button probs (never had similar probs-too bad I can't help you out :( )
neozerahan
06-01-09, 06:32 PM
Etcher-sir,bad clouds are on me:) ....its not yet fixed...thank u for checking the scupt out...:D :D
i reinstaled my vista 32 bit...but stil the same problem...my damn import button is not workkingggggg:mad: :mad: :mad:
CAN N1 HELP ME OUT....
sanketpro3d
06-01-09, 07:20 PM
hhi neo.. the sculpt is luking nice..
but dont know for some reasons \the muscles in the torso are lukin littttle stiff to me .... may be they can use little more blending .. just an advice..
over all very nice model.
neozerahan
06-02-09, 10:26 AM
sanket-u r crit already taken in full acount bro...thank u and keep checkin in...
gabo1991
06-02-09, 02:58 PM
Neo
Have you tried to import from the bottom of the Tool Palette. Nothing happens at all? No dialog box opens up? Have you changed anything on your system lately?
Have you made a ticket on support.pixologic.com?
Paul
neozerahan
06-03-09, 05:02 PM
gabo-i dint get ur point of import button in the bottom pallete....
i have reinstaled my os-xp sp2 thrice today.....
i have geforce msi 8600 gt graphic card....but my import dialogue box not opening...
help neededd..pslsplsplpslpslpslpslpslpslpsl:mad:
Zain, this is what Paul meant: open ZBrush and select the Polymesh 3d (starshape). Now, in the top of the Tool Palette you have an Import button, but, all the way down (under Display Properties) you should have a second one. I included a screenshot showing this.
See if you can find the button and try importing.
Import_Button.jpg
neozerahan
06-04-09, 02:04 AM
etcher sir-MY HARD DISK BLEW COZ OF REINSTALING THE OS SO MANY TIMES...SO FIRST HAVE TO GET NEW HARD DISK FOR MY SELF......
then lets try:D :D .....howz axel boy goin out ther.....howz ur son???
If you continue to have difficulties with this, please contact http://support.pixologic.com (http://support.pixologic.com)
neozerahan
06-04-09, 01:12 PM
etcher-sir,i coulnt try this coz my hard disk is dead.....
thank u aurick....
wel,without the import button i cant bring any more subtools but that is fine for now.............
and i m working on my dads laptop(sneeked it tonight so that i could work;) )
check it out..
tunmb.jpg
pic1.jpg
p2.jpg
neozerahan
06-05-09, 05:56 PM
668.jpg
did a speed sculpt(1 hr) to make my face study intresting...thats y u wont be able to c any details...coz while studing i tend stay far faar faaaar away frm detialing which is dificult:rolleyes: :rolleyes: ......and focus my slef on forms...which again is very difcult
i gues u all can recogize who he is...(be honest pls:D as i m a noob)
all credits too :cool: CHARLIE WEN :cool: ......great concept artist...very inspirring...
check out his site-
http://charliewen.typepad.com/photos/god_of_war_2/index.html..for concepts...
heres wat i had to show u-
main.jpg
00-.jpg
KRATOS.jpg
neozerahan
06-06-09, 05:04 PM
being a big fan of warhammer dawn of war...again an intresting face to study for me.....u guys shuld check out the new series dwn of war 2.. its imba....
....
AVITUS-
1 ava.jpg
5.jpg
neozerahan
06-07-09, 03:47 PM
SPeed sculpt-connan-
co.jpg
neozerahan
06-11-09, 06:21 PM
sum studies(4 hrs each) and
one very rough concept sketch in zb-
thank u...
MAN 3.jpg
man 1.jpg
MAN2.jpg
hand.jpg
Untitled.jpg
i m makin a character which is mixture of chameleon and human traits-
concept sketch(very rough)
Untitled.jpg
Untitled45.jpg
neozerahan
06-21-09, 06:02 PM
this is my wip for speed sculpting in 3d total site (http://www.3dtotal.com).....
5 hrs uptil now....3 hrs left...
so any sugestion is more than welcome....33.jpg
7uty.jpg
jkj.jpg
hi neo
first time I see your stuff here, you are doing really cool work, keep it up.
hope you know me, ARTT WAR maac jaipur team.
SolidSnakexxx
06-21-09, 10:04 PM
Wow, really wonderful updated sculpt works....love the quick sculpt you did....very very fine
neozerahan
06-22-09, 01:48 PM
arunzb-i remember u man.....thank u for checkin out my stuff...
roger-thanx a lot.
solid snake-thank u sir....
complted my my speed sculpt....
ZBrush Document.jpg
glad you know me,
your creature is going great, please put some close shots too of detailed parts
-Arun
neozerahan
06-25-09, 06:13 PM
ARUN-arun bhai,my speed sculpt is not that refined man..so the close shots are not that good...hope u undertand bro....ty for checking out my wor:)
ok completed a new model...my own concept.....
name is gretcha....
lil embarsed by my own max renders....i m noob and our fellow zbrsuhers over here are imba...so pls dont abuse me or kil me for such results.....
i am stil learning:( :( ..
Untitled-2.jpg
Untitled-1.gif
kkk.jpg
77.jpg
12357.jpg
goast666
06-25-09, 07:22 PM
Love the new guys eyes.
Hey Zain, good to see you're workin' hard on new stuff. The Gretcha sculpt is looking good, the Max renders too - scary head/eyes :tu: ! love it!
neozerahan
06-27-09, 07:01 PM
etcher-sir thanks a lot...it feels realy good when u drop in my sketchbook....thanks a lot and thnx again for the books that u recommended..waiting for ur updates now sir!!!!!!
goast-bro,thnx man...ur speed sculpt in 3d total is cuming it realy wel man.....best of luck!!!
just again a speeed sculpt....
Untitled-1.jpg
neozerahan
07-05-09, 05:41 PM
anatomy work- 2 days
nez 4.jpg
nex7.jpg
nez 2.jpg
nez 5.jpg
*SPECIAL THANX TO ECTHER SIR FOR RECOMMENDING SUM VERY GOOD ANATOMY BOOKS,EVEN THOUGH I DINT DO JUSTICE TO IT:p
wow ....nice anatomy with a simple base mesh .....specially like the back side muscles....whole study very nicely done :)
goast666
07-05-09, 06:30 PM
his vastus lateralis seems a bit too low to me. His trapezius seems a bit lumpy and his triceps seem too big and I don't think he needs the crazy big vein in his bicep. Other than that, very nice. :D
neozerahan
07-06-09, 10:21 AM
agrmrs-hey,ravi,thnx bro!!!
GOAST-thanx a lot buddy,i have taken all ur point to notice and u r absolutrly right,pls keep criting me......
did a speed sculpt ,45 mins.
89.jpg
Untitled.jpg
really nice one dude ....love it :)
neozerahan
07-10-09, 05:51 PM
agrmrs bro thanx a lot!!!:D
did a concept sculpt for my happiness!!!!
and sum of my skecths(embarasing but posting is free:cool: )
they are again quickly done as u can c!!
90-.jpg
78.jpg
88.jpg
8889.jpg
very nice character dude ....give him those armours,it will look impressive :) and love these nice sketches . keep going , good luck :)
neozerahan
07-15-09, 06:34 PM
agrmrs-thnx sirji!!!!
here is an update !!!
te.jpg
88.jpg
unwrap.jpg
it's coming along nicely .....very nice armour set and a nice unwrap dude ....keep going ...good luck
neozerahan
07-17-09, 06:16 PM
did a jordu schell concept,
and completed my own charceter tooo...
FAN ART.jpg
SCHEL.jpg
66.jpg
HellGrind
07-18-09, 01:48 AM
Nice going ! ^^
But beware on your low poly, there is no enough edge loops at the joints... Even the posed shape is correct, you will have messy results when rigged.
very nice character with a nice pose dude ....keep going goo luck :)
neozerahan
07-19-09, 07:01 PM
hellgrind-thnx for the crit...i have added segements at all the joint ..thank u
agrmrs-ty sirji
here is a concept sculpt...
4hrs work and wont finsh it...
44.jpg
markand.jpg
99.jpg
neozerahan
08-06-09, 02:17 AM
no paint stop works,:cry: its just too dificult for me at this stage..but i have two new monsters:D
00 (2).jpg
78 (2).jpg
332.jpg
543.jpg
face 1.jpg
scottleroc
08-06-09, 02:27 AM
hey neozerahan looking good. Keep looking at anatomy referance some of it looks a little wrong. However it's also good to keep sketching.
Keep it up and it will get better and better in no time, well a bit of time ;)
really nice works dude .....especially the two mosnsters......hand sculpt is ma favourite ;) in that male head model take a little attention on the ear ...the rest looks ok ...keep us posted with some paint stop works too :p good luck
Hey Zain, some nice looking updates! Love the latest 2 monsters. I see that your anatomy knowledge/sculpting has improved again. Just remember to keep thinking from the inside out when sculpting: skeleton->muscle/tendon->fat->skin. Keep goin' :tu: !
neozerahan
10-06-09, 03:41 PM
helooo....
its been a while since i posted....
wel here is a new model i did...took me 2 days.......
the model was clothed so dint refine the anatomy especialy the leg...but tried to bring the form...
check it out and [pls let me know....have i improved....:D :D
5.jpg
1.jpg
2.jpg
4.jpg
neozerahan
11-10-09, 06:29 PM
thumbnail.jpg
after many many days..i would like to present a new model......in wip state{axe,etc..}...i m stil a very very noob.....
check it out................
zbc.jpg
123.jpg
Gary Komar
11-11-09, 06:16 AM
cool i think you have graduated from noob! :tu: :tu:
adampof
11-11-09, 10:25 AM
wow great work
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