View Full Version : Question for one and all.
NOITAMINANIMATION
09-09-02, 04:17 AM
Under 1.5, I've imported an 3D object (Aztec style temple) and I imported a texture (bricks). Now I have it applied, it's OK on certain sides, and not on other, but that's minor. I had to tile with a level of 32 in order to get the scale correct. I want to export the new texture (scaled). Every time I try this, I just get the original texture in my export. Any suggestions on what I'm doing wrong?
Thank you.
get the bricks like you want them then go to
1 Tools
2 MRGBZgrabber
put your curser in the middle hold down and drag from the center out this will make a new texture now go to the Texture Pallete see if you see it then on top op Texture Pallete use the Export
NOITAMINANIMATION
09-09-02, 11:18 AM
Thanks for the info. However that doesn't quite cut it. I'm assuming I have to make a simple plane, apply the texture, tile as needed. Grab the texture, export and reimport onto my object. Then if it's all OK, re-export it for rendering in my 3D app. I seem to get some pretty crap quality this route. I started with a high-res image, tiled it, and at 4096x4096 I should still get a pretty decent image. Fell free to correct me as Zbrush is a little different than other apps.
If the software that you are exporting the model to supports tiling, then you can simply use the same texture there with the same value.
It is also possible to tile the texture in ZBrush using Davey's Tiler ZScript (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=001717).
NOITAMINANIMATION
09-10-02, 11:47 AM
Thank you Aurick. That is a useful little script.
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